not so much a sig rework but for the love of god can you please make it that the hitbox for a down aerial hits the ground before i do, i should not be getting hit by attacks that aren't attacking up, i shouldnt be getting grabbed by xulls side sigs i shouldnt be getting hit by artimis down sigs because these attacks are not attacking in the direction i am coming from i should be landing my down aerial before i reach these attacks hitboxes
#sig-rework-suggestions
1 messages · Page 9 of 1
pls fix drops
NERF RUPTURES GRAB SIG DELETE EVERY FUCKING FILE IT HAS
give rupture's lance nsig a held varient after the initial release
basically, obviously it can be charged to do more damage, and then released to do the actual grab part, but what if the sig was made more interesting and given a way to do EVEN MORE damage
after the sig is released you should be able to re-hold the sig button, and rupture would just swing his opponent, hitting the opponent to his left and right against the stage, this would be very fitting considering his beastly nature
and the sig would uh
just keep going till the sig button was released with a maximum of 16 slams
and for balancing it can be spot dodged if opponent has a dodge still 
Give onyx useable sigs or atleast give her dsig on cannon a hitbox below her
it’s not about if this is a problem or not, of course it is. You hint at "camping", and passive gameplay is a higher elo version of sig frustration.
What’s happening is that the proposed solution is bad. Like person above you said, "pick your poison" and in many cases the proposed solutions are worse poisons for everybody. Explore ways for new players to understand their options better.
Please stop buffing the easy weapons ffs
fr
Axe does not need more buffs. Gs does not need more buffs. Katar doesn't need more buffs. Lance does not need more buffs. Stop nerfing Kor. Actually play test before you release anything. We don't care about mall when you guys fix nothing proper.
Fix Kor dsig hammer on walls it does nothing
Like it cancels into combos or it literally just stops?
It just carries to wall and that's it
oops
arcadia's spear ssig
genuinely
it's slow and just a worse version of mako's gs ssig 😭
hitboxes are worse and its startup time is too long to be viable outside of free for all (
ew free for all)
anyway
arcadia's spear ssig should instead be more like a mix between dusk's spear nsig and tezca's gauntlets ssig
the way this would work is arcadia would stab the spear ahead of her, grabbing the opponent(like dusk's spear nsig, except to the side)
and after grabbing there could be an active input to direct where you want to throw the opponent, with a reversal not doing as much knockback
the reversal animation would be kinda like throwing the opponent over herself
and the straightforward input would have her lunge forward, pushing the opponent
mixed opinions:
on one hand its a good idea for a rlly annoying sig
on the other hand its too similar to kaya spear side sig
eeeh fair
i was thinking more of like throwing straight behind for the reversal though instead of that anglee
i wonder which weapons you think are “easy” or “hard”
idk them saying katars and gs are easy just makes me think they're trolling more than anything
or low elo 
Yo deadass fix the fucking sig spamming or I will crash out
its more a mental game than anything
idk if u rlly wanna get better u should fight spammers
cause u can learn wakeups spacing and how to punish
cooldowns please please please please
improve please please please please
no
Make a bar system for sigs
skill issue.
ngl this shit is useless
Make connections with someone who cares
so according to you sig spam is a skill ?
Never said so, but people who lose to sig spam have a bigger skill issue, both of them do but the one who loses isn't better
it could mean low skill in option variety but besides the context of noobs and gold, to win by using a single move is actually an impressive show of movement.
Using the moves at your disposal in the right time and place is a skill.
everyone kinda has their own opinion on what sig spam is or what even counts as sig spam
for me it kinda fits with this, it can be a skill
like imo it's not sig spam if they're hitting 80%+ of their sigs, that's smart usage, but if they're just whiffing sig after sig after sig THEN it's just sig spam

There is also throwing out sigs as bait and punishing a bad punish
Edge guarding also exists, punishes bad stage recovery
ya those are good cause its just smart usage
nerf loki side sigs
Rework scarlets sigs 🙏🙏🙏🙏
1st they are fine, 2 HOW would you rework it, can we stop just saying it and put how
Most of them are Yh but I would charge her hammer side sig on-stage it’s too easy to punish and the same with her lance side sig her d-sig and n-sig are great it’s her side sigs that are buns
I never asked what you think needs a change,I asked how you would change them, its a sig rework SUGGESTION not a sig rework plead, suggest something
If I were to change scarlets sigs.. hmm then she should stay in the air when using her hammer side sig on stage.. therefore she can recover faster and still use her offstage side sig and with her lance side sig she should dash half the distance however she would then have a steam attack that has a decent hitbox depending on the direction from her point of her lance.. easier recovery from sig and helps her have a faster lance since she has the slowest in the game. I feel like this would be good since lances ground pound is easily punishable making scarlet less vulnerable for open attacks
Scarlet is already good but thatnk you for actually giving a suggestion atleast, much appreciated
Despite it not being a sig, we need an emoji that calls out spammers
lowkey the
emoji works perfectly but i get the idea
Idk maybe like a point and laugh and big bold text that says SPAMMER or somethin idk
I believe that Thea's Lance NSig is fundamentally flawed, but can be reworked without changing its core concept.
