#📝game-suggestion
1 messages · Page 1 of 1 (latest)
Mounts in this game feel almost useless. They should be quite faster than regular running (so people have a reason to use them at least until they unlock qinggong in the region)
codyno
People should at least have the option to progress a completely linear story simultaneously in coop, receiving all appropriate quest flags, key items, and rewards. If there are no choices that affect our character's story differently and lead to different endings, there is no good reason that 2 or more coop players cannot receive their own rewards, even slightly unique rewards, from running a quest together once. Expecting one person to play through the story as leader and then turn around and do it again with their buddy as leader is expecting a lot... The realization that people have to play the story twice when they join the game together can be VERY discouraging to new players who are researching and deciding whether to join a game.
burryaga
I might rename Solo Mode as Personal Mode or Private Mode, since technically we can play multiplayer in "Solo Mode". The chosen name implies that it's for playing "alone" (the meaning of "solo"), but in reality it's just that only one player is progressing their own story / getting full rewards (which in my opinion should also be channged). Regardless, the name of the mode seems misleading as it is.
burryaga
All games need to be explained before timers begin... There is no time for a player who has never played Mahjong to figure out what is going on before decisions are expected of them. It's not obvious at all to me which suit is which. The debate game similarly starts moving before the player has any time to figure out what the cards are for or how the game works.
burryaga
it would be really nice to have a dialogue log for past dialogues, because sometimes it goes too fast, sometimes it gets cut off, sometimes its accidentally dismissed, and it's gone forever :( Also, related, it would be great if the letters and such from side stories/quests were recorded in the journal? Some of the letters can't be re-read once dismissed :(
fishsouprice
The minigames like Mahjong and Chinese Chess would be far more effectively taught if you ran us through a game where we are told how and why to play the pieces that we need to play them, when we need to play them, in order to win. The process of ending Mahjong is a complete mystery to me after running through it with 0 instruction twice. Once I had the most points, once I had the least, both games had no winner, and I have no clue why any of those things were the case because the game does not explain what's being scored or when. Is it my hand? The pieces I drop at the end? What is the meaning of the glowing buttons that appear when my hand reaches a certain state? None of this is clear.
burryaga
The animation sometimes locks you and make it feel a bit worse when otherwise, the animation are fluid and make you feel less impacted and stuck example: when drinking potion or doing certain animation spells we should still be able to animation "cancel" with a dodge or a parry, The spell/potion should still be used as to the mistake of player using them at a wrong time but being locked into animations and not be able to just dodge out of damage doesnt fit the games very fluid combat.
stalker_.123
This might have already been submitted. But I would like to be able to customise the character's body in character creation. Not just the face. Otherwise everyone will look the same with a different face. Face customisation is nice tho.
sutoshani
There are a lot of things in this game that could do with additional subtitles, but especially when it comes to boss dialogue and some text (mostly the grave at the end of the Qinghe quest line). this is a story-based game, so it's a bit of a shame that it feels like i'm missing out on some bits of the story & characterrs
tenshouin_eichi
would be great to have a dialogue line-by-line option, or a pause in solo mode option...sometimes the dialogue is kinda long and there's no pause option
fishsouprice
It would be nice to see PVP fixed on a little bit espectially with the endless combo's that can be done from I have experience. Someone used twin blades on me and it was almost impossible to escape from it. I would like to see there being a knockback or something similar so that the combat isn't just purely about who hits first and stun locks their opponents
cuansety
Instead of multiple similar weapons with different skils (example: 3 fans), why not a single fan, be able to learn the different skills since they are all fan skills, then be able to change to the ones you want to make it unique, so you can even mix styles.
madcow18
Let us restart quests that involve scripted losses. If I fight a strong enemy who CAN be beaten but does not NEED to be beaten, I want to be able to retry that fight until I can beat it. If a fight is not meant to be played until it is won, just give us a cutscene. Forcing us to fight a battle we're "supposed to lose" is not a fun game loop to me. If I'm "supposed to lose" for the story, just show me losing and cut to the chase. I only want to play when there is a challenge that is meant to be overcome by playing. Playing a fight I'm expected to lose with no recourse to try it again is annoying.
burryaga
Game is great but there are 2 big downsides in my opinion: a very overwhelmin amout of menus/rewards/achievements/goals and 99% of them surve no purpose, some elements of UI/game are explained poorly. Please cut down on those or add an option to get all rewards from all sections. Secondly skill customization, we really need more customization on martial arts especially at least add an option to have 2 variations of each skill in each specialization so that people can mix it up more, also the amount of mystic arts in beta was quite limited
misha_c
**Detail :
**Some needed optimizations and display options. The performance between up to the opening boss fight and the actual open world is astounding. Even conservatively, you're not even getting half the performance, even with all settings turned to the lowest and upscaling (tried both fsr and xess) turned to the max. Part of it seems to be an issue of the game loading stuff it shouldn't be. A couple times it seemed like npcs at distances of at least a few hundred meters were being loaded properly while textures right in front of me weren't (had a case where I was lagging to hell yet the npc I was chasing wasn't even animating). And once you enter into any crowded area with lots of npcs, the game slows to a terrible crawl, especially compared to the opening of the game. Furthermore, any time you do an action that you haven't done in a while, the game stutters heavily. Is this an issue with shader caching, or stuff not caching properly in the ram? I wouldn't be surprised if it was the latter, considering how ram-hungry the game is on all platforms. Comparing with other games that have the same performance requirements, the game falls well behind. The disappointing part is, the game can run on lower spec devices, as seen with its mobile version. Obviously they are not one to one comparisons, but a fix of some sort would be allowing for the reduced graphic options of the mobile version on the pc version to at least have some way to deal with the dreadful performance drop. So, to summarize, optimizations are really needed, particularly around loading, ram usage, and npc activity. A solution of some sort could be bringing over some of the lowered graphical options from the mobile version of the game. Also, please add an option to disable the depth of field effect in cutscenes. It looks really ugly with even a tiny bit of upscaling.
catanada100
Do not make us run through an entire dungeon just to fight a boss again. That Dark Souls nonsense is stupid and should never have existed in gaming. The game is clearly capable of respawning us outside of the boss room - just do that.
burryaga
DLSS inclusion
bunnabjones
Coordinated as we are, I would think we could sprint and climb a wee bit faster, I'm just saying. Obviously if this is a performance issue, fair enough, but, if not, climbing ladders at normal human speed and running at normal human speed might not be appropriate for our supercoordinated triple-jumping mystic heroes...
burryaga
For controller/PS5 players, can there be an option to remove the stroll and run toggle feature and just use the tilt of the analog stick. Sometimes is a bit tedious to switch it with controller.
okpopjustin
**Detail :
**The path to rewatching a cutscene is convoluted and seems mislabeled unless the button does more than I realize. You have to go Start -> Quest -> Main Chapter -> Auxiliary Information -> "Revers" -> Story Recap -> Another New Wing -> Pick a cutscene -> Press "Reverse". Specifically, "Revers" / "Reverse" do not make sense as button labels. That means "Go back" and suggests replaying mission segments... I think the word you wanted was "Review" - as in to watch cinematics again, or to look at what you've seen one more time. "Reverse" does not mean that and is not used this way. Of course, even changing "Revers" and "Reverse" to "Review" would not change how convoluted this path is to reviewing Cinema.... If "Auxiliary Information" is meant to just let you see a list of cutscene moments (as appears to be the case in my menu"), I'd call that "Review Cutscenes". And THEN I'd just show the cutscenes in categories, with a button to activate them that says "Play". And you should not need to click "Story Recap" if the only purpose of the button is to take you to a list of story scenes, nor should you have to select the scene before playing the scene. The extra steps are excessive... Shouldn't take 9 buttons to get to there.
burryaga
If you add premium custom walking animations, specifically to make your character look crazy or drunk, take my money, I'm just saying.
burryaga
Repair costs are pure annoyance and I would love to see them not exist. I'm sure this is hoping too much because people who don't attempt challenging things, people who don't care about time wasted grinding mats, and people who just somehow never lose even when playing on hard won't relate, but when attempting a subjectively tough fight multiple times, repair costs just become pure irritation when all I really want is to enjoy the flow of combat and learn the fight, NOT run around looking for mats to repair things, and NOT retrying the fight weaker every time.
burryaga
Let us customize the immersive mode. Have options to choose which part of the HUD we want to hide and also give us an option to have a compass instead of a minimap, so when we turn on immersive mode we can also toggle a compass at the top.
arrch
i feel that the gacha pulls are a little to high i think it should be around 100 pulls for a legendary but im still early in the game so i dont know how many you get. and i play alot of gacha games and would say even i would not grind or farm for legendarys
urfavoritebum
Don't make us go grind for potions to keep practicing a boss fight. Give us a reasonable number if infinitely restockable healing for retrying fights. The difficulty level is fine but the expectation of grinding to get back into the fight is enough to make me go play something else.
burryaga
1.546 / 5.000 The game currently has a solo feel, even souls-like in places. It's not a Massively Multiplayer Online (MMO), so that's not a loss. Considering the server load, smaller groups can play stably and comfortably. A Social Hub is still essential. It needs to create an environment that fosters a sense of community. Villages and hubs should have a structure that allows for interaction with players. (I think this will be the case in the full version.)
h0tshooter
The game currently has a solo feel, even souls-like in places. It's not a Massively Multiplayer Online (MMO), so that's not a loss. Considering the server load, smaller groups can play stably and comfortably. A Social Hub is still essential. It needs to create an environment that fosters a sense of community. Villages and hubs should have a structure that allows for interaction with players. (I think this will be the case in the full version.)
h0tshooter
There's a housing system, but as far as I can see, I haven't tried it yet. There should definitely be a trade system and a comprehensive maritime component. For example, trade: There's specific island, no NPCs (there might be a few that fit the game base), just a scenario where players can build markets. I think it will keep the community quite vibrant.
h0tshooter
Combat is definitely done and I hope it doesn't deteriorate. PVP is nice. It's not designed for one-shots to kill; it takes a while, and there are counter-battle mechanics, positions, and blocks. Strong server support is crucial. If lag issues (online PVP is constantly lagging and dropping), it's not ok. Multiple PVP content options could and should be released: Arena, Battleground (already a fantastic battle royale mode), Castle Siege, Outpost Rush, etc. The current server appears to be inadequate and unhealthy.
h0tshooter
I haven't been able to experience the dungeons; it's not finding any players. We can't be sure about bugs, but I think the content is good, considering the overall atmosphere. Co-op wasn't a problem; it's quite fun and interactive. It's important to distribute as many keys as possible and launch the game before the final beta ends. Both the dungeons experience and the server stress testing are provided by the players. The current server appears to be inadequate and unhealthy.
h0tshooter
Borderless Window Mode
sobe._.
Please, please add some way to track the Wandering Tales -- I've had so many that because I start them, leave and come back, I can't find people anymore or locations. At the very least an area circle for points of interest tied to one you're tracking so I know where to look or who to potentially talk to. I did the Herb Theft Tale and I legitimately had to rely on the horse auto-pathing to find the cave to find the father and afterwards I could not find the cave entrance again -- but I had no way to auto path back. Thankfully I found the mother to give the medicine to, but I have no idea how I'll ever find the Rat's Den again, so hopefully I don't need to.
abrahms
I suggest giving very serious thought to the fact that mechanics you intentionally add to increase our frustration with losing will succeed. They will make us more frustrated with losing. And in being intentionally frustrated beyond the natural level of frustration inherent to losing, players may feel strong emotional pressure to go play anything else. What I mean by this is that it's one thing to lose, and it's another thing to lose, and become weaker, and need materials you don't have to repair your gear to unweaken yourself, and run out of potions, such that you can no longer just keep retrying the challenging fight that is already most likely inherently quite frustrating long before a player runs out of potions and requires repairs.
burryaga
longer transition between day and night, the current speed (few seconds) is very jarring especially the overall lighting. Would prefer a smoother and more subtle transition lasting a few minutes each time
qorquet
Also remember that player frustration costs money when considering the above.
burryaga
In photo mode: more (finer) granularity in higher range of aperture. The highest option is 16f while the next step down is 14f and there is a large difference in how much the background elements blur. Would prefer no steps in aperture setting, with a smooth scale. Overall blurring in depth of field effect is not very visually appealing, looks chunky.
qorquet
Potting and archery are really difficult with a controller. Even though I usually prefer playing with one, I always end up switching to keyboard and mouse for those activities because it’s much easier that way. I think archery would work better with a gyro-based aiming system rather than relying on L/R stick movement. Potting especially requires higher precision, and right now the controller movement feels too slow to follow the circle.
_zz1.
In prescription settings, it would be helpful to be able to view the effects of the prescription cards as we are editing the card deck. Having to go back and forth to see what effect each card has is very frustrating.
giskard12010
One way to make everyone happy regarding death consequences might be to make Dark-Souls style death punishments player optional, akin to but separate from difficulty settings. I want to play the hardest fights, but I have no desire to constantly go restock potions and gear-repairing material. That's not remotely fun for me, but if other people enjoy it, making it optional seems reasonable. In the same vein you could add something similar to what Wo Long does with its Inner Discipline options, where players can customize various difficulty factors (damage taken, damage dealt, perhaps durability loss on death, potion mode (automatic refills or only purchaseable)) to their liking.
burryaga
Just a small suggestion and desire to have a windowed boarderless setting for the game.
squishyypuppy
Don't make me kill people's horses. Let me kill his cowardly trainer and end the fight by giving the horse the only thing horses actually want: food and attention.
burryaga
The healing turn-based minigame is one of the coolest and most unique healing mechanics I’ve ever seen in a game! I think it would be helpful to see the “health” numbers a bit better for console as the font makes the numbers a bit too small. Love this mechanic.
moogiethebandito
for the making friends with npc minigame, please show whether the system is too busy or not at the prompt selection, instead of making us click in to check whether we can chat with the npc
fishsouprice
Please consider adding a "claim all" button for Compendium tab, it takes forever to collect rewards by entering each subcategory since there are 16 in total
_zz1.
Waiting for players to heal your illnesses is very inconvenient. I've been waiting hours to have someone heal my broken bone. I can run or sprint which makes traveling the world very tedious and no fun.
This feature should be removed. Add a feature in the world that let's an NPC heal you for a cost.
1108062573
lorebrarian89
share more coop progression and make most if not all quest coop-able
infinitesimallysmallchild
Your message was removed because it did not start with 'Suggestion:'
Try: Suggestion: Suggestion will dont like the character death make tht better like Crystal of atlan or palworld character death its lazy uncool just get keep going dont make it froze up like palworld or Crystal of Atlan love it seeing my character death pain b4 they hit the ground also it be nice it have a heartbeating close to death love hearing tht also its easy to know ur character is about to die and I would love have a weapon scythe its be sweet to have so I can play the game I dont play game uncool character death if not why we put it in the options to the ppl hate the how death looks or fast paste ppl to me I'm not like ohter losers I take my type enjoy the game hope I see better character death in the beta and the full game
mocaaoba.
Suggestion: will dont like the character death make tht better like Crystal of atlan or palworld character death its lazy uncool just get keep going dont make it froze up like palworld or Crystal of Atlan love it seeing my character death pain b4 they hit the ground also it be nice it have a heartbeating close to death love hearing tht also its easy to know ur character is about to die and I would love have a weapon scythe its be sweet to have so I can play the game I dont play game uncool character death if not why we put it in the options to the ppl hate the how death looks or fast paste ppl to me I'm not like ohter losers I take my type enjoy the game hope I see better character death in the beta and the full game tht all I dont like right now
mocaaoba.
When we finish practicing a boss with the training tool, it should teleport us back to where we would usually go when we die, not all the way back to our hideout on the east side of the continent with no waypoint to find our way back to the boss we were practicing.
burryaga
please, please, PLEASE change the music minigame to be playing the guqin instead of the pipa when we're playing guqin music?? It's throwing me off so much 😭 😭 😭 😭 😭
fishsouprice
Enable volume adjustment on game start, rather than waiting til tutorial and such is over. Initial volume was crazy loud for me with no ability to adjust without tabbing out and tinkering with my mixer.
ilyatha
Animal Animations still look slower than they should be. They almost look like 30FPS or less.
bunnabjones
A stronger marketing strategy is urgently needed. SteamDB shows only ~650 active players in the final beta, with a peak of just 1,300+, raising concerns about the game's exposure. In contrast, Monster Hunter: Wilds ran multiple open betas, helping it sell 8M+ copies in 3 days. Many of us love Wuxia—why not release more beta codes to boost visibility? If anyone has a spare redeem code, feel free to PM me. I'd love to join and support the Where Winds Meet community.
alem9432
Make attack direction selectable, either movement direction or camera direction. As a controller player, I'm used to executing my attacks in the direction of view (camera direction).
