#A couple ideas and art for special tribes

1 messages · Page 2 of 1

arctic kite
#

in the end I'm going for a collection of large mossy boulders

arctic kite
#

rock 👍 :]

paper trail
#

:]

arctic kite
#

maybe there will be a stream trickling down one of the boulders

pliant stratus
#

-# This is where our ram went btw^

arctic kite
#

elyrion music fades in

pliant stratus
#

Rock

arctic kite
#

accurate prediction of what the units will look like

#

they will be more scary tho

#

I promise

pliant stratus
#

OH

#

SCARY ROCK

arctic kite
#

they will have cocaine eyes and big pointy teeth

pliant stratus
arctic kite
#

yes

pliant stratus
arctic kite
#

and some will look like scary animals

#

birds and shit

#

it's like if chess came to life

arctic kite
paper trail
#

nice

#

what does fountain do

arctic kite
#

it will spawn a mist effect in adjacent tiles that will have a variety of uses, some of which are linked to buildings that you can unlock further along the tech tree

#

for instance, at the beginning of the game a unit on a misty tile can absorb the mist to get a "mossy" status effect that heals 2hp per turn

paper trail
#

i see

#

thats very neat

arctic kite
#

it will need lotsa polyscript

#

but i'll figure it out

paper trail
#

i am learning polyscript so once im done my tribes or i get bored i can do yours

arctic kite
#

that would be epic

paper trail
#

but be warned i have a lot of tribes

arctic kite
#

aye

paper trail
#

is that crab tribe still gonna be a thing cuz i think crab is a great idea for animal unless the crab tribe doesnt have crab as animal

arctic kite
#

"mist" will likely be a custom resource that can exist on a tile regardless of other resources or terrain

arctic kite
paper trail
#

ah

arctic kite
#

and current crab tribe animal is a blue worm thing

arctic kite
paper trail
#

it can however be a tile effect like algae or flood

arctic kite
#

got it

paper trail
#

the issue with that is that it will be underneath things on the tile

arctic kite
#

dammit

paper trail
#

so getting it on top will require polyscript

arctic kite
#

just to render it above everything else? 🥲

paper trail
#

yep

arctic kite
#

aight

paper trail
#

of course there is one jank way i would know of

#

to get it on top

arctic kite
#

jank you say

paper trail
#

what i mean is straight up ass

#

so

#

what i can do is

arctic kite
#

welp

paper trail
#

have the sporite

#

but

#

it will be like one tile lower

#

so

#

the tile below it

#

will have the mist on top of it

#

wait no the other way around

#

the tile above

arctic kite
#

lol genius

paper trail
#

cuz the tile below is always in front

#

i think

paper trail
#

it will be all wonky

#

and a tile above or below whereu actually want it

arctic kite
#

yup

paper trail
#

UNLESS

#

sprites.json can fix this

#

wait this is cookage

#

if it works ofc

#

im actually tempted to try it sometime

arctic kite
#

My hope is that the fountain will attract mist to adjacent tiles like the sanctuary attracts animals

paper trail
#

i see

paper trail
#

cuz if its the tile below showing up on the tile on top

#

or whatever

#

then if i just move it back it wont fix anything

arctic kite
#

rip

arctic kite
#

alrighty I think I'm pretty happy with this end product

paper trail
#

very nice

arctic kite
#

might not even need a filler in the south corner

#

now time to see how it works with other terrains

#

look! Polytopian archaeologists have discovered a level [REDACTED] city!

#

maybe I'll edit the mountains later to make them pop a bit more

paper trail
#

wow

#

thats awesome

#

top 1 terrain

#

this is > rastrapies

arctic kite
#

thanks

#

I will definitely increase the contrast on the mountains though

autumn mica
#

@arctic kite lemme make this tribe please it looks soo cool

brisk star
gleaming coyote
gusty falcon
#

real

arctic kite
#

Coming October 2027

#

But fr I plan to get a new computer by February and then I won’t have to do gymnastics for polymod to work

#

In the meantime this will continue to be my art project

arctic kite
#

I think increasing the contrast in the mountain helps

paper trail
#

yes

arctic kite
#

im green now

#

oop back to gray

gusty falcon
#

collaborator role color goes well with your tribe's color scheme actually

arctic kite
#

it does

paper trail
#

its grey for me

arctic kite
#

I whould make it the tribe color

gusty falcon
#

isn't it like a greenish grey?

