#BRING BACK THE CIRU BUGG
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BRING BACK CIRU
yayyy
idea: it replaces moth but it has convert, but it also has grow
so it grows from an egg into ciru
and ciru can infiltrate but also has convert
and it still grows
idea
nono im doing it
lol
im losing my mind
#1282935314276548689
my internet isnt working lmao
how
does zero hp unit just die immediately
or does game not happy and game dies instead
I might be slow ;-;
i think neither but you should try it
alrighty
cause idk what would happen
something you dont know intrigues me
but my guess is it lives and dies either the next action, or by 1 shot
never tested it myself
there seems to be a unit called none
yeah, its just basic unit value
if this doesnt work
because my brain is stupid and I cant polyscript yet
best I can do is to
make it turn into a 1 hp immovable unit worth zero stars
its alive
doesnt have a health icon or a unit type icon
hp 0/0
either means it cant do damage
or it does infinite damage
cos 0/0 is just inf%
technically?
idk
yep it does zero damage
doesnt take retaliation tho
interesting
heh bots have no idea what to do with zero hp unit
it doesnt hit the unit cos its kinda already dead
bot confused
so I think a zero hp unit can be used for a unit with the purpose of exploring
maybe an 8 star 3 movement double vision unit that can fly
but has no attack no defense and no hp
ill test this zero hp thing in pass and play
maybe it crashes ui lol
oh wow
a unit that kills the zero hp unit
just doesnt move to the square of the killed
its basically lazy
it seems zero hp units can still deal damage AND kill but only to other zero hp units
like what wasd said
it checks the hp in attackAction
dang this thread is barely about the ciru bug anymore
I gotta go make that
im testing zero hp with veteran now
maybe it becomes 5 hp and has use
its aliveee
id guess its like the explorer
the scout unit you mean
?
I tested making the scout unit "hidden": false
I dont think the explorer is the same as the scout unit
fun fact
or it just prefab
it is
well in that case
im spoopid again :3
I dont know enough to say much abt this
so @carmine cedar are you saying the explorer is also considered a unit
the game says "yep thats a unit"
as far as i know yeah
keep in mind im saying ts off the top of my head and i have not been modding for a long enough time to know these well from memory
can I change the resource multipliers in a tribe terrain to have whales
last I checked whales are unused
im js ganna try it
"unitData":{
"ciru": {
"cost": 8,
"health": 50,
"defence": 10,
"movement": 1,
"range": 1,
"attack": 10,
"upgradesFrom:": "bugegg",
"promotionLimit": 0,
"hidden": true,
"unitAbilities": [
"convert",
"dash",
"static",
"consumed",
"land",
"grow"
],
"weapon": 7,
"idx": 58
},
"bugegg": {
"health": 100,
"defence": 40,
"movement": 1,
"range": 0,
"attack": 30,
"cost": 3,
"hidden": false,
"unitAbilities": [
"grow",
"stiff",
"static",
"explode"
],
"weapon": 0,
"promotionLimit": 0,
"growthRate": 1,
"idx": 60
}
what am I doing wrong
the egg refuse to grow
I made larva grow from "none"
why eggy no grow into ciru
@carmine cedar help pls ;-;
well dragon isnt unlocked in tech
"techData": {
"basic": {
"unitUnlocks": [
"+ciru"
]
}
}
wait
no
yes ok this is correct
why the +
what does that mean
so theres basic tech
that every tribe has
it is hidden
and like
it has units that should be unlocked from the start for every tribe
this includes warriors, giants, baby dragon and fire dragon, so on
this is an array in json, and if you want to add to it, you need +
if you dont have + you'll be replacing the array, which is not at all good for compatibility
and is very bad practice
i see
I can do the mod dont worry
no u dont
its not workin
the prefab sht
idk
ill send the patch.json
what am I doing wrong
everything doesnt work
if I cant do this I definitely wont be able to use polyscript
cant help rn
nope
Rest in peace