1029551137
k_c_77
the player disease and peer healing system needs to have more specific prompting. I've gotten a prompt like this and I didn't know what it was for, so I assume that other players also may not know this is a request for healing when you get a prompt to join someone else's game. This is probably the source of people's frustration in not being able to get a doctor for hours
fishsouprice
I wrote only "How are you, baby?" while talking to an NPC, and it attacked me. Then when I apologized, it said "I forgive you," but it continued to attack. So, why does it keep attacking even though it says "I forgive you" in the chat? And when I say "You still keep attacking," it replies "No, I am not attacking." Its actions don’t match the chat. Why does its behavior not match the chat when it is angry and attacks but says it is convinced in the chat? This NPC’s continuing to attack breaks the realism in communication.
karazakan
having a popup that gives you a warning when you're about to back out of the customization screen would be nice, I hit back one too many times and lost the face I was working on 🥹
.heartsz
Make scroll wheel camera zoom in and out
denka
Suggestion: The dye system is currently one of the worst I've ever seen In a game. The cost factor and the premium/non premium versions are honestly ridiculous. If you need to make money this way consider adding a subscription Item that lets you dye unlimitedly for a month like the Black Desert online value pack, as It Is currently the dying system Is atrocious and extremely greedy. People will already be buying cosmetic items It should not be so difficult/costly to dye them the way you want, especially the premium hair dye is ludicrous.
traumerei___
Suggestion: Let the non premium hairs be dyed, clearly a lot of effort went in to creating the really beautiful hairstyles available it Is such a waste for them to not be able to be dyed.
traumerei___
Suggestion: Allow all non premium and premium weapons to be dyed, as it is currently it is VERY difficult to match your weapons to your cosmetics color scheme, Please allow all In game weapons able to be dyed to match.
traumerei___
- would be nice to receive some extra EXP (capped probably) when doing spars. 2. having setting menu available before launching into the world as well.
.contrl
It would be good if the weapons on the back didn't go through one's own headgear. I dont have a key, but i see the beta players on twitch / youtube. But i think thats really a immersive breaker for other players too. if the headgear also on the back, than let take the headgear on over the weapon and not on the same place as the weapon on the back. if your goals also like a very immersiv and lovely detailed game, than you must this detail also perfect too please <3
kartal__uchiha__
**Detail :
**Give us the option to play training fights in the same state in which we will have to play the real fights. I understand the purpose of letting us take more hits, but in training I want to know how much damage I should be expecting to take from every move. Given that you don't lose anything from defeat during training, many of us will not care nearly as much about staying alive to practice longer as we will care about knowing what to actually expect when a move hits us. The training mode gives completely false impressions about the danger level of specific enemy attacks. Furthermore, it gives us access to abilities we do not yet have, such as weapon swap attack. When I practice a fight, I want to practice with my moves, my level of defense, my level of damage - not with some arbitrary alternative power level that makes the fight feel easy and obscures the real danger of enemy attacks. This training mode is so much worse than just letting us respawn and try again with a rechargeable healing item and no durability loss, as would be the case in hard action games that are not trying to subtly pressure us into grinding.
burryaga
perhaps a way to increase our stamina? or just increase it in general? it gets a little annoying at early game to struggle to get up slightly tall structures.
tenebraequeene
The back button should go back one step. In many cases in these menus, pressing back (B or Circle) does not take the player back to the prior menu state, but instead takes them to some other menu state. Examples include the bottom unlabeled icon of a face in a hat on the map (which is another problem; what the heck does the hat face even mean? Pressing the button does nothing obvious except taking focus away from that menu and messing up the back button behavior), and the Bag (inventory) menu when you start to swap weapons and then cancel that, but there are too many places to identify them all. All of these functions need to be thoroughly tested to make sure "Back" behaves in a standard, consistent way (one step back, like it does in all properly made menus in other games). If your menu has too many functions for you to test them to make sure they go back properly, that should be a good hint that the menus are excessively convoluted.
burryaga
Maybe add pets?
kittykatzox
The process of dyeing hair is convoluted and not designed to make the player happy with the process - instead it's designed to pressure us into paying for things many of us don't even want, and it is irritatingly transparent in that goal. Dyeing of any hair should be available from the hair selection menu in Cosmetics -> Wardrobe, not buried in the options of premium hairstyles only in the "Work...." tab (you know, the tab name we cannot even read that probably is meant to say "Workshop"). All of the premium hairstyles are excessively decorative, seemingly designed to squeeze money out of rich players who are desperate to create pretty women. You can earn money from normal people, too, if you give us normal options. We're not going to pay to dye a hairstyle we don't even want. Easy income will be thrown away if you don't make it easy for us to choose the combination of style and color we want.
burryaga
Beard and hair color should automatically match unless we explicitly check a box somewhere that tells them not to match. Most people with facial hair are going to want it to match their natural hair colors.
burryaga
Given the absolutely insane variety of currencies (which in my mind is already extremely excessive when two would suffice), you should at least give players a hint about what needs to be done to EARN these various currencies when we don't have enough of whatever we're trying to use in the shop.
burryaga
I believe that if hair mixing were in the game, it would lead to more creativity in making your character in the funnest way possible.
hiroohiko
Some of the location for things are weird or vague. It's sometimes hard to remember where things are, due to the menus within menus. It sorta gives me a gacha game experience and not in a good way. Maybe cut back on the menus a bit and give us easier and more visible locations to redeem Echo Jades? It's a chore having to click and click and click just to get rid of a single annoying red ping dot.
tenebraequeene
Add more good cosmetics that can be directly purchased. I and many people like me will happily spend hundred of dollars or more over the course of several years playing a game IF AND ONLY IF I can buy what I actually want. I will spend $0 gambling because I am not a gambling junkie. Squeezing only the gambling junkies of your game and refusing to give reasonable offers for direct purchase of cool things for normal people who are not gambling addicts is the path to a dead game.
burryaga
I hope the main part of the [signposts(道標)] can be automatically translated into the language selected by the user. Since there are relatively few Japanese and Korean players, it’s difficult for them to understand what others have written—especially the hints for solving puzzles.
catherinel9
**Detail :
**The plethora of game mechanical items that can be purchased only with premium currency is a serious red flag for me and will be for many others as well. E.g., there are items to instantly "rank up" your mount. There is nothing cosmetic about that. Additionally, the Battle Pass currently gives items that can translate directly into combat-useful items, such as potions, because it gives ordinary coin currency. There is nothing cosmetic about that, either. The reason Fortnite made a billion dollar company is because they ONLY CHARGE FOR COSMETICS. There is NO WAY to buy competitive advantage in Fortnite IN ANY FORM, and that makes its players respect both the cash shop AND the game itself. You may not like its gameplay, but Fortnite offers its players PURE gameplay that they like, and does not add gameplay they DON'T like just to pressure real-money spending - that would absolutely KILL Fortnite. This cash shop in its current form is unworthy of that respect, and the claim that this cash shop is only for cosmetics is just plainly false - the premium currency can get you more than just cosmetics. This sort of false advertisement is a huge red flag that will make potential investors like me and their friends extremely cautious. I for one would never financially support a game that allows wealthier players to buy their way ahead of other players because it compromises the integrity of the gameplay. Gameplay mechanical things, INCLUDING currency used to pay for gameplay essentials like POTIONS and REPAIR, should NOT be purchaseable with real money. If acquiring those things is so tedious that people want to pay to bypass the effort, you should remove the need for such things ENTIRELY in the spirit of FUN GAMING (i.e., remove potion purchasing and durability entirely), or you should make the systems less tedious until nobody would possibly want to bother spending real money to bypass them (a good example would be Diablo IV, which HAS durability damage on items, but makes repairing items extremely trivial and affordable and instantaneous so that it is not NEARLY as annoying as this game makes repairs). The world chat message item is ALSO gameplay mechanical, and while it does not necessarily translate to any serious competitive advantage, it DOES violate the expectation that the cash shop is ONLY FOR COSMETICS (as we have been repeatedly told MANY times by people with the WWM tag). ZERO gameplay mechanical premium purchase items should exist.
burryaga
A difficulty between recommended and story.
I find that story just hands you the win, but recommended can be a bit frustrating for some of the bosses, especially the horse.
I would like a challenge, but I don't want to have it be so twitchy.
Maybe give it a larger party window.
I feel like there's just too much distance between let me win and frustrating and unfun.
xaade
Ui features for leveling up should be more prominent and easiest to access.
I was unaware of most of it. It's easy to access through recommended path but some of the features can be harder to find the regular way.
Like crafting should be a top level menu item.
xaade
If their isn’t already a horse racing system for multiplayer could be a nice feature, as the horse is already well built, possibly even let people make tracks, just some kind of event or mode that has horse racing against friends, could be a nice features but not a necessity, as already abundance to do!
1126225143
fullremorse
Quotation marks around names of things. Places, martial skills, philosophies.
In Chinese it's a bit easier to know when something is a name, but in English I can be halfway through a phrase without realizing the phrase is a name.
You'll read a sentence like. He wants to find wind valley of golden passages for the bells. And I don't know what part of that is a name of a place, and have to read over multiple times.
Use quotation marks or dashes to denote a phrase is a name.l of a place, theory, idea, person, etc.
xaade
Allow the use of Meteor Fall during Wallstride - Shadowdash. The only way currently to initiate the Meteor Fall is to reverse your direction in mid-air to cancel the Wallstride. Currently, it's far too easy to end up with sprains while using the Wallstride movement ability.
1005406134
yaojing
I beg of you guys to make the instrument playable by keyboard in a different layout, Right now i'm not familiar with how it's played or where to find sheets to free-play. Only thing that I have come accross that lets you actually find shets of music to play virtually is "VirtualPiano.Net" That has a different layout to the game, but has a ton of music to go through for those who wish. 🙏
cuansety
This may seem like not such a big thing but I would love to be able to walk! I would enjoy taking a casual stroll near the water and admire the view listening to all the commotion around me
kiiill42069
I believe the “puzzle” martial arts should be on a tab on its own while u are exploring. I’ve found myself not having a specific one I need for an event and couldn’t scramble to the menu quick enough to equip it
kiiill42069
When too many people are engaging with an AI chat entity for us to chat with them, it would be nice if we were offered a chance to join a queue. Waiting our turn seems better than retrying repeatedly at random intervals.
burryaga
In addition to pressing Jump, pressing Sprint should exit Stroll mode.
burryaga
there are two fighting styles we are curious why they don't exist. One is unarmed and the other is staff. We would love an unarmed and a staff style
veltah01
throwing enemies off a cliff should be an instant kill. Too many times I toss enemies into a bottomless abyss or off the literal side of a mountain and they do not die 😢
giskard12010
Some companion system like pets that follow you around that range from eagle, cats, dogs, lions and so on.
Possibly if it’s not too complicated, even add a balanced combat/skill/ system with them, imagine if like certain pets give you certain passives as well for instance the eagle/bird could glade you down from hills, bare/tiger put a scare effect on basic enemies, dogs sniff loot in the ground.
The possibilities are endless, already a housing system which could make it perfect, I have many ideas if you think it’s worth implementing!
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fullremorse
The localization still needs more work. While it has improved some in the last beta test, there is text that remains the same overall and is very hard to understand from the perspective of an English reader. For instance the buff descriptions are so wordy and obtuse that it's hard to even understand what the buff is giving you and how much it is affecting your game play. The majority of that text just seems to be lore dumps when it should just be mechanical information for the player to understand.
mooniruu
please allow us to swap the Alt and Ctrl keybinds on mouse and keyboard. So we can use alt to bring up the mouse and Ctrl to swap items, and to use the second set of abilities.
lyvael
Please please please add drop shadow and some sort of opaque Text box for dialogue as it is infuriating trying to read white text over lense flare graphics. Also you need to just add the names of who is speaking in a cutscene. Too many times have I been confused on who was speaking. Just put the name on top of the dialogue box.
mooniruu
in all instances of dialogue your player character is consistently referred to as 'He/Him' or 'Boy/Lad' even if you're playing as a female character. Please fix this.
mooniruu
UI QoLs: make quest screen accessible through map and vice versa, allow viewing all quests from map, when viewing an active quest, have the active quest page be the default page that quests open up to, rather than the category page.
fishsouprice
Dyeing your hair should be free as a whole. I have never in my time seen a game try to charge you to dye your hair individually with real money via premium currency. The current dye system WILL turn people away from bothering playing their character. These are the people you want to spend money on the cash shop but if you're already at their necks wanting them to pay to dye a hair, it will leave a bad first impression.
mooniruu
I implore the development team to copy the 'Warframe' Color palette system. They can be bought with premium currency and kept permanently on your account. To be used on clothing AND hair. There are times where they have events giving away Palettes as well. It is very affordable and easy to use.
mooniruu
For team battles, I would like to be able to review previous team battle stats after leaving team. There's currently a (social) time pressure after defeating the boss to claim items, thank the team, etc, without really enough time to analyze.
fishsouprice
It can sound weird but I think after attack on Heavens Pier, when we returned as "newcomer" there should be some kind of option or side quest to be able to build/fund building "Twin Wanderers" statue to honour those who protected them - especially (without spoilers) the one who has fallen shooted by arrow by witch. It shouldn't be "must do" but I think that many people would do that.
toferekk
i do not like the lighting system for the photomode. it is very restrictive compared to its competitors. You should be able to place 3 lighting sources anywhere and be able to control how bright they are and their color. Final Fantasy 14 has this system that is very intuitive. please add this lighting function.
mooniruu
items in bag that require actions (e.g. boxes that can be opened, cosmetics that need to be claimed, etc) needs to have more obvious prompting and/or notation from the other "normal" tool items (2nd top tab, 2nd bottom tab in bag)
fishsouprice
When talking to NPCs with dialogue options, when we finish one dialogue branch, please go back to the dialogue menu rather than requiring us to reinitiate conversation. This is ESPECIALLY since sometimes there are several lines of dialogue after initiating conversation, and it feels really clunky to have to say "hello, how are you" again when I just want to talk to an NPC about more than 1 thing.
fishsouprice
Stamina drain needs some tweaking, its not very fun atm if you want to play dodging for example. It should be draining slower in pve.
0xnobody.
When you are trying to breakthrough for the next level cap, it would be nice not to have to wait for a day or two depending on what’s your next level cap. It kinda kills the progression of the game especially if you have been doing side quests all along.
absolute02808
Game needs a fov adjustment, my camera goes a little too close for my comfort in ultrawide.
0xnobody.
The lighting in the game is very dark and when I try to adjust the brightness bar in display settings, my choice is reverted back to the default (dark) setting. I am forced to play on the “Bright” visual style which is fine but we need a working brightness setting to enjoy some of the other visual styles.
x_zile
parry needs some tweaking, you should increase a few miliseconds the catch up window plus it drains a lot of stamina too.
0xnobody.
let us rebind alt +1-4 keybinds. I would like to use those skills with F1-F4 for example, I currently cannot.
0xnobody.
Please allow us to go back to pre-raid Qinghe (something like "remember the past" kind of mode?), so much effort has been put into it that it seems a waste that we can't go back to visit. Maybe it's a "put the past behind you" kind of theme, but without sufficient warning, people who decide to rush the main questline end up missing a lot, or accidentally progressed past the point of no return without meaning to. There are also people who wants to dwell on the past too 🙏
fishsouprice
Please add a Brazilian Portuguese translation to the official release. The game is text-heavy, making it difficult and tiring for those who don't have advanced English.
Peer Healing system issues: co-op request approval mapped to the same hotkey as accepting healing request means you'll accidentally accept another person's request to join when you already got a healer requesting to heal. The interface overlaps too. They really should not stack on top of each other and maybe mapped to different accept hotkeys so we don't accidentally waste other healers' time
fishsouprice
Peer Healing system issues: UI: after healer heals and you're supposed to give them thumbs up, the interface is very unclear whether you gave them the points or you just selected how many to give and then ended up cancelling!
fishsouprice
i can fully understand if you dont do an english dubbing for the dialogues, but please make an option for the text/sentences to wait for a command before they continue. For a non-chinese, non-english, some of the dialogues are quite hard to follow cause the subtitals are just too fast
pfunnkuchen
Suggestion: This Is a Wuxia game and the movement system Is far too boring for what should be capable, We need air gliding, jumping up really high, air dashing, all the cool things that are straight up missing from this game, think she of wushu that game had FANTASTIC movement skills. As it is currently movement is very boring and slow which is absolutely not what should be said about a Wuxia game, this needs to be addressed asap I've never seen a Wuxia game have such boring and plain movement system without even having gliding or fast ways of moving around.
traumerei___
Add some trivial excuse to walk for 15 seconds at some point early in the game to teach people your necessarily buried walk shortcut. (Also allowing us to walk by tilting joystick would obviously be nice, as mentioned elsewhere.)
burryaga
Subtitle Customization
darkobijuan
I think it would be helpful to show defeated enemies who you haven't looted yet on the mini map. Sometimes after a fight, I don't know where all the enemies are to loot them.
darkobijuan
I find that the menu is a little hard to navigate. I know there is a ton of features and mechanics but there is seems like all these menus make it a little overwhelming and hard to find things.
dali37333049
A menu for flipping through every single active or accepted mission on the map - including random quests that popup such as crimes - would ve very helpful for deciding what to do next.
burryaga
The textures have really bad quality making the game look cheap and unpleasant to look at
mo_xtreme
There’s usually heavy lag in multiplayer mode. I’m playing in the UK and not sure what server I’m connecting with, but the duel and multiplayer boss fight are just not playable at all. I can feel the delay is more than 150ms.
