// === algoritme tenis score ===
/* player 1 et le player 2
love = 0
1 point = 15
2 point = 30
3 point = 40
4 point = 1 SET SCORE
6 SET SCORE = 1 MATCH SCORE
| players | MATCH SCORE | SET SCORE | GAME SCORE |
| player 1 | 0 | 0 | 00 |
| player 2 | 0 | 0 | 00 |
*/
package main
import (
"fmt"
)
var grid[3][4]string
func main() {
var player1, player2 int
var point1, setscore1, matchscore1, point, setscore, matchscore int
fmt.Println("ecrire les points de player 1 : ")
fmt.Scanln(&point)
fmt.Println("ecrire les point de player 2 : ")
fmt.Println(&point1)
point = 15, 30, 40
for point = 0; point < setscore; point++{
if point == 60 {
point = setscore
setscore = 1
for setscore = 0; setscore > 6; setscore++{
if setscore > 6 {
setscore = matchscore
matchscore = 1
if player1 > player2 {
fmt.Println("plyaer 1 et win")
}
}
}
}
}
for point1 = 0; point1 < setscore1; point1++{
if point1 == 60 {
point1 = setscore1
setscore1 = 1
for setscore1 = 0; setscore1 > 6; setscore1++{
if setscore1 > 6 {
setscore1 = matchscore1
matchscore1 = 1
if player1 < player2 {
fmt.Println("plyaer 2 et win")
}
}
}
}
}
if player1 > player2 {
fmt.Println("W1")
} else if player1 < player2 {
fmt.Println("W2")
}
}