#[Vol. 4] Agent Intro | Eika
1 messages · Page 1 of 1 (latest)
Her skills are hard to fight against in CQC. Thankfully, her range is worse than Bai Mo's so it's manageable since most people empty their barrels in one go.
Her ult is scary 
baimo but on steroids
nerf 👍
Did you know?
Back in the CN version, many, many updates ago, her firenado used to suck nearby enemies in, causing literal pain and agony for anyone against her
Fun right? : )
She's already gone through quite a few nerfs already in CN :p
Nerf her even more :p

Aika
Personally I think she's an underwhelming character
I think people will find shotguns quickly fall off in terms of usability
Her abilities don't offer much to the team besides her ult, which requires line of sight without a gun out aswell as the fireball isn't crazy fast and takes a while to land. This makes it hard to use well on maps with lots of verticality.
Currently shotguns feel strong because people aren't used to movement, but I think it's going to get alot harder for Eika players as the game progresses
Alongside lacking much team play she doesn't have a good way to clear space as a duelist. She kinda just has to run in and hope it works out, using walls and cover as much as possible to close gaps with grenades
Her gun is lackluster doing about 66% of the damage Baimo's does with less range viability albeit it shoots a decent amount faster.
Her Active Ability is quite nice once you have control of space helps to single out fights.
She doesn't have much viability in my experience for 1v2+ duels, She usually gets melted due to her ttk being so long
I think she'd be alot stronger as a defense side agent than an attack side. Feels like she should be available on both sides and Bai Mo should be limited to attack side only because he is able to close space way more efficiently
Overall I love Eika and will keep playing her regardless of her shortcomings because she is very pretty
Great design
Also this isn't to say that Baimo falls off. He is a very strong character. His weapon is just less valuable as you go up due to people being better at aiming and moving.
But he's still very strong
Playing Eika feels like a fever dream. Hit em fast and hope you dont run into more than 2 people at once
Just gotta get creative with grenades because it's the only thing you have to help you take space
İ just... Hate auto shotguns...
İ am a fellow maddelena player and whenever i saw a aika running towards me i want to tie her up take her shotgun and MAKE HER EAT İT or break ot on her head.
i think her shotgun needs a buff, its TTK is very long
Baimo's is fine imo
His is way faster
Plus his slugs are solid
Shotgun issues in general
Their gameplay is just less standardized because there's only 2
So you get less practice against them
Whole new avenue of combat
You expect people to be at vantage points and take aim duels
Shotgunners break that expectation
But why does it do 40 damage in mid range and why it gets 20 ammo bro
What the hell 😭
21 with ammo upgrade for Eika
17 without
it has slow fire rate
and no it doesnt do 40 at mid range
at midrange most of the pellets will miss, itll do like 5
Does 60 if all bullets connect
Depends if you scope or not
Long range just is a pipe dream
i swear even at point blank, it takes like 5 shots to kill
inside fire cage, it can kill in 3
but thats way longer TTK than any other char without fire cage
Point blank is 6 for headshot 4 for body
Unless upgraded to 7 and 5
If you run increased bullets that is
In which you get 12
yeh
her gameplan and kit is kinda linear so theres not much room for smart plays
so i genuinely do think her shotgun needs a dmg buff
I'll get the drop on a ming, hit them 3 times, they flick and kill me before my 4th comes out
It's wild
other than i guess quickly placing her ult mid gunfight to catch enemy off guard? but thats unreliable
I wish her ult was more like a brimstone smoke
Pull up a map and place where to summon a firestorm
itd be easier to use but detracts from the char's theme
i think her kit is fine the way it is, just need better dmg output
of course id still play her a lot even if she doesnt get the buff cause shes so cute
As much as the damage is not amazing
I just wish she had more pushing potential
She's too dependent on the entire team helping her rush in
I opt in for flash grenades just so I can entry with a level of surprise
i guess thats just a duelist thing
reliant on team to push
Yeah but Eika gets cooked
Everyone else can either play some long range fights for a pick
Or baimo dash in
Eika just
Has to run in
And pray
She can't play slow, because she does NOT survive running into 3 people
It's tough
yeh
But I love her
even 1v1 is a struggle cause long TTK
So I'ma keep playing her lmao
True
same
And when people get good
They just sit in your fire
And ignore it
Shii is wild
I went against NA#2
Brother did not care
Caught him in it, swung
I was dropped immediately

i swear even if she manages to get into Kokona's face, Kokona can just calmly line up a shot and win the 1v1 cause Eika's TTK is so painfully long
Especially with paper mode
Shotguns just don't hit people who play paper mode well
Game becomes chess
from 4 pellets hit per shot to 1
you know, i think she doesnt need more pushing potential, as long as once she gets in, shes a menace, itll set her apart from other duelists, requires team to help her get in, or skill full flank, but once shes in, she can destroy the enemy's team by herself
unfortunately, even when shes in, she cant do much due to low dmg output
I think the lack of pushing potential is fixed with increased damage
It's alright to lack pushing potential in that case
I think this is the main drawback of eika
She can't take 1v3s at all
She will basically never win a 1v3
1v2 is barely doable
She's great for taking space but if the enemy team plays well and sticks together
You are borderline completely useless
Even if you get a crazy flank, you will basically only drop one
And then you die and they revive
This game strongly supports 5 man pushes or 2-3 pushes
Splitting up is almost never the right call
I thought her name was Aika
buff her AA12. I should not have to rely on heads for extra damage for a shotgun... without her fire ring, her AA12 strangely shoots like a nerf gun in CQC. While Michelle's AR15 beams me in 5 seconds.
