#Separated ammo

9 messages · Page 1 of 1 (latest)

mystic nebula
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Make the guns spawn empty and make ammo specific for each gun spawn around the map.
Guns are too powerful atm because of how easily it is to find and use, most rounds are resumed to people shooting crowds of people down.
This would add a layer of complexity to guns since:
Employees: Hide the ammo or waste your bag slot in order to try and maintain peace.
Dissidents: Play mindgames in employees in order to have their ammo or just have a target because you have the gun and you can kill them for the ammo.
Guns are supposed to be very powerful but i think they should come at a higher price than just a sound cue for whenever you shoot them

snow moth
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Normally these ideas about ammo and guns are garbage 🗑 but..... this is brilliant!! Congratulations on a great idea!! LP_Think

gaunt quail
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but then guns become more useless because it becomes harder to find the matching ammo to ur gun if someone else can just hold it on them for the entire game and u cant kill them to get it because u dont have ammo lol

mystic nebula
gaunt quail
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then other weapons would have to drastically be nerfed as well like the knife and the fish resulting in games taking longer and harder kills so it just becomes easier for employees to win really

mystic nebula
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Games take too long one way or another if employees get the guns becuz dissidents will be scared to try someone that could potentialy have a gun

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Guns dictate games too much,
When employees get them: Dissidents get scared of being blasted when meleeing their targets
When dissidents get them:
Game can finish fast as hell, if a dissident gets lucky enough they can just wipe the entire lobby

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Ive found a room with 3 guns once as a dissident

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I won the game in under 2 minutes