#sig-rework-suggestions

1 messages · Page 2 of 1

wide quest
#

Hattori Signature Rework (From A Level 100 Hattori Main)

(Overall Visual needs a rework and I mean in their look i feel like this goes for all old legends)

(Sword Down Signature) - First of all this signature is useless reason being is no one uses it and this due to its kb and its small hitbook and the ability to dodge it i never use this signature and the only way i can find a use for it is a dodge read or react and even then its a 50-50 so i think it should be turned into a aoe move similar to down signature on spear where the user would spin and make a flaming dark tornado and they can move slowly in a left or right direction this can be useful for team combo or keeping distance away from opponents

(Counter Signature Type Move) - Second Version (I mean two versions as to seprate ideas i have for a rework) The User Will be flashing Red For a few seconds and if the user is attacked or hit during these frames they will hit them back being counter move this will work similar to ezio down signature with the move being able to kill if there is no land the user can choose throw the opponent up for a kill or down for setup to make it balanced the user will be like this for 3-5 seconds on miss

(Spear Down Signature) - This signature should have its bug fix of being able to work on ledges and not drop and secondly should have active input to make up the reason being is you are left open for 3-5 seconds on miss after the signature making you a free hit this would make sense if it was a signature with movement but you are Still making you a free hit if you compare it to other signatures on other legends

(Health Alternation) - The Users health will determine on how this move works the user will grab the opponent and put their spear down on them on doing this depending on how high the users health is the more damage it those, obviously it wont have the same kb as a usual signature and will be weaker then if you hit someone on white-white on a normal signature and is depend on how it works it will work like Tezca Down signature i believe on gauntlet's doing more kb if there is no ground to take the kb

I made this because i feel like a legend that i love will soon become outdated and i feel like other legends will with the uprise of battle boots and the new legends being used more to climb the ranked ladder and in tournaments this obviously dosent go for all legends i can understand when people will mean it sounds broken ina sense but with the stats and general weapons and i mean this for pro/competitive/casual i dont want this legend to become useless and if someone wishes to discuss with me on this to agree or disagree i would like to see what you have to say

blissful pier
#

The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

jaunty hare
#

Change Arcadia's Greatsword Dsig into something with more force, since greasword is techincally a heavy weapon, it should have force

royal yacht
#

Make Artemis Lance Side Sig have 8 more recov frames

spiral quartz
#

Make teros do 50 on ssig instead of 1000

strange musk
# wide quest Hattori Signature Rework (From A Level 100 Hattori Main) (Overall Visual needs...

Look man i completely agree that the development of legends moving forward is completely in favour of them rather than older legends - personally i'd be in favour of not getting a new legend release if it meant old legends would actually get meaningful reworks and i think that's what really needs to happen for the game to be in a good state. Stats and weapon kits can still make legends viable but when comparing signature kits, the old just cant compete. I understand the game needs "new things" to stay relevant and interesting, but it's just overall in a bad state, because frankly the entire first row of legends is barely seen anymore... it quite literally feels like the more recent a legend is the more "broken" they are, just so that there's controversy and engagement, and that's really just not healthy. I've only been playing since the release of Onyx, and frankly, no one was screaming "broken" about her the same way they have about every single GS release and every single BB release.. funny how Reno, Munin and Ezio were such insignificant legends because they absolutely were not made to be on par with these new weapons' legends.

I'm not going to go into too much detail about each down signature rework since regardless of if your opinion comes from knowledge, a new player is bound to see the same flaws in these signatures. Though i would like to say in regards to how you mention spear dsig drops, there needs to be some major fixes with a LOT of attacks on a LOT of legends both old and new that happen to drop on the wall... in addition i'd be happy to mention the fact that aside from moves dropping, it's also an issue when a lot of moves hit through the stage when they shouldn't, and also for sigs that are only capable of picking up one enemy - interactions should be fixed for during 2s when your partner gets caught, momentarily stunned, and then released (this shouldn't be happening, either let it hit them or make the interaction more negligible).

textlimit

hidden inlet
strange musk
# strange musk Look man i completely agree that the development of legends moving forward is co...

anyways now that i can message again @wide quest i just wanted to add on in regards to basically your new proposed "mechanics" of moves, basically to say i really don't think now's the time for more "clutter" in the game.
sure the old legends need to be brought up but the new ones also need toning down, i don't think adding new things like "user-health dependant force variables" and "auto-punish on hit" mechanics are necessary.. when i put it like that it sounds ridiculous doesnt it? it's just not needed...

wide quest
inner dawn
#

Have Magyars greatsword Dsig changed to something similar to teros Dsig on axe, but with his souls making a barrier for 1 second.

hidden inlet
#

ye

night urchin
#

Nerf boots

ruby pendant
#

.

hidden inlet
edgy sleet
jade otter
#

Not exactly a rework, but some old character should have updated VFX or animation, like Scarlet’s smoke on her hammer sigs, or Ada’s charging animation on blasters.

dense tree
#

2 reworks both Kor. i think Kor's hammer D-sig should be that he spins the hammer around on the floor with high launch rate and alot of end lag. if i do a GC S-sig think it should launch more downward like Val GC S-sig and Bödvar D-sig. pls give feedbackbhallaKorSkyforgedThumbsUp

obsidian tulip
#

All queen nai sigs

grim atlas
#

Magyar sigs buff

unique field
magic radish
#

Ban sigs

neon mica
#

GIVE SIGS A COOLDOWN

outer crow
stray sequoia
#

red raptor sigs.

frigid eagle
#

Tezca should have active input for dsig, when the player is activly hodling up, Tezca does a handstand and kicks his legs up, releasing the opponent into the air, and when the player is holding opposite direction of where Tezca originally flings the opponent away from, Tezca does a little flare/breakdance, tossing the player up and kicking them away.

tribal vault
#

Magyar hammer ssig, let it travel a decent distance when gravity canceled like mako ssig and raptor orb ssig, play all 3 of them and it ticks me off that it doesn’t work on magyar

night storm
#

Complete dusk overhaul.

elfin shell
#

make mordex scythe ssig faster

hidden inlet
#

fix sig drop on some legends like zariel and volkov

tidal basin
#

( not a sig but just a suggestion) kratos ( arcadia crossover) and Atreus ( ember crossover )

tawdry smelt
#

As a Zariel main I find it hard to kill with bow, excluding up sig. I believe that Zariels bow sidesig should have some active input similar to mordex's downsig and petra's sidesig. In that it should have an option to send up. This would help this 7 STRENGTH legend kill easier as when sidesig hits grounded it does not send very far. I know it's a lot to ask, another thing I suggest is that instead of giving it active input just increase the force when it hits grounded to allow for zariel to kill easier on bow. Thank you for your consideration!

tropic junco
tidal basin
#

Not to put u down but I think lava girl would be a good kor crossover

flint copper
#

buff mordex 💀

ebon scroll
#

Make jiro's scythe nsig hitbox bigger and the sword dsig last longer

void bronze
#

Nerf the hit box on mordex scyth side sig

humble panther
#

Buff Lin Fei & Lucien

languid island
#

Buff val and nerf orion

peak hare
hidden inlet
#

Make sig cooldowns please

flint gorge
unborn pendant
#

add more recovery time to scarlet, thea, xull, mako, mordex, mirage, artemis, orion sigs when they miss so that they cant spam as easily

charred geyser
#

nerf thatcher

slow mirage
# charred geyser nerf thatcher

Thatch dsig on blaster nerf(completely)

problem: thatch dsig is so over powered, it’s like the best edge guard tool. Everytime I play ranked they always spam cannon balls and now I had enough, me personally I think the move is very broken because of how much it covers and damage wise. Changing this sig slightly is impossible either it’s op or not usable that’s why in my opinion it needs a change.

Rework: thatch shoots a cannon ball and then shoots a bullet to explode it.
This is a 2 part sig because you can still get hit by the cannon or the bullet before it.(so if you spot dodging the cannon on first hit you will get hit by the bullet)

Signature type:2 part
Hitbox: bullet, cannon before explosion and the explosion.
-Damage:
bullet: 7-10 | cannon: 13-18 | explosion:16-21-
Knockback (reference):
bullet and cannon: Reno dsig blaster(not much) | explosion:queen nai katar dsig(decent force)
Start up frames:0.81s
End frames: 0.65s
End frames(on miss):1.15s
||i honestly hate thatch I REALLY HOPE YOU GUYS WILL UPVOTE, thatch dsig is so op to much spam. Like when your offstage you might aswell die 🤦‍♂️||

strange musk
dull echo
#

Remove Thea's signatures.

celest grove
#

Kor makes so many lag, pls, revert it

hearty hornet
#

punish spammers by forcing them to play with other spammers

inner temple
#

Delete the game

slow mirage
round adder
#

Not much of a sig rework but in the tutorials section make more greatsword combos I've scoured the internet and nothing I do strings the attacks so I'm often spamming a single combo

wide ledge
#

hey super random, but i haven't played this game since ezio came out. i came back to try it out again and vector had a new lance dsig. that was really weird for me since i had played vector back in 2021. im wondering if any other sigs have been reworked since around when ezio came out?

outer crow
# wide ledge hey super random, but i haven't played this game since ezio came out. i came bac...

they had a rework for isaiah sblasters where it was like koji ssword
where they moved the charge period to the middle of the sig
it went into test features just like vector's but didnt graduate

theres currently an unused test hurtbox for cassidy shammer that makes the hurtbox of the user closer to the ground
not sure if thats just a balance test or indicative of a larger upcoming rework

pine spruce
#

please add some sort of mechanic that punishes sig spamming. as a long time player it isn’t too big of an issue but i have seen so many of my friends get turned off on this game because you can just spam in literally any mode that isn’t 1v1s and just win 75% of the time with no effort. perhaps a mechanic that reduces the damage on your sigs the more you use them in quick succession or without landing any light attacks in between

night hemlock
#

Make magyar hammer up sig hitbox bigger

queen hawk
#

Buff sig spamming

strange musk
gray garnet
#

Rework suggestion for asuri side sig on sword idea: Since s sig on sword for asuri is really similar to side sig hammer for sentinel and I couldn’t come up with an idea for sentinel here is my idea for asuri make it a quick forward strike into a dive which will be the big hitter if it hits the ground but if it goes off stage it can have spiking potential

keen elm
#

buff sig spam, as a high platinum red raptor, tezca, and thea main, it is too difficult to rank up as a sig spam main

fierce idol
#

Remove this channel

hidden inlet
#

The mako nsig (the hitbox) with katars could be more larger

hidden inlet
#

Nerf katars

hidden inlet
narrow edge
midnight dome
hidden inlet
#

Bring Stalker Back

fluid nexus
#

remove lucien

arctic delta
#

make magyars sigs usable

fleet robin
#

Increase the range of jaeyuns gs downsig

strange musk
#

this channel needs purging

tidal basin
#

Could you make queen nai more agile or fast and nerf her sigs so that spammers deal less damage bc ppl have been complaining about spammers that use nai and it makes me look bad pls and thank you

weak veldt
#

Increase damage on queen nais by 1.5x

foggy jungle
#

I feel like thatch Nsig or Side sig should be changed it’s too similar if you ask me.

jagged crown
#

cool-down for sure

little hatch
#

Why Thatch should be removed, (No AI was involved)

Imbalance: If Thatch possesses an unfair advantage over other characters, it can lead to an imbalance in the game. This can make it frustrating for players to face Thatch mains consistently and might lead to a less enjoyable experience overall.

Limited Counterplay: If Thatch's moves or mechanics are difficult to counter or require specific, hard-to-execute strategies to deal with, it can feel like there's little players can do to effectively respond to the character's attacks.

High Win Rate: If statistical data shows that Thatch has a significantly higher win rate compared to other characters, it could indicate an issue with balance that might warrant adjustment or removal.

Undermining Diversity: An overpowered character can potentially discourage players from exploring other characters in the game, leading to a less diverse and engaging gameplay experience.

Competitive Scene Impact: In competitive gaming, an overpowered character can significantly influence tournament results and shape the meta, potentially making the gameplay less diverse and interesting to watch.

It's important to note that game balance is an ongoing process in any competitive game. Developers often release regular updates and patches to address balance issues and improve the overall gameplay experience. If players and the game's developers identify that Thatch is overpowered, they may choose to make adjustments to bring him in line with other characters, rather than outright removing him from the game.

Ultimately, the decision to remove or balance Thatch would depend on the development team's assessment of the game's overall balance and the feedback from the player community.

strange musk
upper citrus
#

Approximately 5 months later still missing vectors og D-sig🥲

odd smelt
#

delete yellow man

pseudo dove
#

Remove a few recovery frames of off Ezios orb s sig, I know it was too strong on release but now it is weak and clumsy

silver latch
#

orions spear and lance S sig along with artemis lance S sig is to spammabe

reef kestrel
#

magyar Dsig on greatsword not realy useful

bronze plaza
analog relic
#

Reno sigs they are trush make the blasters n sig difrent

light lintel
#

pls add out moving siggs

arctic delta
fickle sentinel
#

Up Wu Shang

shell heath
steep kayak
#

make soul eater cross over. for example

death the kid = nix
black star = jiro
medusa = fait

(im not going i to more detail because i dont want to spoil if anyone ever decides to watch it.)

hollow verge
#

We need some mordex sig rework

hidden inlet
#

fix mirage hit box. i been suffering for 1.5 years

real ginkgo
#

delete nai from the game

mighty terrace
steep kayak
mighty terrace
steep kayak
#

thats perfectly fair as alot of people dont but there is alot of people that do like myself

hidden inlet
#

Okay let’s start with nix it’s an amazing character the sigs are broken don’t change it either i’m starting to main it but the problem is if i’m above nix when he sigs i still get hit but when i use mirage and use her sigs nothing even close to hitting nobody , example scythe Light d should have more hit box . i’m sleepy i will continue this after my nap

sly canyon
#

Magyar Greatsword Down Sig: best idea ever, make it function like greatsword nsig but turnaround and horizonal(see below my epic visual of it).

strange musk
#

the audio volume of Nimue's signatures needs some toning down, it's far too loud and distracting from everything else going on

vague ice
#

buff hammer

crisp steppe
#

tbh i feel like orion should move at speeds of lights instead.This is a well needed change and make gold the highest rank and nerf mordex and genji.As for how this will affects lebrons legacy we dont currently know.