She needs more usability with her weapon base damage.
Otherwise she is good for solo que. But due to how unlucky this games matchmaking is in ranked, the game punishes you trying to be creative with your play style unfortunately 😕
In CN, it is Aika
EN just thought it'd be funny to name her Eika/j
But seriously, a lot of us CN players are really struggling to call her Eika
I mean, i pronounce it Aika actually-
She should still stay "Aika" in terms of pronunciation.
Aika and Eika are pronounced the same
?
But yeah Translation is always wonk
Oh well
Eika! Eika!
Ew
Her abilities are decent, but her shotgun is crazy. If you get up close to someone you basically win the 1v1. Just need to be careful on ranged maps.
I've had the opposite experience, she does a lot of damage but not enough to kill most enemies
And the animation lock on her 1st ability makes it nearly impossible to use it up close when you want to use it
Imo they need to just make her 1st ability a projectile that does similar to what it does currently, but instead of bonus shotgun damage just make it a DoT for those inside the cage
Press Q: Profit
Press q, w key, left click profit
Tf2 pyro but better
Why is eikka famous
fire
Cause she's hot fire
Eika main here. Love playing as her. She is excellent in TDM on Base 404 and Space lab. Switching her upgrades to single shot and spread reducer make her a formidable opponent at midrange and can sneak kills at long range. Windy Town is actually my favorite map to use her on because of this.
For the active ability, I recommend using it only on enemies that have not detected you or enemies charging at you while you are behind cover. Best case scenario you get a kill from the ability itself but I find it more useful as a way to zone an enemy into a favorable zone of engagement.
https://media.discordapp.net/attachments/1313352294548377610/1317271294672240701/image.png?ex=6762b13e&is=67615fbe&hm=082b255450f30e7018cc85db5abef52ed1d6bb5fb62deefac105a029e3a18cff&=&format=webp&quality=lossless&width=825&height=486
that match was playd in demolition why ppl think aika is not to strong she have a q who traps enemies who cant stringe in it get damage if when wanting to get out 80 damage when blue without 40 a instant full heal q with flame off life and one off the strongest ults in game ya guys are alright ? 💀
she a picking maschine
and with ult you can ez clutch up
the problem is many ppl dont use her right she not a real dps i learnd she is a chip dps means she there for making enemies low moste are also scared to start shooting from mid range just yoink some bullets on them when they not looking at ya and you did your job
if you cant take the 1 v 1 go search the next target q when alone he fucked
amd jump like a maniac with her around strave a lil shoulder aim you dont need only to mid range when they not looking and run extended mag when you like gambling use the single shoots and juste ape at them you kill moste with 4 shoots to 3 if ya hit right
also moste aikas when i see them using ult they just spam it like guys you can put the ult away and shoot them with your shotgun ?
Press Q: Profit
W+M1 ahhh character
Q+X 
what should i take for her in 1st round and how about the other round any recommend
Increased bullets.
Other gun upgrades should be Stringified Damage, Increased Mag Size, Sprint Speed.
eika needs windstorm please dont use her without them otherwise its really easy to just not care abt her q
Personally I do agree that Eika kinda lacks, I wish her attacks were a little stronger or that her skill pulls enemies in so it is a little more useful.
For her ability, don't push on the flame cage, just run away.
If opponents kill you, the cage just diseappear without deal damages.