.immw
player should have the option to save ruby it was such a shame when ruby got killed she had so much potential
yuanyenxeni
please give minor NPCs that players interact with more than a couple of times, e.g. qiu yuehai or the butcher lady that taught you how to fight in the arena, at least a clothing recolor, if not something else more distinct. It's really weird seeing copies of characters that has a small but not background role in the plot also showing up as background character or other characters.
fishsouprice
add an option for hold sprint, toggle sprint grief your stamina in combat too much when you dodge
infinitesimallysmallchild
I would personally like to see hold dodge lead into a held sprint (after dodging), and L3 available to toggle sprint.
burryaga
The game looks just the way it is but there are some difficulties with the graphics and I do hope they will add more weapons into the game like the scythe and unarmed combat
.lustdreamer
Giving your rivers a higher rate of flow into the waterfalls would make them look much more natural; the sharp contrast between the speed of the water flowing over the edge of a waterfall and the stillness of the water before the waterfall is very unrealistic distraction from otherwise decent scenery. The river animation makes the water look nearly still, but that's not how rivers work when they're headed directly for a waterfall.
burryaga
I love the rumors and gossip that goes along with the missions and life of the cities. While the journal for the missions helps some of this for tracking down key points of interest, it would be nice if the player had a play to type out details so they are easier to keep track of. I tend to alt-tab alot to make notes of little things in case I forget but I rather be immersed in the game and seemlessly take notes while playing. Its great being able to connect the world together and figure out how each area or legend is created and how the different citizens interpret it. Even if it isn't for a mission and just for worldbuilding I think it would be a nice tool to use for the player to be able to dissect this fantastic world.
1003052596
easternlion
I really like the cutscenes in this game but I wish there was an easy way to be able to rewatch them for fun or for reference. I think some scenes are trully spectacular and worth a second watch. Not sure if already in game but couldnt find it.
1003052596
easternlion
some of the internal arts seem sorely lacking the coolness or transformative gameplay compared to others, take strategic sword, when u get the golden internal art for it, it feels transformative, compared to others don't feel as cool or different once you get the golden internal art for it.
mychankie
部分動畫的繁中字體於動畫過程會出現字體不同不協調的問題(例如開啟界碑跳出文字動畫時, 將軍祠的"將" , 不羨仙的"羨" ,字體是另一種字體)
drake1142
Please please remove all gameplay impacted resources from premium currency stores. If the game releases with ANY “Pay to Win” or ability to purchase potions and other essentials via real money, this game will face severe backlash from console and PC gamers, reviewers, press, and critics, especially in Europe and the Americas. This game has so much incredible features, it is not worth risking global backlash over monetization. Many games that launch that way take a long time to regain an appeal to the audience if it is stained with a wildly hated release due to monetization practices that cheapen the gameplay and ruin the praise it deserves.
moogiethebandito
Still not like the death freezes or whever u call it its trash and turn off I want nice and slow watching my character death hit the ground like Crystal of A and palworld plz hope u change tht or hoping u never do tht last beta I seen and find u change the death idk why tht why I want to play the game but now I lost my feel for it"
mocaaoba.
I love playing the music rhythm mini games but find it very challenging for PS5 controller input. Having the trigger buttons with the ⬆️ and triangle buttons is very uncomfortable to hold. I want to suggest to use the other directional and shape pad buttons for input.
1104616334
okpopjustin
The system of paying for hair color would be able to nickel and dime people more effectively if you charge to dye each individual strand of hair separately, and increase the price based on the length of the hair. I mean, that would be a terrible system, obviously, but not much more terrible than the dye system already is, and seemingly in line with your vision of how to squeeze every penny out of people who will overpay for anything.
burryaga
A tutorial that teaches people how to benefit from using block while they're parrying could go a long way toward helping players appreciate your defense system. I actually love it because I cut my teeth in the highest difficulties of Wo Long and Rise of the Ronin where thiss mechanic (blocking while going for parries) is an extremely powerful tool for staying alive against combo attacks from top tier bosses. But many players are not going to "get it" that separation of block and parry can be empowering unless you put them in a situation where they can feel that benefit.
burryaga
Real hair suggestion: Once y'all decide to stop trying to mercilessly drain us for mid hair dying, consider implementing a hair dye system similar to Baldur's Gate 3, which has absolutely premium hair color mechanics (and doesn't even charge people every time they want to use them). You can dye roots and tips and decide the proportion of balance between the root and tip color, AND you can apply a "graying" effect that distributes somewhat randomly through the hair (you can control how strong this effect is with a slider), and the "graying" can be any color as well, which lets us use it for a 3rd hair color.
burryaga
Can we make sure that the purchase is in game or not overly expensive, I played once human a lot and had a blast, but some outfits were definitely on the pricey side and I was not able to get the ones I really liked. If they could be Less than 15 and $20 per outfit, that would be great. Also if we could earn endgame rewards for free that allows us to purchase the costumes and outfits that would also be even better. I also would like to suggest that when I’m trying to talk to an NPC they don’t get mad when I accidentally bumped them instantly I got attacked by a goose lol. Can we have it where if I take my cosmetic outfit off we can see the armor or outfit that we put on as well? The game overall is great just a few suggestions.
tre_dogg
Crouching and using the assasination skills. Also slight buy where when you crouch and move, you get stock on stairs, wood pieces on the ground.
madcow18
I dont know if this is already in the game or not but they should give us different idle weopon stances for each weopon
meddytheoutlandishkid
Great game and awesome lore, one thing that really is annoying and I might not be the only one who thinks this but we need a "Repair All" button cause clicking item by item is kind of time consuming and annoying when a simple repair all will do greatly.
Best regards
Keep up the great work 🫡
eagleone316
fix the final-beta-bug-bounty bot so it properly displays/records reported bugs
1006015849
status_update
lift co-op restrictions. I was exploring with my friend and he was able to open the cave door. I tried going inside the cabe and got a black screen with text saying"wait for host outside" It would be nice to enjoy co-op with out restrictions like that.
furiouskilla
HEY i wanted to ask something theres this puppet master near the shore beyond teleport point [11:35] i was fighting him with a summon and after the second half he was under half hp when me and my summon had him pushed him until the ground limits (boundary of boss fight)and he was kinda stuck but then after [11:36] idk how do i explain i there was a sudden stop like my fps were 0 this happened under a second [11:36] and then i had to fight the boss again idk if its a bug or not [11:36] also my summon didnt gain full hp nor i had the items which i had already used. This was my observation on that fight. could be bug or not idk about that.
greg0536
enable free controller key assignment
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k_c_77
So one of my favorite games is wo long fallen dynasty,and i love how dynamic the camera angle is,and even when fihgting regular enemies,when you get critical hits the camera becomes cinimatic what im trying to say is have a more cinmatic camera angles,sometimes it feels kinda stale when fighting regular enemies and the camera is just directly behind you,maybe add more camera placement options,cause sometimes its hard to see attacks coming when your directly infront of them and with all the effects from your attacks
meddytheoutlandishkid
Add the option to change the subtitles text, on higher resolutions it can get a little bit too thing and makes it difficult to read, focusing at long small texts at the screen, we need either font/size change with underline shadow effect on/off
iciclecomet
Making it easier to find the 'tips and hints' in case some people accidentally gloss over or didn't understand the first time
weiwei_is.bored.again_49792
I am testing the game on PS5 and I find the menus not easy to navigate and a bit messy. There are way too many things, it's not intuitive where to find the right menu or to understand how to switch from one to another. It's very confusing to mix the shop part inside other menus. I would suggest to tidy up all that and simplify everything, and keep the shop/upgrades to buy in a totally different part of the game.
natahem
Instead of letting people buy a daily gameplay advantage via the monthly pass, the monthly pass should give a regular income of premium currency. A reasonable monthly fee for a reasonable rate of premium currency is something many people would happily pay to support the game. (Paying to get ahead on a grind is not something that should exist, let alone something a lot of us would want to buy.)
burryaga
Can you stop reminding me I don't have the lightness skill. OR move the popup off the center of the screen. I'm going to hold down space occassionally longer than a split second, and it will just keep popping up over what I'm doing over and over and over.
xaade
Ability to see previously said dailogue from cutscenes/quests/conversations, not world dialogue just for cutscenes and conversations, it would be really nice and helpful.
squishyypuppy
make the sect quests a little more clearer and easier to follow
unknown_dread
There should be a hint or some kind of guidance for players on how to increase the spirit cap. Many people are confused about why they can’t use certain martial arts—it just shows something like 65/60 without any explanation or instructions on how to raise the limit. And also a better clarification what all those stats number means.
_zz1.
On the CN server, pressing F1 brings up a sort of in-game encyclopedia (like a WWM wiki) that offers helpful tips for everything. However, the English version is still incomplete. I hope this feature can be fully translated and expanded, especially with tutorials for side story tasks. It would really help new players, since many of those tasks can be confusing by the hints to some of them and they might take hours to figure out without clear direction.
_zz1.
We need the ability to adjust volume, change settin gs before the first cut scene sequence or start of gameplay
mrdolphin00
I think it would be a nice detail where in the Tian Yuan bossfight, each phase he lost one of his mask
thelordomni
I feel like the Lightness Skills in the game should allow you to travel a little farther, I feel like the game makes it look like your going ALOT farther than you actually are when using the Lightness Skills
thelordomni
I know you can adjust notifications for private chat so we dont get stuff for when people need doctors but it would be nice if you could make it so you don't recieve them in private chat at all so it doesn't fill it up all the time
easternlion
Add Vietnamese
qacg2
Consider making capes/back attachments dyable, certain outfits are colorable without their cape/back attachemnts being colorable also. There also seems to be duplicates of the same hair styles but with different hair colors making them undyable and locked in to that one color, i suggest changing that system and just making it that 1 hairstyle that would be dyable. This also ties into only some outfits being dyable and other not for some reason, please make everything dyable. This all seems like an arbitrary limitation whenyou're already charging for dying outfits and outfits are color locked when peopel are paying money to buy said outfits.
1026337850
geonode
All hairstyles should be able to be dyed
thelordomni
Consider changing ARPG to Action RPG so people dont get confused that it's Action Combat and not top down isometric controls like Diablo (Or just rename it Action Combat)
geonode
Allow skip functions on all cutscenes. Being stuck in a 5-10 minute cutscene especially in multiplayer story when you've already experienced it is a bit exhausting if you help multiple people and end up seeing the same scene multiple times.
1002454320
thescye
For dialog that isn't voice acted, extend the length of dialog display before automatically advancing the conversation. Many times it goes by faster than I can read. This doesn't seem to happen with voice acted dialog.
xaade
please allow us to purchase more cosmetic parts that are already a part of a set. I may not want a full set EVEN IF there is a discount for buying a full set.
fishsouprice
Please hire some decent Korean traslator to check the translation. You guys are even using Chinese (Hanzi) in your Korean announcement. (特권)
9qm
Please add traditional Chinese chess in the game that we can play with other players.
zenzevil
Performance really needs more work. In single player it is OK- ish ( though I had a few Blackscreens and also crashes), but when trying a boss fight in co-op, it was terrible 😅.
Otherwise it is incredibly great work, the world is really engaging, monetization doesn't get annoying (though Im willing to pay for cosmetics) and the Chinese cultural aspects are awesome.
Also combat is great.
Love it! 🙏🙌
猫狗
stolethepeaches
I think the game should make more differences between each sect, because mainly, it was not that different, only the material arts are different. And it was hard to get clothes of the sect, because there is a weekly limit on the amount that the player can obtain, but it might take too long since the clothes costs 6000 points and the player needs to fully did all the stuff for 5 weeks or more, which costs a lot of time and effort.
blank_t137
I think there should make more small game or interact for each sect. For example, the well of heavens member can
blank_t137
Sorry for repost, i sent the last suggest message in a mistake. I think there should make more small game or interact for each sect. For example, the well of heavens member can be able to research about the past of Wang Qing and other path founder, and they can enter the place where they learn the material art without any interference, the member of the lone summit can be able to interact with the other player and start a minigame, for example, fortune telling(算命), it can give the other player and themself some effect. If they predict some of them's live was lucky, they got a bonus effect like more bonus on gathering, combat crit, etc. If they are unlucky, they might be sick or easier to be hurt by the others. The lone summit member can also assign arithmetic problems to others which was kinda prank or humorous (After all, you can join the Nine Mortal Ways Sect from them, so the lone summit is quite humorous.)
blank_t137
I think the game should add more NPCs who needs career help that can be refreshed, because the amount of the career notebook is limited each week(only 500, in the later phrase of the game, the amount is not enough for upgrade) , and the career notebook which was from the NPCs is too limited that the players are mostly relying on the activity shop. Also, if healing the other players can earn career nootbook, it would be better.
blank_t137
I think there should be more difference between discipleship, hero bond. and sworn siblings since these are too repetitive, it is just earning the jade of activity, which can be easily solved by sworn sibling with the hero bond and let them be the master or apprentice as a member of the floral reverie sect.
blank_t137
Make it so whenever you receive a message from someone in game, a pop-up or notification appears? Maybe a sound, just so you know it's there. Otherwise it can go overlooked for quite a while since there's barely a sign.
ale1608
There should be a autoplay and stop autoplay button when in dialogue, sometimes the subtitles dissappear too fast leaving some text unread
thelordomni
**Detail :
**Resist the urge to minimize suggestions that you see with 5 or 6 or 7 upvotes and few or no downvotes. Such results likely indicate a strong majority sentiment in the overall population of potential gamers who want to play this game; when companies ignore majority sentiment, they do so at their game's peril. So please take these majorities seriously, even if there are not a ton of results due to the low level of participation with this thread. Even the most popular results only have 10-15 upvotes, and that is for features should very very very obviously exist, like a Repair All button. But the less obvious features getting upvotes throughout this thread are also good ideas that represent the needs or desires of large populations of potential gamers who you haven't yet tapped. I for one hope you won't underestimate the potential profit lost by disregarding them. When EA added loot boxes, the backlash in the media about it cost them a lot of money, to the estimated tune of billions of dollars. It did not increase the value of their company and the games in which they did that are basically dead. Good luck.
burryaga
Not sure if this has been asked.. Question about the AI.. I noticed in the Beta sometimes you cannot talk to an individual due to too many people using the AI.. (I assume not enough tokens).. For the PC why dont you run a localised AI model that uses 1 or 2 gigs of the gpu like a DeepSeek local R1? This would also reduce cost of running an AI model over the internet and free up space for PS and Phone users?
oritrix
Read this paper and consider the potential longterm ramifications on population growth of your game: "The data reveals that players using cosmetic microtransactions exhibit a 30% higher retention
rate and a 10% lower churn rate compared to non-payers, underscoring their positive impact
on player retention and engagement without significantly increasing churn. In contrast, pay-to-
win microtransactions are associated with a 20% lower retention rate and a 25% higher churn
rate, indicating that aggressive pay-to-win models can drive players away and diminish overall
retention. This comparison highlights the beneficial effects of cosmetic microtransactions on
player retention while demonstrating the detrimental impact of pay-to-win strategies." https://ijcrt.org/papers/IJCRT2409311.pdf
burryaga
Do not underestimate the financial importance of pleasing people who are not paying to play. This might sound stupid, unless you actually think about it for more then 0 seconds. The people who do not pay to play this game will very often bee the friends of people who will pay. I am a happy cosmetic spender; I will happily dump on cosmetics. Some of my friends are not. Guess what? If they quit playing and want to play something else, I will choose them over any specific game, every time. There are many people who value playing with their friends more than any other single factor of a game... Your game should feel fun and fair to people who do not directly finance the game. If it doesn't, you stand to lose many players who would have helped finance the game.
burryaga
In Gift of Gab, it would be more fun and consistent if the things your character said more accurately reflected the implied technique of the card. Sometimes the card will imply for example that you are going to flatter the speaker, but it sounds more like an insult. Sometimes the card suggests you'll support their position to surprise them, but you just babble nonsense.
burryaga
If it is too much of an investment to fully voice the prewritten dialogue of the entire game, consider opening up an easy channel for volunteer submissions. You may find that there is plenty of talent in your target markets willing to send you a recording of themselves reading the game script for free. You could even offer a small premium currency reward to people when their dialogue gets used. This would also create an opportunity for your target market to correct mistranslations, point out missing dialogue content, and identify communication that sounds unclear in the target language.
burryaga
There should be an option to still see subtitles while in immersive mode
thelordomni
If an enemy attacks you while you are in dialogue, that dialogue (obviously???) should immediately cancel. Imagine playing hardcore in this game and being killed because you were dialogue trapped. That's absolutely insane game design and needs to change ASAP. Alternatively, do not make enemies attack players who are in conversation with NPCs.
burryaga
**Detail :
**The Korean localization quality, particularly for side quests, seems unchanged from Beta 2. While using AI translation is understandable, I strongly recommend a full Machine Translation Post-Editing (MTPE) process for comprehensive review.
The most significant issues are:
Inconsistent Terminology: Proper nouns (names, items) lack consistency, and previous suggestions haven't been applied.
Grammatical Errors: Main story dialogue frequently misuses particles (-은/-는/-이/-가), making sentences unnatural.
Excessive Localization: Skill and place names are often over-localized, deviating from Korean wuxia genre conventions, which primarily use Korean pronunciations of Chinese characters. This suggests the review was done by someone unfamiliar with wuxia.
Example: 金蟾腾躍 (Original) → 저주의 도약 (Current) → 금섬등약 (Recommended)
Example: 神仙渡 (Original) → 신선 나루 (Current) → 신선도 (Recommended)
Example: 無名劍法 (Original) → 이름 없는 검법 (Current) → 무명검법 (Recommended)
Inconsistent Character Speech Patterns: Characters frequently switch between honorific and casual speech without natural progression.