#

at least it is not white

arctic kite
#

I'll call it ✨ lichen✨ gray

gusty falcon
#

i mean it fits

arctic kite
#

some more minor edits. I might have the waterfall be a spring/tap/channel/aqueduct building that you build on mountains instead of included with the mountain sprite. In this case it would probably be the starting tech and would be the source for lots of other buildings (eg, a fountain can only be built adjacent to a spring and herbal gardens would then be built adjacent to fountains where they can grow using the mist generated by the fountain)

autumn mica
#

replace metal with springs

arctic kite
#

interesting idea

#

My original plan was that the tribe would have 0 metal rate and instead would be able to build quarries on mountains (2 pop, 5 stars) with them being balanced by the opportunity cost of other (useful) buildings that would be buildable on mountains only

autumn mica
#

i mean nothings stopping you from doing both

arctic kite
#

its tempting

#

spring as metal is a good idea

#

maybe you build aqueducts on springs instead of the mine equivalent

#

which then allow you to build surrounding infrastructure

#

I'll keep this in mind

paper trail
#

cleigh youve been typing for a while now

arctic kite
#

I need help coming up with names for divine beings since im bad at names scull

basically the lore of this tribe is that the production of squares/worlds very early on was overseen by minor gods, who created the statues to help maintain squares after they were created. The statues were made to be crude carvings of said gods so that they would have some of their powers but at a very limited level. Basically, by carving an object in the form/brand of one of these gods, the object can channel a bit of their power, with stone being the strongest and longest lasting vessel.

The techs containing new units will be named stuff like "likeness of [GOD NAME]"
So far I know I need a name for a god of volcanism and a god of terror/confusion/mist/obscurity

#

If I have extra time after making this tribe I might try to tackle UI and make the tech tree look like a bunch of parchment pinned to a wall with strings between them, as if from the POV of archaeologists and generals trying to make sense of all the new structures and stuff appearing in the statue territory c:

paper trail
#

hmm

#

ok interesting idea

paper trail
arctic kite
#

yup

#

IMO the names should have an unreasonable amount of vowels since that matches polytopia style a bit and will decrease the liklihood of them being actual words

#

like how you can get a polaris city named "Aaaaa"

arctic kite
#

ooh, I'll make them derivatives of mineral and rock names

paper trail
#

w

#

i cant wait for standsone

arctic kite
#

lmao

#

plagioclase feldspar 🔥✍️

arctic kite
#

Tourmaline -> Tourmal
Opal -> Opol
Basalt -> Basal
Beryl -> Biryl

I'm seeing a pattern

paper trail
#

yes

#

now when stand sone

arctic kite
#

after ltime sone

paper trail
#

sine ltome

arctic kite
#

welp and I immediately have new ideas for it

#

anyways i gotta sleep

paper trail
#

gn

arctic kite
# arctic kite
poll_question_text

Im planning on adding a hedge maze/labyrinth building to archery or spiritualism tech. Cost tbd and may give 1 population. What other features should it have?

victor_answer_votes

2

total_votes

5

arctic kite
#

Ok! I’ll plan on having it hide friendly units and poof enemy units. I might reserve tough terrain for forests only (as a buildable)

arctic kite
#

having the hide unit ability is kinda strong so I might put it as its own thing in a different building

#

leaving the hedge maze with the houdini poof ability and maybe rough terrain

arctic kite
#

this is how I cut my lawn

paper trail
#

lol

#

nice

arctic kite
#

it filters out the adventurers so that only the ones with the most powerful loot make it to my den

paper trail
#

what about going over the mountain or in the forest

#

wait im dumb

#

dont listen to me

arctic kite
#

good point, but this is not my dwelling

#

I'll probably change the leaf color and add a bit more detail later on

#

park of fortune will be similar but with less maze

paper trail
#

perhaps if it had a fountain in middle too

arctic kite
#

aye

paper trail
#

you remember this bull fight

#

?

arctic kite
#

a small one that doesnt produce 8 cubic fucktons of vapor per turn

paper trail
#

oh yeah the mist

arctic kite
paper trail
arctic kite
#

the mist smiling

arctic kite
paper trail
#

who wins now

arctic kite
#

ooh

#

bulls 100%

paper trail
#

yeah they are too close already

arctic kite
#

they are 0.1 second from sending that dummy into the stratosphere

paper trail
#

he's not a dummy i swar

#

swear

arctic kite
#

the clock strikes twelve
all souls have delved
hickory dickory dock!

paper trail
#

real

#

w poetry

arctic kite
#

yes

#

maybe I'll eventually make a halloween themed skin of the statue tribe
with scarecrows, standing-up corpses, trees-that-move-when-nobody-is-looking, and such. Mountains turned into mounds, some with ghost guts or whatever leaking out of the ground instead of metal/springs. Fruit could be rotting windfall apples

paper trail
#

cool

#

"ghost guts"?

arctic kite
#

Yeah, real spooky stuff

#

Coming directly out of the side of the hill

paper trail
#

i didnt know ghosts had guts

arctic kite
#

They do in my Polytopia

paper trail
#

oh ok

arctic kite
#

Fresh spring water coming soon!
Directly from the mountain. Ice cold. Filtered through >15 cm of moss and volcanic rock. Ethically sourced smiling !
Buy it for just 4 stars a bottle!

paper trail
#

are u ure

#

sure

#

its safe

arctic kite
#

I can guarantee that you probably wont die after drinking it

paper trail
#

lol

paper trail
autumn mica
#

brody the contents

#

how much wa'uh do i get per bottle?