tawdry orchid
#

you should not change the side sig on cassidy because the side sig is a better kill confirm than changing it to what the d sig is because the d sig has less force

hidden inlet
#

buff that skeleton dude who has a pet cat

languid island
#

Add more gifts of asgard

charred geyser
#

Rework on sidra cannon dsig

deft jungle
#

Remove queen nai

spare pike
#

make lin fei do damage

hidden inlet
#

fix mirage her sigs don’t even register like jiro, nix,mordex if it had the same or similar hit box as those mirage would be so much better she’s very inconsistent (sigs) even sand strom said it himself while playing the tournament

north flume
#

make a rework on magyar side sigs

delicate matrix
#

NERF KAYA

spiral sun
#

do what yall did with stalker to battle boots

charred geyser
#

Remove raymen and add him as s crossover

compact aurora
#

Add active input to scarlet's down sigs on lance and hammer

proven blaze
#

Nerf queen nai's side sig with spear

charred geyser
#

Nerf queen nai in general ( full Nerf her or delete or remove or change her weapons )

charred geyser
#

Make a stream where we can get the battle pass for free bhallaRaymanEyes

cyan oasis
vapid yoke
sly canyon
restive trail
#

Delete Artemis

deft jungle
hidden inlet
#

boycott the battlepass skins

dusky tapir
#

Add a New scythe character

flint idol
#

Just delete rr ssig on orb and boom he is balanced

silver latch
#

make orion S sigs less spammable

fast grail
#

Make Magyar sig better

cyan oasis
lost swan
#

Buff jiros defense he should not be this frail to where hes In orange In 3 hits

formal parcel
lost swan
#

Jiros defense is crazy tho

hidden inlet
#

please increase mirage sigs it’s always cancelable

last berry
#

Add gauntlet Gr at sword

charred geyser
#

buff lin fei damage

obsidian stump
#

make all of volkovs sigs faster and stronger

main pewter
#

I know this ain't sig related but what about making keyboard and mouse compatibility with console

hidden belfry
#

Make Magyar's down sig with hammer spike. (or just change it)

torpid pumice
#

Great sword feels both sluggish and clumsy

i played around with jayun, magyar, mako, and a very minor amount of acardia
and all of them (except arcadia) had a similar issue (well with Magyar and Mako, the problem is minor)

pine fern
#

add options to Val’s gauntlets same as the swords sigs for it Noice and unique

sinful wasp
#

Does anyone agree that no one asked for bmg to rework cassidy? Like they actually just removed ssig...someone side with me

strange musk
#

i believe visual-only sig changes should be a more frequent addition to updates to bring some of the old legends up to the newer quality, but aside from signatures yet definitely a legend specific aspect of the game - i think as much as we're redesigning old (or newer) legend's sigs, we also deserve character design updates like we received for thatch/sentinel/xull (i think that's it?)... anyways, seeing some of the older legends receive the love newer legends get in terms of character design would be great

trim fulcrum
thorn sable
#

jojo collab
jotaro, dio - petra
pucci- thea
idk i love jojo add pls

wispy hearth
hidden inlet
#

adventure time wave 2

sinful wasp
# sly canyon they didn't remove ssig

I'm fairly sure they did...like for nsig they just changed the place where the hitboxes will be...they gave her dsig the jiro treatment as if we won't notice and then instead of changing her ssig they just put in her old dsig as the new ssig...so I'm fairly sure they did

sly canyon
sinful wasp
#

Huh? So basically I can't charge it anymore

sly canyon
#

yes

hidden inlet
#

Mako rework or mako nsig with katars add more hitbox to that

silver latch
thorn sable
noble schooner
#

should thea boots ssig and koji sword dsig exist in the same game

tender snow
#

Add more active input sigs

royal fossil
#

blaziken from pokemon as tezca.

steep kayak
burnt moon
#

Nerf jiro up sig

jade fox
#

Scarlet down sig hammer should be active input

bronze plaza
#

Rework all magyar sig

sinful wasp
stuck notch
#

all charecters should get atleast 2 active input sigs to make it fair since not every chrecter does

lost swan
#

They should add story mode instead of having to play online to unlock people or pay for people

hidden inlet
outer crow
#

i came up with the idea
cry about it

unique jackal
#

Make all the red raptor sigs smaller ngl

molten quiver
#

change every modrex gloves sig please for the love of god i cant hit anything

main owl
#

Thatch neutral and side sig on the blasters. They are way too similar and launch horizontally.

rotund wing
#

Not sure if someone already suggested this but.. How about jujutsu kaisen crossovers? 🤷

jade otter
jade otter
#

Okay, hear me out: Manga/anime crossover
Naruto (Jiro)
Goku (Petra)
Luffy (Kor)
Ichigo (Jaeyun)

jade otter
lost swan
#

Rework thatch d sig on blasters it's obsurd 🤦‍♂️

wooden flower
#

Sonic = thea

wooden flower
frank pawn
#

magyar gsword dsig

polar flame
#

A sig

agile kraken
#

fait scythe dsig

cerulean canyon
#

make koji side sig go farther

stuck prairie
royal night
#

Diana blassters dsig basically same as the bow dsig but so much slower..

stuck prairie
#

Or rayman

earnest elbow
#

make Barraza's blaster ssig charge on second fire to differentiate from Vraxx's blaster ssig

lost swan
#

Make jiros side sig instead of having him use two swords make him use a shadow and hit him with the sword basically have him and his shadow in sync doing the same thing

tribal prawn
#

Make it so the longer a sig is active, the lower the damage output is. As someone that play mako I don't think I should get away with trowing a gs ssig from one side of the map to the other and killing my opponent with it because they cannot go faster. Plus this type of sig is sometimes hard to punish.

hollow breach
#

all of gnash's sigs have the same sound when charged

fathom forge
#

Reno orb dsig could benefit from a rework, its not bad how it is, but maybe some sort of change to make it more effect as a gimp tool, offstage it only reaches a teensy bit further than onstage.

Also, Orion and Ada share sound effects for some of their signatures. perhaps one of them could use some new sound effects!

crystal mango
#

Chandigarhada

civic oracle
#

rework some artemis sigs so that they are active input (dsig on scythe for example)

pine latch
#

We need sig cooldowns in ranked

hidden inlet
wooden flower
#

Buff koji

drowsy flint
#

Naruto should be caspian

lost swan
#

Do a Dragonball calab and wushang can be Goku with power pole and his hands

silk pike
#

dusk dsig rework

wooden flower
#

Add cooldown for spammers

weak sleet
#

Hear me out luffy x rayman skin idea

nocturne basalt
rough ore
#

make Caspian gaunt down sig faster

echo cedar
nocturne basalt
#

It all works though

deep vine
#

both of orions side sigs for both weapons are practically the same, It'd be better if one of them changed to do something else other than swipe the entire stage

hidden inlet
#

Give xull all sigs 40 damage atleast

odd star
#

thaches Neutral Sig More Above him

livid lantern
#

make orion mains suffer by making his sigs actually balanced

flint gorge
hidden inlet
#

I don't know why but I feel like Kor Glauntets SSig could be an active input, I think it would be cool that if you hit it, you can press down so instead of sending the opponent away he just smashed against the floor, I don't know

soft vigil
#

1 sig per game limit

civic oracle
uneven wolf
#

The same, the hitbox of the mako nsig with katars needs to be more expand a little more on the sides, I mean that the drawing of the sig touches the rival but his hitbox does not

shell heath
#

Sentinel rework

drowsy flint
clever coyote
#

Dragon ball colab with Goku as wu Shang with power pole and his fists and .(val)future trunks with his sword and fists. Gogeta (Petra)with his fists and his orb (soul punisher).

tidal dagger
#

Rework asuri dsig on katars

I don’t really have any ideas for it but both the dsig and side sig are almost the same thing it could be made into a charged variation like Cassidy’s I would be curious to see what it would change to if this idea is taken into consideration

lavish sky
#

Make Hattori's side sig on sword reversible

spare schooner
#

Ok hear me out kor nsig should be a active input to either hit them back up sideways or down

valid sequoia
#

Make Orion dsig for lance slower.

bronze plaza
#

Lord vraxx gun dsig Rework

jade otter
#

Artemis Lance Ssig shouldn’t have a hitbox in front of her while she dashes forward. It should only be the last hit, to be a more "high risk, high reward" move

tidal basin
#

Not a rework but we need SpongeBob crossover

silk vault
#

A

chilly sedge
#

slightly decrease the size of the stacked hitbox on ulgrim lance ssig. that forward facing sig grabs you from behind. Its mad annoying

torpid vale
#

the ragnir dsig on axe is not realistic and should take up the entire map like real fire breath

fresh pilot
#

Bring back the Vector lance dsig

fresh pilot
charred citrus
#

Rework Artemis scythe nsig

rough ore
#

increase range for ezio sword dsig

shrewd tiger
#

Thatch blaster dsig needs a rework

foggy briar
#

Reno orb Dsig Rework:

As far as ive played the character, Reno's orb Dsig is only used for edgeguarding (terribly) or used as a dodgeread to kill after slight for 5 (formerly 7) frames. Despite the hitbox hitting a big area it almost never reaches where it has to hit and its timing is too precise that the situstions where its useful are very rare.

What to change
Make it act like Val Ssig where the charscter jumps off the edge but have it aimed more towards the wall with a longer leap, covering the top corner towarss the stage and in a disgonsl away in order to not hit people who are low (if its demon island it would hit anywhere they stand on the wall)

livid lantern
#

just add a system where using too much sigs results in your sigs getting slower overtime to prevent spamming

livid lantern
#

make sir rolands sigs smaller

dawn marsh
#

ahh mem i wonder why no one talks about artmise sid sig
there is full playstyles are made around the lance sid sig
all his sigs are op and need to be changed but lance sid sig is something else

rough ore
#

faster jiro scythe side sig or rework the entire jiro side sig on scythe or reduce dex for def stat

wooden flower
cyan parcel
#

add a one piece collab with luffy being rayman zoro being jiro and sanji being tezca

spark acorn
hidden inlet
#

make 1 skin of mordex that is actually not ugly

strange musk
# wooden flower For the who voted for that and say no you a fucking spammer

people don't complain about spam without being victims of spam - and in reality it's you that is the spammer; the "spammer" in your eyes is only continuing to "spam" because it keeps working on you... you can't be asking for some means of "punishment for spamming" when really that means you're arguing that players that are better than you should be punished simply for being better than you.. get better at the game and stop whining

deft jungle
#

Remove tezca

echo fractal
#

Please either buff or change mordex gauntlet neutral signature it's practically useless I've never seen anyone land that signature first try

hidden inlet
wooden flower
hidden inlet
#

Nah sigs are fine as is

strange musk
wooden flower
strange musk
flint gorge
dawn marsh
shrewd tiger
slender onyx
#

buff lord vraxx dex and buff his sigs pls

hidden inlet
slender onyx
low harness
#

zariel bow downsig

low bear
#

change a bit the angle of scarlet lance nsig

jade otter
#

Magyar’s hammer Ssig should have a tiny hitbox in front of him when charging it. And if it hits the opponent, it would trigger the attack instead of having to time it perfectly everytime. It’d make the sig much better and less annoying to use.

arctic phoenix
#

rework tezcas boots down sig - i like the one where you throw them the opposite way but the one where you throw them down is so weak and just bad. Keep the one where you throw them the opposite way but change the one where you throw down

blazing void
#

I sugest a rework on the Zariel signatures:

Gauntlets:
Neutral Signature: Put more stun frames at the end of the attack if missed, but on aerial version launch the enemy down
Down Signature: Decrease the speed but make the hitbox bigger

Bow:
Side Signature: Make Slower but with bigger hitbox
Down Signature: More movement control during the charging, but make 2 arrows instead of 3

Hope my suggestion get read and considered

wooden flower
#

Buff koji a little?

fresh pilot
#

Buff sentinel sigs because they are trash 🤮

olive cave
#

make kaya n sig unmovable

waxen osprey
#

cross n sig goes diagonal

silk pike
#

dusk spear dsig rework!!!!

sterile hemlock
#

artemis's neutral sig should get reworked into something cooler than just a jump slash, instead when you start it up artemis jumps up with some momentum before she grabs her foe with her scythe. if you do manage to hit the grab(which will have a start up similar to mirage nsig.) she'll use her lazer to send them back with a good amount of force. it's a 2 part sig with a good amount of damage and force.

bronze plaza
#

Ada blaster nsig Rework

wanton coral
#

Make dusk down signature on spear into a short range 2 part grab that u can charge to do a little dash forward. Idk about how it would perform but it would be pretty cool imo

plush fulcrum
#

queen nai N sig katars rework (make it into something hit-able)

unkempt siren
#

For diana guns down sig should be able to throw your opponent left and right

willow lance
#

Rework Hattori Sword D-Sig Like what is she doing…

Make it something like a mix of kojis D-Sig on sword

where he dashes with a slash but slightly shorter for hattori and then

Mix a bit of Petra’s gauntlet D-sig where she seemingly teleports to a location not as far as Petra’s though.

Keep the same style of the current D-sigs slash that hits the player and possibly add slight smoke.

Then Hattori would do another slash in any direction the player inputs, left, right , up, down similar to Val side sig on sword.

If done in the air the far enough from any ground the sig defaults to a downwards second slash same for platforms,

if the character doesn’t remain on the platform then you do a downwards second slash.

if the sig is done grounded and then the player active inputs the second slash down it could be something along the lines of,

Bodvar D sig on sword, Ezio D-sig not with the grab and follow up necessarily or like some of the D-Light finishers on greatsword.

Once again like Val if a player hits into the wall with the D-Sig the have the option to do an upwards slash or a downwards slash.

But if the input the player chooses on the wall is to go back the other direction she does a unique slash only possible with a climbable wall in her way.

Where she then jumps off it and does a slash going back the other way and giving her jumps like the Petra sig.

I thought of these ideas with the use of her current effects stats and background and then I wanted to keep some of the original design involved.

She uses smoke to teleport, she’s fast and not human, and follow alongs with a kunochi like background

And a Lil knock back buff damage buff and minor tweaks on her other sigs won’t necessarily hurt

unkempt siren
#

For diana guns down sig should be able to throw your opponent left and right

quasi pawn
#

Ada nsig would make sense as a dsig. New nsig could be similar to cross's but diagonal.

foggy jungle
#

I say to change Ada dsig on blasters I love Ada her dsig is good but I feel like it can be better

livid lantern
#

make lin fei's cannon dsig actually viable

hidden inlet
#

Change ada's neutral sig to be ada's downsig and make a new neutral sig. I don't see how the current neutral is suppose to hit anywhere above, it's hitbox is literally below ada, and the current downsig has barely any use besides from sig spamming or rare specific team combos. I always get the neutral sig confused with downsig and just would wish it would be change to downsig with an actual neutralsig to cover attacks from above.

edit: talkin about blasters btw, shouldve been more clear lmao

tawdry smelt
#

As a Zariel main I find it hard to kill with bow, excluding up sig. I believe that Zariels bow sidesig should have some active input similar to mordex's downsig and petra's sidesig. In that it should have an option to send up. This would help this 7 STRENGTH legend kill easier as when sidesig hits grounded it does not send very far.

Another thing is that gaulent dsig has literally no hit box and no active frames. Pls decrease the speed in which it realeases and make its hit box bigger and with more active frames.

Thank you for ur consideration

rough ore
#

change jiro side sig on scythe

celest vessel
#

Change Cassidy hammer ds

foggy jungle
#

Change Queen Nai Katar nsig and dsig: I feel like they should do what they did to Cassidy, Make dsig apart of nsig where if you tap it it’s dsig but if you hold it it’ll be nsig.

tawny nacelle
#

Anyone who sends a message that is not on topic will be immediately muted.