The current volume of issues is too vast for individual players to tackle. It's more appropriate for the company to first implement overall improvements, then seek further fan suggestions.
In conclusion, despite main story improvements, all other localized content requires thorough review by native Korean-speaking translators or specialists.
Additional Suggestion: Game Font
The current Korean font detracts from the game's wuxia atmosphere. I suggest Nongshim's Ansungtangmyun font, which is free for commercial use and would better suit the game's aesthetic.
9qm
In the guild menu, if we scroll too far down, we cannot press up to go back up because of how the UI is designed. Obviously up should be the opposite of down, but down moves us to the left-hand column of the interactables, which is not how it should work.
burryaga
An option to automatically View whatever we are currently highlighting in inventory would be helpful. It's seems unnecessary to have that extra step... If I have already pressed two buttons to open my bag, it's safe to say I'm trying to View the items there. Pressing A twice just to access the menu to swap gear feels awkward, and needing to press B twice to go back if we decide not to change gear feels even more awkward.
burryaga
When we press Sort in Bag, the game autoselects the last inventory item, but we cannot actually see that item if we have enough items in inventory, because the game does not automatically scroll down to show the last item in inventory. This results in a state where we are pressing D-Pad to navigate Bag items, but we can't even see what we've selected. It would be more intuitive to most people and result in less selection weirdness if you just autoselect the first (top-left) item in our Bag after we use Sort.
burryaga
The feature that allows us to progress time to await a quest is very nice, but it is buried in a counterintuitive way that will be missed by many players in its current form. Instead of expecting players to notice that there is a link in the quest's descriptive text that can be reached via the "Auxiliary Information" button, I would tap R3, which is currently unused in that menu, as a new button, adjacent to Auxiliary Information, that would allow players to "Pass Time" or "Wait for Quest" (meaning, take them directly to the time-adjusting menu). IN THIS MENU (the time-adjusting menu), it would also be helpful if we could see a list of quests that require us to wait until a specific time of day. It would ALSO be helpful to receive a warning if progressing time will cause us to automatically fail anything time sensitive.
burryaga
I would appreciate an option to eavesdrop using the Lock-On button, first because it seems natural and intuitive to me, but also to eliminate a very frequent binding conflict in which I am trying to sprint around villages or towns and I accidentally get pulled into nearby eavesdropping opportunities (even when I'm not even looking at them), sometimes repeatedly because I am trying to move quickly and the range of interaction is unknowable when we are literally facing away and walking away from the eavesdropping target. In those same situations, Lock-On does nothing except tell us there is no valid target for Lock-On, which seems unnecessary. Obviously, this button should prioritize Lock-On an eavesdrop should be easy to cancel for the rare circumstances in which I can lock on to an enemy and eavesdrop in the same area (circumstances rare enough that I haven't seen them in almost 40 hours of testing).
burryaga
I hope this game can display the time zone on the player's homepage to facilitate online connection.
blank_t137
let us be able to use the bow like the dude you fight in the arena. It would be really cool to be able to use the bow as a proper weapon instead of a tool
spud_the_messiah
If we cannot travel behind Fortune Workshop, just make the space behind it a cave wall instead of an invisible wall. If it's a not-yet-complete area, it's missing the popup notification.
burryaga
Horse Racing Multiplayer Mode (Optional Feature Idea)
If there isn’t already a horse racing system in multiplayer, it could be a fun and engaging addition. The horse mechanics are already well-developed, so building on that by allowing players to race against friends could add a fresh, competitive layer to the game.
A few possible ideas:
Customizable or pre-set race tracks.
Players could create and share their own courses.
Time trial or PvP race events.
Leaderboards for fastest times or creative tracks.
This isn’t a must-have, since there’s already plenty to do in the game, but it could make for a great side activity or event mode that leverages existing systems in a fun way.
I’m happy to help further if needed — I’ve got plenty of ideas and would love to contribute more!
1126225143
fullremorse
**Detail :
**The many ways to die without warning will not be well-received by the hardcore community. As a good example of how crazy this gets, I followed a random quest that got me kidnapped (okay, cool gimmick, I like that), and it took me to a spooky underground ghost town. When you wake up, there is an NPC there. I went and spoke to the NPC immediately as almost any player would. While I was talking to the NPC, I died with zero warning (could not see my HP, could not see any status build-up, just died in conversation, which is substantially less cool, and I don't think anyone would like that). It turns out that there is some kind of field of noxious gas that kills you in that area when you stand in the wrong places. That's fine, generally speaking, but what isn't fine is that you cannot see the status effect accumulating OR your health decreasing while you talk to the NPC who introduces you to the area, so you can just be surprise-killed without warning. This is not the only gimmick seemingly designed in a way that will inevitably instakill players who have never seen it before. I don't know if hardcore kills you as fast as Legend mode does because I haven't tried it yet, but I would find a lot of these deaths extremely unfair as a hardcore player. A game that plans to permanently kill you needs to also plan to give you reasonable feedback and warning about the nature of the deadly threats that may be imminent. Some of these kills are the equivalent of wandering through a field of flowers only to be 1-hit-killed by a poisonous insect you cannot see, or being stabbed by an assassin who is invisible and one-shotted. Yes, you could add gimmicks like this to a game, but I would expect greatly diminished interest in attempting to play hardcore as a result.
burryaga
Profile pictures are unappealing because they look nothing like our characters. I would like an option for our profile picture to be our character's face. If that is not achievable, at least give us abstract profile pictures like scenery and wild animals that are clearly not meant to reflect our appearance.
burryaga
online mode is useless
1029551137
k_c_77
bring back a section for bug reports for when the bot doesn't properly record bug reports with videos
status_update
**Detail :
**Companion/Pet System – Aesthetic & Gameplay Functionality
A companion or pet system could add a lot of charm and personality to the game world. Whether purely cosmetic or tied into light gameplay mechanics, having animal companions that follow you around would enrich immersion and give players a new layer of expression.
Aesthetic Possibilities:
• Wide range of companions: dogs, cats, birds, lions, wolves, eagles, bears, even fantasy creatures.
• Deep cosmetic customization:
Name pets and they can have unique skins, fur or feather colours, patterns, and multiple accessory slots (like collars, armor, saddlebags, or hats) for a fully personalized look, with cosmetics available both for free in-game and via purchase.
• Idle animations and bonding interactions: feeding, petting, playing fetch, or even your companion lounging around your home base.
• Pets react to the environment: barking at threats, lounging near campfires, perching on fences or rooftops.
• Sync with the housing system: companions could rest, roam, or guard your property while you're away.
Gameplay-Optional Features:
If it’s within scope and not too complex to balance, pets could also offer small, passive abilities that make them feel more integrated into the gameplay loop. These wouldn’t need to be overpowered — just useful enough to feel meaningful:
• If implemented, all pets should be earned through gameplay to ensure fairness, with customization and cosmetics available as optional paid content.
• Eagle/Bird: Glide assistance when jumping off cliffs or hills.
• Dog: Detect nearby loot or hidden items underground.
• Cat: Grants stealth bonuses or reduces noise during movement.
• Bear/Tiger: Causes fear or adds a minor combat debuff to nearby foes.
• Fox: Improved stamina regeneration
These functional perks could be toggleable or optional — allowing players who prefer a purely cosmetic companion to enjoy them without gameplay impact.
I’d be happy to discuss.
1126225143
fullremorse
Have a option for rotating mini map
yawnderei
To turn off Options have it say "Disable" instead of Close
yawnderei
Allow console players the ability to adjust mini game controls, like for the music etc
yawnderei
游戏可以给百业的类型有更多区分 因为休闲 探索和战斗的百业的任务几乎没有什么区别。
blank_t137
可以让动作里面演奏那些游戏里面的音乐的曲谱简单一点吗,有时候反应会比较慢,可以用原本自由演奏同款键位现实(因为这个键位更简约易懂一些)
blank_t137
可以让同步定身(步调一致)变得简单一点吗 比如说像河西修复物品一样可以控制这个人的速度,以及让里面的所有npc都可以改动作,不然可能太困难了
blank_t137
可以把开封的茅厕也作为一种标志放在小地图标注吗 可能有点难找到
blank_t137
可以在其他地图 比如说开封和河西 也加上那种类似太平钟楼的钟一样的削弱野外首领的设施
blank_t137
I feel like the currency system is overly complex (different jades and different kinds of money), but players are never told where to spend each kind of currency. I hope the game can clarify the difference among currencies.
timelessjess
可以给门派增加独立的地图 类似于百业驻地 每个门派内部的任务是独立的 可以搭配很多小游戏玩 不强制所有玩家都玩 比如说让玩家了解门派背景和门派的特点 孤云玩家可以学习算命和八卦作为业绩或者江湖号令(然后算命小游戏里面可以占卜玩家凶吉 如果幸运拿到了吉可以给个几分钟的正面buff比如说采药挖矿容易爆击,如果比较倒霉拿到了凶就有可能生病,概率随机),九流门可以去各个地方乞讨和整活(也可以去帮助一些自己觉得应该帮助的人,类似于天上来那边的免费给人送草鞋的九流门),天泉可以有独立的助战路牌的标志以及更容易从野外的那些怪那边获得不义之财 不过可以拿不义之财换成宝钱,三更天可以有更多可被悬赏的npc 和玩家pvp有江湖号令加成,青溪可以留一种特殊路牌就是治疗玩家的路牌 然后其他玩家要是需要帮助可以找这个路牌(因为有的新手玩家不知道怎么叫别人来帮忙治病)以及营生·悬壶升级更快,醉花阴和梨园的舞蹈可以给其他玩家打团的时候加buff以及在可以保存自己的音乐(丝竹雅韵就行), 狂澜玩家可以自己酿酒(不然都狂澜了还天天和别人投壶叶子戏有点寒碜),无心谷玩家获取淬毒散效率翻倍,墨山道玩家可以玩土木宗,文津馆玩家可以邀请别的玩家一起比试射箭(可以不用停渊之水 做成开封的靶子小游戏也可以的)以及营生·文士升级更快
blank_t137
For weapon reforging, make a way for us to earn Taiyi stones without paying premium currency through potentially quests/dailys/events so its more accesible for free to play players to slowly hone their weapon without spending large amounts of money just on one item.
easternlion
**Detail :
**Lacks Guide support
- Lack of Available Guides or Support Resources
The global version currently lacks robust official or community-driven guides. Players often struggle to find reliable information on:
Quest walkthroughs, especially for complex or multi-step quests with little in-game direction.
Skill acquisition — some abilities require specific triggers or hidden prerequisites, which are unclear.
Progression systems like Internal Levels, Talent Trees, or exploration-based rewards.
Suggestion:
Include an in-game codex or journal system that updates dynamically with:
Skill unlock requirements
Quest progress markers (with optional hints)
A compendium for discovered NPCs/activities
Encourage or support localized wikis or fan pages through official channels (or develop your own “Guidebook” web companion or app).
Consider partnering with early testers/content creators to publish official community guides ahead of launch.
2. Quest Flow & Signposting Issues
While the open-world design is immersive, many quests lack clear signposting, which makes them unintentionally difficult to follow, especially for new players.
This is exacerbated by:
Vague objectives
Poor translation or localization in some cases
Missing context or hints on where to go or who to talk to next
Suggestion:
Provide optional hint markers or “ask for help” options via NPCs or a map toggle
Refine localization — prioritize clarity over literal translation for better quest readability
- Skill System Needs Clarity
Many skills, particularly advanced or internal ones, have complex unlock conditions. Without detailed in-game explanations, players must rely on sparse or outdated community info, which causes frustration.
Suggestion:
Create a “Skill Tree Viewer” or interactive map in-game showing:
How each skill can be unlocked (quest, exploration, item, etc.)
Requirements or hints (“Find this in Revelry hall,”etc.)
Could put off casuals without guides, be happy to discuss.
1126225143
fullremorse
I'd like to clarify that the majority of the quests were generally well-done — they just need some additional polish. I have high hopes that the developers will do a great job refining them."
1126225143
fullremorse
**Detail :
**I Wasnt Finished With It The Last One Its A Continuation Of It [Transcendent Layer (Spiritual + Dao Awareness) You fight yourself. Nascent Soul Realm (元嬰境) "From spirit, a self reborn." True spiritual body forms and can travel outside the physical. Powerful illusions, astral projection, soul attacks become common. Cultivators can begin flying without tools. Soul Transmutation (魂化境) "The soul is no longer you." Soul is refined by a concept: wrath, ice, eternity, silence, hunger, etc. Personality begins to fade unless tempered by inner discipline. Many cultivators go insane here. Void Tribulation Realm (虛劫境) "Heaven asks if you’re worthy." Heavenly tribulations manifest personalized illusions, monsters, or disasters. Cultivators must face their karmic sins, regrets, and future self. Survive three tribulations to advance. Most die or disappear. — 🌀 Mythic Layer (Cosmic/Existential Power) You fight reality itself. Dao Manifestation (道顯境) "Your truth becomes law." Cultivators gain a Dao Domain—a personal reality field that rewrites the rules. E.g., a cultivator with Dao of Time can slow all attacks within 30 meters. Entire battlefields warp around them. Half-Step Immortal (半步仙) "You are not of this world." Physically immortal, but still tethered to fate and karma. Every technique burns essence; massive risk-reward combat. They can erase names from fate-scrolls and rewrite destinies. Void Ascendant / Quasi-God Realm (虛神境) "You are the question heaven cannot answer." No longer cultivates qi. They cultivate conceptual authority. Can speak words that kill, gaze that erases memory, touch that turns lies to truth. The world rejects them, and they begin to ascend beyond comprehension. OPTIONAL: Hidden/Sub Realms Mix in these between major stages to spice things up: Heart Demon Realm – Where a cultivator gets trapped in an inner world and must conquer it or die. Dream Path Ascension – Cultivation through dreams, illusions, or prophetic trials. Body of Ten Thousand Sufferings – An experimental realm where pain is converted into power. Void Womb State – Cocoon-like realm where all qi is sealed until enlightenment strikes.
extradimensional_
Please add more NPCs to the bounties in the game, and divide the bounties into levels and tiers, otherwise it will be very unfriendly to novice players and those who cannot grab the bounties.
请给游戏的悬赏里面多加一些npc,以及让悬赏分等级和档位,不然对新手玩家以及抢不到悬赏的人很不友好
blank_t137
Hiding the ways that players pay for advantage behind a convoluted currency system will only fool people for so long. Please simplify the economy in reasonable ways and switch to a cosmetic-only profit model so that the gameplay - including the PvE gameplay - is fair and fun for everyone.
burryaga
Allow accessories to be dyed. The customisation in this game Is very good but it is let down by a few aspects that should be changed. Ease restrictions on dying In general, allow accessories and weapons to be dyed and with that this game would be one of the top contenders for best customisation which is a huge draw and personally would have me spending so much more.
traumerei___
WWM has this really annoying tendency on PS5 to default to the Chinese keyboard. it's not hard to navigate to the english one but to do this every single time you type in a chat is very annoying.
tenshouin_eichi
make the hair more adjustable, because some of the accessories is annoying when designing the the hair. Or we have to use some tricks to try to make some of accessories on hair disappear.
(I mean the accessories which was defaultly on the hair.)
可以让头发的发饰拆分更自由吗?有的头发的配饰在一些搭配里面不是特别喜欢所以就想关掉这种配饰,但是如果拿鼠头帽子试图卡掉发饰会让发型更不协调 所以想问问可不可以加上关闭头发自带的发饰的选项
blank_t137
There's also a really inconsistent capitalization style in the English translation. for example, I've seen "jianghu", "(young) wanderer", and a handful of titles all capitalized differently ("Jianghu" vs. "jianghu"). the translation team might need to have some discussions for the consistency of these things
tenshouin_eichi
Ghostbanes with no damage). Can Kaifeng also have such an achievement and a public screen display?
可以加上一些新的成就吗 举个例子 清河有一个Ghostbane的成就(拿到十个Ghostbane no damage的成就),请问一下开封可以也来一个这种成就以及公屏展示吗?
blank_t137
Is it ok to add some other mini game in new maps? The current gameplay is a bit repetitive...
可以在新的地图加一些其他小游戏吗?目前的玩法有点重复...
blank_t137
Please add the function which can customize some actions and presets myself and share them in the gallery? If this comes true, you can use this game to make a lot of interesting short videos...
可以增加自定义动作和动作动画的功能以及保存为预设,发布到万象集吗?如果能够实现的话应该能做出来很多很有意思的视频
blank_t137
healing rounds shouldn’t end at 10 turns, the health bar is included, just let us keep healing until we or the affliction are out of health please 🙏
giskard12010
Diyaloglarda bir seyi secmek numaralar ile olsun. Ornegin 1-2-3 gibi. Fare ile ustune tiklamak zaman kaybi. Ayrica konustugumuz npc işaretlensin, önceden konustugumuz anlasilmasi icin bir simge olsun. Ek olarak diyaloglarin arayuzu mutlaka tekrar ele alinmali, oldukca kullanissiz. Bazen cümleler arayuze sigmasi icin oldukca kuculuyor. Bir npc ile dostane iliski kurmak icin sohbet ediyoruz ya oraya hizli sohbet secenekleri eklensin, ornegin "Merhaba nasilsin?", "Senin icin yardim etmem gereken bir sey var mi" boyle sohbet acici secenekler olursa daha kullanisli olacagina inaniyorum.
