#sig-rework-suggestions

1 messages · Page 9 of 1

languid prairie
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not so much a sig rework but for the love of god can you please make it that the hitbox for a down aerial hits the ground before i do, i should not be getting hit by attacks that aren't attacking up, i shouldnt be getting grabbed by xulls side sigs i shouldnt be getting hit by artimis down sigs because these attacks are not attacking in the direction i am coming from i should be landing my down aerial before i reach these attacks hitboxes

spare elk
#

pls fix drops

runic inlet
#

NERF RUPTURES GRAB SIG DELETE EVERY FUCKING FILE IT HAS

sinful marlin
# runic inlet NERF RUPTURES GRAB SIG DELETE EVERY FUCKING FILE IT HAS

give rupture's lance nsig a held varient after the initial release
basically, obviously it can be charged to do more damage, and then released to do the actual grab part, but what if the sig was made more interesting and given a way to do EVEN MORE damage
after the sig is released you should be able to re-hold the sig button, and rupture would just swing his opponent, hitting the opponent to his left and right against the stage, this would be very fitting considering his beastly nature

and the sig would uh
just keep going till the sig button was released with a maximum of 16 slams
and for balancing it can be spot dodged if opponent has a dodge still bhallaValThumbsUp

raven moth
#

Give onyx useable sigs or atleast give her dsig on cannon a hitbox below her

rapid rose
#

it’s not about if this is a problem or not, of course it is. You hint at "camping", and passive gameplay is a higher elo version of sig frustration.

What’s happening is that the proposed solution is bad. Like person above you said, "pick your poison" and in many cases the proposed solutions are worse poisons for everybody. Explore ways for new players to understand their options better.

tardy musk
#

Please stop buffing the easy weapons ffs

eager crystal
#

fr

tardy musk
#

Axe does not need more buffs. Gs does not need more buffs. Katar doesn't need more buffs. Lance does not need more buffs. Stop nerfing Kor. Actually play test before you release anything. We don't care about mall when you guys fix nothing proper.

tardy musk
#

Fix Kor dsig hammer on walls it does nothing

barren quarry
tardy musk
#

It just carries to wall and that's it

stone coral
#

oops

sinful marlin
#

arcadia's spear ssig
genuinely
it's slow and just a worse version of mako's gs ssig 😭
hitboxes are worse and its startup time is too long to be viable outside of free for all (BE_SenkoGross ew free for all)
anyway

arcadia's spear ssig should instead be more like a mix between dusk's spear nsig and tezca's gauntlets ssig

the way this would work is arcadia would stab the spear ahead of her, grabbing the opponent(like dusk's spear nsig, except to the side)
and after grabbing there could be an active input to direct where you want to throw the opponent, with a reversal not doing as much knockback
the reversal animation would be kinda like throwing the opponent over herself
and the straightforward input would have her lunge forward, pushing the opponent

blazing arrow
sinful marlin
#

eeeh fair
i was thinking more of like throwing straight behind for the reversal though instead of that anglee

desert swift
sinful marlin
#

idk them saying katars and gs are easy just makes me think they're trolling more than anything
or low elo shrug

hard robin
#

Yo deadass fix the fucking sig spamming or I will crash out

blazing arrow
ember cliff
#

cooldowns please please please please

clever adder
merry lily
frank owl
#

Make a bar system for sigs

clever adder
spare elk
#

ngl this shit is useless

bitter moat
sage torrent
#

so according to you sig spam is a skill ?

placid oasis
#

Never said so, but people who lose to sig spam have a bigger skill issue, both of them do but the one who loses isn't better

rapid rose
slender ginkgo
sinful marlin
slender ginkgo
bitter moat
sinful marlin
clear nebula
#

nerf loki side sigs

tacit hearth
#

Rework scarlets sigs 🙏🙏🙏🙏

bitter moat
tacit hearth
bitter moat
tacit hearth
# bitter moat I never asked what you think needs a change,I asked how you would change them, i...

If I were to change scarlets sigs.. hmm then she should stay in the air when using her hammer side sig on stage.. therefore she can recover faster and still use her offstage side sig and with her lance side sig she should dash half the distance however she would then have a steam attack that has a decent hitbox depending on the direction from her point of her lance.. easier recovery from sig and helps her have a faster lance since she has the slowest in the game. I feel like this would be good since lances ground pound is easily punishable making scarlet less vulnerable for open attacks

bitter moat
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Scarlet is already good but thatnk you for actually giving a suggestion atleast, much appreciated

dusky rose
#

Despite it not being a sig, we need an emoji that calls out spammers

sinful marlin
dusky rose
burnt zodiac
#

I believe that Thea's Lance NSig is fundamentally flawed, but can be reworked without changing its core concept.

NSig consists only of "True Projectiles", which are a niche mechanic only seen on certain Legends. Essentially, True Projectiles don't grant Chase Dodges after landing a hit. This prevents Legends like Thatch, Sidra, or Yumiko from gaining unfair advantage by hitting a lingering attack after exiting endlag.