#

You must post examples of reworks you want to see to EXISTING legend reworks. Any other message that is not of this nature will be removed and a mute will follow. This can be anywhere from changing to a new signature entirely or adding an element to them, such as Isaiah's signatures.

THIS POST IS NOT ASKING FOR BUFFS OR NERFS OR DELETING SIGNATURES. ONLY REWORK SUGGESTIONS ALLOWED.

edgy ridge
#

I think you should change the val gauntlets side sig. Make is similar to the nsig on gauntlets where she throws the gauntlets in the air and forces them down. Kind of like magyar's side sig on greatsword where he throws the greatsword back and then thrusts it forward. Do you think that would work??

tawny nacelle
#

They cannot be buffs or nerfs, just changes. The rework would essentially be a completely new signature.

IE: Cassidy and Vector's new dsigs.

tawny nacelle
#

There's two legends I want to touch on that I believe should receive a rework to their down signatures, that being Gnash, Sentinel, and Ada. I'll be specific.

Gnash Spear Down Signature

Gnash's spear dsig is one of the defacto worse spear dsigs in the game, right next to Dusk's. It has close to 0 real use aside from a jump and gc dsig to try to catch a jump because for some reason it has a bigger hitbox when gravity canceled.

Down signature has the issue where it rolls back then hits, which used to be useful when the game was much slower in 2015 and 2016, but now the signature has no use and the roll back doesn't help. Its role should change completely to be something much more practical and not so situational that you'll only hit it once every few games.

The new suggestion would be to change his spear down signature to something sort of similar to Jhala's sword down signature, but larger, slower, and with more kill power as a threatening "get off me" option or another ledge guarding tool.

Sentinel Hammer Down Signature

Sentinel's hammer dsig is honestly one of the worst signatures in the game. It's a strictly worse, less practical, and easier to avoid version of Sentinel's hammer side signature. It has the exact same problem of Gnash's spear down signature: the roll back. It just doesn't help with the modern pace of the game and only catches people who spot dodge and just do absolutely nothing afterwards or they dodged toward you with either not inputting a move or using a very slow one, and you catch them with the signature, which almost nobody does in higher skill levels, and honestly even when I played him when I was gold in 2017 I STILL didn't use the signature because even back then people never fell for it and it left me in the prime position to be punished, and that issue is orders of magnitude worse today.

Sentinel needs a stacked kill option just like Gnash does that's worth using over down light. I was thinking something similar to Onyx's cannon down signature, where Sentinel releases a burst of electricity that stuns the opponent briefly and hits them with a swing of his hammer, or just something else more useful in more situations, it doesn't have to be that.

Ada Spear Down Signature

Exact same issue as Cassidy that just got reworked: her side signature is a strictly better down signature. She needs the same treatment where she gets a charged version of the signature that is her current down signature and giving her down signature a completely new role.

atomic rapids
#

Gnash spear dsig rework

willow lance
#

Hattori sword Dsig rework (minor). Remove the backflip possibly or adjust how it hits nothing big.

tribal prawn
#

Magyar side sig on hammer should be able to be held with gc like mako side sig with greatsword since magyar is pretty slow in air. The sig could also have an hitbox so you don't have to perfectly time it to hit the opponent, like any sig similar to that one.

crude summit
#

I think, Dusk's spear down sig should move forward like Cross's gauntlet down sig but it does less dmg and does not move him forward.

tribal prawn
#

The second part of dusk spear side sig should be remove or be fusion in with the first part, it has a big hit box above but only the first frame is used to launch the opponent.

crude summit
tribal prawn
naive hawk
#

Yumiko hammer down sig and up sig are both really hard to use overall and tbh are pretty useless in 80% of situations

viral kettle
hidden inlet
#

REWORK RAYMAN

copper abyss
#

koji sword dsig
theres like no other practical use outside of the fact that since it's a long reaching move it can be a good recovery mixup, otherwise the actual hitbox of the move is rather small and difficult to hit.

koji bow nsig
i chose nsig over ssig since ssig has it's cliches, but it's practically a copy and paste move until someone proves to me otherwise, making the move similar to zariel bow dsig in the sense that it has less range and less damage or turning the sig into a 2 part sig which has a larger hitbox but less endlag would be cool

burnt obsidian
#

rework mordex nsig with gaunts

spring nacelle
#

Rework munin dsig with bos

vast adder
#

Lin fei cannon dsig: when you are in the air(gc or slide charge) you could chose by active input if the dragon goes down, like it does now when near a ledge or gc Far from the ground, or goes foward, like it does on the ground

civic oracle
#

Fait orb active input (down) side sig should have a bit more force (Just enough to match like 85% of normal side sig's force)

celest vessel
#

Caspian dsig on gauntlets hotbox should be a lil taller not much tho

echo nymph
#

please add an option to turn off crossovers, some of their sigs are too hard to tell what they are and are just plain stupid like eivor (bryn) spear ssig is hard to tell

tawny nacelle
#

Mutes have been handed out for misusing the channel. Check pins.

raw nova
#

Bodvars down dog should have active input

hidden inlet
#

scarlet's side sig on lance either need to be faster or longer or just something else

gleaming ore
#

Bodvar

vague umbra
#

Red raptor side sig orb

strange musk
#

bmg fix your game i just got hit when there were no active frames lmfao

celest vessel
#

If u use crossover weapons u get crossover effects on the base legend if u have the weapons on

If u use crossover skin u get cross over effects no matter what weapons u use on them

kindred rock
#

Rework sydra please, both her side sigs feel really useless, sword side sig is slow af and canon sig gets canceled alot and most of the time doesnt even land

strange musk
celest vessel
signal drum
#

Make red raptor orb dsig a little bit bigger

versed hawk
#

Rework artemis his sigs arent good anymore

outer crow
versed hawk
#

Naah they are not good + what do you mean by her?????

blazing oracle
outer crow
river current
#

Sidra has a weak sig kit. She has the worst sword sigs of all sword characters and cannon sigs of all cannon characters .besides her cannon neutral

river current
#

Which sword or cannon character has weaker sigs than sidra?

mystic valley
odd hatch
#

Rework caspians gauntlet Nsig

celest vessel
# odd hatch Rework caspians gauntlet Nsig

I main caspian and I have no problem with any of his sigs, the only sig that I would say is a little bit lacking is dsig on gauntlets and even then it's still pre good

mystic valley
fast harness
#

rework sidra sword side sig it’s hit box is incredible low and is super slow that’s the only thing super bad in sidra

celest vessel
#

They should make a John Cena crossover

wanton coral
#

Bodvar sword nsig is stupid please rework

willow lance
#

Hattori sword D sig rework, remove backflip or re-design the animation for modern use. (Minor)

whole plume
#

i think lord vraxx's dsig on blasters needs a rework, its hitbox i think is pretty situational and in a game where most of the time youll be face to face its just not that good

celest vessel
#

Active input on sidra cannon dsig, hitting them up is just kinda useless when it could be so good off stage

twin smelt
#

maybe make ada blasters down sig a chargered side sig similar to cassidy, and give ada an anti air could be cool

sonic herald
warm bone
#

I think the souls in magyar should either have diffrent colors depending on, well the colors

frail shore
#

Hattori's Spear DSig lasts a very long time, with an active hitbox that extends all around the legend, even while charging. Perhaps remove the active hitbox while charging, like most other sigs, and make the sig itself resolve faster? It would in theory make it actually feasible to counter without resorting to weapon throws or just waiting it out, as in its current state it seems to counter all but the most disjointed of hitboxes.

ember kiln
#

make zariel bow nsig a string for dlight easier

#

please make onyx tail sigs match the skin color

warm bone
outer crow
muted rampart
karmic seal
#

nerf red raptor's orb dsig and nsig, the hitboxes are massive and theyre hard to play against in general

exotic folio
#

Hear me out just remove all of tezcas sigs

lofty patrol
#

change barraza's gun ssig like you did with Isaiah

celest vessel
#

Rework magyar

nimble hemlock
#

magyar great sword side sig

radiant falcon
#

Luciens Blaster down sig}

  • instead of firing two shots, he'll fire one shot and toss a bomb towards the opponent which will result in the opponent being launched offstage at a lance Dair angle and a bounce the opponent upwards on stage
  • if lucien whiffs, he'll only fire one shot and will not be able to act until he touches the ground again

i'm not good with describing things very well but i personally think at least one of his blaster sigs need a change

patent timber
#

all mordex scythe sigs need to be more fast

dawn marsh
#

ik this channel is for sigs but there is something we should speak about
it is ok if i wait in the Q and get someone that is around my elo
but dont put a 2100 with a 2450
nono i am not mad that the 2100 will lose so bad also he wont lose any elo
but lets take a look at the poor 2450 if he win he will take about 1 or 2 elo
but if he lose that is an easy 28 elo lose
i dont care about elo but it is so bad
how can a 2400 lose ? by lag we all can lag

fast cliff
#

Munin Netual sig on bow is just significantly worse version of koji neutral sig on bow

shy hollow
candid wraith
#

make petra a goku crossover PLEASE IM BEGGING YOU

worthy breach
#

Rework dusk's sigs

urban bolt
#

diana pistols dsig

quartz dragon
#

I kinda wished sidra cannon dsig spiked.

pure axle
#

⠀ ⠀ ⠀ ⠀ ⠀:- good ending
ohoho augh 🐡 - bad ending
ohoho money 🦀 - neutral ending
ohoho no don't do it ‼️- decent ending
no sound ⚠️- deadly end

plain sonnet
#

Thatch Blackbeard crossover Rayman Luffy crossover bhallaRaymanEyes

umbral pilot
#

Astolfo crossover bhallaNixStare

tribal prawn
north lake
#

Crossovers Sugesction: One Piece Jiro has Zoro Kor Hás Luffy Red Raptor has sanji

celest vessel
tribal prawn
silk hound
#

Why y’all mfs keep suggesting crossovers in sig reworks? Lmao

deft pelican
#

Fait scythe sigs

celest vessel
hidden inlet
#

Rayman fist

bleak cargo
#

Rework Fait Scythe DSIG has to be one of the most useless sigs in the game.
Has insanely high startup, doesn't have that much range, doesn't kill too well

Also Fait scythe sigs in general should honestly kill better than they do, for a 7 base strength character she doesn't have the best killing regarding scythe.

timber spruce
#

Rework Ranno (Wu Shang) sigs! Please! He should have his own animations!

night hemlock
#

Make magyar ssig hammer not suck

marsh bluff
strange vessel
haughty haven
#

penalty for sig spamming would be cool

outer crow
hoary fossil
#

Bring back bodvar sword dsig bhallaBodvarPog

karmic seal
#

rework gnash's sigs completely cause theyre boring

blazing void
#

make the animations match the hitboxes, I see a lot of ridiculous hitboxes where are no animation and a lot of animation where there is no hitbox

raven tapir
upper quarry
safe root
#

What do you think of the DSig reworking of the Reno orb, and making it a little bit longer offstage? Right now it's so hard to exploit fully, it looks like the worse version of petra or red raptor

hidden inlet
#

lin fei bro

brazen wren
#

bro im so mad rn

my suggestion is for mobile or those who play brawlhalla mobile so if you are a pc or a console guy don't react

LIKE FUCKING FIX APP RUNNING IN THE BACKGROUND

fresh pilot
#

Plz bring back the space season

mystic summit
#

i would suggest a rework at the recent 3 new maps

  • hitbox perfection and platform replacings

a rework on teros´s sig hammer and axe

  • down sig hammer should have a back attack like mordex and then spin the player up to the sky. if the player gets hit when teros rotate he should swing the player on the ground like diana´s bow dsig
  • side sig hammer should have a back backdodge like mordex´s scythe dsig and get a longer range and a little smaller hitbox
  • teros´s axe side sig should have a faster attack release cooldown as well as the down sig axe

a rework on red raptor

  • less range on the orb side sig

a rework on the cooldowns

  • blaster and scythe hit stuns should last faster that some players can also get the chance to dodge out of their high combo hits (because its annoying and gives no taste to play anymore if you cant hit your opponent once)
silk hound
brazen wren
# silk hound Close the app and it's fixed lmfao

jokes aside

im on the low end device

i've been experiencing severe frame drops and frequent game freezes freezing for like 5-7 seconds idfk

and these freezes are crashing ANY other apps that are running in the background

it can litterally

-automatically turn off the vpn im using for high network(crash it)

-crash the whole discord and kicks me automatically from the call

-the worse part(screen recording) when i record but suddenly the screen recorder turns off and glitches(no longer usable) so i get to restart the fucking device

also whoever put the dislike on the vid i sent above must be a silver on pc platform

celest vessel
whole plume
#

jaeyun's sword dsig is basically just a shorter version of gnash's spear dsig, i think something more useful would be better

marsh bluff
#

Why is
munin n sig bow
Maggie n sig sword
Arcadia n sig GS
All the same move
I cant spell jhala or what eva

plush lion
#

bug artemis's nsig again lol

umbral pilot
#

show numbers on the hp. whats the point if you can see your attacks damage in training but in matches you dont know how much hp your enemy has,yes he can be red but sometimes these Mfs tank the most absurd shit on red .

silk hound
ember briar
#

Thor orb d-sig should spike like raptor boots d-sig if it catches off stage giving more options to block your opponents and foricing them to have some type of game iq

blazing oracle
atomic rapids
#

Gnash spear dsig idea

How about gnash just spins around with the spear kinda like makos katar dsig idk

tribal prawn
hidden inlet
#

lin fei down sig on cannon is a good sig, but i could be better if the dragon's head off stage was a little bigger. considering she does like no damage it would be a upgrade

marsh bluff
#

Hear me out dusk D sig but maybe have it work like roland D sig on sword and have it use 3 spears but have them be shorter or have it be like cross D sig gauntlets

jade otter
#

Make Ada’s blaster Dsig fire an actual projectile instead of just being Ssig but bigger.
Or make it so it shoots a long range projectile if you charge the attack, like Arcadia.

mystic valley
cunning bough
#

can we kindly change queen nai sigs every single one of them

dawn marsh
hidden inlet
celest vessel
#

Change ember katar nsig
Make it go straight up
Maybe incorporate the bird or sum idk but at least make it go straight up

swift summit
#

Rework lucien NOW

tired cosmos
#

Dusk down sig rework

rigid raven
#

Up sig for mordex

deft pelican
#

Jiro sword d sig

final brook
#

Onyx cannon dsig its way way way to slow and bad

crisp hazel
mystic valley
# swift summit Rework lucien NOW

Yeah, I feel like his blasters sigs could either be buffed animation/hitbox wise, or otherwise reworked. Katars I think are fine as they are. Like his blasters side sig should be trapping, not two hits, because it takes way too long to pull off. I feel like his blaster down sig hitbox is a little janky compared to the animation, so maybe adding a fire effect to represent the actually hitbox, then the skull smoke could represent the recovery time. Oh, especially if the smoke was there but the explosion/flames appeared out from the mouth/eyes/nose of the skull.

