#-Flawless- Personal fight tactic guide
1 messages · Page 1 of 1 (latest)
Shooting legs are only necessary if the enemy trampler is moving or about to start. If the enemy trampler is standing still it's a waste of time
legs (if they are running away, ignore if they stand still)>steering wheel/reactor (depending on your own strategy)>reactor if steering wheel was your previous choice. If you are confident you have a clean shot at someone on their turret, you can go for it, but only after legs are down. You can have scenarios where you'd want to focus turrets, but seeing those will come with experience. One such case could be if you spot an experimental 40mm or if they have a 70mm cannon, destroying it will prevent you from getting hit by a smoke shell
If they have no cannons then they cannon attack. Any time their cannon is back up, shoot it
Always proved to work well for me
you can repair them really fast
You gotta stand still to ensure that you don't suddenly stop repairing, resetting the progress
in that time, you can be easily killed by a rifle or a cannon
if they repair just shoot them
not necessarily, if you crouch while hugging it, you'll repair it anyway while using the turret as cover
also, you need to mind that if you get pushed far enough for the progress bar to disappear, but your tool is still in the repair animation, it means you are still repairing
crouching next to it should prevent that in most cases
My tracking is too bad for it to help
I had this issue myself, although it's just skill issue rather than a mechanic
unless you run into some rock and your trumpler jumps from the collision, throwing you away
yep
Still, shooting cannons has proven quite effective for me
Players always panicked when that happened
Shooting cannons is essentially useless like others are saying repairing them is trivially fast
they cant do anything and if they try to repair they have to be still which means they are getting a 80mm to the head
theres also the chance of killing them
while you're shooting to take out their cannon they're shooting your legs or reactor.
not really, you just crouch and look down behind the turret when repairing it
It's just not worth. Shooting legs or reactor are by far better
imo if they made repairing cannons take 50% longer than it currently takes then it would be better
imo, it can be worth killing the gunner if you are fairly confident you can do it, but not turrets unless it's a 70mm or an experimental 40mm
bro if I see someone using a 70mm I would rather let them keep using it they suck hard lmao
but if you can get a clean shot at reactor and your enemy is not running, don't shoot anything but the reactor
smoke shell
if your trampler gets hit by it, you're pretty much blind
can you not just sidestep out of the smoke? I'll admit i've never been hit by one
no
how long does it last and how big is it?
it stacks to your trampler and you become a sitting duck for the duration
it covers your whole trampler
even if it's a massive 6-man one
how long does it last?
did not measure, somewhere around a minute by the feel of it?
damn, alr then
maybe like 40s, but you can refresh it by hitting them again
I'll have to test that for sure
the trampler hit can't see anything at all, everything's black
the trampler outside can't see the impacted trampler all that well either, but any hit you land lights it up a bit and destroying it is real easy after that
obviously, a way stronger tool in big crews than in solos
in my opinion you are wrong but wtv
i always kill gunners with 80mm
its not that hard if you know where to hit and how hitboxes are while on a turret
have you ever used it or got hit by it?
the smoke stays for like a minute
same, but if the reactor is exposed, it's better to just hit it and end it all asap
depends on how exposed it is
if you can only see top smokestack id rather go for people on cannons then shatter everything else
Yall are over complicating this, just aim for the reactor and you’ll kill any trampler in a solid 30 seconds
well, my perception might be scewed since we only used real big tramplers that end still tramplers in like 10seconds
Fought many tramplers this playtest and most of the time shooting cannons was a waste of time
Only good if they are on it or about to shoot back
Especially because some run multiple cannons even in solos
Shooting cannons feels so pointless. You can destroy their turrets over and over again and they'll just have them repaired two shots later lol.
At best you kill someone, but even then I've had many times where we destroy the cannon but not the person using it. It just feels useless compared to hammering their legs to cripple them, destroying their crew quarters (which can't be repaired unless they reactor off and leave themselves a sitting duck, and it takes way longer to repair than a turret) or simply targetting their reactor.
oh yeah im not shooting cannons if they aint on it lol
shoot them while repairin, hellooo?
not for me
idk who u fighting against
but
I just shoot reactor with 10-20 naval cannon shots (depending on reactor level) and it’s easy pickings
Both in solo and duo in the trio mode
40mm to the reactor is a GG real quick if you know how to shoot it
Flawless Personal fight tactic guide
-Flawless- Personal fight tactic guide
no formatting :(
andd what if its covered?
who do you fight against
Lmao what? I can always shoot the reactor but the small times I have faced a central reactor that I cannot physically hit, I board and capture the trampler for safe keeping 😉
All types of people, black , white, gay, normal, etc
its not always that easy, i run 6 mans
in case the reactor is that exposed yea i kill it quick with bullets
See yeah that’s fair the game is completely different in large crews but most people are in small or solo from my experience
Small still dont have exposed reactors
Atleast not most of them
I feel u now since u were talking about solo
Got that wrong srry
I play small mostly and still 75% of my fights were against basic tramplers and my duo is VERY aggressive. I still think boarding is 100% the meta in small crews or solo but if you cannot do that then reactor first is the way to go.