Where Thea differs from the others is that her attack continues long after the Lance hitbox ends, and that she "Zips" to where the Lance is afterwards. This means that the Lance cannot grant the positional advantage of other True Projectiles, and the committal nature of the move makes it highly punishable in 2's regardless of it connects. (Including the Zip.)

The Zip, given the context of all other Legends' kits, should be considered a physical hitbox. Legends like Vivi and Seven have True Projectiles, but they're also paired with physical hitboxes that grant Chase Dodges. The only potential benefit of the Zip being a Projectile is that its position changes depending on how close it is to a wall. Unfortunately, the Zip is too weak for this to matter, and NSig is too risky to use at such a vulnerable position.

My suggestion for fixing this move is to allow greater backwards momentum from a Slide Charge, shorten the downtime after the Lance Throw, and make the attack grant Chase Dodges. Lady Vera has shown that committal projectiles should grant them, and I believe Thea is a perfect candidate for this new feature.

grand stratus
#

PLEASE FIX RUPTURE

burnt zodiac
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I think X-Pivot should be removed from all Signatures. While it's is an essential part of certain Light Attacks, there are too many X-Pivot Sigs to memorize.

It creates multiple issues for both sides, depending on the nature of the attack. For example, it can give an unpredictable movement burst to powerful attacks, or make reverse Slide Charging extremely difficult.

No Legend since Artemis has an X-Pivot Sig, because the wildly inconsistent nature of these Sigs can easily create frustrating scenarios.

However, I believe that an initial test in Experimental is necessary before removing X-Pivot, as it'll change several Sigs in multiple Legends' kits.

whole yacht
#

I believe that there should be a nerf to many overpowered character sigs due to it being spammed to much. And also make some dignitures stronger like wu shangs but not mordex cause id you see someone plsying him with a nice colour u lnow your done. I think that you should be able to unlock a special sig for each character after you grt them to level 30 but this should be really overpowered but only on use is allowed per game. There should be a special combinstion of moves to do this sig not just the heavy attack button. Also i think we need to nerf orion nsig as it ia used in so many ways and is very hard to didve. Also nerf tezca sigs as well as tupturw and red raptor. Loki also needs a sligbt nerf. You should buff brynn sigs as well as a few other chsrcters. PLEASE STOP SIG SPAMING!!!

#

This sint a sig rework but please can we make regular sword a bit easier to attack. Im. Ot that good but its still so annoying like people just spam the side attacks and i cant attack back cause it so fasst. I know people wont like this but just like on frame slower and a bit easier to punish especially cause half the time people arent even hitting there just spamming.

placid oasis
# whole yacht I believe that there should be a nerf to many overpowered character sigs due to ...

You are insane. If you think brynn sigs need a buff and loki needs a nerf then you should really play the game more to see how wrong you are. Brynn sigs hit harder than teros', Loki doesn't kill and deals low damage, he struggles a lot. The level 30 idea is terrible cuz new players won't play a specific legend up to that level but like to try different stuff so they would have a disadvantage. Wu shang got nerfed cuz he was meta, buffing him would make no sense. If you want new attacks with a special combination of buttons then go play a traditional fighting game no?

bitter moat
clear nebula
#

all you have to do to is just spam and you literally win the game with Loki nerfing his sigs would be a good update

rose zinc
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can we make magyar side sig instantly kill your opponent, i think this would really improve the balance and overall just make the game like, 67x better i tried to make a game once so im basically a professional on this subject

languid prairie
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seriously need to stop giving new legends broken attacks that can't be retaliated against with normal tactics i shouldnt have to learn an entirely new strategy to deal with just 1 attack this is why so many people complain about new legends, the second half of ruptures side katar should only trigger if he hit someone with the first half this 1 sig is broken because its just 2 other sigs combined ruptures sid katars is just queen nais side katars followed with queen nais down katar and there is the problem because usual tactics to counter the first half are being countered with the second simplest fix is the second half doesnt trigger if the first didnt hit anything

bitter moat
dusky rose
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I can’t play a single game without facing a spammer at this point. Sig cooldown or something please
Some way to penalize spammers so they don’t ruin our games

bitter moat
rose zinc
# dusky rose I can’t play a single game without facing a spammer at this point. Sig cooldown ...