terse pecan
#

rework lucien blasters side sig. with a minimal hitbox and the katars being way better I think it'll be good way to spice lucien up

unkempt elm
#

Please make Artemis lance down-sig go below if it's an offstage. Very very annoying to hit.

urban bolt
#

diana blasters dsig rework

brisk arrow
#

It would be funny if koji sword dsig was reworked to copy thea's boots dsig. It'd look pretty funny seeing him go back and forth like that

dense spire
#

Fait scythe dsig shorter start up and if charged go further like theas boot side sig

hidden inlet
#

zariel up sig to be the same as down sig with bow

earnest elbow
#

active input for Magyar hammer nsig where you throw the enemy downwards, the damage type would be like Ezio sword dsig

autumn slate
mystic valley
hidden belfry
raven tapir
#

I feel like this has been said enough, but rework dusk's spear downsig, at this point there has been so many suggestions that there is none left to do besides completely new sigs, the sig is fine as is, it is just crazy underpowered.

mystic valley
#

Increase the coverage on Onyx guantlets nsig. The hitbox doesn't match with the animation. Or at the very least move the hitbox closer to her animation.

pulsar storm
#

Rework Ada's blasters dsig as it's completely useless. She needs a 45° sig on blasters anyway so maybe swap her disg for nsig as it works as a counter like most dsigs and give her a new 45° nsig

Pleeease. She already has a low playrate and this would make her so much better 🙏

earnest elbow
tired cosmos
#

fait ssig rework on scythe

wooden flower
#

Add jujutsu kaisan event toji and gojo and yuji and sukuna in the event

fair trellis
#

Give Spear some Active Input keys. Slight having 2 hits and dlight having 3 feels like a wasted opportunity to give Spear some proper strings. It's also hard to make a proper combo out anything that doesn't involve dlight sair.

wooden flower
molten pulsar
#

artemis lance d sig

willow lance
#

The devs should have a poll for 2 characters starting from the 1st roster slot, that need to be looked at for reworks. Characters that need a rework but don’t win the poll can go again later

candid saffron
#

With gnash hammer side sig you could make it that if you hold side sig gnash runs forward instead of standing still. it would make him even more aggresive in combination with his down sig and it also ties in with his character, (being he's an aggressive caveman)

candid saffron
# candid saffron With gnash hammer side sig you could make it that if you hold side sig gnash run...

And also spears dsig takes about 30 frames to hit from pressing the button but backdash side sig and backdash upsig (with spear) take about 30-35 frames. And by looking at what the upsig does its about the same as dsig (only real difference imo is to where the enemy gets send to) so seeing something else with dsig (like gnash biting someone and then having the option to throw them in different directions, kinda like tezca, or doing a combo attack with the back end off the spear would be cool). (i hope this is readable)

candid saffron
# candid saffron And also spears dsig takes about 30 frames to hit from pressing the button but b...

and gnash also is just kind of a boring character if you look at his sigs you basicly got one mini earthquake and for the rest 5 light attacks with an orange color. I know every person got its own cool color and basic sigs, but with every chartacter you got like an extra layer of depth solely based of off its sigs: bödvar - cool bear, cassidy - lasso and gunslinger animations, orion - sharp angles with futuristic plasma rocket, lord vraxx - cool bubbly entangled green plasma, queen nai - sick snake girl, sir roland - summons an entire freaking ghost horse the size off fangwild and tsuki castle together, scarlet - explosive steampunk rocket, The list goes on. But then you have gnash - hammer side air with an orange color 😦 . i wanna like him but there really just isn't much to go of off. thats why i just wanna see gnash in his element like running up to people with his hammer side sig or biting people with his gaint crooked teeth or jumping on people and going full ape mode by scratching them and stuff (i know it might be hard to implent all this stuff and also make it work with switchcraft but i would love it if gnash would get a remake where you will feel like you are actually playing as a caveman, instead of just a guy with a hammer and a spear.

golden adder
#

Lin fei poop side sig

fickle thicket
#

Magyar

Hammer side sig: buff
Have an active hitbox while running sideways to make the side sig easier to hit.
If change is too op, lower the speed of the side sig slightly.
If SS still isn't used much/noticably better, raise damage or hitbox size.

cursive swan
#

I feel like Asuri's Katars sigs could use a rework. Her Dsig and Ssig are very similar, I think Dsig and Ssig should be merged and make Dsig be the uncharged variant of Ssig.

solar locust
#

i feel like thors orb side sig should get a bigger hit box bc it barley hits the players and when your in the middle of it you take no dmg

mystic valley
stable eagle
#

all battleboots characters’ sigs

hidden inlet
#

Ragnir axe dsig literally the axe dsig is useless the hit box is bad and there is no situation that you have to do it even if you wanted to do a bait with it that wouldn’t help because it’s soo punishable in the edge you can’t even edge guard with it because the enemy could just punish you easily what I’m suggesting that instead of it sending upwards it sends down or sideways or make the move works differently in gravity cancel just like red raptor or something that would make ragnir axe dsig a lot better because no one even use it and the only situation you use it is when your enemy is soo lost

frail sparrow
#

i feel like isaiah nsig on guns should get reworked

leaden grail
#

a reword on brynn axe dsig would be cool

raven tapir
main kelp
#

Add force to fait sigs cs she is a 7 base attack legend and I play her with 8, and she kills nowhere near as early as some of the other 7-8 attack legends

copper abyss
#

I honestly think that they should rework sigs on both of mirage's weapons since I believe shes one of the few if not the only legend in this game who has a set of sigs that share the same purposes:

mirage spear nsig v scythe nsig
-both can hit grounded and kill at fairly early percents with the difference being that one loses momentum on use and has a diagonal trajectory while the other, used less, is a slowly traversing sig that sends 3 slow and not as active hitboxes in the air. I think that spear nsig can be a very situational-based sig however, and there are still gaps of the move that wont hit the opposing player upon grounded use.

mirage spear ssig v scythe ssig
-both sigs have late hitboxes but still come out decently quick, difference is again, being trajectory where one travels in a straight line while the other sends in a diagonally downwards angle

mirage spear dsig v scythe dsig
-both literally are meant to do the same thing in terms of use (get off me tool) that comes out rather quick (quicker than her scythe nsig) and are excellent to just throw out there almost risk free. I believe while scythe dsig has a bit of a larger hitbox the difference isnt that huge since both sigs do their job excellently.

a sig rework on this legend (imo) would revolve around changing one of her nsigs, and one of her dsigs. Making spear nsig and scythe dsig have diffferent purposes is the vision I have to avoid this legend having a super great utility tool on both weapons (i.e. mirage spear nsig being faster, a bit weaker, but easier to hit with, and completely changing scythe dsig, to maybe resembling fait scythe dsig, but it's range can be dictated by charging the move, ofc, this is only a suggestion).

raven tapir
north flume
#

Magyar GS side sig is kinda useless

woeful smelt
#

Red Raptors end sig with orb, smaller hit box but longer you hold the sig higher it goes

unborn pendant
#

I don't see much Reno, but I think changing his dsig on orb would benefit him (idk what it could change into tho)

west ivy
#

Yumiko’s D-sig on bow needs a rework or something!
-The move is already easy for an opponent to avoid as it comes out pretty slow
-Sometimes you get punished by good players for using it
-It feels kinda useless and the rest of her bow kit is kinda mid for the most parts
-So a rework of all the bow sigs would be amazing 👍
(The hammer is amazing tho👌)

polar flame
#

Can we rework onyx dsig or make it so that when you charge it the hitbox gets bigger pls

gusty shale
#

All of vectors lance sigs are so slow

analog karma
#

yall need to make wushang fly man

naive wagon
#

MAKE MAGYAR BETTER. Sorry, bit of an outburst but hear me out:
-They are currently the least played legend in the game
-They have two of the best(IMHO)weapons in the game
-They're stats are just bad. I get the high defense and think it should stay but speed modifier should nerf defense(this makes sense game design and lore wise)and strength should nerf dex. And he should have one more strength and one less speed.
-They're sigs aren't actually that bad but both hammer and great sword GC side sigs should maybe move the legend a little more

To be fair if you follow all this advice it might make Magyar a bit busted but I'd just love y'all to keep it in mind :).

mystic valley
#

Reno orb dsig rework idea: instead of aiming Orbot's laser downwards for the entirety of the sig and hitting with a spike, have Reno perform a half circle spin, and pick up opponents as a lasso would to be more fitting with his orb nsig, and then launch them forward. This would be faster than his old dsig, but with greater end-lag. The angle would be less punishing than the spike from the old dsig, which I believe would help keep the change balanced. I would imagine it to execute similar to Red Raptor's boots nsig, but aimed at the ground instead of an anti-air, as opposed to the new Cassidy sig, which is more similar to Jiro.

blazing oracle
north lake
#

Dragon ball crossover petra has Goku and Vegeta and zariel has freeza

fickle thicket
# fickle thicket Magyar Hammer side sig: buff Have an active hitbox while running sideways to m...

Magyar

Hammer down sig: change
Have an active hitbox while in the earlier frames of using the sig. Not to the point where it's like Orion's spear nsig, (the start can catch grounded) but can catch easier while in the air/has an earlier hitbox.
If change is too op, lower damage or spike angle.
If Dsig is still underwhelming, increase the maneuverability while charging the sig to something more like Rayman's axe Dsig.

tribal prawn
#

Dusk spear dsig,
suggestion 1:

The longer you hold the further from you the spear will pop out of the ground (similar to cross dsig on gauntlet), the sig start at the same distance from him than the actual one.

Suggestion 2:

Dusk put his spear 3 times in the ground and the spear appear 3 times in a more diagonal angle infront of him with each hit being slightly further but the sig start closer to him.

dull thistle
#

Red Raptor orb down sig is stupidly big.

royal wave
#

I feel like onyx cannon dsig needs a rework it’s rlly hard to hit and doesn’t have a lot of range

agile dove
#

Ember dsig on katars is almost exactly the same as ssig, except the dsig has a small stutter step. Changing the dsig to something more unique could add some more variety to Ember’s kit as a whole. One specific concept would be to have the dsig have her do a small jump and then fall while covering decent horizontal distance (think of a trajectory that looks like a flattened triangle), also doing a slashing motion with the katars on the way down.

agile kraken
#

fait scythe dsig, charge it and u go further, ranging from stacked (like mirage scythe dsig) to the distance it is now

glad gale
#

Make jiro scythe dsig have an active input option where he pulls the opponent back with his scythe.
That would make it so there would be more creativity off stage and an option for if it's hit on stage and the player doesn't want to send their opponent to the ground.

deft pelican
#

Jiro sword d sig

formal crescent
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

deft jungle
#

Magyar’s hammer dsig should have more range

mild palm
#

Mordex nsig on gauntlets is one of the most useless sigs in the game as it comes out slow and very predictable and hits in a strange place that can already be covered by gauntlets kit with a : sair,nair,dair and a recovery. This makes the risk for reward not even close to being proportionate.

oak elk
#

Thatch blaster dsig lingering hitbox bhallaCrossEvil

tropic axle
#

Rework Tai lung sigs bruh make it cool

hidden inlet
#

cross nsig gauntlets are useless af it’s very hard to hit someone change it to anything but just remove it

mystic summit
silver latch
#

give all sigs realistic features eg red raptors orb nsig if time correctly a person can walk through it so make the nsig and dsig have frames where they work as attacks and frames where they work as platforms and wall

crude zephyr
#

make ada blaster dsig only activate the final blast when the first or second blast hit and give it actual force. also make it faster so that you don't die every time you throw it out lol

crisp nimbus
#

Rework Dusk's Signatures instead of giving them Supplementary buffs:

Namely His Orb Signatures;

  • His Orb Down Signature: Could be a similar attack to Thor's side signature but instead of the lightning he summons a vine on the orb and whips it infront of himself twice. It would be easier to hit and more flashy since according to the Lord; Dusk opposed the Gods and single handedly brought war unto the Fangwild Woods before ultimately falling to Arcadia.

  • His Orb Neutral signature: I think it needs a complete re-design since though it's already a great and powerful move, It still does not really push His uniqueness as a Character. Instead of simply using the orb alone he could cover the orb in the vines; Giving it a slightly larger hitbox before launching upwards and exploding at it's apex.

rotund wing
#

Rework of Brynn's

Spear Down Sig or Axe Side Sig because they have the same movement and almost look the same, so maybe change one of them.

snow citrus
#

Orion:

Honestly, I miss Orion's old SFX. He sounds like every other cyborg Character. That's gotten rid of the whole "ORION" Stigma and Nostalgia.
Being more lore accurate, maybe have Orion Be a better counter/anthesis to Artimis. I'd love to see new patch notes souly for "The Question and The Answer"

raven tapir
livid lantern
#

artemis side sig should be actaully punishable

slow mirage
#

Lin fei cannon dsig (held)buff:
Problem: i have no major problems with the sig other than its Hit-box is so small, when I’m trying to edge guard I miss 85% of the time and 10% of the time the dragon hits the floor instead of the edge. This sig is so frustrating to use and I’m a good player so it’s not a skill issue its the sig itself

Rework:||psa this sig is only affected when held(same hold time as Fait nsig scythe)||
To explain it simple lin fei jumps really high up in the air and the dragon from her cannon shoots 3 fireballs from the sky. 1st fireball down left/ 2nd fireball down/ 3rd fireball down right.

Comparison: held sig= Cassidy hammer ssig(experimental testing)
Fireball: caspian/ragnir katars dsig

Signature type: range/edgeguarding type
Hitbox: dragon and fireball
Note: Dragon has the same damage/Knockback as the non held version of the sig
Damage(fireball): 14-19dmg(depending on range)
Note2:if fireball hits further it does the most damage(19), closer it does less(14)
Knockback: low-decent.(sentinel katar dsig close unarmed groundpound further)
End frames: 0.90s/90 frames
End frames(on miss): 1s/100 frames
||please upvote❤️. I made it into a held part sig instead of completely reworking for the Lin fei mains who still like the og version||

drifting axle
#

I understand these suggestions are for Actual Base Legend Sigs, but I want to talk about the new Tekken Crossover sigs.
As a Casual Tekken Player, I'm kinda upset that Nina and Yoshimitsu didn't get that many sigs that reference their movesets. I really love how they made Devil Jin special, using lasers instead of arrows, but the other characters don't have as appealing sigs. Yoshimitshu's dsig has a reference to his Flea move, but they could have also added him doing his signature Stone Punch for either of Jiro's Side Sigs. I understand legend's sigs and hitboxes are limiting, but I feel like they totally could have put more moves like Reverse Ivory Cutter and other kick moves for Nina. Nina just looks like they recolored Lucien's sigs fr. (I see they tried to make the Katars Nsig a kick, but you could barely see it without having to slow it down. Blasters Side Sig is cool tho) I just feel like they put more effort in the Street Fighter Crossover sigs than this one. I'm sorry if this is rude, since I don't develop or make art for games, but it's just what I thought when I saw the dev stream. Overall, It's a great crossover, and I know Wave 2 is going go crazy with King! Also, I hope they make a Street Brawl Map for Tekken as well.

polar flame
#

Rework ember katars sigs, especially dsig, and make them more graphically appealing

ember sandal
#

caspians sigs should actually have some recovery frames + should nurf the force especially the ssig on gauntlets

silk hound
ivory rivet
#

xull axe d sig

keen garden
#

turn kaya's spear side sig into an active input that makes her grab the opponent,spin and throw him foward (comparison: tezca gauntlet's ssig)

sterile hemlock
sterile hemlock
slow mirage
# silk hound Bro you’re plat, it’s a major skill issue if you can’t get the aireal version as...