arctic kite
#

bah'oh uh wah'uh

arctic kite
#

for reference you can puree ~100 polytopians into one liter

paper trail
#

what

#

polytopians are tiny?

arctic kite
#

what

#

yes

#

100 might be an overguess though

autumn mica
#

4 stars

arctic kite
#

want to see the source?

autumn mica
#

yeah

arctic kite
#

i'll post a picture on every bah'uhl

#

wait give me one second (15 business days)

arctic kite
#

(WIP)

arctic kite
#

Im thinking of adding a plaza building which gives 1 pop for every adjacent fountain, labyrinth, temple, and maybe 1 or two other buildings. This thing will have unlimited builds per city, so I'm going to do some thinking to make it balanced (other t3 population buildings like windmill and sawmill will be absent and forge equivalent will be nerfed to account for terraforming abilities)

#

it will be in a city planning tech that will likely replace diplomacy

#

I'll make it so that all the buildings that synergize with the plaza all give 0-1 population on their own to keep it somewhat in check

#

so a border growth city with no mountain or water tiles can have all its terrain filled with labyrinths. If:

  • the 4 tiles at the corners of the city are replaced with plaza, this setup will provide 48 pop - enough to get to a lvl 9 city from 0 pop
  • 6 tiles (3 on either side of the city) are replaced with plaza, 52 pop - still enough for just lvl 9 city
  • checkerboard pattern of plaza and labyrinth - also 48 pop
    AFAIK the maximum you can get from this kind of setup is 52 population (in addition to fruit and animals) but only in an ideal border growth city with no mountains or water and at the opportunity cost of other buildings that would provide useful benefits.
    I think it might actually be kinda balanced
#

survive my gauntlet

#

Forgot that plaza will also be able to provide pop from buildings that are in a different city's borders but I don't think that will overcome the opportunity cost of this strategy and the presence of mountains in the way (this tribe will have a lot of mountains)

arctic kite
#

wait hold on

#

56 pop

gusty falcon
#

Assuming terrain is flat

paper trail
arctic kite
#

mountains will not be destructible but I'll probably add a "tap mountain" improvement that allows you to add a spring to a mountain

#

there will be no burn forest ability though becasue the climate is too m o i s t

paper trail
#

lol

#

but other tribe will be able to

arctic kite
#

yeah

#

this tribe will still have chop forest

#

and it will have alien climate like polaris

#

I will have to find a way to make it so that it converts terrain while also starting with a portion of the map being its own terrain

#

like midnight skin if all the elyrion terrain started the game as midnight terrain

#

60 pop ancientshocked

paper trail
#

cleigh trying to find the optimal labyrinth and plaza placements:

arctic kite
#

exactly

#

I believe thats a level 10 city (+6 pop)

paper trail
#

lmao

arctic kite
#

with labyrinths at the ends of the rows (in the borders of a different city) that can go up to lvl 10 +18 pop
which I beleive is level 11 + 7 pop

#

but a single mountain replacing one of the plazas or labyringths could remove up to 7 population from that count

paper trail
#

fragile balance i see

#

maybe you need some poldam to clear the mountains and give the city back

#

or rak gol

arctic kite
#

The 4 labyrinths in the middle providing 7 population each: roadmogging

arctic kite
paper trail
arctic kite
#

especially considering that we have to add fruit and animals to the equation

#

and road connections

paper trail
#

its like when elyrion can give bardur a sanctuary

#

by capturing their city and giving it back

#

boom infinite pop

arctic kite
#

lmao

paper trail
#

or infinite stars

arctic kite
#

the unicorns being attracted by the comfy safe sanctuary only to be kebabed and roasted

#

😭

paper trail
#

real

#

u only need one forest tile for this to work

#

the rest can be lumber huts

arctic kite
#

I always interpreted hunting not as clearing all the animals out of a forest but rather a more sustainable thinning the herd now and then to support 1 population
With elyrion santuary exploit this turns into a rapidly expanding unicorn population until theres a herd big enough to sustainably feed up to infinite polytopians (one unicorn per square centimeter)

#

modern factory farming

arctic kite
#

petroglyph prototype!
building planned in the runes tech before patterned structures and after organization.
I'm honestly not sure what this thing's function will be. Maybe it'll give a major buff to units on the same tile or a minor buff to units in a 3x3 area, although this kind of functionality might be given to temple replacements instead.
I might make it buildable outside of city borders like roads, and maybe I'll give it a clock like function where the type of buff it gives changes every turn

#

maybe I'll move it to a different spot on the tech tree to keep the lower org branch from being too broken

fluid cloak
#

This looks really cool

paper trail
#

bro is 7 months late

arctic kite
#

I don’t know if I’ll get around to making all these

#

But I’ll try to at least get the statue and crab tribes

#

Myconids will be a polyscript hell that I will only enter if/when I am experienced enough lol

