#Tech-Tree unlocks should be shared while in group.

1 messages · Page 1 of 1 (latest)

crude tinsel
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So much effort has gone into group play but currently you either split loot evenly (and dramatically slow progression), or penalize everyone else and carry one member. ...which isn't fun in a game that revolves around progression. The obvious path and interplay of having members run down different parts of the tree is missing.

Stronger Together. There's a crazy easy fix: The team's tech-tree unlocks should be pooled when they are in group.

Half the work is already done: I have blueprints with unlocks from the playtest that I can't use. The system handles it fine.

The slightly less easy part of this to make it good would be to allow players to enable (up-to-date) tech-tree contributions for BP editing from players you've grouped with in the past so that you can actually build without people just waiting around sitting in a group so you have access to their unlocks.

The last stretch feature might be to iterate over friends list for their unlocks, and display who you know that could fill in missing requirements for each blueprint on the list. This could be tricky to make it work really well though.

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This seems so obvious that I hope it already works this way and I just didn't notice.

brittle cargo
crude tinsel
brittle cargo
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nope, I am saying one person researches trampler building while the other researches buying stuff from shop and bringing it in

crude tinsel
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Oh I see.

brittle cargo
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I suppose the shopping part can be split up even further to specifics (one person cannons, other armor, etc.) but yea thats about it I agree wish there was more tech tree niches to have each squad member fulfill their niche

crude tinsel
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The slightly less easy part of this to make it good would be to allow players to enable tech-tree contributions from players you've grouped with in the past so that you can actually build without people just waiting around sitting in a group so you have access to their unlocks.

brittle cargo
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eh whatever just gotta grind the game I'm sure we'll unlock the good stuff in no time

crude tinsel
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It's fine... sort of. But it would be way more fun if group members could feel like they are contributing by bringing their unlocks instead of feeding one group member to the top.

lunar nova
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We have 3 builders and 1 shopper in our group. Once main builder is part certain parts, they mostly don't need those anymore and it goes to second builder and so on (you don't need every chassis/block unlocked)
We are at a point where certain parts just get split for money since everyone already got their cut for unlocks(officer and tuna boxes)