Ragnir katars dsig buff rework:
Problem: 6 hours ago I was playing ranked. The stock was 1 - 1 both red, I had my enemy trapped offstage and decided to do ragnir dsig. Somehow my opponent dodged the fireball and punished me and I lost 17 elo, I had enough.
too keep it short I think ragnir isn’t a good edge guard character because of its lack of good sigs

Rework:||psa not many people play ragnir so this wouldn’t affect you. Please upvote ❤️||
Ok so basically ragnir dashes up and start spitting flame balls, but he dashes in a safe place so it’s almost unpunishable.

Comparison: ragnir dsig katars
Sig: sig type/startup/end/damage is all the same

silk hound
lean sand
patent vigil
#

Reno downsig rework on orb

barren grove
#

Make the circle on volkov scythe dsig bigger cuz it’s way to easy to just jump around it

faint elm
#

I think they could increase the start time of the Ssig of the orb of RED RAPTOR, the one of the bike specifically, it is too annoying the spam of this ability during the games, I like that it runs all over the map, but its start is too fast, even petra, and other similar attack animations has a slow time to start.

jade otter
sterile hemlock
jade otter
oblique mural
#

Rework fait Nsig (not serious)

My real topic: Please add a hot potato gamemode for stickbomb
Edit: damn u letoriste disliked 🥱😡

honest flame
#

Lmaoo gg i think you had many of us with this troll

silk hound
silk hound
slow mirage
#

Remove fait and buff lord vraxx dsig blaster:
Problem: not many people even play Fait except frydasole and cosolix, other than that I’m pretty sure it’s one of the least played with other orb characters. We all know that her scythe dsig is the only valuable thing in the kit, so we(as the community) might as well remove her existence and give her move to lord vraxx.

Reason2: lord vraxx dsig I can’t even hit it, it’s so bad and lots of people can agree. I always miss/the hitbox is no where to be found. Why not make the Hitbox bigger 😁👍

Rework: same as Fait. You teleport and there is Hitbox around the teleportation

Comparison = fait scythe dsig

Signature type: same as Fait
Hitbox: Green gluey stuff
*** damage ***: same as Fait
Knockback: same as Fait
End frames: same as Fait
End frames(on miss): same as Fait
distance: same as Fait

cunning bough
#

Red raptor ord sigs hit boxes are to large

silk hound
stoic crescent
#

nerf axe recovery
got demolished multiple times by that back active hitboxes (most of those hits are just basically luck) plus it has a very strong force that kills alrdy at orange

uneven marsh
#

Xull dsig on cannon, Honestly I feel like its a little outdated and doesn't exactly make sense but if you were to change anything it would be to give a chase dodge when hitting the attack. I've been in tight situations and gcd or hit this attack, when it hits I don't get a chase dodge and I end up falling into the void even though I feel like at least from the first or second blast a chase dodge should be granted.

deft pelican
#

Jiro sword d sig

quasi tundra
#

I want a a bynn sig rework

barren grove
merry coyote
#

When having a hitbox nerfed or buffed, PLEASE have the animation match the given hitbox. (Blasters Nair, for example)

silk hound
#

Don't even think about suggesting anything again, them 2 sigs are the best sigs in the game

stoic crescent
#

brynn dsig on axe

slow mirage
# barren grove bro u take so much effort to make these messages they are all getting devoted lo...

Jiro sword dsig buff:
Problem: i was playing experimental with Jiro the other day and I just could not hit to sig, either I missed and it went past my opponent or the sig was so slow they dodged it. Others like letouriste and reggietheveggie have also agreed on this rework
Rework: instead of doing a shadow clone jutsu to attack the enemy, Jiro throws a fast sword
PSA:||all the damage is the same I only want that purple shadow thing to be changed into a throwing sword||

drifting heron
#

lucien side sig on katars

small forge
#

sir roland sword neutral sig's hitbox is incredibly large

deft jungle
#

Rework onyx cannon dsig

hidden inlet
#

I think it’d be kinda cool to have mordex’s scythe sigs to have a sort of icy blue tone instead of just being white

uneven marsh
#

Rework xull dsig?

hidden inlet
#

rework lord vraxx's blaster downsig to stack against the wall kind've like ada's blaster neutral sig or arcadia's downsigs on the walls instead of straight up goin through it

hidden inlet
#

Hattori sword side sig with active imput: if you hit the side sig you can choose if you want to send the oponent backwards or fordward, just that

honest flame
slow mirage
#

Isaiah blasters nsig(rework) buff:
Problem: isaiah nsig is one of the smallest signature hitbox(which makes it hard to hit). The only reason why people don’t complain about this sig is because nsig is too fast for your opponent to react too(🧢 ). In conclusion I think we should utilise the robot drone for the nsig because Isaiah is supposed to be a cyborg bodyguard according to the lore and it’s better than having 2by2 pixel for a hitbox.

Rework: (kinda like Isaiah blaster ssig) the drone shoots a shockwave that brings the opponent up for an easy snipe

Signature type: normal Isaiah type sig
Hitbox: stun shot/explosion/bullet
Note: Dragon has the same damage/Knockback as the non held version of the sig
Damage(fireball): 14-19dmg(depending on range)
Note: ||this sig can be held and if you hold it for too long the opponent can get out of the stun frames(miss the snipe)||
Knockback: kept the same
startup frames:0.45s/45 frames
End frames: 0.65s/65 frames
End frames(on miss): 0.80s/80 frames

formal crescent
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

raven tapir
raven tapir
# slow mirage no your wrong

but why would you make the nsig behave more like a 2-hit ssig? the weakness of the sig isn't beside you, cause you could just use the ssig if you really want to use one at that point

silk hound
silk hound
# slow mirage So in other words you agree

No. The idea of the sig change is good, the sig itself is possible the most powerful sig in its kit, it perfectly covers blasters main weakness and your suggestion is just ssig but up

radiant falcon
#

so i have an idea for Arcadia's Down sig, i know it's one of her better sigs since it allows you to setup the enemy for a kill or for a start to a Team combo but i feel like for greatsword the sig should be slightly different.

So instead of it being the same exact signature, she should have a second part to it so if it connects within the first four frame/when you launch the move, it does a second hit like a downards hit that can spike or a large swing to launch them forward, but if you dont hit it on release, it still has its lingering hitbox so the move stays kinda normal

Again nothing wrong with the sig at all, i just feel like she should have something slightly different, it may not be the best idea or explanation but im TRASH at explaining stuff so bhallaSkeletonDance bhallaSkeletonDanceReverse

foggy briar
#

Reno orb dsig rework:

Offstage it should throw the player downwards in a spike, hitting the beam either in front of the wall-hugging space or below the upper wall (if its demon island for reference the beam wouldn't hit anyone on the wall but rsther those jumping to it) On grounded it should lift reno higher sort of like Ada's blaster Nsig

sterile hemlock
slow mirage
sterile hemlock
# slow mirage Just because I’m not that good at the game doesn’t make my reworks invalid

okay first of all, why are you even doing these? the vast majority of sig reworks you posted are legit very good sigs by themselves. if you have trouble using them or just down right don't know how to use them, then just don't play that legend. your sig reworks are completely invalid. if you're just going to complain about sigs you cannot hit. then uninstall the game, no questions asked. either you get better or you just delete the game. your choice. bhallaZarielSkyforgedFacepalm

strange musk
polar flame
raven tapir
slow mirage
raven tapir
pure ivy
#

Thatch nsig blasters

This is the opinion of a lvl 86 Thatch main, who has reached 1900 this season. Thatch is lacking overhead coverage that all other viable blasters legends enjoy. Although Dsig hitboxes cover a diagonal above him, they cannot meaningfully be used in an anti-air capacity and almost exclusively serve as a zoning/edgeguarding tool. Therefore, I propose that the first hit of the blasters Nsig hitbox be transposed to the upper diagonal (similar to Diana). The second hitbox may remain or change, as well as his shifting hurtbox--I don't really have an opinion on that. 🏴‍☠️

pure ivy
balmy galleon
royal dragon
#

make orions dsig hit above him

hidden inlet
#

Lemme be the 10000th person to mention reworking Dusk Spear D-Sig.
Also Ada Blasters D-Sig, that sig is useless and Ada kinda already has a horizontal sig with S-Sig (albeit less range).

cerulean blaze
#

Change Ada blaster side sig and a lot of yumiko, those are not even sigs there light attacks

crude summit
cerulean blaze
stoic crescent
#

fix ember's nsig on bow, literally misses the second attack when on a weird stage position or wall

haughty wasp
#

Hattori sigs need a rework, as they feel outdated, the only up to date sig on Hattori is her sidesig on spear and her nsig on spear, but personally every other sig on Hattori feels outdated, and not up to par with other characters sigs.

honest flame
lofty laurel
#

Just don't rework any sig. Please.

crude summit
haughty wasp
safe moat
#

I think Red Raptor boots and orb side sig need a bit of a nerf, considering the range and hitbox on both sigs, while bödvar sword down sig could use a slight buff

delicate matrix
#

I know, it's not a sig, but please make spear dlight something less spammable

honest flame
humble glade
#

PLEASE rework Faits Dsig on Scythe, i literally cant think of a situation where it would be useful in any case. If you miss, the endlag puts you in a difficult spot to where you're vulnerable to taking damage and can potentially cause you to lose your stock.

fickle niche
#

Buff hattori side sig on spear (make it go farther)

mellow maple
#

Rework all of queen nai’s Katar up-sig why does it hit grounded 😭

uneven wolf
slender needle
#

fix ezios dsig with sword, hitbox is tiny and is rlly hard to hit

hidden inlet
#

Pleaase fix the volkov ssig scythe active input when you land it close to the edge… it cancels the sig…

patent vigil
#

Change renos orb downsig to a grapple lasso like what you have on Cassidy but then a downwards grab that holds em Inplace while reno kicks em down.

timber spruce
#

One more time

Change Ranno (Wu Shang) sig animations into a actual crossover animations please!

sterile hemlock
#

artemis does not need a lingering splash hitbox on scythe dsig. it looks like it isn't going to hit but it does.

honest flame
formal crescent
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

safe isle
#

Should rework Asuris sigs the dsig and ssig are essentially the same just a matter of distance

uneven wolf
#

We are almost at 30 Kors😭🙏, cmon, we can get to 30

viral tide
#

revert cross gauntlets nsig back to its original, just nsig please

uneven wolf
#

WEEEE FCKING DID IIIIT🎉🎉🎉🎉

green tulip
#

I just wanna see the reaction of the people. This could be a joke, or the worst suggestion known to mankind:

Teros Hammer Nsig rework.

Again, this could be a joke, or not terrible idea.

elfin shell
ornate pelican
#

I've always wanted to see one of yumiko's now sigs get reworked especially between her neutral and side sig it feels almost tragic that they are basically the same move with no variation between the two

deft jungle
formal crescent
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

silk hound
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

vocal geyser
#

Ezio orb dsig? I know I should learn how to hit it, but I don't feel like it has anything good about it: risky and I don't really see any real reward here, it doesn't even hit that low when used for spiking. Well, not like Magyar hammer downsig, ya know. If I could at least change where it hit depending on how long I hold it it would be nice, just having it be more flexible I mean.

Feedback would be appreciated. Also I'm not even sure if Ezio count as a "newer legend", feels like some time passed already

jovial mica
green tulip
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

glad gale
#

This isnt a sig rework but hear me out.
So tdy I will be enlightening ur asses with the best suggestion ever.
Have u ever thought about.
A custom training map maker, where anyone can create any training map setting the players character and position and the bots character and position to train certain mechs or dodge reads for certain wpns.
Just like rocket league but in brawlhalla.
That shit would be amazing, like I would spend hours on that shit.
Imagine a map where u maybe train a certain gs read.
Which is alrdy rlly ez but it would still be amazing.
And ppl could do challenge maps and shit and post it on yt for their channels.
And do giveaways for most creative combo starting from a certain string.
Or maybe even make maps to make that shit more interesting and make more room for more creativity on the combos and the way u would train ur mechs.
Like just do that shit alrdy bro, someone get this message to bmg pls it would take the game to a whole new level.

glad gale
#

Ik right?

silk hound
#

It got deleted because it was heavily disliked so no point leaving it there

rain salmon
#

For Lucien, maybe have an active input for his blaster side sig similar to Volkov or Tezca so it's not just launching in the opposite direction. it can be an attack similar to Thatch's neutral sig for the two hits but he walks forward instead of backward

green tulip
elfin shell
#

use what swirft puts in his yt, like the kit reworks
wait, can we have that for april fools nest yr, like all of swirfts reworks are actually added to the brawl of the week, or smth else, that would be crazy

iron owl
#

Bring back vector's old lance dsig PLEASE!!

elfin shell
uneven wolf
#

Bro, just get better

versed hawk
glad meadow
#

Nix is a really good legend, all it's sigs are so good to play in both stage and offstage. But, the ssig of both blasters and scythe is ordinary. The scythe range is all good but it missses the opponents in a closer range. Please, make it better and try to make it hit from place.

uneven wolf
glad gale
gloomy grail
#

Rayman Axe Downsig
is trash please guys make it like thor's hammer down sig or smt pls ❤️

green tulip
#

Once again, make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

mystic valley
glad gale
silk hound
elfin shell
green tulip
#

I know I'm a spamming someone else's message, but it's a needed idea. make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option.

hidden inlet
#

Idk what exactly Petra's Dsig on gauntlets could be changed to but make it atleast worth using I feel like I'm never using it bc of how slow and down right clunky it is

cobalt portal
#

imagine getting to play those reworks it's really gonna make the game chaotic lol

tribal prawn
trim scroll
#

Make Munin bow Dsig the same as Munin's Nsig.Those goofy ahh notes aint hittin' nothing.
The hit box and range on Munin Dsig bow is so small and short

viral mountain
#

I've been maining Ezio for a while now and think all his Sigs are great except for ORB DSIG. Feels like the hitbox is small compared to the animation and it feels incredibly hard to use and pull off. Feels like its mainly to be used as an edgeguard Sig but I am having a really hard utilizing it in this fashion. Mained a lot of characters over time and I understand some Sigs have nuances on proper use but I am really struggling with this one. Thanks!

mystic valley
#

If you mean that Mordex's scythe ssig has a hitbox that lasts too long, I agree it could be shortened.

silk hound
#

Teleport funny, who cares if it’s useful

bronze yew
#

Thatch nsig and ssig on blasters are very similar, i know they have their uses but I think changing nsig into a vertical option might be nice for thatch

silent quarry
strange lintel
# glad gale This isnt a sig rework but hear me out. So tdy I will be enlightening ur asses w...

