Ok so like there's gonna be this big high-health unit (maybe super unit) right and it "decays" every turn which halves the health (rounds up) but also spawns a new unit next to it based on the alpha/beta plus/beta minus/gamma decays but ALSO every nearby enemy unit will get radiation sickness (no defense and infects nearby units upon death, removed through healing (basically Cymanti's Poison but radiation)) BUT ALSO if the big unit becomes a veteran while full health decaying would result in spontaneous fission and the unit splits to two non-veteran big units BUT ALSO you can cause spontaneous fission by having a big unit (veteran or non-veteran, as long as its in the full health of a non-veteran) and a decay unit/another big unit on a particle accelerator building BUT ALSO there's gonna be another unit/building that acts as a neutron generator which heals this big unit AND turns alpha decay units into big units

#Radioactivity tribe
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nuke go brr lol
spontaneous fission also causes a nuclear explosion within a 3 tile radius which vaporises every other unit (even your own) 
you're in onicracy you should already know
well aside it
which drugs do u do
oh btw i thought of a few names:
- Radioxya (/ˌreɪ.dɪ.ɒkˈʃaɪ.ə/), from radioactive + Sanskrit क्षय (kṣayá, decay)
- Radiagni (/ˌreɪ.dɪˈæɡ.naɪ/ or /ˌræ.dɪˈɑːɡ.ni/), from radioactive + Sanskrit अग्नि (Agni, Hindu god of fire
- Hryllair (/ˈʃɪlɛɹ/, native /ˈɻ̊ʏɭːeːɐ̯/), from stråla (to radiate) + -are (-er), with a bunch of sound shifts
shit