if sig spamming is a brain dead strategy, than learn how to outsmart it, shouldnt be too hard, just keep a cool head, observe their patterns, punish them. their biggest advantage is ragebaiting you so dont let them, if you wanna get better at the game, this is a roadblock you'll need to pass, even if they nerf sig spamming, it wont make you better and you will still lose, beating spammers teaches you fundamental lessons about how to get better at the game, treat them as a lesson

slender ginkgo
whole yacht
#

Ok well just please syop sig spaming and please nerf rupture.he shows up in every game spamming sigs

sinful marlin
blazing arrow
vernal sonnet
#

how are people complaining about rupture when theres literally characters like ada, imugi, sir roland, and red raptor in the game

vernal sonnet
#

Dont even get me started on queen nai

tacit hearth
#

I think the game should change imugis signatures.. hitbox is way to huge and in my opinion if u know how to dash dance or dash jump fluently the speed stat doesn’t mean anything.. the fact that he has 8 strength and 8 defence is ridiculous.. his greatsword sigs are sooo annoying and incredibly difficult on stage against him. Even his AXE bro it’s so easy to hit his signatures every time. I hate hate hate going imugi bc he’s so busted for no reason. He’s annoying in ones and HELL in twos bc their teammate doesn’t allow you to punish him im begging you guys please hear me and nerf imugi

clever adder
vernal sonnet
#

Sigs are an unsolvable problem

languid prairie
# vernal sonnet Sigs are an unsolvable problem

a surprisingly simple solution is to make every sig hit box all have the same area no more new legends with massive hitboxes while older legends whiff because 90% of the animation is fluff

vernal sonnet
#

And maybe also keep sigs simple like compare imugi sigs to like idk vraxx

flint gorge
languid prairie
#

can also unify sig attack durations to stop the growing issue of dodging a sig and still getting hit because the sig hitbox lasts longer than the dodges I-frames

placid oasis
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That's not even true, almost every sig can be spot dodged, the timing differs obviously

steep cosmos
bitter moat
rugged tide
#

The set knock back on signatures should reflect the legends stats properly ( low dmg legend= low knockback) ( high dmg legend= high knockback)

viral orchid
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Only if high damage legends sigs all get way more startup frames, mimimum charge time, way more endlag, and less active frames with smaller hitboxes and easier to interrupt in 2s to balance it. While giving lower damage legends less startup, minimum charge time, more active frames, bigger hitboxes and less endlag. and harder to interrupt in 2s.

tepid dune
#

bruh, this is not a discussion channel, make suggestions, then like or dislike. read the pins

tall solstice
#

please add sig cooldown spammers are so annoying

brittle raven
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Nerf wu shang lower and mid tier ranks, his moveset is frequently cited as spammable because the high speed and reach of his gauntlet and spear attacks can overwhelm inexperienced players Some players find the knockback force on certain moves, like his Gauntlet Down Sig to be way to high compared to their startup time

raw flax
#

Nerf cannon dlight and hammer nlight's recovery time. They are almost unpunishable on whiff

neon trail
#

add voicechat

vernal sonnet
#

Nerf everything bro

drifting solar
#

And when everyone is nerfed... Nobody will be

  • Syndrome, The Incredibles
sour stump
#

Nerf everything

fickle junco
#

PLEASE NERF LOKI SIGS OMGG THEY COVER THE ENTIRE MAP AHHHHHHHHHHHHHH

outer crow
quaint olive
#

My sig suggestion is as follows:

Stop complaining about 'broken' sigs. The more you bury yourself in a pit of self-pity, the less you improve. Trust me, I've been there.

vernal sonnet
#

Imugi is a 8 dmg 8 defense btw

bitter moat
vernal sonnet
placid oasis
# vernal sonnet Youre gold

Hes right tho, he's super slow and keep in mind soon enough we will also get the dex change which will nerf him significantly AND the dash jump change which will also hurt low speed legends

bitter moat
misty fulcrum
#

Loki sigs need to be fixed. Constant dropping is fustrating.

outer crow
agile mural
#

Buff lin fei sigs cuz there trash

brisk remnant
#

Why can battle boots attack so quick son ts pmo yo 😢

shell ibex
#

Remove sigs

shell ibex
#

Remove leo is a munin fan from the game

drifting solar
#

Wait, I'm in the game? Noice

pliant isle
pliant isle
forest spoke
#

delete sigs

pliant isle
#

Buff petra orb s-sig

pliant isle
#

I understand, I won't give my opinion again

bhallaHattoriSob

sweet raft
#

dont remove sigs just make them have a longer cooldown

agile mural
#

Buff lin fei sigs cuz theyre trash

raven moth
#

A lot of the legends designs suck for the person fighting it. No matter if they’re good or not, fighting legends like Cassidy, rupture, and yumiko is never fun

misty fulcrum
#

Koji sword dsig feels very underwhelming and quite gimmicky. Either give it more killpower for how hard it is to land,or give it less startup frames.

drifting solar
#

I would prefer that they add hitboxes to the "swoosh" effect to be similar to Thea's sigs where the "path" she travels through also hits

trail hill
#

Like this message because i love all of youuu

graceful bison
# vernal sonnet Imugi is a 8 dmg 8 defense btw

he's my 2nd highest legend and I genuinely don't like him, he's so slow you can't even get off stage and do anything cool, and most of his sigs aren't as good as you think, ur brainwashed by seeing 8 attack

bitter moat
#

Some people here need to get their IQs tested

sonic mist