Neat idea, would be hard to pull off tho as every single map is stored as a unique xml file in the Dynamic.swz file, which is heavily encrypted and compressed. What that means is that the game would have to unpack the swz file while loading (which is impossible), make a new xml file, then repack the swz while the game is running. On top of that, the map must also have its own tag, and has to be put into a certain map group (such as the “All” map group in game). That info is stored in the game.swz, which means that file would also need to be unpacked, updated with the new data, then repacked and encrypted once again.

Should be all.

wait am i even allowed to say all of this?

plush fulcrum
outer crow
# strange lintel Neat idea, would be hard to pull off tho as every single map is stored as a uniq...

oh boy where do i start

  1. "heavily encrypted and compressed" not really, its just a rolling seeded xor with zlib compression. thats just 1 function call away from being parsed. also fun fact: theres a dev setting that allows for asset reloading while the game is running so its not impossible, sure it might lag for a sec as it rereads about a megabyte of data but that leads me to:
  2. youre thinking about this in a very inefficient way: if you want milk you go to the store an buy a carton. now everytime you want to drink a glass of milk you go to your fridge and access the already existing carton instead of throwing away your whole fridge, buying a new one, and filling it up with new food. theres absolutely nothing stopping you from constructing the xml string and force feeding it into the map parser.
  3. not all objects are immutable esp in a janky language like as3. also fun fact: maps are partially reparsed every time you load them; theyre xml is stored in memory with attribute pointers. this means that surprise surpirse you can modify them at run time. its so easy you can just use hxd to do it just make sure not to fuck around too much cuz thatll cause issues. and it doesnt need to be that manual and ghetto: the old colour modding method used a script attached to main menu ui items that would go into the colorscheme static vector and modify arrays directly. (this would solve the levelset issue btw).
  4. also to shoot all of that in the foot: in the dev process, swf maps are used instead of xml in swz. and those swf maps are just fancy svgs; pre Dynamic.swz maps used this system too.
  • so the tldr is: you dont need to save everything you do to swz cuz its a massive waste and kinda fucky to begin with; just construct the markup, save to disk in the user directory, and keep reading from that. its a user map who cares about encryption at that point.
    now can we get back to the topic of reworking dusk dsig
strange lintel
outer crow
strange lintel
ember sandal
mystic valley
clear cloud
#

bhallaCaspianShrug i feel like Caspian's D-sig on gauntlets are lackluster not that good of range and no really good reason to use it a simple rework or hitbot rework (when i mean hitbox i mean make it a tiny bit larger or more range) could fix his D-sig

whole rapids
#

Thatch's dsig should be his nsig on blasters

hidden inlet
#

I suggest reworking mirage scythe sigs i cant count the amount of times I’ve did one of her sigs and it just didint connect as other sigs like Nix Mordex and jiro maybe it doesn’t need a rework just a buff maybe but it definitely needs improvement

versed hawk
#

They should rework tezca st his boots like make the sigs more slow or something its too OP i can't handle this anymore 💀

iron owl
tough osprey
ember summit
#

Volkov schythe side sig keeps getting stuck

versed hawk
bronze yew
wheat mica
#

rework reno down sig on orb

mystic valley
# iron owl This just prove how many of yall doesnt main vector

Well, I do. I just think they should increase the mobility on the new dsig. He is a plane after all. The carpet bomb was just like renos orb dsig, just slightly more viable. Overall, the new sig is much better for spacing, something Vector was severly lacking. I do sorta mis the old sig, spikes were really fun, but the new one can be just as good of they improve it.

runic roost
mystic valley
tough osprey
mystic valley
low harness
#

if you hold zariel bow Neutral-Sig he throws a big arrow

spring jacinth
#

let swirfty do all the sig reworks trust me

iron owl
mystic valley
# iron owl My only problem with his new sig is that it hit forward instead of downward and ...

Oh, I get that. But I would definitely recommend trying to use it for spacing, since the only issue with ssig is that it leaves vector vulnerable if someone comes in from above or uses their own ranged sig. I agree that right now, it is worse off than his old dsig, but give it a few buffs, like higher force and greater mobility, and I think it has potential to be far more versatile.

stoic crescent
#

queen nai's katars ssig should have further and early active frames in exchange; reducing the active frames at the end of the sig. imo this balances its slowness from other legends ssigs. hence, her ssig would have a higher chance of clashing with other legends ssigs.bhallaPogstorm

iron owl
stoic crescent
iron owl
bronze yew
#

I for one think tezca doesnt need any reworks, he’s fine as is

stoic crescent
plush fulcrum
grave wren
#

suggestion for both Gnash' dsigs because they look horrendous
Hammer dsig: instead of a long slow jump Gnash launches himself spinning with the hammer and keep the final effects of the current dsig because they are uniqe but make then more refined and pleasant to look at
spear dsig: the current one looks so boring and has a hitbox that does not match the visuals, when Gnash takes a step back he hides in a bush more like a caveman waiting to hunt his prey to fit the aesthetic and when he pops out he strucks the ground like the current one but make the anim more refined

mystic valley
#

Oooh, what if they made it so Vector, for his dsig, jumps backwards into the air and turns into a plane. Uncharged has him use his old dsig while he is still in the air, while charging has him fall to the floor and use his new dsig. It would be like with Cassidy's ssig rework.

mystic valley
# grave wren the old is useless

I mean, I hear people say the same things about Cassidy's old ssig, but they kept that. Plus, if it was useless, what is the harm of making it an uncharged variant?

grave wren
plucky shale
#

fully rework jiro

hardy merlin
#

Rework val down sig I dont know what like give it more damage and reduce the force

uneven wolf
#

So basically we have Magyar gs nsig with Magyar sending out sth and going after it.
So what if that sig worked a lil like Cassidy or nix nsig on hammer and scythe.
Magyar would send that weird blue thing but instead of going with it on hit it would suck the opponent in and Magyar would stick his gs in them and send them back out (spiking).
I don't have a visual representation but I think it would look cool 😎.

-Regi's words

dusty sorrel
#

More range on orion sigs

stoic crescent
worthy plume
#

they need to rework bodvar. bro has the bear and nothing else basically. he's a bit too bland to be the mascot in my opinion

stoic crescent
formal crescent
#

make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

teal ocean
#

pls rework teros axe side sig

sly pier
#

more speed on all of queen nais sigs

orchid lichen
#

Reno dsig change

plush fulcrum
mystic valley
# uneven wolf So basically we have Magyar gs nsig with Magyar sending out sth and going after ...

It sounds like Magyar would no longer move, which would be an unnecessary nerf to his moveset. His gs nsig is actually a viable recovery option the way it is currently, which is huge for a character as slow as Magyar. Gs already helps cover his ground movement speed, but without his current nsig, it would leave him without any aerial mobility as gs. I would say Magyar doesn't need much in the way of gs reworks, and my only suggestion would be the change mentioned by me and others of having Magyars ssig with hammer have an active hitbox while moving which stops the attack on hit, like Rayman's axe ssig.

uneven wolf
versed hawk
#

Aleast alleeeaaassttt do a quinn nai rework make that girl sigs weaker or slower even in diaaammoonnddd i can't play the game without getting spammed EVEN IN DIAMOND so plsssss BMG rework her pllllss

mystic summit
teal ocean
hearty compass
#

Mordex ssig on scythe does not move him forward like every other scythe character, I think it should be changed to where it does

versed hawk
lusty sapphire
#

People may disagree, (and i may just be wrong here) but i believe Val sword down signature is not a good signature. I have around 2000 hours spent playing val and i rarely ever use it, it doesnt even feel like part of her kit to me.

Originally i thought about it being just changed entirely, but there was no way i could come up with a whole new move that would be better than what the devs can.

My proposed rework is to add a charge up variant to her sword down sig. I first tried to think about what was "wrong" with the signature in my eyes, and then thought about how a change could stay thematic with val, without taking something away either.

To me, the range of the signature is undesirable, and most things you would need a signature for are already covered by the other signatures.
Gauntlet nsig spikes, side sig works well for most things, dsig is a good bait move, sword nsig is a good aerial denial, sword side sig has M O V E M E N T but dsig feels underwhelming.

Idea: in theme with Val being a cyborg, with robotic energy, down sig charging could give either spikes of electricity shooting out from her as shes sword breakdancing, or it could simply increase the radius around her with a sort of bubble around her, that would do less damage and force (since it wasnt directly on) but if you manage to fully charge it and directly land it, the force from the outside bubble could stack, giving a reward to players who've already mastered the original down signature.

My opinion of sword down sig could be completely wrong, if the sig is better than i give it credit for, i accept that, but i wanted to share my idea.

lusty sapphire
stoic crescent
crimson oxide
lusty sapphire
main birch
#

Change Magyar hammer downsig

quaint wadi
#

They should make raymans side sig moveable, like if you want to hit upward itll turn into an upsig and turns backwards and upwards. For Gauntlets.

grave wren
#

Sentinel has great stats and good sigs yet he is not popular at all cause people find him boring, his sigs are boring and don't imply superheo at all( especially katars ssig what is that??)
I suggest these changes:
Katars ssig: Sentinel stretches his hands forward and launches his katars charged with lightning and they keep spinning while sentinel does a superhero pose and then they go back ( the distance the katars travel and the duration they stay active will be similiar to the current ssig ones)
hammer dsig: this one feels like Sentinel didnt know what do with his dsig and just copied bodvar but did it worse
I suggest that Sentinel launches the hammer spinning grounded horizontally with lightning effects while doing another pose
(yeah do 2 poses because he is our original superhero and deserves love unlike that wannabe hero Raptor 😒)

fair blaze
#

orion staff down sig and thatch d sig w blasters

verbal herald
#

I think that Magyar needs a whole new set of sigs but keep hammer down sig (somthing acually usefull)

mystic summit
#

mako dsig katars should have input when you do it on a plattform it should be able to attack downwards and the more you hold the longer the sig should be active

outer crow
#

needs to include loki now

safe root
#

I'm here to suggest a minor adjustment to Reno's Orb DSig, which is currently the second least used legend.
The issue with this move on the stage is that it's relatively slow, sometimes, you're punished for actually hitting the sig. Off-stage, it doesn't quite measure up to similar signatures, such as Petra's, Red Raptor's, or Ada's Blasters DSig, which can also serve as excellent recovery options.

I believe that randomly buffing this move isn't the right approach, and I'm not suggesting a drastic rework either, mainly because it's cool and satisfying when it hits. Here's what I propose:

-On stage, I suggest modifying the knockback angle to a standard one, making it more parallel to the stage and opposite to the direction of the DSig, regardless of where it hits from.
-Alternatively on stage, It could be transformed into a set-up sig similar to Ezio's Sword DSig.

Thanks for reading it all. What do you think about? Any suggestions?

vast adder
#

Lin fei katars nsig: if held for some time, the dragon does the same movement as it does now, if not after the first swipe down she does a swipe up and the dragon goes upwards, similar to sentinel nsig

grave wren
#

another sig rework suggestion since the last one was liked
this time for Sir Roland's lance ssig because it's a horrible one
what I have is Roland strikes the ground with the back of his lance like the sword dsig and it manifests half a horse ( like the nsig) kicking its feet back and has a slightly bigger hitbox than the current one and faster as well, and the direction it sends stays the same

elfin shell
#

make magyar hammer nsig have active input that is like a dunk/spike
maybe he could hit the first part and jump and do smth like the recovery

polar jay
#

Not a gameplay alteration but a game appearance change instead. Ember katars side sig is extremely basic looking. Possibly reanimate it with more effects like the autumn leaves the other signatures have? (Some old sigs are starting to look more and more basic/primitive compared to the new signatures coming into the game, especially with loki coming in)

green tulip
#

I will repeat this until it happens:

Make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option

ripe ermine
#

thor nsig on hammer should have a stike of lightninh that comes down, but just a little hieght to it and orb side sig is horrible

grave wren
#

Asuri's time
katars side sig is a worse version of down sig
suggestion to make current side sig as a charged version for dsig and change ssig to be damage only no force sig
what I have is Asuri jumps and climbs on the opponent and scratches them multiple scratches (add hissing sounds that would be cool) then jumps back

flint gorge
dawn sparrow
proper pond
#

zull's ssig should have active input to send forward

honest flame
open atlas
#

Fait scythe down sig is kinda useless atm. Right now it’s only use case is a hard read to send the opponent up however even then if u have stage control there is no reason to throw out dsig which relinquishes stage control when u can ssig in the same position with relatively the same amount of startup. If u are the one on the edge, dsig towards the stage will end up being punished so I don’t really see it being used in that situation. I feel lower start up or end lag might make it viable or maybe instead of teleporting it could work the same way as her orb dsig with the same range as the original dsig. Feel free to add to this or criticize.
Thanks.

elfin shell
# teal ocean would be so fun

would be nice if devs just made a completely fun legend that is not garbage or too op
oop didnt mean to reply srry

wise flame
#

Make Caspian gauntlet forward sig have active input

safe root
#

What if Dusk's spear Dsig became a diagonal grab, similar to Nsig, and then threw the opponent with vertical knockback?
The Dsig is the only one that uses a portal. After seeing how cool Loki is with his portals, it seems like Dusk's portal doesn't even make sense because he doesn't use it in either of his signatures. He can deflect the spear, as seen in the Ssig, and grab opponents, Nsig, in a diagonal direction and then throw the opponent upwards, similar to the current Dsig.
I think it would match Dusk's style more.

safe root
timber spruce
#

Change Ranno (Wu shang) into having sig animations! He is a crossover without animations with his sigs!

grave wren
hidden inlet
bronze yew
#

Give magyar greatsword dsig a more imposing sound effect when the sword hits the ground, that would make me enjoy using the sig more

grave wren
hidden inlet
hardy merlin
#

I think yall should rework val nsig to make that active input (idk I just spit balling)

hollow atlas
#

In Super Smash Brothers there is a mechanic that deters spamming by lowering the damage, force and % build up with each repeated input, even if you use different inputs, there is an invisible timer that will refresh as time goes on, encouraging you to use smash attacks and specials sparingly ADD IT TO BRAWLHALLA FFS LMFAO

elfin shell
flint gorge
hollow atlas
hollow atlas
# flint gorge there was a test feature for this a while ago. it sucked. and generally speaking...

Because there are more than just pro players and experienced players. If you want a game to grow you need to look at it from a generalistic standpoint and take everyone into consideration otherwise it's destined to die man.

Games like Apex, LOL, OW all become washed out with people who only wanna go comp. Smash's success isn't just because it's a genre defining game with an all star cast it's because Sakurai knows how to build a game that takes all audiences into consideration.

