#Thoughts on the rebuild and the future.

28 messages · Page 1 of 1 (latest)

steady gulch
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I've seen so many people share their minds and great thoughts on the approach the game is taking and I really want to have all of it here where it can be easy to read! Please keep it civil and I'll probably edit this to highlight key points I like in this thread for anyone to get a summary!

winged lark
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So I mentioned it before but I think of support could be a good concept to work on. Specifically I think a creation kit centered around map creation would be best. when it comes to making the game feel fresh, the maps are where that point will live and die

steady gulch
winged lark
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Yeah someone mentioned that it could create more of a bug issue which is true, making a strong foundation of code to stand on is important which is why I’m not mad at the recent dev update. Even if it takes adding friends to the team, at least it will push that forward

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Outside of mod support I feel like the range of melee weapons can be expanded on. Currently melee is divided into three categories

FISH - 1 HARD hit
GENERAL - 5+ hits
KNIFE - 2 hit

I think adding weapons in-between this would be huge for the tittle

steady gulch
proven fossil
winged lark
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With this in place it would also do away with the controversial weapon cases that often have nothing inside. With a wider range of melee weapons we can return to the random gun spawn strategy (with sometimes having none spawn) because the melee would be enough to help both employees and dissidents

proven fossil
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definitely feel more weapons, items or tasks will gage players and keep them entertained. relying on players to do this i feel isnt going to be successful. maps a lot of work. however adding in a few new weapons, tasks or items isnt nearly as tough. codes already there and can be adjusted to implement such things far more easily than doing an entire map

steady gulch
proven fossil
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may bring in some people who notice flaws in the conscripts and code as well.

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i mean look at dayz (sorry best example i have as i mod it myself) a huge amount of bugs in game have been fixed by the modders however gotta play devils advocate here bohemia still hasnt fixed them due to this. not to mention consoles are not easily mod capable meaning console would be out of the question and still rely on the base game and features.

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dont know if this games even on console but speaking if it is or plans to be of course

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think what ultimately made games like amongus and even roblox, dare i say, huge was integrating it onto console

steady gulch
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Oh yeah and you can play it on steam deck

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Ngl lockdown on switch is so fun idk why

winged lark
proven fossil
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best marketing strat and longevity choice imo is focusing on implementing this game onto console. they do this and game will get a ton of new players, A gaining money for the team and B giving them much more time to work on, fix and build the game. if anything i feel this before a creation kit will save the game 100%

winged lark
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True which if I had to guess goes hand in hand with ironing out the bugs and stuff before major release. Honestly I think the team is on the right track, my only worry is speed when it comes to the attention span of most consumers In this field (which ofc goes back to hiring more hands)

proven fossil
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plus idk how difficult either of these options would be but feel a creation kit may be much more difficult lol. i mean game has controller support. unreal engine is easily able to be implemented onto consoles so (excuse the ignorance) dont think it'd be too difficult

steady gulch
proven fossil
steady gulch
proven fossil
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personally aint touched mine in ages but lot of friends play party games and this one would be awesome to see on all platforms