But yeah solo is a cake walk
Boarding also works in large crew but u gotta have peppermill shotgun
Yes or the upgraded purple one is pretty insane at range if you hipfire
The purple one eats 3 ammo tho
For 1 shot
Blitz pistol is good too if you have the blue or green variant, otherwise melee is meta
Yes very true lol but worth it if you can keep your pockets full
My usual loadout is blitz and peppermill
That’s what I always rock such a good combo
Idk I like being able to kill 3 ppl with one mag quickly
I use peppermill mostly too just nice to switch it up once in awhile
Gets boring always killing everyone with it 🤣🤣
Honestly I also sell the ammo for shotgun
Which i now understand i shouldnt
Like the rare ammo
Does more needed damage
Especially 9mm and 11mm ones
I barely saw any variant ammo for the shotgun this server slam so didn’t really get to try it much
You mean pistol and rifle?
FMJ ammo seems pretty nutty
9mm is rifle and 11mm is sniper
It works
Sniper feels so inconsistent maybes it’s just me but I was having a way better time hitting my shots with the aperture rifle
Seems to deal really good damage too
Havent had the time to use sniper that much but if both tramplers still its basically free kills
I just like sniping people with 80mm tho
80mm is my favorite I love how consistent it feels compared to the other cannons
They need to revert the latest change though, just makes having the higher rarities even more of an advantage
Pristine too good
Also 40mm needs a bit less spread id say its kinda insane
It needs to do less damage by like 10% at least
It shoot it for fun just to see how fast it reloads 🤣
Havent gotten any damage done with 40mm feels like
To players
Was even better last playtest
Firerate was insane
The damage to players is ahh but Who cares tbh
Yeah ik that’s why I said they have to change it back 🤣🤣
Ive got 3 80MM cannons on the front, were aiming for reactor first, if each person gets 3-4 hits its over fast
Silencing the guns is an effective tactic, if you make it too hard to keep firing at you, it makes it so you will die less
me personally, i nail them with a 80 mm EMP and have one gunner take out their cannons and the other one the legs, I've found this typically very useful cause while the emp does temporally disable the walker it's only for a short amount of time before taking the out the legs significantly cripples their speed making it a lot easier to hit while moving, and they cant stop the walker to fix the legs cause it would make them sitting ducks. smoke and emp rounds are also very useful for getting away from other groups especially if their walkers have a very open design to it that makes it hard for you the land rounds into it, with said round being as limited as they are due to rarity i recommend shooting them if your confident you can nail it in one go, ammo discipline was very key for my group to wind battles (basically make every round count)
i've one 40 or 80, whatever I have ammo for, facing forwards right next to my control station
haven't lost a fight yet
This is an insane take imo. I disagree with Op, It should be legs, cannons, wheelhouse then engine. Cannons can be repaired but it just takes 2 80mm shots to break each one and are unholy easy to hit. So teamshotting you will legit one tap cannons. You also have a high chance of hitting the player and putting them on death timer aswell as breaking cannon. The less time people spend shooting back the btter, if thats repairing cannons or anything else.
Well ur 21-1
Thats ok
Drop the mandalorian “I like those odds” gif
this depends. if I get the drop on someone first thing I disable is wheelhouse. Many tramplers only have front guns so if you disable wheelhouse and stay at an angle you can keep them permanently halted
Cannons have the smallest hitbox to hit and shooting the cannon two times takes longer than it takes to repair it. With the terrible hitreg in this game you are also more likely to hit the cannon but don't do any damage. I would only shoot cannon if there is a player on them. Wheelhouse is super situational, it takes to many shots and is easier to repair compared to legs. Breaking 2-3 legs slows the trampler down enough and it's unlikely the enemy is going to go down from the trampler and repair them. I mostly play solo and this is what worked for me the best
dont shoot the cannon. shoot the platform under it, the entire platform has a healthpool
platform can break and cannons will still work
you wont kill the player when you aim at the floor
i dont mean like the frame, i mean the floor under the cannon. one compartment has one health pool except doors
Yea I mean that. The floor can be broken and cannon will work. We didnt rep under our cannons at all. Just the cannon itself
Thats just stupid
You dont wanna destroy the cannon
You wanna kill the guy on it
then shoot him once, 80mm oneshots, but the floor is a larger target
ive wiped a 4 man solo like this by keeping their cannons down
Destroying turret platforms is so useless. It's only helpful if you want to get rid of the guardrails/armor walls (and usually there are next to none anyway except on large platforms)- though maybe the casemate turret platforms are more meaningful to destroy.
I feel like a destroyed turret platform should impart some sort of penalty to turret mobility so they're actually worth destroying.
idk maybe ive been splashing the cannon itself. everytime they repaired it I basically instantly got it down again with 80mm
??? Turret platform is the cannon too
I was under the impression the floor kills the cannon
If you cant hit the cannon just shoot platform
It does
its one healthpool, same as the steering wheel part
✅
Floor n cannon same thing
Yall can test it urself
Aiming for guy on cannon is better tho
Takes 1 food and doesnt let them shoot for 10 seconds and more depending on how far away their crew compartment is, also takes time to pick up his stuff on dead body and is pretty frustrating for them
Psychological warfare