#BetterLOCKDOWN? (modded)

1 messages · Page 1 of 1 (latest)

wooden iris
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Please consider allowing one or more well known trustworthy modding teams to build on the base game.

Giving them the permission and maybe even working with them they can:
• Create different variations of Evil roles for fun
• Make interesting Neutral roles for chaos
• Useful Innocent roles for balancing
all while maintaining the social deception aspect.

Typically modders like this create a mod loader custom built for the game with menus and options you can toggle, you could expect:
• Quality of life options (UI changes)
• Cosmetic options (Skin, eyes, accessories)
• More Colours (Spacesuit options)
• Bigger lobbies (More people in a game)

Obviously the modded version would be available to those who purchased the game, Modded social deception games tend to attract a lot of attention and keep players & viewers interested. Look at Modded Among Us & TTT for example. Just allowing people to do this could potentially skyrocket sales when Modded content is seen.

If you know what BetterAmongUs is or BetterTOS you know what I’m talking about, more roles (with abilities etc) and general Quality of life improvements. If you ever watched YouTubers/Streamers play Modded Among Us, or played it yourself, you probably never want to watch anyone or play Vanilla again. However, the vanilla game will always have a lot to offer, just when people want to they can enjoy a more complicated but fun version.

rancid surge
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Games brand new and in development. This argument is moot until game is near completion.

It's meant to be like this until it's built. The art of making a game for public to try along the way of building.

wooden iris
# rancid surge Games brand new and in development. This argument is moot until game is near c...

Yes, but typically the modders update their own version regulary along with the game being updated

It would also likely interest even more people if they were aware there was more variety available in roles, abilities and customisation that’s why Modded content such as Among Us is 100x as popular as regular Among Us seriously go look at the views it racks in on YouTube, ChilledChaos (the YouTuber I learned about LOCKDOWN Protocol from) he VERY regularly posts these & streams, could you honestly see them doing that if it was Vanilla? Who wants to watch 1-2 hour long videos of “Impostor vs Crewmate”

I’ve played a lot of LP since I bought it, and I can honestly say that it does feel like currently it’s just whoever has guns and doesn’t turn their back is going to win.

Imagine you had the ability to turn Invisible, or Teleport?
OR Convert that person to your team?
Imagine having the ability to revive a dead ally?
Or view cameras from anywhere?

This game being allowed to be modded would skyrocket its potential, retain players attention and make it an even better investment.

ripe storm
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@wooden iris did you even read what he wrote? The game is still brand new. You are essentially wanted to take their hard worked dev hours to build on top of their system. That's not modding, especially when it is this early in the game. Let them work on the game they decided to make.

fickle vortex
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Hey !
I'm from the French community (native language of Devs).

  • They told us that they want an entire control on their game. So giving rights to modders might not be in their (current) plans.

  • Keep in mind the game is still in early access.

  • Devs got a lot of ideas and features in WIP to bring in the game in the near future. We only know/got a little part of the potential of the game.

  • They are thinking on a way to announce about what they work on.

Your suggestion is great even if some of them are already in their plans (like cosmetics).
But it's sadly way too early

rancid surge
# wooden iris Yes, but typically the modders update their own version regulary along with the ...

There's a common misconception about modding, especially when it comes to games that aren't fully released. I have around 200 mods on Thunderstore and Nexus, so I can tell you from experience that starting major mod projects before a game reaches version 1.0 is often a waste of time.

When a game is still in development, scripts and core mechanics are frequently updated, which can easily break our mods or render them completely useless. Most modders, myself included, prefer to wait until a game reaches a stable release (1.0) before committing to significant modding efforts. At that point, minor script changes might be manageable, but major overhauls are just too risky during early development phases.

I primarily mod Unity games, though I have experience with Unreal Engine 5 as well. In my opinion, Unity is better suited for modding. For instance, while I could create some script mods for Lockdown Protocol right now, without a clear understanding of the final game—its models, maps, weapons, and tasks—it's essentially pointless. Any mod I release now will almost certainly break with future updates, and this sentiment is shared by many experienced modders in the community.

I do have all the assets loaded into the editor for exploration and tampering, and while that's fun, publishing anything substantial at this stage would be futile. It’s better to wait until the game’s development stabilizes to avoid wasting time on mods that will likely need to be reworked or abandoned as the game evolves.

wooden iris
rancid surge
wooden iris
wooden iris
rancid surge
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Huge potential here the game is well made. Very neat and tidy.

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My lastest mod was for Pilgrim but the player count dropped because of lack of game updates for a while so I dropped that.

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So I come here

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I can at least get a mod working for this game for fun why not lol

wooden iris
rancid surge
wooden iris
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I already play it quite a lot, but if there was more complexity and more options to keep me interested it would be insane

I bought the game for 3 other people just to play it

rancid surge
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If I can get a direct answer saying that the core gameplay won't change, I will start doing big mods.

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I'll put it that way.

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I have good news tho

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.

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Unreal like 2-3 years playing around with mods.

rancid surge
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Type to much, never read my own text

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Ya so Ucas, Paks etc. Very easy to create. Just file structure has to be exact.

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Luckily no BepInX needed

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Can put right into ~mod folder

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Games now don't just use Pak files for Unreal games, which is annoying. But still ok once you know.

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I'll provide my project photos soon

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Can't share project due to legal reasons, but can provide updates.

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Fmodel is an extractor were used to get the game files. I'm still missing some monos but can work without them and just get the headers instead in real-time to figure that out.

No idea why why I was talking about Unity. But ya, still more experience with Unity. But Unreal is fine, just more tedious.

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5.2.1.0 version also

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Haa to be the exact engine version

ripe storm
deep spear
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I think some players felt too much excitement about the early state of the game when it has been released.
They thought : "Oh your game is great but in a few weeks, players will lose interest of playing as often, so you need quickly to enhance game design/gameplay or you'll lose your fame/player base"."
As if there's a decrease of players base, things are irrevocable, as if early players won't play again even when there will be new content.
Even if it was true, the studio team is not equiped to develop quickly, the structure of the studio has been advertised since the beginning.
Ok there's new content to develop but there's also quality of life and bugs to solve and when we see the Discord there's a lot to do QOL and bug wise.
When we look at the roadmap and the size of the team with current state of the game, you need to wait few months for a big update.
So in the meantime, if you're bored of the game, enjoy other games and come back later, easy !