#-Flawless- Personal fight tactic guide

1 messages · Page 1 of 1 (latest)

trail mica
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Shooting the cannons is completely useless. They are harder to hit and can be repaired really fast

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Shooting legs are only necessary if the enemy trampler is moving or about to start. If the enemy trampler is standing still it's a waste of time

clever breach
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legs (if they are running away, ignore if they stand still)>steering wheel/reactor (depending on your own strategy)>reactor if steering wheel was your previous choice. If you are confident you have a clean shot at someone on their turret, you can go for it, but only after legs are down. You can have scenarios where you'd want to focus turrets, but seeing those will come with experience. One such case could be if you spot an experimental 40mm or if they have a 70mm cannon, destroying it will prevent you from getting hit by a smoke shell

daring parrot
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Always proved to work well for me

clever breach
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you can repair them really fast

daring parrot
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You gotta stand still to ensure that you don't suddenly stop repairing, resetting the progress

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in that time, you can be easily killed by a rifle or a cannon

versed scarab
clever breach
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not necessarily, if you crouch while hugging it, you'll repair it anyway while using the turret as cover

daring parrot
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Fair

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I haven't seen anyone actually do it, but you make a good point

clever breach
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also, you need to mind that if you get pushed far enough for the progress bar to disappear, but your tool is still in the repair animation, it means you are still repairing

daring parrot
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I mean aiming off of it by accident

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That resets the progress

clever breach
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crouching next to it should prevent that in most cases

daring parrot
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My tracking is too bad for it to help

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I had this issue myself, although it's just skill issue rather than a mechanic

clever breach
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unless you run into some rock and your trumpler jumps from the collision, throwing you away

daring parrot
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yep

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Still, shooting cannons has proven quite effective for me

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Players always panicked when that happened

versed scarab
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idk i dont panic when my cannon gets shot

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but its the best strategy tbh

wicked kestrel
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Shooting cannons is essentially useless like others are saying repairing them is trivially fast

versed scarab
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they cant do anything and if they try to repair they have to be still which means they are getting a 80mm to the head

versed scarab
wicked kestrel
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while you're shooting to take out their cannon they're shooting your legs or reactor.

clever breach
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not really, you just crouch and look down behind the turret when repairing it

wicked kestrel
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It's just not worth. Shooting legs or reactor are by far better

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imo if they made repairing cannons take 50% longer than it currently takes then it would be better

clever breach
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imo, it can be worth killing the gunner if you are fairly confident you can do it, but not turrets unless it's a 70mm or an experimental 40mm

wicked kestrel
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bro if I see someone using a 70mm I would rather let them keep using it they suck hard lmao

clever breach
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but if you can get a clean shot at reactor and your enemy is not running, don't shoot anything but the reactor

wicked kestrel
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useless

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very cool, but useless

clever breach
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if your trampler gets hit by it, you're pretty much blind

wicked kestrel
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can you not just sidestep out of the smoke? I'll admit i've never been hit by one

clever breach
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no

wicked kestrel
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how long does it last and how big is it?

clever breach
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it stacks to your trampler and you become a sitting duck for the duration

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it covers your whole trampler

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even if it's a massive 6-man one

wicked kestrel
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how long does it last?

clever breach
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did not measure, somewhere around a minute by the feel of it?

wicked kestrel
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damn, alr then

clever breach
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maybe like 40s, but you can refresh it by hitting them again

wicked kestrel
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I'll have to test that for sure

clever breach
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the trampler hit can't see anything at all, everything's black

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the trampler outside can't see the impacted trampler all that well either, but any hit you land lights it up a bit and destroying it is real easy after that

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obviously, a way stronger tool in big crews than in solos

versed scarab
versed scarab
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its not that hard if you know where to hit and how hitboxes are while on a turret

versed scarab
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the smoke stays for like a minute

clever breach
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same, but if the reactor is exposed, it's better to just hit it and end it all asap

versed scarab
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if you can only see top smokestack id rather go for people on cannons then shatter everything else

tight coral
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Yall are over complicating this, just aim for the reactor and you’ll kill any trampler in a solid 30 seconds

clever breach
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well, my perception might be scewed since we only used real big tramplers that end still tramplers in like 10seconds

trail mica
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Only good if they are on it or about to shoot back

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Especially because some run multiple cannons even in solos

vast solar
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Shooting cannons feels so pointless. You can destroy their turrets over and over again and they'll just have them repaired two shots later lol.

At best you kill someone, but even then I've had many times where we destroy the cannon but not the person using it. It just feels useless compared to hammering their legs to cripple them, destroying their crew quarters (which can't be repaired unless they reactor off and leave themselves a sitting duck, and it takes way longer to repair than a turret) or simply targetting their reactor.

versed scarab
versed scarab
versed scarab
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idk who u fighting against

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but

tight coral
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Both in solo and duo in the trio mode

polar ridge
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40mm to the reactor is a GG real quick if you know how to shoot it

daring parrot
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Flawless Personal fight tactic guide

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-Flawless- Personal fight tactic guide

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no formatting :(

versed scarab
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who do you fight against

tight coral
# versed scarab andd what if its covered?