NSig consists only of "True Projectiles", which are a niche mechanic only seen on certain Legends. Essentially, True Projectiles don't grant Chase Dodges after landing a hit. This prevents Legends like Thatch, Sidra, or Yumiko from gaining unfair advantage by hitting a lingering attack after exiting endlag.
Where Thea differs from the others is that her attack continues long after the Lance hitbox ends, and that she "Zips" to where the Lance is afterwards. This means that the Lance cannot grant the positional advantage of other True Projectiles, and the committal nature of the move makes it highly punishable in 2's regardless of it connects. (Including the Zip.)
The Zip, given the context of all other Legends' kits, should be considered a physical hitbox. Legends like Vivi and Seven have True Projectiles, but they're also paired with physical hitboxes that grant Chase Dodges. The only potential benefit of the Zip being a Projectile is that its position changes depending on how close it is to a wall. Unfortunately, the Zip is too weak for this to matter, and NSig is too risky to use at such a vulnerable position.
My suggestion for fixing this move is to allow greater backwards momentum from a Slide Charge, shorten the downtime after the Lance Throw, and make the attack grant Chase Dodges. Lady Vera has shown that committal projectiles should grant them, and I believe Thea is a perfect candidate for this new feature.
PLEASE FIX RUPTURE
I think X-Pivot should be removed from all Signatures. While it's is an essential part of certain Light Attacks, there are too many X-Pivot Sigs to memorize.
It creates multiple issues for both sides, depending on the nature of the attack. For example, it can give an unpredictable movement burst to powerful attacks, or make reverse Slide Charging extremely difficult.
No Legend since Artemis has an X-Pivot Sig, because the wildly inconsistent nature of these Sigs can easily create frustrating scenarios.
However, I believe that an initial test in Experimental is necessary before removing X-Pivot, as it'll change several Sigs in multiple Legends' kits.
I believe that there should be a nerf to many overpowered character sigs due to it being spammed to much. And also make some dignitures stronger like wu shangs but not mordex cause id you see someone plsying him with a nice colour u lnow your done. I think that you should be able to unlock a special sig for each character after you grt them to level 30 but this should be really overpowered but only on use is allowed per game. There should be a special combinstion of moves to do this sig not just the heavy attack button. Also i think we need to nerf orion nsig as it ia used in so many ways and is very hard to didve. Also nerf tezca sigs as well as tupturw and red raptor. Loki also needs a sligbt nerf. You should buff brynn sigs as well as a few other chsrcters. PLEASE STOP SIG SPAMING!!!
This sint a sig rework but please can we make regular sword a bit easier to attack. Im. Ot that good but its still so annoying like people just spam the side attacks and i cant attack back cause it so fasst. I know people wont like this but just like on frame slower and a bit easier to punish especially cause half the time people arent even hitting there just spamming.
You are insane. If you think brynn sigs need a buff and loki needs a nerf then you should really play the game more to see how wrong you are. Brynn sigs hit harder than teros', Loki doesn't kill and deals low damage, he struggles a lot. The level 30 idea is terrible cuz new players won't play a specific legend up to that level but like to try different stuff so they would have a disadvantage. Wu shang got nerfed cuz he was meta, buffing him would make no sense. If you want new attacks with a special combination of buttons then go play a traditional fighting game no?