1007572448
ant_ares
Suggestions for Where Winds Meet Selection Mechanism for Dialogues: Implement a number-based selection system for dialogue options (e.g., 1-2-3). Clicking with the mouse can be time-consuming. NPC Identification: Mark NPCs we have previously interacted with, perhaps with a symbol, to help players remember past conversations. Interface Improvement: The dialogue interface needs to be revisited as it currently lacks usability. Sometimes, sentences are too compressed to fit the interface. Quick Conversation Options: When forming friendly relationships with NPCs, add quick chat options like "Hello, how are you?" or "Is there anything I can help you with?" This would enhance usability and engagement in conversations.
1007572448
ant_ares
on PS5 options button should not be the button to accept or engage with scrolling events or rewards on the left side of the screen. As it is the pause or menu button, this interferes when you try to open menu by instead accidentally auto equip gear, etc
giskard12010
tutorials should not be timed, or please add a significant amount of time to the tutorial as we would like to take our time reading the tutorials and not be auto kicked out of them before we even finish reading them
giskard12010
More cause and effect to npc that is related to quest. Ex: lei buxi and the north alliance and the ruins. When you meet her she will ask about the ruin across the water and will tell you about her two brother and father. After you finish the ruin quest you can go back to her but don't have a option to tell her about the event that transpired and about her father and brother. She will repeat the same dialog from the beginning. Make all npc relate to quest have reactions. It word make the world feel more alive and related.
dali37333049
Would just like to be able to pet the dogs as well please 🥺
squishyypuppy
Ability to adjust height in character creator
squishyypuppy
lower pity from x150 to x70 otherwise ppl gonna hate
denka
MMO Sub-Event: The world chat and I talked over about social MMO events such as escorting a caravan to it's destination or bandits raiding the nearby villages within a timeframe making the world lively and have always something to do. Another idea we talked was about joining the Gov't as a military officer to keep law/order in the MMO side, the Sects do have their own rules and playstyle, though meanwhile the Gov't npcs/sectless alike could fight over land/territories which I know a clan/guild has that kind of option, though it would add some complexity to people who want to experience what each path/life for their character has. Another pitch idea would be fighting for the throne of the server/land for a week or two, managing their citizens with an ironfirst or a trading hub for all players within the vicinty/terrorial lines.
1009606200
jameter454
Ability to copy and paste text from in game chat
squishyypuppy
If Gomoku/Wuziqi board game isn't already in the final version. I think it would be great! NPC and player challenges for it too.
yoraidragon
if your career path is healer and someone request your aid, there should be a small pop-up notification or sound to let you know, this would help the healer gain status, and help the afflicted person get rid of their illness
thelordomni
The main story feels like a story where the only way to win is not to pursue it. I would have more fun if I could go to Kaifeng without proceeding through the other events that lead there "in the story". The restriction on travelling into Kaifeng when it's easily reached makes the world feel less open and thus less enjoyable to me.
burryaga
Could we get a map-able walk toogle and a decrease in player walking speed even if its just for special missions. When I was doing the Budha funeral quest, my walking speed was always walking into the npc in front back due to player speed is higher then the npc walk speed. It becomes more noticeable due to the walk path is locked for the quest.
vokcas
Ability to filter out what chat messages scroll out on my screen and show up there. Example: Giving a choice to not have private chat messages appear and scroll across my screen
squishyypuppy
When we use the superjump Lightness skill, the game switches from using the standard camera stick to control the camera, and only lets us control the camera with the movement stick, forcing us to turn our entire body to look around. This feels bad. Continuing to have the freedom to look around would feel much better.
burryaga
When you mouse over people with the Meridian skill active, the adjectives make it sound like the states are already active when they are not. E.g., if you point at someone you can Immobilize, it SAYS Immobilized, as if they already are immobilized. You should use the active verb form of words when we are being given the option to MAKE someone Immobilized. I.e., if someone is NOT Immobilized yet, it should say Immobilize. If someone is NOT Itchy yet, it should say Itch. Etc.
burryaga
Ability to choose which folder our screenshots save to please this is really important
squishyypuppy
goose world boss. The Goose Overlord. But make him extremely hard
veltah01
**Detail :
**The amount of type of currency in the game is crazily OVERWHELMING. I get lost every single time that I try to have something. There are too many different shops (in the menu), too many different currencies. My suggestion would be to:
-
REDUCE that amount to 2 or 3 currencies at maximum,
-
REDUCE the amount of shops in the or at least place all of them in 1 SINGLE PLACE and let everything (draw, character, appearance battlepass etc.) happen there, you can add multiple tabs if you want but please let them be at the same place.
Currently you have the sections in the menu but it's too small and almost inviable to see, then in each shop you have subshops and it's really messy. -
If you do that you'll considerably improve the clarity in the game. You can regroup the things that are more or less the same, in the same name/place and remove things that are less used (you can check the stats for the beta) to let the players mind breathe a little.
I repeated myself a lot but it's really important please. If there is one thing that has the power to make me stop this game after a while it would be the shops.
Thank you guys this game is amazing! I hope we'll have enough time to give the feedback after the CBT.
pecto_ra
While it is very nice having a bow for a level of range combat. Would it be possible to also add throwing knives, darts, sling that would be also locked to the archery slot.
vokcas
End the
1006015849
status_update
End the final closed beta test on Sunday so we can go out with a bang with the weekend firework festival
1006015849
status_update
I frequently get the message that I can't enter friendship building conversations with NPCs because "too many players" are engaging with them, but those NPCs always seem tied up (ex, the guy at the first arena, or the guy in the outhouse). I think there needs to be more capacity for multiple players to interact with NPCs or for there to be some other workaround, so that players aren't locked out of interactions
1009325992
covie9
gameplay balance - some boss fights seem very difficult even on solo story mode (Tian Ying, Puppetmaster) - I do think that these should still be challenging, but the level of challenge on story mode should be lessened a bit more. The musical minigames could also be adjusted based on the game difficulty mode to be either easier or harder.
1009325992
covie9
When using Meridian Touch to turn the statue, we can replace the words : Backward to Counterclockwise and Foward to Clockwise. Or show arrow in the direction of their turn
1005207725
sinortaul
When we are poisoned by an attack, the game says "Prison" instead of "Poison" above our health bar. I would fix that. I'm too tired to bug report this.
burryaga
Huge Appreciation for the Game and Dev Team!
Dear Dev Team,
I would like to take a moment not to offer a suggestion, but to express my appreciation for the amazing work you're doing express my appreciation for the amazing work you're doing with your game. It’s clear that a lot of passion and effort has been poured into this game, and it really shows in the gameplay and overall design.
The world-building, the mechanics, and the story are all so engaging, and I’m genuinely excited to see where this game goes in the future. The potential here is massive, and I can already see Where Wind Meets becoming something truly remarkable.
Please keep up the amazing work, and I can’t wait to see how you develop the game with global involved and see what updates and new features are coming next!
There are a few issues and bugs, but I'm confident they'll be resolved. I’m sure most people would agree that you're doing an excellent job overall!
1126225143
fullremorse
Allow accessories to be dyed like hats,earrings,capes etc
yawnderei
Hello Dear Dev Team, Thank you for the amazing and incredible work. A suggestion for the open world would be to add more spectacle cool things that randomly happen. Like dragons flying through or extremely powerful cultivators fighting in the air throwing thousands of swords or destroying mountains. Incredibly powerful cultivators randomly observing you and suddenly disapearing and other such cool and spectacle like things. A meteor falling down about to destroy everything and a cultivator on a flying sword appearing and cutting it up into a million pieces, things like that. It's random and may seem minor. But things like that will make everyone go WOOOOOOOW HOLLY MOLLY THAT JUST HAPPENED?! It's simply a memorable and incredible expereience. Also every such amazing encounter would be posted all over youtube and social media for ppl to wonder what's happening and what game is this even. If such even'ts are happening what are you as the mc capable in the game. Kind regards!
1028008773
desolateasura
great game so far with a few minor things needed. not gonna go into localization/font placement or gacha since people already talked about that. I just want a button to check the dialogue history in case we missed something or we want to read something again and don't want to reverse or restart.
1007476533
mr.swedishfish
thanks for creating an amazing game. It is everything I have been hoping for, for literally years. There is nothing else quite like it and I cannot wait for release. Please keep doing what you are doing this game is a work of art! Thank you for everything you've done and the chance to experience this firsthand.
1006015849
status_update
i wish the music minigame was made more simple on multiplayer. I enjoy solo mode more for music then multiplayer to many notes to try remembering the controls on ps5.
seig_the_elezen
Maybe trying to be a pioneer in gaming and start allowing people to make a living. I mean real world money based on bounties or doing the doctor stuff. I read alot of novels and it shows alot of how gaming of multiplayer type games can make a living in real life from the virtual world. I want to make it so gaming can be more profitable for everyone this would also bring gaming to a new level for those that are jobless can stsrt making a income to survive
seig_the_elezen
IF WE COULD HAVE THE OPTION TO ALTERNATE BETWEEN WIND WALKS AS WE DO THEM ,MAYBE JUST BIND THE OTHER WIND WALKS TO DIFFERENT KEYS LIKE WHEN THE GAME PROMPS US TO PRESS THE SPACE BAR TO CONTINEUE , IT WOULD BE NICE TO SWITCH AND MIX THEM UP IN MID AIR JUST BIND THE DIFFRENT ONE TO DIFFRENT KEYS .WE GET 3 PROMPS TO PUSH THE SPACE BUTTON
highwaybandoe
The school system needs a massive overhaul. It can be the best social gathering feature that ever existed in a game. coming from age of wushu at bare minimum I was hoping for some physical location where schools existed. as it is it just feels like its all in menu. the school system would even be an awesome place to have more mmo activities like how age of wushu had script stealing, school cultivations, etc.
azraelich
My biggest issue with the tutorials was when you are exploring out in the world you would have a tutorial pop up but before I could finish reading or understanding what it was for it would disappear. I would like it if it would be possible to make it so it stays there till you hit ok/confirm to close out of it. I also had trouble in the guide locating puzzle tutorials for certain ones, most notibly the one for the bells was missing
squishyypuppy
idk if its good or not but i feel like its TOO open like i can go do missions that are no where near my level but my quest requires me to do them so i get lost doing other missions and not knowing what to do, it doesnt feel straight forward enough
nasu0303
Can we have a function outside of combat to quick swap Battle Plans (Equipment, Arts, and Mystic Arts)
andynguyen88
can we please keep the romanized Chinese names for some characters. Ruby is cute but it does break immersion to see a Ruby in Jianghu.
fifty6251
**Detail :
**As someone who works in the translation industry, I found that the localization of the game still needs significant improvement. I understand that the Wuxia setting and sheer volume of text make localization particularly challenging, which may be why the development team opted for machine translation. However, I strongly recommend hiring human translators to at least perform MTPE (machine translation post-editing). Relying solely on community feedback simply isn’t enough, given the sheer number of errors and inconsistencies.
Proper localization requires not only fluency in both Chinese and English, but also a solid understanding of Wuxia culture to accurately catch and fix issues. For instance, when standing in front of the giant bell in-game, there’s an option labeled “luck,” which was confusing at first. In Chinese, the original word is “运气,” which in this context is a verb meaning to channel one’s internal Qi to strike the bell—but it can also mean “luck” when used as a noun. This kind of mistranslation disrupts immersion and understanding.
Additionally, some translations should be localized rather than directly translated. The names of various jade items in the game are too literal, which makes it hard for players to grasp their roles in the complex in-game currency system. These types of issues—whether they’re mistranslations or overly literal translations—are hard for most players to recognize, but they collectively impact the overall experience and enjoyment of the game’s rich story and world.
timelessjess
**Detail :
**🧧 1. Gacha/Draw System Concerns * Current Impression: The existing gacha/draw system feels exploitative and gives players the impression that they are being scammed. * Cultural Context: In Western markets, randomized loot systems (like gacha or loot boxes) are often met with strong backlash, especially when: * They're tied to real-money purchases. * The odds of good rewards are low or undisclosed. * Suggestion: * ⚠️ Minimize or eliminate the gacha/draw system for the Western release. * ✅ Replace with direct purchase options or battle pass-style unlocks that offer clear, upfront value. 🛒 2. Direct Purchase & Battle Pass Model * What Western Players Prefer: * Transparent monetization with direct purchases. * Battle Pass models that reward consistent play without relying on RNG. * Successful Examples: * Fortnite (Epic Games) * Battle Pass and direct-purchase model for cosmetics. * 💰 Estimated yearly revenue: over $5.8 billion USD in 2021. * Warframe (Digital Extremes) * Nearly everything is earnable or directly purchasable. * 💰 Estimated yearly revenue: $200–300 million USD. * Why It Works: * Builds trust — players know what they’re buying. * Encourages fair spending habits and long-term engagement. * Players spend more when they feel respected and not manipulated. 🧾 3. Store Design & Currency Simplification * Current Problems: * Too many separated store interfaces (e.g., appearance, characters, battle pass). * Confusing currency system with too many types. * Suggestions: * 📦 Unify the store — make everything accessible in one streamlined UI. * 💱 Simplify currencies — ideally: * One premium currency (paid) * One earned currency (through gameplay) * 🧮 Use clear pricing — show real-money equivalents or exact conversion values. ✅ Overall Recommendations * Shift toward a player-first monetization model: * Transparent * Simple * Fair * Western markets increasingly reject exploitative mechanics in favor of value-based systems. * Adopting a model like Fortnite or Warframe can: * 🧠 Increase trust and goodwill * 🕹️ Improve retention and enjoyment * 💸 Drive sustainable, long-term revenue
alleyne02
puzzles im too stupid to understand please make it after certain amount of time you can skip or they actually give you hint thats understandable or you can lower the difficulty if you fail to understand the dame puzzle over certain period of time but you should ask the person if they want to lower the difficulty of it
firebirdredzap
Allowing people to call others delusional for simply telling the truth about your game while muting people who tell the truth is not the path to success. Good luck with your game.
burryaga
For translation/localization I really wish the original terms for things like "Qi Divination" and having the hanfu be called such not "kimono" like it was for the English translation, I know its more work but you could have a "terms" section be put in the Windtail Compendium. Changing the Chinese/Wuxia terms is a little depressing for those of us who are really into Wuxia settings and really want an authentic Wuxia game, but I know you also want the game to be accessable and successful so maybe having a term menu would be a really good compromise!
squishyypuppy
Please, we want Turkish language support for the game. As Turkish players, we love the game very much. Everyone plays it in their native language. We cannot play it. It does not support our native language. Please.
rinzler_7
(한국어_번역 Kor_translation_suggeestion)청하지역까지는 어느정도 번역이 안정되었지만(여전히 끔찍하긴 함), 개봉 지역의 경우 심각한 오역과 번역 시스템 부재가 느껴졌습니다. 솔직히 말해서, 번역기를 대충 돌린 뒤 복사 - 붙여넣기 했다는 생각 외엔 들지 않을 정도로 상태가 안좋았습니다. 이게 유통사인 넷이즈쪽의 문제인지, 아니면 개발사측의 문제인지는 모르겠으나, 기본적인 번역에 대한 프로세스가 전혀 준비되어 있지 않은 기분을 저번 베타때도 느꼈고, 이번 베타때도 개봉 지역에서 느꼈습니다. 예를 들어서 일일생엽에 나오는 인물들의 경우, 이름이 여러 별칭과 추가된 경우가 많은데(예를 들어서 "오 이모"라 불리는 아주머니 캐릭터) 이런 경우 극심한 오역이 발생하여 간신히 유추해 알아보거나, 이전의 스토리와 비교하여 겨우겨우 이해하는 경우가 많습니다. 이 캐릭터의 본명, 이 캐릭터가 불리는 별칭 등을 일정하게 정리해서 번역하는 프로세스가 있긴 한건지, 있다면 정상 작동을 하지 않는 이유에 대해서 찾아봐야 할 것입니다. 거기에 더불어 한국의 경우 오랜 기간 중국에 가까이 있으며 문화를 공유하며 즐긴 부분이 있고, 특히 무협지에 대해 꽤나 오랜 기간 특별하게 사랑을 주던 국가입니다. 거기에 더불어 관련되어 한문을 읽는 방법론, 독음 등이 따로 준비된 나라이니, 유통사인 넷이즈 측에서 운영하는 원스 휴먼과 같은 게임과 달리 이런 부분을 철저하게 지키셔야 번역과 관련되어 문제가 생기지 않습니다. 게임 내 설문조사로도 글을 올렸으니, 참조 바랍니다.
woosocklee
Make it so you can actually do the bounty for killing other players, been trying 3 times to do a bounty (pvp) but 1 was in a untrackable location, 1 was inside a cave i couldn't go in and another one was on top of a rock fighting something (Couldn't go up there) make it so we can actually do the bounties when they are set up for players to do
cuansety
Add the white bell thing to "Join the battle" at every boss even open world. Some people would enter the boss area alone and the rest of the team would be stuck outside of the boss area unable to help.
yawnderei
Proposal: Shared Co-op Progression
I suggest adding a shared progression system in co-op mode, where all players in a party advance together, completing quests, defeating bosses, gaining levels, and progressing the story as a team. Currently, progression is tied to individual accounts, causing mismatched progress between friends.
Key Benefits:
Everyone in the group stays on the same page, making co-op feel like a truly connected experience.
Reduces repetition and frustration, especially for players helping friends catch up.