Mechanics competitive players don't like are as simple as an off switch in lobbies. Just like gadgets and test features 🤦

frosty bolt
#

Cooldown ❤️💯😊

elfin shell
hollow atlas
#

Why not just appreciate them as desperate entities, it's the same as comparing FPS shooters, just a pick one you like more and play it it's really that simple.

Really don't see the point in being so categorical yano?

elfin shell
stoic crescent
nova acorn
sacred forge
stoic crescent
flint gorge
# hollow atlas Why not just appreciate them as desperate entities, it's the same as comparing F...

i agree with you that smash shouldn't be a consideration for any development decision
smash isn't really a rival - few brawlhalla players are gonna leave for smash, and few smash players are gonna leave for brawlhalla
but move staling is just a bad mechanic for competitive games
(and as mentioned, it was already attempted in the past)

EDIT: making it a lobby toggle is an option, but you wouldn't want this mandatory in any queue (maybe except ffa). so it'd just be underutilized.

hollow atlas
# stoic crescent they should make the animation of all of his sigs more flashy

God I agree that sentinel needs a rework. I truly feel like the whole cast need reworks with active inputs for at least 1 Sig per character otherwise with the release of like Tezca, Loki etc, it feels like some of the characters are from entirely different games,

I don't agree with move delaying btw, it's not delaying it's lowering the damage and force (by a very, very small but impactful way). If executed properly it doesn't affect the flow of the game whatsoever otherwise it wouldn't have made it off the cutting room floor with every iteration of SSB.

past gale
#

Yumiko bow dsig rework. Instead of her jumping backwards, throwing out whisps then landing. she could instead sweep her tail across the floor and summon her whisps that way, while staying grounded. Kind of like she does with hammer dsig but with the same hitboxes of bow dsig. Her current dsig animation in my opinion is much too slow for a 7 dex legend

shut vessel
#

I have a cool idea about rayman let’s change his side sig lets make him control the punsh and sig up make him throw a that thing in his game idk his name

main owl
#

Thatch blaster sigs

slate cairn
#

rework queen nai sigs

ionic flame
silk igloo
#

Yumiko hammer ssig

glacial drum
#

Thatch blaster n sig is actually the same as side sig. Like what's the difference basically same hitbox but one has 2 hits.

fathom plover
#

Nix ssig to be like nsig and it to grave them and throw them to the opposite side bc the side sig sucks and never hits

elfin shell
fallen meadow
#

Gnash Ssig hammer

formal hollow
#

Magyar sigs please

pseudo dove
elfin shell
green tulip
elfin shell
past gale
#

How could it be more balanced?

past gale
elfin shell
shy dagger
#

Mordex gauntlet n sig is so ass 💔💔 tbh a good one is him jumping in the air grabbing the person and dunking them into the ground, the longer you hold the sig button the higher it goes in the air

viral kettle
#

I mean yeah in theory it's a good idea but copy and pasted sigs are the reason not too many people enjoy playing munin

shy dagger
slate plume
#

Orion lance d sig

viral kettle
stone sedge
#

side sig cannon sidra

hollow lion
wicked axle
#

Active inputs on Mirage's Nsig on how much spears it throws

thorny vale
rain cliff
#

Rayman gauntlet side and up signature needa rework to be better I have no ideas how but it really does cause it's kinda bad

arctic crescent
#

teros hammer d sig

slate plume
#

Thatch nsig or side sig on blasters. They are the same sig but one is a two part sig

rotund crane
peak cedar
#

Magyar Greatsword DownSig is garbage lets do something there

winter belfry
#

Nix side sig on scythe feels kinda bland in my opinion in needs a change

little light
#

mordex n sig on gaunts (don’t murder my family)

final brook
#

Kor hammer ssig and bodvar hammer ssig are the same thing yet kors is faster and stronger

green tulip
past gale
elfin shell
#

give magyar hammer ssig active frames but lessen the force and damage

severe phoenix
#

Gnash down sig spear, give it a lingering hitbox because its very slow and punishable

shy dagger
viral kettle
hidden inlet
main owl
#

Sentinals sigs on the katars

shrewd depot
#

Allow threads in this channel to make replies clutter the chat less

green tulip
#

Thatch blasters Nsig needs a rework, let's be honest.

night geode
#

val sword dsig isnt very useful

fair relic
#

wu Shang spear side sig is decent but could be better

vocal heron
#

down sig with spear in mid air to big of hitbox please fix

elfin shell
fair relic
mystic ember
#

Give Petra the Ability to spike downwards on side sig Gaunts

peak cedar
#

I saw someone say it before but yumiko's bow dsig she should jump back a lil further that sig is too easily punished

livid lantern
#

isn't really a major change but thatch's blaster dsig should be his nsig and his nsig should be his dsig

outer crow
#

ah yes
edge guarding with nsig and antiairing with dsig

fickle sentinel
#

Wu Shang up ( he's been too nerf frr )

green tulip
#

I WILL NOT STOP:
Once again, make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option.

quaint basin
#

Ezio's orb dsig...he is already one of the bottom legends, and nobody ever uses and hits that dsig. Perhaps making it completely different if giving it a bigger hitbox is too much to ask for. If the idea is related to him jumping off a building like in assassins' creed, maybe he should have something similar to Tezca's gauntlet dsig. I'm not sure if it is the best option, but it as least something.

elfin shell
#

Once again, make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option.

green tulip
safe root
green tulip
stuck notch
#

Ada blasters side sig and d sig

elfin shell
#

Once again, make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option.
we will not stop

formal hollow
#

Magyar sigs for god sake

timber spruce
#

Give Ranno (Wu Shang) its own Sig animations for it being the first crossover for Wu Shang

viscid elbow
#

Literally all of Magyars sigs except the N-sigs

mystic valley
safe root
#

I think Reno need a little adjustment on the knockback of orb dsig. I want him to maintain the cool animation but make that Sig more enjoyable and useful for the 2v2s playing. Reno can be a hope for orbs main in 2v2s (when blasters will receive a little buff)

mystic valley
elfin shell
mystic valley
swift summit
#

Lucien
I feel like his blasters sigs could either be buffed animation/hitbox wise, or otherwise reworked. Katars I think are fine as they are. Like his blasters side sig should be trapping, not two hits, because it takes way too long to pull off. I feel like his blaster down sig hitbox is a little janky compared to the animation, so maybe adding a fire effect to represent the actually hitbox, then the skull smoke could represent the recovery time. Oh, especially if the smoke was there but the explosion/flames appeared out from the mouth/eyes/nose of the skull.

mystic valley
swift summit
elfin shell
#

Once again, make Dusk spear dsig go further away like cross gauntlets dsig while charging, since you know he can make portals in such a skilled way that he can already make his spear into a whip, this would give him the only actually ranged kill option on spear, which fits his theme on orb where Dsig is also a ranged kill option.
we will not stop

rare ivy
blazing oracle
gloomy pike
#

ngl make reno orb dsig go further down ‼️‼️

green tulip
rare ivy
green tulip
safe root
#

Dusk spear DSig has long been considered the worst signature move. Despite receiving three or four buffs, other signature moves have improved significantly, while this particular move remains frustrating and ineffective 😦

hidden inlet
#

active input on jiros n sig sword and hattors d sig spear. choose which way you throw the user best example is like volkovs scythe s sig

safe root
#

I think every legend should have an active input sig on their weapons

civic snow
#

PLEASE revert vectors downsig. I am not sure how the new one got through, but it removed a lot of vectors original mobility, and really doesn't fit well with the character. I have been playing Vector since it's release, I was the first ever black vector and it has always been my main. I am presently level 80 vector on my main, and a level 90 vector on my alt. The changes have been very disappointing. It just doesn't feel like a fun character anymore.

Please revert the sig.

exotic quartz
glacial drum
#

The spammer archetype is infinitely worse than how you play the game regularly. They are designed to be an addition of your original moves and they are flashy, but they can easily be punished. Some sigs are better than others, but they can all be punished. Take queen nai, if someone uses katars n sig after an n light, you can adapt and punish with a dodge down and using a move that best fits your moveset. All sigs shouldn't be nerfed but some are unbalanced. Tell me a few legends that you think the sigs need to be nerfed.

elfin shell
#

there actually should be an active input for every legend because it is kinda unfair to the legends without it
for example: tezca d sig on boots is a killl option and a setup move

candid wraith
#

make petra's gaunlet ssig a TINY TINY bit more faster
everytime i use it gets punished cuz of how slow it is

solid current
#

jiro n sig active input to either side, instead of having to change your direction manually, you should be able to active input

honest flame
#

Skill issue its not broken at all

long schooner
#

gold player

mystic valley
old lion
#

Orion Sig Rework please! I barely use lance ssig! Something I'd also like to see is a few sigs nerfed or buffed, make him a little less spammable. But PLEASE give us a new sig! He's been here since the beginning, and lets make him less hated!

mystic ember
#

Okay, hear me out. Let’s make Nix’s n sig on scythe have active input similar to that of faits down sig on Orb, Being able to go to the side if held

pulsar storm
#

Rework Ada's blasters dsig as it's completely useless. She needs a 45° sig on blasters so maybe swap her disg for nsig as it works as a counter like most dsigs and give her a new 45° nsig

Also please rework 2 legends at once since I'm gonna die from old age before I see my legends dsigs usable. Thanks!

hidden inlet
#

do not rework anything

full lily
#

Rework everything

torpid steppe
#

Rework Fait's sythe down sig, its way too unusable in games considering the start up time and the low damage for such a risky sig. It should feel more versatile in a way that its not just good in one particular situation. Side sig as a whole, on Fait, removes the whole need for the down signature due to having a way more useful and safe usage. Id recommend something that can be efficient offstage because thats what i feel Fait lacks in when it comes to scythe.

maiden blade
#

nix nsig on scythe and blasters rework to have active input

i was thinking for scythe you could send upwards like normal or grab and send diagonally downwards behind you for the active input on scythe.

you could also rework her nsig on blasters to also have active input allowing nix to reel the enemy in towards her then send them flying wether forward or back wards as an active input option, rather than the spike down,

or you could keep the spike and allow for the player to send the enemy behind nix as an active input option

stoic crescent
maiden blade
hidden inlet
#

Rework Azoth axe down sig. Not its function, but animation. Cause the second half is exactly the same animation as neutral sig. Thank you.
(Might as well give him a crossover to hype this underappreciated legend)

hidden inlet
gilded crest
#

Cross sigs desperately need something - if you throw out a cross sig and it doesn't connect, the enemy has to be a fresh install for them to not capitalize on it. It's so ridiculously easy to punish cross sigs.
With the exception of nsig on both gauntlets and blasters, their startup frames leave quite a bit to be desired (i suppose blasters dsig is fine). Hell, I'd be fine with nerfing their force if it meant that cross sigs were even somewhat viable apart from a dodge read. Their areas are so, so, SO narrow compared to the sigs the newer legends get that it is a travesty that cross has to wait a goddamn millenia after the animation finishes before he gets to do anything again. You can literally walk up to a cross after they gauntlet ssig and manage to hit them with just about every weapon, bar katars, before the recovery frames end, that's how bad it is. No dashing necessary. Compare that to legends like azoth or thatch, whose sigs have such low recovery frames that you are forced to go vertical or dodge through their sigs (difficult, given the active frames) if you want to reach them before they can throw out another sig. Or sir roland's or xull's dsigs, which do functionally the same thing that cross' gauntlets dsig does while covering the air and a greater area at once while having similar startup and recovery frames.
In short, nerf recovery frames for cross sigs, and somewhat startup frames. Other legends get to use their sigs as area denial or punishes fairly consistently, while cross gets neither and has some of the longer recovery frames out there. Every sig cross has, other legends have it better; and usually better for most of the 6 sigs, too. This sucks pretty hard considering gauntlets and blasters sorely lack on stage kill options in their base kit.
I say this all being a cross main and recently branching out to other legends. Playing them feels like I can do whatever I want with impunity compared to cross.

mystic valley
#

I feel like a general issue with the current state of the game is that weapons are being nerfed when really it is the characters with the weapon that are the problem. Case in point: rocket lance and blasters. I feel like these weapons are getting unecessarily nerfed. This makes it so that characters with lackluster stats are put by the wayside, while characters like Vraxx, Orion, Ulgrim, or even Cassidy, are generally unaffected because they have good stats to begin with, and sigs that cover for their weaknesses. I believe that patches going forward should look more into indiviual characters, and either nerf their sigs, or look at reworks to balance them compared to the state of other characters with lower playrates.

stoic crescent
oak elk
#

Ok hear me out, dusks sigs but like we buff dex

mystic valley
# maiden blade some characters like asuri, orion, gnash roland etc would be impractical for act...

@oak elk Nix, as you described your suggestion, is a great example of a legend that has sigs that could be given active input without a full rework. The characters you listed also make sense to me as legends that wouldn't make sense to have active input added to their existing sigs. I just feel like what you are missing are which legends need a buff to warrant active input on a sig. Nix, for example, is balanced enough currently that she doesn't need active input on her sigs, even if it could be added. Barazza too, his nsig with axe could, visually, be given active input, but really, he doesn't need any significant buffs to his axe kit. The pool of legends that fulfill both requirements, the ability and the need, is so slim that I feel like it would take a much deeper dive to decide which legends would most need active input.

rigid tartan
#

brynn side sig on spear, she should be on the ground after it, not barely up and can groundpound me instantly after

shrewd depot
#

With the renewed attention to vector, might as well give my stance as a vector main.
The new dsig kinda sucks yeah. It may have high damage, but you never really get the conditions right to get that max damage (weird spacing at low %).

The old sig served as a downward spike, something that no lance has except a ground pound. If you want to send your opponent to the side offstage (the only significant purpose of new dsig), lance already has sair, dair, and even instant sair tech with the wall that are all safer and significantly less readable than new dsig. You even have straight up just gc ssig.

The old one was removed because it had a high startup and no safety from all directions besides down. To compare with another high startup sig, you can look at nai spear dsig. While it takes a bit to start, it has a tradeoff of a big hitbox that creates space between you and the opponent that makes it hard to punish. Old vector lance dsig didn't really get that tradeoff.

The old dsig filled a part of the kit that the new one lacks and no lance move on any character fills. With just a startup reduction, it would be so much better than new dsig and not just be a second rate option in all scenarios like the new one is.

mystic valley
# shrewd depot With the renewed attention to vector, might as well give my stance as a vector m...

I'd say the one thing the new sig has over the rest of vector's kit is a ranged option, as all of his other sigs involve bringing his hurtbox straight to the opponent. While I would try to defend the sig because of this, my major gripe is how they aren't projectiles. They evaporate if vector is hit, which defeats the purpose of an actual projectile. I know there are other legends that suffer from this, but I realize now that all they did with this new sig was swap the vertical hitbox for a horizontal one, and leave him approachable from above and behind. If they really wanted to give him an upgrade, having the attack be an actual projectile that persists even after Vector is hit would go a long way. Though I still believe that the best solution would be to pull a Cassidy type rework so that charging it allows use of both the new and old dsigs

shrewd depot
# mystic valley I'd say the one thing the new sig has over the rest of vector's kit is a ranged ...