This is straight garbage, trying to reccomend a playtime locked move in a competitive game is dumb and also, its not sig spamming that needs a nerf,its the players iq that needs it, stop complaining here cause you lost
all you have to do to is just spam and you literally win the game with Loki nerfing his sigs would be a good update
can we make magyar side sig instantly kill your opponent, i think this would really improve the balance and overall just make the game like, 67x better i tried to make a game once so im basically a professional on this subject
seriously need to stop giving new legends broken attacks that can't be retaliated against with normal tactics i shouldnt have to learn an entirely new strategy to deal with just 1 attack this is why so many people complain about new legends, the second half of ruptures side katar should only trigger if he hit someone with the first half this 1 sig is broken because its just 2 other sigs combined ruptures sid katars is just queen nais side katars followed with queen nais down katar and there is the problem because usual tactics to counter the first half are being countered with the second simplest fix is the second half doesnt trigger if the first didnt hit anything
Or you can turn on your monitor
I can’t play a single game without facing a spammer at this point. Sig cooldown or something please
Some way to penalize spammers so they don’t ruin our games
Opening your eyes is a good nerf to them
if sig spamming is a brain dead strategy, than learn how to outsmart it, shouldnt be too hard, just keep a cool head, observe their patterns, punish them. their biggest advantage is ragebaiting you so dont let them, if you wanna get better at the game, this is a roadblock you'll need to pass, even if they nerf sig spamming, it wont make you better and you will still lose, beating spammers teaches you fundamental lessons about how to get better at the game, treat them as a lesson
Pretend for a sec sigs don’t exist, they’re just unique light attacks. Adjust accordingly
Ok well just please syop sig spaming and please nerf rupture.he shows up in every game spamming sigs
just adapt
its not like he has more than 6 signatures, if you encounter one every game always spamming sigs, just learn how to avoid em
while he is frustrating to fight its cause he's new not cause his sigs are intrinsically broken
they kill early, but the only reason that it happens is his hitboxes are different than any other legend
u cant die if u dont get hit
embrace the spam so that u can fight it
how are people complaining about rupture when theres literally characters like ada, imugi, sir roland, and red raptor in the game
Dont even get me started on queen nai
I think the game should change imugis signatures.. hitbox is way to huge and in my opinion if u know how to dash dance or dash jump fluently the speed stat doesn’t mean anything.. the fact that he has 8 strength and 8 defence is ridiculous.. his greatsword sigs are sooo annoying and incredibly difficult on stage against him. Even his AXE bro it’s so easy to hit his signatures every time. I hate hate hate going imugi bc he’s so busted for no reason. He’s annoying in ones and HELL in twos bc their teammate doesn’t allow you to punish him im begging you guys please hear me and nerf imugi
out of all the "stop sig spam" suggestions this one is the worst
Sigs are an unsolvable problem
a surprisingly simple solution is to make every sig hit box all have the same area no more new legends with massive hitboxes while older legends whiff because 90% of the animation is fluff
And maybe also keep sigs simple like compare imugi sigs to like idk vraxx
the solution is get gud
can also unify sig attack durations to stop the growing issue of dodging a sig and still getting hit because the sig hitbox lasts longer than the dodges I-frames
That's not even true, almost every sig can be spot dodged, the timing differs obviously
They are slower then most sigs and imo they are some of the ones most easy to counter if you learn timing.
Translation, he knows where his monitors on button is
The set knock back on signatures should reflect the legends stats properly ( low dmg legend= low knockback) ( high dmg legend= high knockback)
Only if high damage legends sigs all get way more startup frames, mimimum charge time, way more endlag, and less active frames with smaller hitboxes and easier to interrupt in 2s to balance it. While giving lower damage legends less startup, minimum charge time, more active frames, bigger hitboxes and less endlag. and harder to interrupt in 2s.
bruh, this is not a discussion channel, make suggestions, then like or dislike. read the pins
please add sig cooldown spammers are so annoying
Nerf wu shang lower and mid tier ranks, his moveset is frequently cited as spammable because the high speed and reach of his gauntlet and spear attacks can overwhelm inexperienced players Some players find the knockback force on certain moves, like his Gauntlet Down Sig to be way to high compared to their startup time
Nerf cannon dlight and hammer nlight's recovery time. They are almost unpunishable on whiff
add voicechat
Nerf everything bro
And when everyone is nerfed... Nobody will be
- Syndrome, The Incredibles
Nerf everything
PLEASE NERF LOKI SIGS OMGG THEY COVER THE ENTIRE MAP AHHHHHHHHHHHHHH
theyre literaly broken
as in they dont work
they drop all the time
skill issue
My sig suggestion is as follows:
Stop complaining about 'broken' sigs. The more you bury yourself in a pit of self-pity, the less you improve. Trust me, I've been there.
Imugi is a 8 dmg 8 defense btw
Also slow as hell btw
Youre gold
Hes right tho, he's super slow and keep in mind soon enough we will also get the dex change which will nerf him significantly AND the dash jump change which will also hurt low speed legends
Also my rank doesnt mean shit , i just have common sense,i just dont play ranked or the game that much
Loki sigs need to be fixed. Constant dropping is fustrating.
only valid complaint in this channel
Buff lin fei sigs cuz there trash
Why can battle boots attack so quick son ts pmo yo 😢
Remove sigs
Remove leo is a munin fan from the game
Wait, I'm in the game? Noice

Not for long
delete sigs
Buff petra orb s-sig
I understand, I won't give my opinion again

dont remove sigs just make them have a longer cooldown
Buff lin fei sigs cuz theyre trash
A lot of the legends designs suck for the person fighting it. No matter if they’re good or not, fighting legends like Cassidy, rupture, and yumiko is never fun
Koji sword dsig feels very underwhelming and quite gimmicky. Either give it more killpower for how hard it is to land,or give it less startup frames.
I would prefer that they add hitboxes to the "swoosh" effect to be similar to Thea's sigs where the "path" she travels through also hits
Like this message because i love all of youuu
he's my 2nd highest legend and I genuinely don't like him, he's so slow you can't even get off stage and do anything cool, and most of his sigs aren't as good as you think, ur brainwashed by seeing 8 attack
Some people here need to get their IQs tested
nice pfp I'm literally playing persona rn