Builds stronger social bonds and keeps players engaged longer.
Progress Syncing: When one player completes a quest or story chapter in co-op, it counts for all members.
Shared Rewards: XP, loot, and progress are distributed fairly to every player.
This system would make co-op more rewarding, meaningful, and enjoyable for all players.
soldewyn
In kaifeng alot of the dialog uses "she" at times when it should be "her" for example when someone was getting arrested for the money he stole from us and is asked who's it is and responds "Its she" instead of "Its her" would recommend fixing that
yawnderei
Standardize names of important objects/places/names. "Parting Tears" for example is called 'departure tears', 'tears of departure', etc in NPC chats and other descriptions. This inconsistency, especially in multiple names, impacts the localized experience, can make it difficult to finish quests or understand the lore, and also gives an unprofessional vibe.
jiuchives
**Detail :
**Feedback – Localization & New Player Experience Hi team! I’d like to share some feedback on Where Winds Meet, focusing on localization and the new player tutorial. Localization: The current English localization is often difficult to understand. It doesn’t make the game unplayable, but it does make following the story and learning certain features confusing and mentally tiring. Improving clarity would go a long way in helping global players connect with the game. New Player Experience: I appreciate that features are introduced gradually, that’s great design. However, there are far too many scattered rewards to claim across various menus. It becomes overwhelming and breaks immersion. This system might appeal to mobile players, but on PC it feels disruptive to the gameplay flow. That said, I truly believe Where Winds Meet has amazing potential. In my opinion, localization quality and the cash shop approach will be key factors that determine the game's global success. Thanks for reading!
mama.eru
name reservation
magnusboi
Make a performance mode on PS5 or add more graphism customisation.
g0briel_
The game is amazing and i cannot wait for its official release. However can i just mention that the textures seem to be quite low resolution, is there a plan to improve this aspect of the game?
d3sp41r
Localization : Some names needs to be standardized, for exemple in some internal arts, we have some missleading infos, as of right now it is not really a problem since we don't have a lot of martial arts, but not having matching names can make it difficult to understand, like Echoes of Oblivion's description Naraka Blade's while the martial art's name is Infernal Twinblades, this also happens in some dialogues. The Font size could also be improved, in some quests, the start/ending screens with the whole quest name appearing sometimes goes way out of the screen, same happens in the menus, some texts being too big/high and are being cut on top. Some menu names and weapon names are not translated - i.e Reforge Preview of Hidden Sound shows us the names in chinese. Thanks for reading
thyrs_
**Detail :
**Steam Deck Controller Interface
This needs work desperately!
The overall game runs very well on Steam Deck making it a very viable option for a way to play the game. The controls are awful though right now. I know part of that is the process of getting things ported over temporarily, but please address this before launch!
Suggestions:
Compact Button Uses/Inputs -- nearly every thing on the game seemed to have a different control setup and input button for KB/M, but controllers are limited. Look at layering the buttons/commands to be multiple inputs for each type of content.
IE. If you are in combat, have the D-pad convert to some of your Martial Arts poses, have the back-side buttons convert to your Talents, allow the triggers to be light attack as a tap and heavy attack as a hold. Bumpers could be your block and a response trigger.
Menus need to have overall bumpers be completely separate input groupings for these... make it so your "E and X" inputs aren't the same ABXY inputs for open world, but change menu E & X to be L/R Bumpers... would be far easier to navigate.
Again, overall fantastic game on Steam Deck, but controls need to be looked at desperately!!!!!
Excited to play it on launch!
foxy_moxy
there are several female NPCs named Yingying - I'm assuming their names use difference characters in Chinese so that it's less confusing. Suggest keeping the major NPC Yingying's name as-is, but changing the other Yingyings to something else.
covie9
for mini games such as Chinese Chess, Mahjong, and such American players don't know how to play but would love to learn.
veltah01
So the second and third Koreans on the 1v1 leaderboard suddenly jumped ranks on the same day, logged in and out together, got beaten by me, and then magically appeared on NA server right after. I boosted to NA too and instantly ran into them — smooth ping and everything. Honestly, it’s looking more and more like they’re just abusing duo boosting.
k1takami
**Detail :
**I would like to add a few thoughts regarding the subtitles and localization in the game. 1. The font size of the subtitles constantly changes depending on the length of the character's line (English) and this is very distracting and uncomfortable for the eyes. 2. The speed of the dialogues is also quite high and I do not always have time to read the subtitles completely when the line is already automatically switched. I think it would be nice to add a function for manually switching lines in the dialogue to have enough time to read everything. I can understand that this may be difficult to implement during voiced and animated scenes, when the speed of the subtitles must match the voice acting and animations of the characters in the scene, but at least during unvoiced and non-animated dialogues with NPCs I would really like to be able to switch lines manually and not automatically. 3. The speed of lines during debates is also very high. I barely had time to read the characters' lines, not to mention reading and thinking about what was written on the cards with arguments. I think that in this mode it would also be good to add manual switching and alternate voicing of arguments from the character and from the opponent. 4. Also, during conversations of characters while walking, the font size of the subtitles is very small and it is inconvenient to read. And also at such moments extraneous remarks from NPCs are very disturbing. During the main quest, there was a moment when the main character and another character were walking along the city street and talking, and the remarks of all nearby NPCs were heard and interfered with the subtitle line. It would be good to fix this. 5. Sometimes there are words that are not translated from Chinese, for example, in the description of the percentage of damage of the Heavenly Snatch skill, there is no English text at all.
flomirin_89872
**Detail :
**Overall, I am very pleased with the combat system in the game and find it very fun and dynamic. But there are some things that I would like to see in the game: 1. Attack in jump (plunge attack). Currently, when jumping and attacking, the character performs a strike in the air. I think it would be nice to be able to perform an attack while jumping during combat (maybe not just with a regular jump, but when jumping from a certain height, like a large rock, a roof, etc.) 2. Add a button to take out and put away weapons. Currently, the character automatically takes out a weapon when attacking and after a while hides it themself, but I think it would be convenient to have a button with which you could manually take out / hide weapons. 3. Enemies during combat. Sometimes enemies do not notice the combat that is happening right next to them. An enemy is standing a couple of meters from my character, who is in a fight with another enemy and does not see it. 4. Crouching. Currently, the character automatically comes out of the crouching pose with any action except a regular moving. I think it would be better if they returned to this pose even after performing other movements. It would also be nice to add a roll function when sprinting while crouching, as this would make the character faster and more maneuverable during stealth missions. 5. The animations for climbing over obstacles do not always work. Especially if it is a window with curtains. 6. Law. I was surprised and amused that some of my actions were considered breaking the law (damaging someone else's property and collecting herbs). However, I still did not understand or notice when exactly I committed these violations and how to justify myself later. Perhaps it would be nice to add an in-game list of these laws and prohibitions? So that players can know what and where exactly they cannot do. 7. Fire when hitting roots. To remove the roots that are blocking your path, you need to shoot a fire arrow at them. The roots immediately flare up and disappear, and I think it would be nice to add a short animation of burning with actual flames. 8. Water physics. Water in lakes, rivers, pools looks a bit flat and almost does not change its state when the character comes into contact with it (I think it would be nice to add animations of splashes, splashes, etc.). 9. The animations of climbing rocks sometimes look clumsy, the character stumbles, falls, gets stuck between stones. 10. The physics of the fabric in some skins during movements in the open world looks strange and unnatural (for example, the long floors of the cape twist strangely and sharply fly up in a static position during a jump) 11. More "intelligence" of the character during combat. If you don't lock on an enemy as a target during combat, the character often moves and attacks completely off target. I would like them to focus more automatically and "feel" the enemies around themselves. 12. Vegetation on trees, bushes, etc., and character hair during dialogue scenes or cutscenes sometimes look poor quality, although during exploration in the open world they look fine
flomirin_89872
UI needs alot of work theres soo many different tabs you need to go to to find something.
1
furiouskilla
I think the guide for new player should be more detailed. For example, how to strengthen the martial art, the difference between genres(difference between 鸣金 虹&影 破竹尘&风, etc.), and how to do talent and oddies to be stronger (and also some other martial art for example, 太白醉月Drunken Poet, the new player might not know which one is the best for fighting, so they might spend their resources on wrong one.) Also, I think the resource (乌金铁)which was supposed to do upgrading the kungfu(奇术), was not supposed to be separated by level, it would make it harder since low level resource is useless, but all levels resource are earned by the energy of the player.
blank_t137
the tutorial/opening is rough, we should have at the menu the option to change sound (this game is insanely loud) and set up our buttons as we want even before touching character creation.
Having weapon mysteries hard locked behind far into the game stuff is rough. I fell in love with the rope knife early on but can't get any skills to it or buff it til way later.
The menu system is a bit off. There are so many pages going deeper into to find basic stuff. Just having an actual character page that has all the equipment and skills would make it much smoother
fralios
(Chinese translation of the last submission)
我认为新手教程应该更详细一些。比如如何强化武学,心法,奇术和武库等等,以及可以讲解不同流派的区别(例如鸣金虹和破竹尘风的区别以及如何使用这些武学 对于新手可以更容易上手),
如何通过天赋和蹊跷来提升实力(例如太白醉月,新玩家可能不知道哪个奇术更适合战斗,所以可能会把资源花在其他的上面,而奇术不能像心法一样直接转换,会很麻烦。)另外,我认为用来提升奇术的资源(乌金铁)不应该按等级划分,这样会让难度加大,因为低级资源在后期毫无用处,而所有级别的资源都是通过玩家的心力而获得的。
blank_t137
Co-op story progression, please! Many games lately have been shipping with "glorified guest mode" where you can only play a fragment of the game when you're with your friends rather than true co-op where you can run through everything, from story to exploration to questing, as a group; please implement real-time story progression and cutscene/location experiencing with friends!
parisisacity
Little minor thing. Lower the foot step sound. It sound like an elephant when the character walks around specially on wood type floors.
dali37333049
rd intent level-ups, where the range and power of sword arts increase — maybe going through a sword graveyard and fighting the Sword Kings and Sword Emperors inside it (or some in-game already existing sword fanatics),
xshadowx1234566
flight imrpovement
gargamel_gandolfini
Shield with Blade (not sword) with corresponding skil sets. Being able to control the direction of the Meteir Flight and other movement skills when in the air. (get rid of movie playback).
madcow18
Firstly, I apologize if these points have been made many times before; I just don't think they should be overlooked. The Social/MMO Aspects of the game need to be more fleshed out, more interactive, and need to provide more incentives. I'm going to break down my suggestions into 3 separate submissions (School/Sects, MMO mode, and Co-Op mode). I'll provide a summary of what I think the issue is. Then, I will list my suggestions below the summary in each section.
OneManMilitia
kapetownhero
- Schools/Sects: There needs to be way more benefits for joining a school aside from outfits, especially if every sect's martial arts can be stolen by anyone at any time. - Sects should have their own social hubs/maps like the images advertise in the "join a sect" menu, and students should need special permissions and/or special circumstances to enter the map of a sect outside their own. - Sects should have their own exclusive internal arts, buffs, gear, weapons, etc. that incentivize students to use their own schools' martial arts style(s) over others. It should be viewed as disrespectful to be a student at one sect but only using the style of a rival sect. - Down the line when more martial arts styles are released for schools, those fighting styles should be reserved strictly for students of the sect and unable to be stolen by outsiders. The more arts we are able to steal as sectless players, the more useless joining a sect becomes.
OneManMilitia
kapetownhero
- MMO Mode: Currently, the MMO mode & map feels kind of like a missed opportunity as there's not much to do aside from the casual social features. It feels like it doesn't really serve a purpose outside of people just existing. I understand that this game wasn't initially designed to be a full fledged MMO, but I think giving MMO mode more of that "Traditional MMO feeling" would benefit players interested in that. - There should be more than ~32 players able to exist on the same map at a single time. - Most or all maps (including sect maps) should have optional PvE events that don't require queueing up. Instead, all players who wish to participate are notified via World Announcement and will go to whichever map the event(s) is/are taking place.
OneManMilitia
kapetownhero
- Co-Op Mode: I can understand why the main story progression is kept separate for each individual player, but I also think this is another missed opportunity. Additionally, Co-Op mode feels way too limited in terms of what can and cannot actually be done. - Mission/Map Progress should not be dependent on who is the Co-Op host. All Co-Op mission completion should count for every player involved. There's no reason I should have to complete the same missions multiple times because the progress only counts for one person instead of everyone. - Players should be able to progress 100% of the main story with their friends, if they choose to. - All missions available (main story, fragments, encounters, campaigns, etc.) should be doable in Co-Op mode. Why would I want to play Co-Op mode if it's going to restrict the kinds of missions I can and cannot do? You're not incentivizing people to play with their friends.
OneManMilitia
kapetownhero
I’d like to suggest adding more inclusive color options, particularly for Melanated skin tones. I found it somewhat difficult to create an accurate shade of brown for my character, as the available red-based undertones limited the range of natural skin tones. Additionally, expanding the variety of facial features and templates would greatly enhance the customization experience for a more diverse player base. That said, the game itself feels fantastic—like a perfect blend of several games I love, delivered in an engaging online RPG format. I'm excited to see where it goes next!
quane_wick
Invest more into the sandbox, built upon the Online mode. People would love to enter a sect and matter, rankings inside, interactions with sect members, etc. You got age of wushu to check, it was the perfect example. You have something good here, learn upon the mistakes of others.
0xnobody.
Given how separated and repetitive some suggestions are due to the new submission system, I highly recommend pooling the votes between same or highly similar suggestions to get a better idea of what people actually want before making a roadmap for addressing them.
burryaga
The option in quest menu to replay cutscenes is translated to "reverse", which does not match the meaning of this button in Chinese (回溯). I understand the preference of using a word that means "going back" in some sense to match the Chinese meaning, but "reverse" has the meaning of reverting the status instead of just reviewing past events. I think either "recall" for going back in memory or "retrace" for going back and reviewing the path taken to get to the current point of story would be more suitable translations without losing the Chinese meaning.
1027518521
petite_minli
comestic item that replaces the human character model with a goose jankily controlling the weapons
gargamel_gandolfini
My last time I messge about the character death i just make sure I get i want if not I'm not playing it like ohter games mostly blade point and fortnite I stop playing tht gay games it's just a turn off for me hopeing u switch tht gay death crap it's so lame hopeing I play the game if u don't switch character death I'm not even touching it. Plz plz hoping u do tht i don't trust feedback last time I did tht they didn't do what I don't like i stop playing it hopeing this be better character death like crystal of atlan or palworld
mocaaoba.
게임 자체는 잘 만들어졌으나, 현지화/번역 퀄리티는 솔직히 눈 뜨고 못 봐 줄 수준입니다. 인게임 자체의 신규 튜토리얼은 꽤나 친절하게 설명해 주는 것 같은데 그 친절한 텍스트를 한 줄도 제대로 알아듣지 못해 유저가 시스템을 유추해내야 합니다. (어찌보면 그렇게라도 유추가 가능하다는 것이 튜토리얼이 괜찮게 짜여져있다는 방증일지도 모르겠습니다.) 텍스트가 정말 많은 게임이라고 느꼈습니다, 고증과 설명이 핵심 컨텐츠의 한 축을 담당하고 있다고 생각합니다. 이렇게 손이 많이 간 컨텐츠를 번역 퀄리티 때문에 제대로 즐기지 못한다는 점이 억울할 정도라, 정식 출시 때는 꼭 개선되었으면 좋겠습니다. .. 그리고 이것도 현지화의 범주에 들어가는지는 모르겠으나, 인터페이스 크기와 맞지 않는 굴림체도 그만 보고 싶습니다. 차라리 궁서체였으면 분위기라도 맞지 않았을까 하는 슬픈 생각이 플레이 내내 들었습니다...
1012504251
capricor_01
the new player customization tutorial in some parts was very explanatory, but in other menus for example the types of weapons and buffs you can make it each type of weapon was a little overwhelming with so many different menus. It was also difficult to find the menu where to apply mystic arts on PS 5.
ninersfan4life
Can we please have a more responsive time with health potions and usables in the hot keys. In my experience even getting a few steps away trying to use a potion still left you in animation lock. I would also like to include this for the special moves. On PS5 controller, hitting triangle also was a bit behind in responsiveness. Thank you.
kokeshikenmedia
Certian NPC's will have a life story tab that unlocks via ranking up friendship. Using the same system could it be adapted to the player(s). Player A creates a life story and over time player B will unlock more of Player A story as they relationship strengthen. We already have a system to link ally, foe and friend. It would be a nice way to expand on the players journey.
vokcas
just add English dub pls. my only suggestion lol
psyche_dbz
improve minigame like mahjong and chinese chess intruction: kinda hard to tell what each piece represent for the chess game
phopeganinja
Some of the fonts seem cramped and out of place. "Know Your Jianghu" page has tiny text between the lines in an odd, unprofessional-looking font. It's hard to tell what the purpose of this insert-line text is.
jiuchives
**Detail :
**In terms of translation-related feedback, please buckle down and spend more time on polishing the English localization as a whole. As the game stands right now, there are too many glossed over translations, mis-translations, inconsistencies, as well as very awkward phrasing, all of which impedes on English players' ability to understand the game and the story. Particularly agregious is inconsistencies on the translations of character names and moves, especially when suffixes are involved. There are literally too many examples to list. And beyond direct word-to-word translation, this game really would benefit from greater stylistic choices in the English translated text, which this game is very much lacking. For example, the written books/letters read exactly like the spoken words, of which is very distinct in the Chinese version. This game has a difficult subject and style to translate, but the original Chinese writing is so immersive that it would be a waste for the English audience to not be able to experience it. Language-specific localization direction is sorely needed, especially since the charm point of this game IS the writing. Players can always play other games for similar combat, but this is one of the few games that have invested in an immersive wuxia setting that is supported by writing, especially one available in the west. The level of consideration and effort put in by blank_t137 over on translation-errors channel would be the level that would really help the game feel as charming as it does in Chinese. That aside, it would be incredibly helpful if there is some kind of option/overlay/wiki to assist non-Chinese players to understand the context of the period/genre/names/suffixes too.
fishsouprice
In full release can you please implament a way to pay off bounty while in a town instead of sending out a bounty. Also some of the "crimes" make no sense. I was doing a quest where i was sitting at an inn waiting for an NPC and i got hit with a theft violation from an npc...like what?
kokeshikenmedia
can you please adjust the captions in the game. Often the text is too small and is too bright-white to read as I’m exploring the world or even during cutscenes. An adjustable black shadow behind caption text and adjustable caption size would make a world of difference. I strained my eyes a lot trying to read the in-game text.