#

Crab tribe might get a complete visual and thematic overhaul

arctic kite
#

ya know what
I think I will change the crab tribe terrain and theme
make it look more like the place I grew up
Lava flows, bioluminescent algae, corals, anemones, the works
A whole slew of living weapons that they can tame
of course, they will still have gene therapy

arctic kite
#

good guess lol

#

Indonesia doesnt have 20 meter tall echinoderms tho

paper trail
#

bro grew up in

#

umm

#

iceland

#

volcano and stuff

arctic kite
#

hmm

#

horses

#

that's what the crab people are missing

#

but I think I'll take inspiration from that one underworld area in moana

#

it even has crab

arctic kite
paper trail
#

ooh

#

wwhat is it

arctic kite
#

I'll keep the red coral relatively unchanged and I'll likely move the trees to a different tribe
Animal might be an ammonoid. or at least one of their units will be an ammoniod
Fruit might be changed too

arctic kite
#

I'll focus on statues first

#

before letting myself be completely distracted

#

but I have some ideas, mainly ones involving benthic/rooted organisms being able to be built as improvements
like crinoids, sponges, corals, etc

#

to go with the biological theme

autumn mica
arctic kite
#

Don’t worry! It won’t have an infection/spreading theme

autumn mica
#

i meant to type ⁨:D⁩ but dc

#

dw im not worried about competition

arctic kite
#

Each of these tribes will require polyscript to make but I’ll probably make a non polyscript version of them first

paper trail
#

i can help do gld

#

and if i get good i can help with polyscript

arctic kite
#

Yay!

paper trail
#

wait so

#

you have the statue tribe

#

crab tribe

#

and what else

#

i kinda forget :(

#

its so peak ❤️

#

and this

arctic kite
# paper trail and what else

The main other one is the mushrooms/myconids (which would be polyscript hell xd). Others that I have tidbits of art for are the pebble tribe which has tiny polytopians that ride birds and brew magic tea with autumn appalachian inspired terrain, and the maritime tribe with marshy coastal southern U.S. inspired terrain that will have new boats and storm magic

arctic kite
#

yoooo I'm going to be able to play rain world on the new pc. For context I bought it a while ago without realizing it was windows only

paper trail
#

w

brisk star
#

not W at all

arctic kite
#

No

#

W

#

Huge day for technologically illiterate troglodytes like me

gusty falcon
#

I'm a technologically literate troglodyte and I too use windows

autumn mica
#

I'm a technologically illiterate troglodyte and I use linux, does that count as a paradox

arctic kite
#

🤔

#

Im thinking for terrain modifiers:

  • Mountain x 1.5
  • Metal (spring) x 0.5
  • Forest x 1
  • Animal x 0.5
  • Crop x 1
  • Fruit x 1
  • Fish x 1
    (subject to change)
    With 2 mountains with springs guaranteed upon spawn.
    Would look something like this:
#

on average

vague tiger
arctic kite
#

Yeah, one of my other tribes will probably have a deer but I’m thinking of a tortoise or salamander for this one!

paper trail
#

tortoise rider pffft

#

(0.5 movement)

#

(can only move if on a road)

arctic kite
#

lmao

#

instead of a rider, this tribe will have a monolith carved to look like a lizard or something

arctic kite
#

Alrighty! I'm going to get to work on the statue tribe now (non-polyscript). I still have a lot of sprites to do, especially units and outlines so wish me luck wha

paper trail
#

if u need help i can help

arctic kite
#

im going to need loads of help

#

I want to get localization and manifest out of the way first but I need a tribe name and language for that

paper trail
#

language is english by default

arctic kite
#

Final version will probably use special characters and be unpronouncable but for now I'll just stick with the latin alphabet

paper trail
#

?

arctic kite
#

oh tribe language being the syllables for city names'

paper trail
#

thats in patch.json not loc

arctic kite
#

oh right

arctic kite
#

I've watched this like 3 times in the past 2 hours 😭

paper trail
#

rip

arctic kite
#

alright I'll call them the "bryolith" for now'

#

literally moss rock'

#

new keyboard got me typing an apostrophe whenever I try to hit enter

#

wait
will special characters break the game?

#

might as well start with the name I want so I don't have to go in later and change everything

paper trail
#

yeah dont put those in the code

arctic kite
#

🥲

#

but, but elyrion

#

the sanginir patch.json review in the video is going to be the lifeline for this tribe

paper trail
#

not actual names of units and stuff

paper trail
#

its literally all polyscript left

arctic kite
paper trail
#

only in loc

#

but city syllables yes

arctic kite
#

oh ok I understand

#

I'll keep bryoliths as their "code name" then

arctic kite
#

⋇◊˚∎ is the official tribe name

arctic kite
#

question: I'm overriding the warrior with a unit called "gardener," will everything break if I list the tribe's starting unit as "warrior" in the tribeData section? should I write "gardener" instead?

autumn mica
#

um

#

idk

#

honestly just write gardener

paper trail
arctic kite
#

Huh

arctic kite
#

tribe name officially changed to ⋇◊◊˚∎

#

extremely important change

gusty falcon
#

cant wait to play ⋇◊◊˚∎

arctic kite
#

^^

#

just discovered that the mooni's attack has the same slashing style as the baby dragon and polytaur (if it was able to attack...)