If you could only have one or the other, which would you pick? I would personally go for the old one with that startup buff I mentioned. (cuz idk if they would merge them, unlike other moves that do 2 things based on charge time (cassidy ssig, arcadia gs ssig, the one fait nsig) , the 2 moves are vastly different in function and your position.)

Even though making them true projectiles would be useful, I feel like the move is still kinda just filling the same role as a backdash slight onstage, considering you really need a read or punish to pull it off, and if you do slight as a punish you can also just do a recovery after the slight anyways. otherwise, you still have true nair and dair as options or sair/dlight off a read.

Slide charging the new one offstage really only works if your opponent is fully out of options, bad at the game, or just completely clocked out. It is very obviously choreographed and your trajectory is also very obvious. Imo very easy to avoid.

While the projectile as a niche to the kit would be somewhat unique, i dont think it can beat the utility of an anti-ledge/spike/ground cover, which every single lance lacks except arguably artemis dsig i guess

also if they got merged, that would just mean you have to increase the startup of one of the two dsigs, which either makes old one even worse or makes the new one less safe, further making slight a more viable option

mystic valley
# shrewd depot If you could only have one or the other, which would you pick? I would personall...

Oh, I would definitely have the old one back as well, it had a lot more potential if they just gave it some buffs. Although, I did mention in a previous post how they could have both in a single sig animation; he jumps back and transforms as he does for the current dsig, only he jumps higher into the air as he does for his ssig. Uncharged would use the old dsig, while charged would have him land on the floor and perform his new dsig, or vice versa if you prefer the old dsig charged. I just think that, considering BMG got enough positive feedback to graduate the new sig, it would be a good way incorporate both, and it could, even if only slightly, justify not giving the old dsig the buffs that people have been asking for, since his entire kit would have greater utility.

shrewd depot
# mystic valley Oh, I would definitely have the old one back as well, it had a lot more potentia...

i get your point, but keeping the minimum startup for old dsig the same going into new dsig would just make new dsig suffer the same problems the old one did (it may actually be worse because you have to basically wait for it to fall too, and being that grounded leaves you open to punish with slight from boots or spear or blasters or sword and dlight from gs and bow and scythe)

also tbh i didnt see very much positive feedback on the new one, a decent majority of the feedback chat was to not push it through

i think that overall the old one if brought back in any capacity (merge or no merge) needs a buff regardless due to having been considered such a joke that on one tournament stream, the commentators deadass laughed at someone using it due to its startup. Even if it is merge though, any single proposal in our last few messages is far better than what we are stuck with right now.

pulsar storm
#

I been saying from day 1 also.

All Vector dsig needed was a startup buff, it was too readable but worked with his other attacks.

zenith wigeon
#

CHANGE THOR HAMMER N-SIG

peak hare
#

reno orb dsig is just a much worse version of ada guns nsig and a change would be nice bhallaValThumbsUp

real hatch
#

bhallaXullNosePick Let Xull's dsig axe lay down the bear trap when hold like his nsig cannon does

dire bridge
#

teros side sig please

prime rune
#

Rework fait dsig on scythe to have a longer teleport range based on charge time

prisma breach
#

Re-work on baaraza d sig for axe coz its useless compared to the other sigs and puts u in such a bad position

old lion
#

Mordex, I'm not saying completely overhaul him, I'm saying keep him fresh for the scythe mains!

elfin shell
green tulip
green tulip
#

Pretty sure.

vivid lark
#

Sir roland ssig on lance is horrible imo, should switch the ssig to the dsig and remove the ssig completely. Dsig should be something like the vector ssig but with a horse galloping or somewhat.

loud wyvern
#

onyx d sig on canon should be armored or a counter, and onyx s sig on gaunlets should be a command grab while traveling

safe root
#

Reno dsig on orb need to be a littler faster, and on blasters to last long (as Kaya or Ragnir)

clear nimbus
#

dusk needs some more aoe attacks, his kit is so close range and hard to use his sigs are basically unplayable. Something like instead of the current spear nsig something similar to gnash's nsig would be nice

open atlas
#

Reno orb dsig despite being countless buffs doesn’t flow well with the kit. Maybe instead of buffing it, a rework could work better.

arctic mirage
#

Queen Nai nsig of both weapons and dsig of spear should be nerf/reworked

frigid orchid
#

Scarlet should receive a rework of her sigs. Each sig can be outrun if you have at least 2 speed. The only viable sigs are the lance dsig and the hammer ssig. So maybe get the hammer nsig a small elliptic 360° hitbox and built up a new lance ssig from scratch (since newer legends can do the same with a bigger hitbox / more force / much faster/ mostly all of the before)

frigid orchid
#

any argument on that?

safe venture
#

Ragnir sig re work would be nice his axe side sig is just not it and with slight jump at end to make it less obvious for punishment or just complete rework like Cassidy would be good for game and our dragon boii 😍

cloud geyser
#

Caspian ssig on gauntlet : change it just like Cassidy or make recovery frame less

rotund crane
#

Queen nai sig and Stat rework

compact ginkgo
boreal forge
#

Ezio orb nsig: Change the visual to match the hitbox, at the moment it looks way bigger than it actually is.

spare crow
#

jaeyun gc n sig.
i am talking about the animation
Maybe change it like the
gc dsig and gc side sig
air version.
Ripping earth in mid air is not logical.

warm leaf
#

orion side sig on spear. make it active input and a better animation (its painful to look at)

hidden inlet
#

queen nai spear dsig: need i say more?

gloomy pike
#

day 3 of asking for Reno orb dsig to go further down

glacial drum
next forge
#

Caspian d sig gauntlets
Should throw bombs in front and he shouldn’t move this sig barely hits

real hatch
#

Change Thor's hammer Ssig from a delayed grab to something like Gnash's hammer Ssig

nimble summit
#

Asuri dsig and ssig on katars are literally the same thing just different range please change dsig if your gonna change one

raven pilot
#

UNARMED NEUTRAL SIG MAKE IT JUMP

stiff maple
#

reno is a bounty hunter right?why not give him a sniper rifle,replace his dsig with a backroll turning into him aiming a sniper rifle,have it so he does a quick backroll,pulling out a sniper rifle slightly that he is slightly hiding from the screen with his wings,make it have a long reload like a real sniper rifle does

serene wyvern
#

Thea need a grabbing sig I feel cause all her sigs just hit them away from you so it's difficult for strings even though she has 9 speed

stiff maple
narrow spruce
mystic valley
warm leaf
#

Zariel bow nsig. Its basically useless and cant catch anything. Make it have a sort of grab and throw like the nsig on gaunts.

gloomy mango
#

Wu Shang gauntlets dsig make it slower and do less damage or make the range less

scarlet hatch
#

Loki scythe side Sig should have it's hitboxes reduced especially from behind the Sig

smoky ermine
#

Yeah but his side sig is supposed to be able to grab people behind him

sly light
#

nerf loki

lime veldt
#

The Kaya elephant heavy attack makes no sense, people are in the elephant but they don't get hit by it, make the visual smaller or the hit area larger

gloomy pike
#

Day 4 of asking for Reno orb dsig to go a lil bit further down

dire peak
#

Sidra d sig on cannon to spike downwards instead of hitting up

blazing oracle
jade otter
#

Onyx Cannon dsig should be more like a counter or something.
The game overall feels like it needs new mechanics for a few characters.
The closest thing we got as "new mechanics" for the last few years are Active inputs and stun moves like Yumiko/Arcadia's Dsig.

lime veldt
elfin shell
soft egret
#

Turn Wu-Shang's gauntlet d-sig into a counter with a longer reach?

mystic valley
#

How about while we're at it, make it so vector's wall nsig doesn't drop the opponent half the time.

silk trout
gloomy mango
silk trout
#

😔

gloomy mango
#

Ada nsig blasters,make it so it can also hit up like,lasers shoot from her shoes so you can atleast have a chance to cover yourself.Nsig on blasters is SOOOO bad and I never use it unless offstage make it so it can hit both up and down

cunning turtle
#

Is reworking all the old sigs to be stronger the way to go in the future. We all have seen the power creep from the new legends but this ranked season more than anything I saw highly skilled players stuck in gold when I got to plat everyone was just sig spamming with Loki and the new legends.

Idk what the devs are intending but the way sigs are getting better and better will be punishing the players who take the time to learn combos and spacing and rewarding the players who only press the heavy button

I’ve been playing brawl for almost a decade now and idk if I’ll stick around if this is the long term direction of the game.

Brawlhala is very quickly losing the title of most balanced fighting game

All this to say maybe we make less powerful sigs and not just make every character have crazy sigs to compensate for the new legend power creep

ripe dome
#

Caspian Gaunt Nsig or Dsig Rework Please. They feel underwhelming compared to other gaunt legend's sigs. Nsig could get better hitbox positioning so that we can string into it , Dsig could be slightly faster with less recovery frames

compact musk
#

A nerf to Loki would be great because his katars and scythe hard attacks are too broken

barren quest
#

Dusk spear rework. Idk I have always thought it's hard to hit combos with it. Maybe angle the spear hit? I understand if it's generally not liked but I just wanted to spit an idea out

blazing oracle
#

litterally no his spear sigs are good u just arent good enough to fully utilize it proprely

barren quest
worn field
#

Honestly i think pretty much everyone can agree that ada is the one that needs it the most

small timber
#

Ask a dusk player some of his sigs are a bit underwhelming, but more his orb dsig than his spear sigs, his spear sigs hit hard when catching a player, his dsig on orb has good range but weird deadspots both near him and in the middle of the signature

ionic flicker
#

just put a 2 second or 1 second cool down on sigs. cause instead of people sig spamming [i know how to counter sig spammers but theres alot in the game] so people actually have a chance to learn the game yk instead of just pressing one button

stoic crescent
void wedge
#

hattori sword side signature rework. active input to both sides can be nice

next forge
real hatch
#

Change Magyar's Hammer Ssig to be a grab like Arcadia's

spring wigeon
#

Jhala’s sword and axe down sig spike diagonally on edge

green tulip
subtle rain
#

I think they should switch the blasters nsig to dsig and add a new anti-air nsig for blasters, which is really needed. The current dsig covers about the same area as the ssig, it does has more active frames but horrible force, so it's not worth using over it

honest flame
gloomy mango
#

Zariel ssig on gauntlets,make it only stun and do like no damage so it’s not spammy and make its reach even shorter

marsh mist
#

Gnash hammer d-sig it’s such a weird sig, his other two sigs don’t move a lot then dsig proceeds to send you across the map, in my opinion it should be a quick swing around him

mystic valley
#

I want there to be a roster wide rework for stunning in 2 player matches. So many times, I've gone in to assist my partner in friendlies AND ranked, only for a grabbing sig meant to hit one person to stop me in the middle if my attack, or with scythe and guantlets, where only one person is supposed to be picked up, but instead I get interrupted. Why would an attack meant for one person just stop me from attacking?

candid wraith
#

make barazza's axe nsig a active input
Example : if you do a nsig and goright it flings them right and if u go left they go left

marsh mist
#

Yumiko side sig on hammer, the other two sigs on hammer don’t move a lot then side sig has hella long recovery frames and it also reverses you so it puts you in a terrible position for how bad a sig is when it hits

molten egret
#

Combine Koji sword s/dSig; First swipe remains the same, but charging results in the longer version

New Dsig is a spiking foward slash (Similar angle to gs nlight opener; hb size balanced accordingly)

copper mango
#

Duck sig for yumiko 🦆

compact shore
#

personally, I think Hattori’s spear nsig could use a rework, mainly due to the fact that it’s a little hard to hit and nine times out of 10 your opponent can see it coming
maybe by slightly changing the angle, it could work better

hidden inlet
#

Lin fei up sig on cannon needs a rework

lavish forum
hidden inlet
#

Since there's an epic skin for MIRAGE and SCARLET please make their own sig effects we would really appreciate that so much since most of the players are looking for them for years now

stuck notch
#

Ada blasters side and d-sig should be combined and the there should be like an sig that goes up so there is more options

lime veldt
#

Red raptor glove nsig with orb is nonsense

People are inside of the fist at the time of attack and don't get hit, it's like only the edge of the fist counts. Make it the whole fist

fresh pilot
#

Idea for next legend
Apollo the sun god, twin of Artemis
Bow and orb or lance and orb

wind basalt
#

All dusk sigs 🥹

mortal imp
#

Jiro d sig on sword should be hit scan like most other sigs and his up sig on scythe should teleport him up and give him combo opportunity he's a ninja after all

stoic crescent
livid lake
fossil bobcat
#

Fix the fact that you can get punished for hitting Scarlet lance ssig

urban prairie
#

Azoth axe down sig, the first part with the three skull things should push you towards azoth as usual, but the last part with the strike should be removed. the first part should have enough stun to combo into nsig (as a replacement for the second part) or into other options like nlight or dlight to setup for more true combo options

analog karma
#

change onyx cannon d sig bruh wtf

void wedge
#

make artemis lance side sig more punishable its too bouncy

dire peak
#

Sidra cannon d sig spike

silk lagoon
#

Change the hitbox of azoth N sig is too big

mystic valley
#

How about a rework to Queen Nai's ssig with spear. It is very similar visually to Fait's uncharged ssig with scythe, but with slightly more range and far more underwhelming than the rest of her kit. The range is far shorter than any of her other signatures, which is awkward for the character's aesthetic while being just as telegraphed as fait's ssig, so I propose:
Have charged ssig turn into an extending double helix of snakes, like the caduceus, however give it less range than fait's charged ssig. This way, queen nai will have more utility while still being balanced when compared to fait due to the longer recovery frames on nai' ssig, and removing her vertical range when charging.

real hatch
#

Sped up Dusk's orb signatures since they are very easy to punish

gentle sun
#

Rework mordex gauntlet sigs (except for dsig)

dire peak
#

Day 2 of Sidra cannon d sig spike

urban bolt
#

Diana active input in dsigs

hidden inlet
#

Rework on red raptor ssig for orb

gray isle
#

Red raptor should shoot out cannon balls everywhere after every attack

gloomy mango
#

Wu shang dsig on spear should do a tiny bit more damage to reward the fact it’s kinda hard to hit

dreamy viper
quick kelp
gloomy mango
rose crystal
sterile hemlock
#

zariel gauntlets nsig getting reworked to spike down of sending it horizontally. what's the use of having a dunking animation when it's not even a dunk.

quick kelp
sterile hemlock
real hatch
#

Merge Ada's blaster Dsig into her Ssig and change her current Nsig into her Dsig, that way she can get a new and hopefully better Nsig since she lacks any upper or upper-diagonal attack

gentle narwhal
real hatch
#

Ik because her blaters Dsig and Ssig are just two flavours of "Shoot at the side you're looking at" and can really use the Cassidy treatment, while her Nsig feels out of place