Also, navigating the game menus, I’d often find myself stuck on certain descriptions and unable to navigate to other parts of a given page. This happened namely on the Keifeing(might be spelling it wrong) firework event page, and the co-op pvp page. In both instances I couldn’t navigate to preview or collect rewards. Further, anytime I’d navigate the draw rewards shop, I’d get stuck on any purchasable ID tags if I passed them. I’d only be able to copy the tags or have to exit the whole shop menu to navigate it again.
jonny013390
Flying isnt fun at all, theres a lot of unnecessary movement i.e. sword slashes. The camera is on the player you cant see the cool map and cant see the direction.
open world is beautiful and dense with things to do and cool secrets
puzzles cant be very confusing
menu system there's a lot going on, in game tutorial wasn't helpful took me forever to sort of figure things out
unsure about combat feels like im just button mashing but I may also suck. carrying was weird for me, seems like I parry once which then parries the next 3 hits? idk something was off
There are WAY TOO MANY CHESTs, feels like i spend a large amount of time opening chests.
allsavage666
The interaction animation—such as when using gaps in walls or opening chests—feels clunky and unresponsive. It often takes multiple button presses, or I have to move my character back and forth before the action registers. This seems to be mainly due to the interaction bar and the short loading delay that appears when pressing the interact button. Smoothing out the animation, streamlining the interaction, or even removing the bar altogether could make the experience feel much more responsive and fluid.
sobe._.
Pretty much what I expected, and I wasn’t disappointed. Their are a few things that aren’t made super clear but i understand if their is somethings that us as players need to figure out on our own. The only problems I have are really with the menu system. If I accidentally move the cursor to the wrong icon(on console) it would simply be stuck there until I did some strange work around or close the game and open back up again. Outside of that I don’t have much to say. Combat felt great, graphics are amazing, and I was able to put some hours in without even feeling like I actually put hours in. Everyone I met was really nice too, hope that transfer over to the final release.
makeitlook_eazie
How feasible would it be to implement companion system for you to be able to summon NPCs you befriended to revered rather than just preselected few? Would be cool to summon a wanderer I picked up along my journey.
hauntmachine
Would it be possible to implement a way to escape jail without serving the jailtime? Maybe by introducing an even heavier sentence if caught, or just be hunted by law enforcement afterwards. (I know you can be paraded around, but it is very time consuming)
silveryonn
The movement feels solid overall, but a couple of tweaks could make it even smoother: Sprint Activation Pressing the sprint key sometimes feels a bit sluggish or unresponsive, even when mounted. It would be great if pressing the key could instantly trigger a sprint or initiate a dash that transitions seamlessly into a full sprint, eliminating any noticeable delay. Mid-Air Dashing After dashing mid-air, it often feels like all momentum is lost, leaving me feeling stuck in place. A smoother transition that maintains forward momentum would enhance the fluidity of aerial movement.
sobe._.
Enhancing the game's UI to be more controller-friendly would significantly improve the user experience. Currently, the interface feels overly reliant on keyboard inputs, making navigation challenging for players using a controller.
sobe._.
would it be possible to add an option to boss training to use our actual stats. On a mode like legend where some of the harder bosses can take an hour or longer of attempts, it would be nice to be able to practice those bosses and get a an idea when im most likely actually ready for the kill run without also wasting all my pots. The reason i think this would be a nice change is, in my opinion the stats were given in the training mode are very inflated compared to what we might have at the same lvl naturally, and that combined with the bosses reduced damage it becomes very difficult to actually get much use out of the training mode beyond the bare minimum of practicing the bosses move set due to the sheer difference in the damage i take during training versus actually in game.
booster0247
I think something needs to be added in to where we can skip monologue, besides JUST the option to speed it up, as not everyone wants to have to sit through it nor wants to read it. I streamed this game one day as well for friends to view while I played, one of the main complaints was the costumes. While poeple love this game already for the type of game it is, the costumes alone could also deter people. It isnt that there arent cute and pretty costumes to wear while we play this amazing game, but there really arent a whole lot of cute and pretty ones, and it seems like there are very few that have the option to dye, same with the hair. Something I also noticed was that while running and riding my horse, when I would use my mouse to move my camera to determine which way my character was going, my camera didnt want to move very fast at all compared to if my character was just standing still. It had me checking what mode my mouse was in multiple times.
.katpurrrito.
Allow us to disable the sound of correct button input during music play. It take away from the actual enjoyment of playing the music
kifon
Open the server now and not five months 😭
vokcas
different basic attack combos for different martial arts under the same weapon. For example the nameless sword basic attack combo be different from the second sword martial art.
yawnderei
I've seen several people complaining that story difficulty is too hard. Colloquially, in the US, story difficulty modes are just for listening to the story, as the name would imply. They are not for people who like a challenge or want a challenge - people who want that should bump the difficulty above story mode. Story mode should be balanced such that players who just keep attacking almost mindlessly and using potions when their health is low will win. It should not be harder than that, at least for same-level enemies. If your story mode is not balanced that way, I recommend addressing this. If the current "story mode" requires properly timed parries and dodges to win, which is often beyond the ability and patience of some players looking to play Story Mode difficulties in games, I would just rename it as Easy or Very Easy - but it's not proper Story Mode if even one person who knows where the attack buttons are finds it too hard.
burryaga
Please add Fist and Palm techniques to the martial skillsets to enrich the game. Feels like they should be there, weird they're not.
visceros
Pls add a free-fall animation as the player does not move after using the lightness technique as well as falling from certain heights
b1gchonker
it will be great to get save presets for photomode and have our own lighting and filters saved
okpopjustin
会話をしているキャラクターの表示名を「漢字(フリガナ)」にしてほしい。「酔刀桀奴(すいとう けつど)」のように、「伊刀(イーダオ)」、「江無浪(ジャン・ウラン)」というような表記が望ましい。漢字のみ、カタカナのみでは誰が誰だか混乱を招く。
nanatem77
Could guild seniors (senior members, master and vice) have an optional UI menu that allows the person to set up class, guild duties or even guild missions. The class for instant could reward the participants with a QI regen or XP buff for a hour for instance. One of the amazing parts of other Wuxia games in the past was always the ability to cultivate together.
vokcas
In the final cutscene of the dreamscape. Certain robes have an animation bug where they glitch out and appear horizontal through the characters arms
1006015849
status_update
Make all the hairstyles dyeble
kifon
Make it so that all outfits/wearables can be dyed...please :3 There were some that I really liked the design but the colors were not to me liking or they just didnt fit with everything else that I was wearing. For example the finger claws were only white with some light blue. I loved them but everything else I was wearing were more darker colors.
lucky1
Add duel cultivation with auntie Han thank you.
booster0247
Would it be possible to get a special client that allows us to play with the character creation until the game releases?
vokcas
sect should have more of a role make you really feel apart of a sect with secret Techniques and fighting style
imvpxbro
Adding onto the suggestion for a special client for character customzation, i was thinking it could be similar to FFXIV's specs-test client: user can customize a character then the client could insert this character into scenes that are demanding on hardware, and provide stats for how well the sequences ran at the end
tenshouin_eichi
I can hardly wait to play this game. Please open it soon! 🥺 , Will this game possibly support the Thai language? 🇹🇭 , please 🥺 I didn’t get selected for the final test.
nookkii
I would like to see more if not all of our horizontal speed preserved after jumping. Currently you slow down horizontally quite a bit when you jump.
burryaga
Hey devs 🙏🏾, I got a little suggestion. Could the game maybe be a bit brighter? Things I noticed is that the game tends to be very dark, even with the fire fly light abjkity
phantomzay20
This involves New Player Tutorial: I would really recommend having a tutorial showing how to get to key places in the menu. For example, I never knew there was a page where you can check your raw stats and character Meridian, Mental, and physical health state. And when I did get there through a complicated way, I had trouble replicating that same way. So it took me a long time to figure it out again. I feel like stuff like that is every important and interesting. It was also really difficult to tell my friends how I did it as well
ld_215
Tuning and Enhancing introduced after fighting Seventeen since he is a blacksmith and can teach us how to tune right there for the player.
arkswell
For the Horse scene, I suggest to add score while going to the destination. I also suggest of having a path way to follow for the players to not ruined the immersion of the scene.
arkswell
Wandering Tales that require to pick up items to deliver needs more Information. Majority of the hints are Obscure and difficult to locate since some location hinted are not written in the map but pops up on the screen only when you reach the certain area. one I remember is the Sandal Shoe Camp in the SW of Kaifengs but not written in the map.
arkswell
adding on to the suggestion asking for a brighter game. I noticed we had options for a bright game filter mode, as well as a slider in the display settings to increase game brightness. The filter helped a bit for game visibility. However, the slider didn’t seem to affect the game display at all. Either the game is still pretty dark on max slider settings or it wasn’t working properly. I suggest that along with the bright game filter, that the slider we use is either restored to proper functionality or expanded so we can choose to make the game even brighter when needed.
jonny013390
Add some kitty stickers to the in game chat!
squishyypuppy
Keys remapping - Ctrl function (Mouse pointer) should be remappable. Also, key Delete should be a bindable key instead of "erasing" the key. This will help left hander users or disabled users.
sannotsuki
Add dummy targets in villages, towns, or cities in non-combat areas so that players can practice using their skills. This allows players to understand how different skills work for each weapon and try out combos. Some skills have effects that only appear when hitting a target, so having dummies helps players see the full impact of their abilities. Additionally, display DPS (damage per second) when skills are used on dummy targets. It would also be helpful if the dummy's level matched the player's current world level or rank. This way, players can get a more accurate idea of their DPS when fighting mobs, bosses, etc.
canary33
Facial expressions are very stiff and emotionless. I think this is a major problem especially when it happens durring social activities and durring emotes. Please work on making them apear more natural and emotional at least durring social activities and emotes. They seem like dolls and it's almost creepy. Social activities seem great but even in CN the faces make the characters seem like dolls. Thank you and love the game so far
desolateasura
Continuing from the Key Mapping for CTRL, could this be also done for ALT, to reduce hand cramp.
vokcas
The game is amazing honestly top 3 games i played on ps5, however the game does need to be optimized for online co-op especially in the PvP area. I think the duration of the bounties on a single should get cut down to 6-8hrs & possibly add to where atleast 2 people can accept a bounty, if that player is in a squad they should be able to fend off the bounty hunters along side the target. In every other area the game is great from exploration to the boss fights. Maybe the npcs needs a bit more life. But overall amazing game can’t wait to play . So grateful to take part of the beta.
vonnxx
Not needed but would be nice if you can spare the resources to do this: Ability to change the colour of UI text such as chaging the colour of road maps, changing the colour of the names for co-op partners or people in your party, ability to change the colour of friends names or strangers names when in multiplayer mode so you can distinguish these things better!
squishyypuppy
for lesser movement technique(the move that makes you run way faster)Maybe you could change the animation up to make the character have longer strides or longer steps and make it look like we are actually putting effort into running, and maybe extend our arms while running, cause when I look it to me it doesn't really look right when we are taking those little steps yet moving at such incredible speeds, Loved the beta and cant wait until the full game!!
meddytheoutlandishkid
We need the new Tang Dao Sword weapon for the Global Release too!!
alex995622
Good Time on this game, fights are good and the world is cool to explore, customisations really good and a lot of skins
I would note it 7/10
Big Bad point, menus, chaos as hell. If u know genshin impact its the same, rewards in 4 differents menus, you have to claim them, not the same button depends the menu, there is like 189 differents menus avaible, you switch to them with trigger button make migstakes increases, ergonomic menu = over -9000
levraijames
This suggestion is a PvP gameplay event straight from Age of Wushu/Wulin. Towards the end of every month 100+ players would be sent in-game mail invitations to a server-wide 1v1 PvP tournament. Those who received invitations (if they wanted to) could rack up tournament vouchers throughout the next 1-2 weeks by participating in various in-game events like life skills, dungeons, PvP, etc. At the end of the month, the top 32 players with the most vouchers would be selected to fight in the tournament at the peak of a mountain called "Mt. Hua". Players all over the server could spectate these matches and vote for rewards on who they thought would win each matchup. At the end of the tournament, the top 5 players would earn unique titles and outfits that had special visual effects, with the #1 winner having an additional weapon cosmetic. These rewards would last until the next tournament. Not sure how WWM would implement this, but I think a similar system can be put in place.
OneManMilitia
kapetownhero
Some immersive kill animations would be really cool. Submitter :blackdragon09286 Created time•8/06/25, 6:14 AM
blackdragon09286
Some glowing eye options for character customization would be much appreciated.
blackdragon09286
한국어 폰트 궁서체로 해줬으면 좋겠어요! Please change Korean font to '궁서체' in game
dodo_gg
change spell force back to qi deviation
magnusboi
Extraction game mode
1126225143
fullremorse
**Detail :
**Extraction Game Mode
Introducing an Extraction Mode to Where the Winds Meet would be an exciting addition. The game’s martial arts combat and expansive world make it a natural fit for this high-stakes, loot-based mode.
Here’s why it could work well and some suggestions for improvement:
Why It Fits:
Tense Combat & Strategy:
The existing martial arts system would make for intense encounters as players gather loot and race to extract. The strategic decisions—when to stay and loot or escape early—would keep the gameplay exciting.
Dynamic World:
The rich environment, with diverse landscapes and potential hazards, would add depth to the extraction experience. Environmental factors like storms or terrain could make extractions more challenging.
PvPvE:
Adding NPC threats or environmental challenges could intensify the action, creating a layered experience that keeps players on edge.
Suggestions for Improvement:
Balanced Risk vs. Reward:
Adjust extraction timers or add multiple extraction points to balance the risk of staying longer for better loot vs. escaping early to avoid danger.
Solo & Squad Options:
Include both solo and squad modes, ensuring solo players aren’t at a disadvantage. Maybe offer solo-only matches or safer extraction options for solo players.
Clearer Objectives:
Adding clear map markers for extraction points and loot would help avoid confusion and streamline gameplay without overwhelming players.
Conclusion:
An Extraction Mode could seamlessly add depth and excitement to Where the Winds Meet. With its strong combat system and beautiful world, it has the potential to be a standout mode. Fine-tuning risk/reward and balancing solo vs. squad play would make it even better.
Drawing inspiration from Naraka: Bladepoint, while adding unique twists of its own, could create a mode that resonates deeply with players seeking both competitive thrill and strategic depth with this adding a even greater extent of replay ability of gameplay.
The devs already have experience with Naraka: Bladepoint, a game known for its fast-paced combat and recently added unique extraction mode, and could leverage this expertise to build off its mechanics. This would allow for a possible easier integration of an Extraction Mode into Where the Winds Meet, taking advantage of the lessons learned from Naraka: Bladepoint to enhance the experience.
1126225142
fullremorse
This game is already on track to be huge, but with the right collaborations—especially with top streamers and platforms—it could go from big to absolutely massive. The passion behind it is undeniable, and with the right exposure, I can see it becoming a Game of the Year contender. Streamers have the power to bring it to the forefront, sparking conversations and excitement that will push it even further.
1126225143
fullremorse
also some of the new content like the new weapon and region, release with global within 1-2 months if not at launch
1126225143
fullremorse
Extraction mode could add too much complexity to the game as already so much to do/ menus but put it under consideration as if done well would add ton of repeatability more so than the BR mode.
1126225143
fullremorse
Will we be able to interact with chairs, beds or any other building props? Or could I suggest that?