#

gld is fuuuun

paper trail
#

same. ⋇◊◊˚∎ seems like it will be the best tribe. maybe ⋇◊◊˚∎ will even have 🗿

paper trail
arctic kite
#

ok poll time

paper trail
#

btw cleigh did you play any mods or were you mostly working on UnitState passengerUnit = unit.passengerUnit;

#

wait thats not the right copy paste

#

⋇◊◊˚∎

#

there

gusty falcon
#

lmaoo

paper trail
gusty falcon
#

but i mean jokes aside playing other gld and (dare i say) polib mods is a good inspiration of what polymod is capable of, and then taking a look inside them grants you knowledge of how they were made

paper trail
#

#1408477140210684015

gusty falcon
#

like at first I thought it was a polyscript mod

paper trail
#

conquistor trees spotted in elyrion re-enchanted

paper trail
gusty falcon
#

true

#

that is why I added the most useless abilities to polib at first

arctic kite
#

I would have also put options for 2 range attacks but it wouldnt let me 🤬

arctic kite
#

you're telling me the fog ability was made using gld

arctic kite
paper trail
#

they're mostly custom tribes tho

#

im assuming by the reaction you do want it

#

give me a sec

arctic kite
#

aye

#

I have a lot of work today but I'll prob be working on this stuff a bit tomorrow

paper trail
#

dramoix, rak gol, voidmongers, abunga + poldam (should work but i dont know), and osamaris doesnt work but if you remove "landfill" from their basic tech in the patch.json it will work

paper trail
#

like helping u decide where to put things in tech tree

#

cuz i like to think im kinda good at that ultra_smug even if wasd doesnt think so

arctic kite
#

you have the most practice out of anyone

paper trail
#

true

#

im the only one who makes special tribes these days 💔

#

i need competition

#

fapingvin lock in

paper trail
#

dude my productivity during the mod jam was insane

#

5 days, full tribe

arctic kite
#

my problem right now is inventing content to add to techs and naming techs

paper trail
#

compared to my average 2 weeks

paper trail
#

it would help if u gave like

#

detailed ideas

arctic kite
#

sure

paper trail
#

and things you know you want in a tech tree

arctic kite
#

I have a tech tree draft

paper trail
#

and i can help name techs that you know will have certain things in it

arctic kite
#

very bare bones

paper trail
#

send it

gusty falcon
paper trail
#

i always make a tech tree before starting a tribe

#

cuz when i do gld i make tech tree first

#

then to get improvements and units i can just go down the list of all the new things in order

#

it works well

paper trail
arctic kite
#

gimme a sec new computer

gusty falcon
#

i mean i have one that is forming but sure go ahead

paper trail
#

hittites

#

they have resources

#

you improve them

#

if a city has that resource in it

#

certain units gain bonus attack or defence

gusty falcon
#

lmao i was thinking of an ancient (but not the ancient) tribe

paper trail
#

chariots, mines, and stuff would be their main focus

paper trail
#

and a time

#

swahili

#

egypt tribe

#

unless u dont want to make it cuz osamaris

#

theres also france that is untouched mostly

#

gallic

gusty falcon
#

my idea (sorry cleigh for brigading your thread) was not specific enough but i will share it when i get home soon

paper trail
#

scots

#

oh yeah

#

sorry cleigh

arctic kite
#

guys I gotta restart my computer theres a yellow box on my cursor and it wont go away

#

and no worries lol

arctic kite
#

this is very bare bones and doesn't include all my ideas

#

at the moment the climbing and org branches are op

paper trail
#

first thing i am noticing

#

you need a spot for strategy

#

btw lava tubes seems very bad

#

roads are cheaper and increase move speed

arctic kite
#

lava tubes will also increase movement speed too

paper trail
#

oh yeah

#

mb

#

i misread

arctic kite
#

this tribe won't have embassies and I'm thinking it might also not have peace treaties

paper trail
#

ok so the building that improves quarries can be some sort of limestone structure or whatever stone the mountains are like or something

paper trail
#

is this a reference to

#

#1450247767208231003

#

and

#

#1384552349476851733 (the next update)

arctic kite
#

lol

paper trail
#

sorry

#

ok

#

so

paper trail
arctic kite
#

aye

paper trail
#

"grove" can be a thing that is built in the forest i think

arctic kite
#

most of the content in this tribe would have been reliant on the polyscript mist idea

paper trail
#

seeing as how you have lava tubes

#

something volcanic for t1 tech

#

could be melting metal off of mountains for a cheap star count

#

ah

arctic kite
#

so instead I'll just have to stick with giving some improvelements an adjacency requirement to fountains

paper trail
#

hmmmm

arctic kite
paper trail
#

if your whole tribe is based off one thing, that makes a lot of empty techs

arctic kite
#

which the tribe will desperately need

paper trail
paper trail
#

but the other side of the hunting path can easily include military things

arctic kite
#

yeah

paper trail
#

otherwise, theyd just be mines

arctic kite
#

keep in mind that this tribe is not industrial

paper trail
#

well in that case

arctic kite
#

no worries

#

it just has a very specific vibe

paper trail
#

metal can be used to make statues i think

#

like a bronze figure or something

#

like a polytaur but different? idk

arctic kite
#

quiet and alien

#

seemingly impractical

paper trail
arctic kite
#

c:

#

I think the idea is that the tribe's only purpose is to build infrastructure like temples and units (since the line between units and infrastructure is kinda thin for this tribe) and maintain the natural landscape

paper trail
#

i see

#

then how do they invade other tribes?

arctic kite
#

everything they do is out of sight and hearing from any sapient being

arctic kite
#

except instead of teleporting people back in time they instantly crush them

#

they are also good at blending in and hiding in the landscape which is why units dont get completely annihilated when encountered by an enemy unit

#

I'm deciding whether to add ranged units or just to replace them with melee units that have 2-3 range and escape.
That brings me to something: is there a hidden ability that separates ranged units from melee units? like an archer wont move to the tile of the unit it kills even if it is only one tile away

paper trail
#

melee units that have 2-3 range are just ranged units

paper trail
#

if the unit has 1 range, it will move to the tile of the attacker

arctic kite
#

ahh

#

ok that makes sense

paper trail
#

polib can fix this with the "lazy" ability

arctic kite
#

i see

#

I think the area I need most help with is units
because I've got a bunch of improvement ideas stewing in my mind and I just need them to fall into place. Literally, since this is basically "adjacency requirements: the tribe"

#

mainly naval and ranged units

#

I'll probably have to give up on giving all units stiff until I can get polyscript into the equation

#

but the ideal is that all units will have some combination of stiff, surprise, and lacking dash

#

alongside other abilities that make them actually useful in combat against any enemy army composition

paper trail
arctic kite
#

for mind bender, I'm thinking a seal/casket that can generate fog of war and deletes units instead of converting them

paper trail
#

u mean fog of war for the enemy?

arctic kite
#

yes

#

similar to however it was done in the elyrion mod

#

for ranged units maybe I'll just give them the catapult rock animation and call it good

arctic kite
#

next mod will remove "unique" ability from monuments

paper trail
#

wgat

#

monuments are free u know that right

arctic kite
#

and replace it with "freelance"

#

yes

paper trail
#

as soon as u unlock one u can place it in any city as many times as u want

gusty falcon
#

(quasi) infinite population

arctic kite
#

you will know who unlocked eye of god because suddenly your entire terrain will be filled with eyes of god

paper trail
#

you'll know who is aimo cuz there will be infinite big cubes

arctic kite
#

I'll also expand the terrain requirements so it can go on oceans forests and mountains

#

imagine border growthing into an instant 48 population

paper trail
#

how about i dont

arctic kite
#

Once I've made a tribe or two i'll probably make a nonsense mod like this

#

roads placeable on ocean tiles
random units get the eat ability
flying ships

paper trail
#

eat ability is hardcoded

arctic kite
#

shit

#

no fun

#

so are eggs and boomchis also hardcoded to not be able to do direct attacks?

autumn mica
#

they could attack if they had range

arctic kite
#

ok

#

perfect

arctic kite
arctic kite
# arctic kite
poll_question_text

instead of inciting riots, the cloak alternative for ⋇◊◊˚∎ will cause volcanic activity that spawns immobile fumarole units on water and land (which will look like smoking, stinking craters). should they Explode like moth eggs or be able to do weak 1-range bombardments?

victor_answer_votes

2

total_votes

5

victor_answer_id

2

victor_answer_text

Explode like moth eggs with 6+ attack without poison

arctic kite
#

what exactly does the "comsumed" ability do for improvements?

gusty falcon
#

I think it consumes the resource on the tile

#

Could be wrong

paper trail
#

yep

#

it consumes the resource on the tile and does not make an improvement

arctic kite
#

good to know 👍

#

so my "create metal on mountain" improvement that hsa consume ability is utter bullshit

#

lol

#

wait why does "burnforest" have the consumed ability? is it to remove any animal that might be on the forest?

paper trail
arctic kite
#

ahh

paper trail
#

actually its more like

#

the consumed ability makes it not create an improvement, removing a resource if it is there

#

the burnt forest just turns the forest terrain into a field terrain

arctic kite
#

so it can be done multiple times on the tile

paper trail
#

like a fruit for harvest, and a forest for burn

arctic kite
#

good to know

#

i'll add consumed back to the create metal ability then just in case

#

some fan tribes can remove and create mountains

arctic kite
#

it doesn't really make sense for the statue tribe to harvest fish, animals and fruit from the environment, so I might make hunting, fishing, and harvesting permanent improvements - hatcheries, grazing grounds, and flowerbeds, which will have abilities and slightly more cost to make up for the space they take up.
They will still be able to chop forests though. sometimes a gardener has to prune

arctic kite
#

How do I get a custom mine sprite?