Lmao what? I can always shoot the reactor but the small times I have faced a central reactor that I cannot physically hit, I board and capture the trampler for safe keeping 😉

tight coral
versed scarab
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in case the reactor is that exposed yea i kill it quick with bullets

tight coral
versed scarab
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Atleast not most of them

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I feel u now since u were talking about solo

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Got that wrong srry

tight coral
# versed scarab Small still dont have exposed reactors

I play small mostly and still 75% of my fights were against basic tramplers and my duo is VERY aggressive. I still think boarding is 100% the meta in small crews or solo but if you cannot do that then reactor first is the way to go.

tight coral
versed scarab
tight coral
versed scarab
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For 1 shot

tight coral
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Blitz pistol is good too if you have the blue or green variant, otherwise melee is meta

tight coral
versed scarab
tight coral
versed scarab
tight coral
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Gets boring always killing everyone with it 🤣🤣

versed scarab
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Honestly I also sell the ammo for shotgun

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Which i now understand i shouldnt

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Like the rare ammo

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Does more needed damage

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Especially 9mm and 11mm ones

tight coral
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I barely saw any variant ammo for the shotgun this server slam so didn’t really get to try it much

tight coral
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FMJ ammo seems pretty nutty

versed scarab
versed scarab
tight coral
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Seems to deal really good damage too

versed scarab
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I just like sniping people with 80mm tho

tight coral
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They need to revert the latest change though, just makes having the higher rarities even more of an advantage

versed scarab
tight coral
tight coral
versed scarab
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To players

versed scarab
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Firerate was insane

tight coral
tight coral
zinc totem
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Ive got 3 80MM cannons on the front, were aiming for reactor first, if each person gets 3-4 hits its over fast

winged urchin
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Silencing the guns is an effective tactic, if you make it too hard to keep firing at you, it makes it so you will die less

lime gust
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me personally, i nail them with a 80 mm EMP and have one gunner take out their cannons and the other one the legs, I've found this typically very useful cause while the emp does temporally disable the walker it's only for a short amount of time before taking the out the legs significantly cripples their speed making it a lot easier to hit while moving, and they cant stop the walker to fix the legs cause it would make them sitting ducks. smoke and emp rounds are also very useful for getting away from other groups especially if their walkers have a very open design to it that makes it hard for you the land rounds into it, with said round being as limited as they are due to rarity i recommend shooting them if your confident you can nail it in one go, ammo discipline was very key for my group to wind battles (basically make every round count)

ivory kestrel
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i've one 40 or 80, whatever I have ammo for, facing forwards right next to my control station
haven't lost a fight yet

fresh cobalt
# trail mica Shooting the cannons is completely useless. They are harder to hit and can be re...

This is an insane take imo. I disagree with Op, It should be legs, cannons, wheelhouse then engine. Cannons can be repaired but it just takes 2 80mm shots to break each one and are unholy easy to hit. So teamshotting you will legit one tap cannons. You also have a high chance of hitting the player and putting them on death timer aswell as breaking cannon. The less time people spend shooting back the btter, if thats repairing cannons or anything else.

neat oxide
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Well ur 21-1

fresh cobalt
winged urchin
woeful edge
trail mica
# fresh cobalt This is an insane take imo. I disagree with Op, It should be legs, cannons, whee...

Cannons have the smallest hitbox to hit and shooting the cannon two times takes longer than it takes to repair it. With the terrible hitreg in this game you are also more likely to hit the cannon but don't do any damage. I would only shoot cannon if there is a player on them. Wheelhouse is super situational, it takes to many shots and is easier to repair compared to legs. Breaking 2-3 legs slows the trampler down enough and it's unlikely the enemy is going to go down from the trampler and repair them. I mostly play solo and this is what worked for me the best

woeful edge
fresh cobalt
trail mica
woeful edge
fresh cobalt
versed scarab
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You dont wanna destroy the cannon

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You wanna kill the guy on it

woeful edge
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then shoot him once, 80mm oneshots, but the floor is a larger target

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ive wiped a 4 man solo like this by keeping their cannons down

vast solar
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Destroying turret platforms is so useless. It's only helpful if you want to get rid of the guardrails/armor walls (and usually there are next to none anyway except on large platforms)- though maybe the casemate turret platforms are more meaningful to destroy.

I feel like a destroyed turret platform should impart some sort of penalty to turret mobility so they're actually worth destroying.

woeful edge
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idk maybe ive been splashing the cannon itself. everytime they repaired it I basically instantly got it down again with 80mm

versed scarab
woeful edge
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I was under the impression the floor kills the cannon

versed scarab
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If you cant hit the cannon just shoot platform

versed scarab
woeful edge
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its one healthpool, same as the steering wheel part

versed scarab
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Floor n cannon same thing

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Yall can test it urself

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Aiming for guy on cannon is better tho

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Takes 1 food and doesnt let them shoot for 10 seconds and more depending on how far away their crew compartment is, also takes time to pick up his stuff on dead body and is pretty frustrating for them

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Psychological warfare