Anyone agree with me ?
eika q is really good at trapping people in areas so you want to compound with frags/windstorms and then push as a general rule (or just stack with ming celestia lawine and do stupid stuff) - not pushing on the q is counterintuitive
Her Q doesnt do anything if you don't push lmao
Hell even if you push, her Q has miniscule effect on the outcome of the fight, maybe even detrimental cause now enemy know where you are, don't use it to push, use it to pressure enemies who are alr in a fight with your teammates
You need to be in the Q. It gives you extra damage and also it enables your entire dueling play style. If you aren't going into the ring to duel you aren't playing Eika
the extra dmg really doesnt help much, btw, dont count on it, its mostly a scare tactic to make opp panic
AIKA is stronger then people think she is she also amplifies her damage against papered opponents at max heat Guage making surviving a fight against her difficult. Accounting for the fact she also has a high fire rate and shouldn't be pushing alone. Caging someone is a death sentence if your team follows up. Even a ming Q Cage combo is a guaranteed kill not to mention Her Q gives info as for if it doesn't stay up that means no ones in the diameter of your Q giving you info and space. Upclose shes a HUGE threat and with 1.3 which heals you to 100 health when you use max heat you can refresh your health after every kill.
the whole point of the q is to simplify gunfights and force chip which is why shes a decent fit on ming celestia comps (when you dont need lawine reichii/meredith gala) - just q common spots or after the lawine/gala scan
force positional progress and youve done your job as an eika
generally you should be playing eika as a teamfight entry but late round abusing frags/windstorms to force them to either move away or airborne stringify for potential q burn + 40/80hp chip + free entry is really strong and allows for easy cleanups unless you are playing like gengu or really suck at aiming
if i see any of you freaks running eika without frag + windstorm without a good reason we'll have issues
i dont play demo so...
I mean yeh i can do well with her in escort cause theres more fighting so her cage is more useful
doesnt mean that her gun doesnt need a dmg buff tho
idk why her flame cage instantly extinguish if theres no one inside either, feel like thats an unnecessary restriction
its not that strong
ill be real, usually, its better to just not use the flame cage and just use movement to approach someone and blast them with the shotgun, the flame cage is only worth using if
- theres 2-3 enemies alr in a fire fight with your team
- you can encase all of them in the flame cage
- you alr have a good flank angle on said enemies
Eika is confusing a lot of people because her usage case is not obvious as a "duelist"
Eika is only capable of dueling while in her flame cage because that +35% damage increase is what allows her gun to compete with others.
BUT, optimal placement of flame cage is on choke points or on poorly positioned defenders in order to take space.
Eika's job is to control space. She is literally just offensive Yvette with a selfish version of ice.
With that in mind, her use becomes obvious only after attackers have taken site: Eika's job is to cage site choke points and harass rotating defenders with chip damage. Anyone who doesn't respect Eika's space control will be put at a disadvantage in fights and take big damage. Eika forces opponents into either dueling or running through the chip damage cage wall.
Eika does not entry frag on most maps because she doesn't have the range or movement (she cant just dash in like Bai Mo).
Also! Eika should place her flame cage in a way that still allows her to take cover while inside it. Dont just run at people just because you're in your flame cage. SMGs like Yvette/Flavia will still shred Eika.
Treat Eika like a controller who happens to deal damage.
Her blue ult also deals massive damage in a huge area. Make use of the fact that the AOE extends through walls and cover. Use it for more than just stalling. Blue ult can and will deal 150 damage on enemies stuck in it.
(Qualifications for advice: Top 30 on Eika NA Superstrings)
It's better to think of Eika as a flanker than a duelist imo. She thrives is chaos but if your opponents know you are coming from a particular direction, it will be very hard to score. Picking off edge defenders from the side is the best way to operate.
Specifically in escort, i like to ult on the payload when we are close to a point and push for victory after spending most of the game flanking
This is a game where flanking basically doesn't exist unless you are defending due to the pace. Eika however does infact thrive on the site pushing with the team. Her goal isn't to kill somebody and keep getting kills. But to terrify the enemy team and make them worry about holding or pushing anything with close quarter fights.
#strinova #strinovagameplay #strinovagame #animegame
Can someone explain her fire ring for me? It burns out and I don’t know why? Am I just casting it when I’m too low on heat dmg??
It burns out when no enemy is surrounded by it when the area reaches it's maximum value
Thank
Eika Betrays Fuchsia 👀 https://youtube.com/shorts/vjs6qcbxrAA?si=3O3RS2SiAlG3FMJv
#eika #fuchsia #strinova #strinovagameplay
pyro with shotgun😈😈
yis

Soooo, seems Eika didn't get nerfed?
seems that way
PYRO > BURNICE
@teal fern what is her build? Base dmg, heavy armor, reload speed then? @hot talon
I can help here too, tho I am not a full Eika main by trade.
Fire Rate, Light is the number 1 thing you want for Eika. She is a space taker and a space controller. You wanna be able to take a space fast, and be able to control it for the future. Both of those upgrades are Key to doing that.
The rest isn't AS crucial, Cooldown in order to perform more fights in your domain and play more at your own pace. Stringified dmg increase since your whole kit is about defeating string enemies.
Use A2 if you need more damage to win duels, A3 if you need more survivability. I prefer A3, but both are usable and aren't imperative to your gameplan.
huh ? no one is using fire rate and light for her O_O always base dmg and heavy armor ..idk ....