paper trail
arctic kite
#

oh. No code needed? just a correctly maned sprite?

paper trail
#

yes

arctic kite
#

wait

#

*metal

#

not mine

paper trail
#

metal_tribename_

arctic kite
#

got it

#

thanks

arctic kite
#

aight I'm think the tech replacing navigation will have a 20 star serpent-like statue unit that sprays boiling water
I'm thinking either 2 movement, 2 range, dash and splash or 3 movement, 1 range, dash and splash

#

attack probably will be 3 with hp and defence not determined yet

#

also do I even need to do unit overrides if I'm already overriding the tech that would normally unlock said unit?

arctic kite
#

another question - is it possible to disable blocks of code in JSON without deleting them? I've prepared a lot of code for things that I don't have sprites for yet and would like to test my tribe in game to see the sprites and stuff that I have prepared without having to delete the unfinished code

#

It's telling me that I cant have comments in a JSON file

autumn mica
#

nope

#

sadly not

arctic kite
#

welp'

#

I'll just make a new JSON for testing and copy the code I want to test there

autumn mica
#

thats actually a good idea

arctic kite
#

will not having a game or tribe head sprite cause problems when I try to run this in game?

#

wait nvm

gusty falcon
#

it will default to xinxi

arctic kite
#

Ok

gusty falcon
#

there will be errors in the logs but no gameplay effect

arctic kite
#

And fruit outline too I don’t have that

gusty falcon
#

xinxi as well

arctic kite
#

Good

gusty falcon
#

any sprite (except houses, those just dont appear)

arctic kite
#

I’ve named the custom metal and metal outline “metal_bryolith_” and “metal_outline_bryolith” will these actually work

#

Ok discord fucked up my message

#

Bryolith is supposed to have underscores on either side in both cases

gusty falcon
#

You can check how theyre supposed to be named from a mod that has renamed a resource type before

#

i mean

#

format is probably similar to game or fruit sprite names

gusty falcon
arctic kite
#

That makes sense

#

I keep forgetting that metal and crops are regular resources like game and fruit

#

Even though their sprites don’t really change between tribes

gusty falcon
#

yeah they just dont really get reskinned (except with zebasi skin)

arctic kite
#

Thank you!

arctic kite
#

I'm trying to get the mod into game but am getting an error message "error on loading sprite data from bryolith mod"
afaik I did everything correctly in sprites.json

#

Just double checked spelling and it’s all good

gusty falcon
#

This is the error in the log?

arctic kite
#

idk

#

its another window that pops up while I launch the game and displays a lot of text gibberish

#

the text turned bright red and my brain went "oh no" so I read it

gusty falcon
#

yes that is it

#

that is the full error?

arctic kite
#

lemme see

gusty falcon
#

you can also access (albeit a less colorful version) it in Polytopia/Bepinex/LogOutput

arctic kite
#

[Error : PolyMod] Error on loading sprite data from bryolith mod: at System.Text.Json.ThrowHelper.ReThrowWithPath(ReadStack& state, JsonReaderException ex)
at System.Text.Json.Serialization.JsonConverter1.ReadCore(Utf8JsonReader& reader, JsonSerializerOptions options, ReadStack& state) at System.Text.Json.JsonSerializer.ReadFromSpan[TValue](ReadOnlySpan1 utf8Json, JsonTypeInfo jsonTypeInfo, Nullable1 actualByteCount) at System.Text.Json.JsonSerializer.Deserialize[TValue](ReadOnlySpan1 utf8Json, JsonSerializerOptions options)
at PolyMod.Loader.LoadSpriteInfoFile(Mod mod, File file)

gusty falcon
#

maybe the json syntax is wrong

#

are you editing it in notepad?

arctic kite
#

im using visual studio code and it hasn't pointed out any syntax errors to me

gusty falcon
#

ah i see

arctic kite
#

I also referenced another sprites.json to see that I did it right

gusty falcon
#

then idk, i am quite tired rn sorry

arctic kite
#

no worries

arctic kite
#

solved the problem!

arctic kite
#

I'm blurring each of my terrain sprites in inkscape by 1% to get rid of the black outline but this just makes them have a whiteish outline in game, how do yall blur your sprites to avoid this?

gusty falcon
#

You only need to blur the edges of the sprite and probably more than 1% idk

arctic kite
#

ok

gusty falcon
#

I use vibes and feelings

autumn mica
#

also

#

for outlines in 1024p i union the object and do 40p outline and blur 50% iirc

autumn mica
arctic kite
autumn mica
#

not the top object/whatever

autumn mica
#

so we only blur edges, not whole sprite

arctic kite
#

idk how to do that

autumn mica
# arctic kite idk how to do that

you have your paths in a layer right? right click, duplicate, and put it under the original in the layer view shit, and then just blur the one under the original

