#survival instinct for the villagers

19 messages · Page 1 of 1 (latest)

torn venture
#

the archers should stay behind the walls and move further back if the monsters get too close

cunning pendant
#

same with soldiers

bleak gust
thin frost
#

I’d love to see the soldiers be able to attack the monsters from the other side of a wall, instead of running out because, in my experience, I send out three of them and they get dominated without help from the archers by 10 zombies

#
  • greater armor for upgrades to the building
subtle pasture
cunning pendant
subtle pasture
cunning pendant
outer ginkgo
#

Soldiers should also flee when at low hp

cunning pendant
outer ginkgo
#

Individual

#

I always end up having one soldier dead and the 5 other with full hp

cunning pendant
#

that could be done bit more difficult then general behaviour for all soldiers, but something like when at 1/2, or what ever the cut off point is, the solider takes a step towards the shrine, that should cause the goblins to retarget the other soldiers and the injured one to rejoin with out getting hurt

bleak gust
#

Archers should stay behind walls and retreat to the next wall if monsters get too close. They will only stand their ground when all walls are broken, or if the enemies' health is less than the defenders'.

Warriors should also retreat when heavily outnumbered or when their health is low. Individual soldiers should retreat rather than the entire group to prevent unnecessary casualties.

Everyone agree on this?

cunning pendant
#

I don't want the Archers, that do most of the damage, to run away leaving the soldiers to stand hopelessly

subtle pasture
#

true

cunning pendant
#

here's something though, how do we want both to act around banners?