#

so your actual sprite is on top of the blurred one

arctic kite
#

ok

gusty falcon
#

Genius idea

arctic kite
#

like this??

autumn mica
#

yeah

arctic kite
#

each one is semi opaque ill fix that

autumn mica
#

if u find it a bit strong u can lower it to 10%, but i didnt actually test what looks best yet

arctic kite
#

i tried putting the two sprites in different layers but they still look all dark and opaque like the image above

autumn mica
#

maybe u layered on top accidentally?

arctic kite
#

I figured it out, I was messsing with blend mode on the original sprite and had to set it back to normal 👍

#

it looks good in game! Thanks!

gusty falcon
#

Nice

autumn mica
#

w

arctic kite
#

tiles still have a bit of outline but its pretty small

gusty falcon
#

I think it is like vanilla ones

arctic kite
#

cool

#

i'll leave it as is for now

arctic kite
#

I think I'll eventually make the tree leaves a brighter green so they pop more

#

especially sionce most of the buildings in this tribe will have mossy stone as a base color

#

yup. The trees look great on the white background where they were created but blend into the grass in game

autumn mica
#

specifically cym

arctic kite
#

I’m thinking about making the crab tribe next. Should I use polibrary or should I try to go all in on polyscript?

autumn mica
#

my guess is

#

you should try polibrary

#

but if its not enough

#

you can go polyscript

#

but

#

my general advice is

#

dont jump into polyscript this fast

arctic kite
#

ok 👍

#

I already am making ideas

#

like a unit that you manually grow - could use the kill unit/spawn improvement ability to remove the unit and then create a new unit that would represent the next stage of its "growth". maybe like a molting ability

autumn mica
#

jesus

#

text nuke

arctic kite
#

where

#

when

#

how

autumn mica
#

and quite easy

#

with polib

arctic kite
#

aye

autumn mica
#

more specifically pActions

#

but they aint documented yet

#

i can help you tho

#

not now tho im gone bye

arctic kite
#

g'night

autumn mica
#

europe

gusty falcon
#

rip

vague tiger
paper trail
#

it adds stuff for patch.json

#

polyscript is c# coding

autumn mica
vague tiger
#

interesting 🤔

#

thanks 💯

autumn mica
#

np

arctic kite
#

I’m thinking about making a tribe based on my in game avatar

autumn mica
#

what is ur in game avatar

paper trail
#

spider

autumn mica
#

spodre

gusty falcon
#

spore

sand hatch
#

🕷️

arctic kite
#

This thing

sand hatch
#

That reminds me that I had the idea for a true random tribe that starts with a random starting tech, random starting unit, random terrain/resource gen, random tribe color, and the tribe head would be a randomly generated multiplayer avatar

arctic kite
#

Making this tribe will also give me practice for making custom water and coral sprites for crab tribe

arctic kite
#

I’ll start working on the tech trees and unit/mechanics ideas for the cleigh tribe and crab tribe while I finish sprites for the statue tribe

arctic kite
#

Early rough draft of cleigh tribe tech tree. The tribe will probably have slightly increased mountain and maybe metal rates, greatly lowered fruit and animal rates, and slightly increased forest rates

#

If it is possible, I will also increase the water rate to make the terrain look more like an archipelago

paper trail
#

cool but why is casting green , is that the starting tech?

#

btw u cant replace strategy otherwise the peace treaty wont work

#

cuz its hardcoded

gusty falcon
#

you can override defender tho

#

and probably strategy tech's name for the tribe

paper trail
gusty falcon
#

uh maybe how solaris has a different name for techs than polaris. idk exact syntax, look at dumped loc

#

but might not work idk

arctic kite
arctic kite
paper trail
#

strategy isnt a tribe specific tech

#

if u change strategy's name

#

it will change it for all tribes

arctic kite
#

damn

#

I guess I'll leave it as is then

#

and just replace the defender with the steam blunderbuss

autumn mica
paper trail
#

like i know its polaris but thats it

autumn mica
#

mooni tech

#

which is renamed to something in solaris

paper trail
#

well strategy is not mooni tech at all

autumn mica
#

yeah techdata is different

#

but thats about it

#

and techdata doesnt interfere with localization

#

so if its possible to set it for skins its most likely possible to set it for skinless tribes aswell

#

like it is with sprites

arctic kite
#

I was wondering if only skins can have renamed hardcoded techs

autumn mica
#

how would it be hardcoded

#

wha

#

huh?

arctic kite
#

Peace treaty

#

c:

#

I might just remove peace treeaty from the statue tribe. Doesn’t make much sense there anyways

arctic kite
#

finished a chunk of GLD for the Cleigh tribe, testing some things to see if they work

arctic kite
#

Chunk too big, can't find error 😭

arctic kite
#

ok it works now

#

there is a funny bug where a unit with the consume ability and less than 1 attack would respawn ater attacking and the damage it did would be negated

arctic kite
#

stuck on statue tribe so did some art for cleigh tribe

#

trees are rainbow eucalyptus

gusty falcon
#

Wow 😲