402894228
dhammitnick
f people equip two different kinds of swords ( nameless and strategic for example) make it so both swords are visible. They could be played in a shape of an "X" on the back side of the character. One from the right ( as it is right now) and one from the left. Doing so, there would have to be a limitation and swapping between which sword is on the right and which on the left, as the drawing animation is from the right only. In that case, the equipped sword would automaticly be switched to the right position.
kifon
i dont play the beta but if not included .. give us a option for the body size in character creation. its a big immersiv breaker if everybody are same tall in the world.
kartal__uchiha__
let us marry certain NPCs.
tenebraequeene
One more beta test. ❤️
vazity
change the voice of MC with a slider/level for deeper/high pitch tone
gerotonin
Add dual bladed shuang ji halberd
puro4427
I haven’t played the beta yet, but I tried the CN version. The face capture is cool, but not very accurate. Maybe add multi-angle or video scanning (like Face ID) so we can really have our own face on the character
ruhaitang
For the future and beyond, an option to enable/disable things that can be deemed immersion breaking would be cool. It would also allow a higher variety in cosmetics/effects. I personally don't mind it, but the option is good for those who don't want to see anything that would really be labeled immersion breaking.
yoraidragon
add staff as a new martial arts and for the skill is from wukong skills
thimberlake
It was a privilege to play the beta; the game is gorgeous, but it would be incredibly nice to have the interface and subtitles translated into Italian! That said, great work! AAA games can only learn from you! I can't wait for November!
.swamiie
Add Russian subtitles please
puro4427
Can we have the option to create character before the opening scene?
tarus_hanzu
There are too many currencies in the game and it should be cut down to a max of 2 or 3 currencies. 1 currency for purchasing things in the game world and one currency for purchasing things in the menu like raffle draws etc. Better to have 1 currency able to purchase multiple things than to have multiple currencies for different things. Multiple currencies just make things confusing.
broswordsaintgideon
Release mobile version before pc and PS5 ?
zakihht
Please add region SA or LATAM for servers on final version launch release
eddyupando
Different parry animations
Like how in Sekiro, you deflect your enemies attacks with your blade, can we have an option to have that instead of the dodging animation when we parry attacks?
freestyle1974
Please add German subtitle 🙏
chaosqueen1980
Add Polish subbtitles 
slammingdeath
interactable chairs please
morg5089
Add Scythe weapon into the game. They are a truly perfect weapon. At the very least make it a skin for spear.
jinxtheworld
Would it be possible to have slight body customization, like size or muscle definition? Allows more variety for different characters.
dr.empire
Please add Italian subtitles
gardenia_28_
please have teng dao on launch I beg devs
booster0247
please allow Myanmar phone number in Chinese. ppl in my country are dying to play it
rip_haku001
please add Indonesian / bahasa indonesia subtitle 🙏
ruhaitang
Hello developers !
I would like to suggest something that could make the launch of Where Winds Meet even more exciting. Some games, like Dragon’s Dogma and Monster Hunter World, released their character creator before the official launch, allowing players to design their character in advance and then import it into the game at release.
Would you consider doing the same for Where Winds Meet?
It would give players the chance to spend time customizing their character without feeling rushed, and also create extra hype and community engagement before launch.
Thank you !❤️
gardenia_28_
**Detail :
**Cultivation System / Qi Progression Hi! I love Where Winds Meet—the world, combat, and martial arts are amazing. I thought it could be even more immersive for wuxia/xianxia fans if there was a cultivation system with tiered Qi progression. This would give players a sense of growth beyond just weapon mastery and martial techniques. Suggested Cultivation Stages: Qi Training / Qi Refinement – Learn to sense and harness inner energy. Boosts stamina, reflexes, and basic martial abilities. Foundation Establishment – Build a solid foundation for energy flow. Improves martial efficiency and energy reserves. Core Formation / Golden Core – Condense spiritual energy into a core. Unlocks stronger attacks and higher resistance. Nascent Soul / Soul Formation – Form a nascent soul, enabling advanced techniques and internal power. Spirit Severing / Soul Severing – Refine body and soul to break mortal limits. Grants powerful spiritual abilities. Divine Transformation / Immortal Ascension – Become near-immortal with godlike powers. Unlock ultimate abilities and extended lifespan. True Immortal / Celestial Realm (optional endgame) – Mastery over mortal and spiritual realms. Influence events and battle other immortals. Gameplay Ideas: Unlock elemental Qi types (Fire, Wind, Earth, etc.) for unique combat styles. Use meditation or training minigames to advance cultivation stages. Higher cultivation stages could unlock special missions, storylines, or recognition in sects. This could really enhance the wuxia/xianxia experience and give players a deep sense of progression while staying true to the genre. Thanks for considering it!
wockzmosi
HELLO DEVS MIGHT YOU PLEASE CONSIDER ADDING A OPEN WORLD PVP REGION TO THE MAP MAYBE WITH FORTS AND OTHER MILITARY GARRISONS?
Zell
perfectzell
(Early prep for CNY 2026) For Global version, can we also get last year's Year Of The Snake cosmetics at a nice discount? Would help us catch up on the yearly cosmetics, and not have to wait another 11 years for it lol.
yoraidragon
As an answer towards @stark geode suggestion, shouldnt it be more focussed on martial realms instead of cultivation realms?
-
Third Rate
-
Second Rate
-
First Rate
-
Peak/Master/Ascendant
-
Transcendent
(超绝顶 lit. Supreme Peak) -
Unrestrained Realm (化境, 造化境)
-
Profound Realm (玄境)
-
Life and Death Realm
(生死境) -
Natural Realm (自然境)
-
Void Realm (空虚境)
-
Will Realm
(如意境 lit. according to one's wishes/Will)
raidelijk
with the amount of weapons and playstyles (martial arts per weapon) it would be nice if there was a way for a "catch up" of "lower-than-maingear" setups
this way the natural mainprogress is untouched but if you want to play several playstyles/specs (tank/dps/support with different weapon/build combos) or play other roles which you swap for when you play with friends (2 tanks/healer in a friend group for 5 man content, 2 tanks for 10 man content) you can do that.
this should only work as a „catchup“ to your current gear/progress so it can not be abused because everyone has to progress the same way on their first/highest gear
not_zod
Can we get discord channel for posting advertising for Guilds? It feels like guilds are going to have quite nice features and might in the game, it would be nice if we can already ahead of global release do a good advertising of guilds.( would be much better to have channel with threads instead of chat)
madspiker
there should be demonic sects for players
divineemperoryt
Difficult 10 man content in the style of ultimates (ffxiv), hell mode (lost ark) which is basically powered up fights
Possible rewards: titles/weaponskins/outfits without gear progression items
This way its only done for the challenge and drip and others can be like "damn they cleared boss XY on Legend (10 man version)" something like that
not_zod
Make cashshop items account wide, not character wide. For people who want to play several specs at endgame (which isn’t doable most likely even with “catchup” help, we shouldn’t have to swip on several characters
If that is too much to ask maybe a discount on own outfits/weapons already
not_zod
Allow us to hide our names while in Online mode ( for the player only). Its breaking immersion.
kifon
so I think the mobile version's ui can be better, clean and more smooth looking also the chat box shouldn't be above health bar it should be somewhere else where it won't appear annoying I want the game screen look clean and pleasing to look ❤️
divineemperoryt
Hello devs! I was wondering if you have considered adding an optional auto-crafting feature for consumables like potions. This could make gameplay smoother by reducing repetitive crafting tasks, help players maintain a steady supply of essential items. An auto-crafting option would also allow players to focus more on exploration, combat, and the immersive world you’ve created, while still keeping crafting as a meaningful part of the game.
callmejei
Can we get a staff weapon type? Have it utilizes two Martial Arts like the Umbrella where it has Healing or DPS capabilities.
zboy1057
Hi Devs, Can you add a feature to the game where a player can enable PvP anywhere and attack another player? (online mode) After killing someone, the player would receive a debuff for one day. The killed player should have the ability to place a bounty on the killer. If another player, acting as a guard, kills the attacker, they receive the bounty as a reward, and the attacker is sent to jail for a period of time.
shahryarishere
Hi guys. I have some ideas for flying skin. It will activate and the character will take a step forward, then the screen will kind of contort the space and he will appear further forward and this repeats with each step. Thus simulating the DAO OF SPACE. I have other ideas, but I don't know if it's worth talking about.
xloud93
pls available Myanmar phone number
rip_haku001
can we get early character studio before the official release? like inzoi, where we can create the character first as the game demo
ruhaitang
Please add maid outfit
puro4427
A Small Fan Final Test for Server Load, open to everyone for a weekend in September as a final farewell to prepare for launch
lhumierre
Make Hair colors available from the start. Either give us a color wheel or a huge selection of hair dyes to choose from.
ruskostar
Upon global release, please kindly include the current quality of life updates from the Chinese servers, especially:
- Build Swap System
- "Catch up" progress system
- DPS Dummy
edran0090_
**Detail :
**In game event idea: Dynamic Defender Recruitment for boss/instance 1. Trigger & Notification A zone-wide alert broadcasts when an instanced or world boss is engaged (e.g., "Champion under siege! Aid requested!"). Eligible nearby players receive an immediate prompt to join. 2. Recruitment & Role Assignment The first players to accept are instantly teleported into the boss arena/area Recruited players become "Elite Defenders" – mechanically treated as NPC-tier combatants fighting for the boss. 3. Defender Mechanics Unlimited Respawns: Defenders revive indefinitely at designated points until the encounter ends. Boss Alignment: Defenders cannot attack the boss and automatically aggro raiders. Disruption Focus: Primary objective is to stall raiders until the boss’s enrage timer expires. 4. Defender Tactical Priorities Target elimination order: Formation Leaders: Players maintaining raid-wide buffs/formations (breaking these causes major disruption). Sustain Specialists: Healers or shield-support roles. Mechanic Handlers: Raiders assigned to critical encounter mechanics. 5. Raider Challenges Raiders fight both the boss and player-controlled defenders simultaneously. Must split resources: A subgroup typically handles defender interference. 6. Reward Structure Defenders: Base rewards for participation (regardless of outcome). Bonus rewards for successful defense or killing priority targets. Raiders: Standard boss loot, reduced if defenders succeed. 7. Anti-Exploit Safeguards Names hidden, no chat possible and anti afk, avoid recruiting same clan/alliance as the riders etc... needs testing
mefox_
I saw that you have a bot to play Chinese Chess. You should look into implementing one of the various AI bots to let people play the game of Go. You can have different characters for the different difficulty levels, and because many bots already exist, some being open source, the implementation, relatively speaking, should be easy.
Go has been an integral part of Chinese culture for millennia, including it feels almost integral to the atmosphere you can also add new cosmetics, and cosmetics for folks who want fancy boards or stones.
Do that and I might never log out of the game.
dragonstreasure
If there is a leveling system in the game please do not timegate like the way how Moonlight Blade or Undawn did it the systems in those games with the way they timegate is extremely toxic in the longvity wise of gameplay just feels like the game is punishing you for playing the game. If things need to be time gated just soft cap things so that way things can still be grindable. Limiting things and not being able to grind just make it hard to stick with the game in the long term playing.
gumiiho
Add lightning spear throw mythic art
puro4427
From my experience, it would be best to launch Guild war right away since that’s when guilds have the most active players. In my China guild, everyone was very eager to try Guild War at the start, but by the time it was finally released, many players had already lost interest.
.kardiee
Allow us to customize the guild bases. Custom Building or even buy different layouts/building themes. There was alot of open space in it for custom building and it would be nice to be able to utilize the space.
yawnderei
more sandbox around the mmo!
jaysjinxed
In addition to more MMO sandbox content it should be allowed for players to fight each other, just as you're allowed to kill NPC's in the towns. The Bounty Hunter and crime system should be made so that these players that kill or greif people become prime targets with harsh penalties and high rewards for bounty hunters. Not to mention its seems like it would be relatively easy to escape a fight.
mikepaulwill
**Detail :
**Hi dev, I would like to share a suggestion regarding the online system: rather than having separate PvP mode, it might be more engaging to allow the online mode to support both PvP and co-op play simultaneously. This would create a more fluid and immersive experience where players can choose in real time whether to collaborate or compete. Additionally, I believe it would be interesting to implement a "Player Killer" tag for players who frequently attack others outside of designated PvP encounters. This tag could influence their reputation and trigger certain consequences, such as: Increasing their "wanted" status; Making them the target of potential bounties placed by other players/npc; Causing NPCs to show more hostility or aggression toward them. Such a system could enrich the game world by adding more depth, risk, and role-playing opportunities for both PvP-oriented players and those who prefer cooperative gameplay. Thank you for considering this idea, and I wish you all the best in continuing to develop this amazing project.
callmejei
bring back cops can hit other Players on mmo.
thimberlake
Hey dear Where Winds Meet Team! I would like to suggest a feature that could add even more depth to character identity and player immersion: the ability to assign or earn nicknames for our characters. It would be great if in Where Winds Meet players could gain unique nicknames based on their actions, playstyle, achievements, or reputation or any other system. This system would not only make characters feel more alive but also create a stronger sense of role-playing and recognition within the game world ((:
callmejei
I Suggest the game is on Geforce now upon release so all the low end computers are able to run it as well. I know it sound silly but it really increase the market.
kuanauk
Add Spanish subtitles please, ty all! <3
keeiko
give alirafizoda03 good skins
pryingghost
We need a bard/musician weapon and a dancing fighting style
voidwolflb217
I don't know if the company has it planned, but adding achievements on Steam would be really cool.
keeiko
Can you make Graphics.bin file to a .config file so we can tweak it and possibly get more FPS? Even if everything ingame is turned to low it's a bit struggle to get decent amount of FPS. It's understandable if that's something that you can't do, it just means that in most cases players have to take the L in terms of performance and run with 60 FPS limit. Side note: Chinese version has bin files so there's hardly anything to tweak/edit.
kaiz3nfps
launch game on boosteroid and nvidia geforce now pls, we all love how game looks and that will let all PCs enjoy the graphics <3
jorge04
With a huge love for this game, i hope we can have a weapon like calligraphy brush or guzheng. Please please please please 🙏
catto1273
**Detail :
**I came to give selfish fishing feedback.
I like the fishing mechanics in this game, but it’s oddly restrictive. It would be more enjoyable if I could choose where and which direction I want to cast while I have the fishing pole in hand. Currently, as soon as the pole is in hand you’re locked into one spot and direction. I’m not sure why. It’d be better if I could have freedom of movement to cast different spots, and also just appreciate the landscape while chilling lakeside for extended periods of time. But it was a bit tedious to have to first put away the pole just to slightly move to the right. There were also places with a fishing hot spot that wouldn’t allow me to fish them. When I tried to fish them it told me that the area was not suitable for fishing, try another spot. No matter where I positioned around that area, same message generated. Why taunt me with a hot spot I can’t fish 😭
If this feedback is user error, then please disregard😅 Regardless of my small critique, I’m super excited for this game, I loved it
botvictoria
Subtitles in Portugues-Brazil(PT-BR)🇧🇷
162738492717
we have alot of vietnamese player so i hope we will have an vietnamese language <3
c3ddyyy
the horror dungeon on kaifeng are so interesting and fun.make it more like that in the future update.
thimberlake
Hey devs, I’ve been really enjoying what you’re building with Where Winds Meet and had an idea that could make things even more fun.
What if you guys added friendly damage (at least as an option in certain modes)? It would make team fights a lot more tactical since players would have to watch their positioning and not just spam AOE. To keep it fair, it could do reduced damage to allies (like 30–50%), and be turned off for normal co-op so people can’t troll.
And if you combine that with big guild wars (like 30v30), battles would be way more exciting, immersive, and realistic — everyone would have to coordinate instead of just rushing in.
Just an idea, but I think both of these features together could make the game feel way more competitive and memorable.
muneebrafiq2303
turkish language pls 🇹🇷
.yunluo
Outfit dye
quiet4536
Accessories (on hairstyles too) don't have any dye option. Would it be possible to add the option to at least the smaller ones even if rudimentary ? It would make mix and match more possible. From a business perspective someone might be more willing to buy an outfit solely for a certain acc or hairstyle if they know they can dye it after and match with their other outfits
quiet4536
Closer camera fov and camera shake while running
morg5089
add over the shoulder camera view ingame
thimberlake
Hey Devs, Is it possible that you could add a "'Force walk" control input in the game so that players can enjoy the amazing views in the game?
I play games on the PS5 using controller and having to push the analog stick slightly to walk can stress the finger if held for long periods of time.
investors._.
Please enable some sort of spectator mode for private pvp lobbies
midichlorianz
potrait mode when using camera options for mobile
thimberlake
bringing a scythe to the game would be awesome or a double edged blade
latynyt
Roguelite cooperative game mode where a team of up to 5 players are placed in a dungeon inspired by one of the regions with procedurally generated puzzle rooms, combat rooms, and boss fights. The bosses can come in any order and will only contain the bosses from the chosen region of the map. At the end of each chamber, each player gets to choose a passive to upgrade that affects either a Basic Combo, Heavy Attack, Parry, Martial Art, Skill, or Passive. (I forget the names, as I only played the beta) At the end of each Boss, players can select a Weapon to upgrade for their run. This mode has no time limit, and no cost to enter. It's meant to be a fun, replayable mode for friends who have run out of quests or exploration and just want to have something they can do in downtime.
kienamaru
Now that dem hanz (fist/hand combat weapon) is coming to CN soon. Another close quarters combat weapon I think would be sick. Is the "Shuang Guai" a.k.a Tonfa. That would be really nice to see in the future.
yoraidragon
create broadsword and shield weapon build
djentybois666
give character's super power
wonderofyou110
provide accessibility features for those who have bad eye vision by giving the ability to increase or decrease subtitle/texture sizes on the screen. As per the beta testing, I noticed subtitles did not have one equal size, sometimes big, sometimes small. This can create eye strain during long gaming sessions. Super important not only to unify the size but also to create accessibility feature to help those who suffer from small texts. Thanks
heshaa
Field of View (FOV) & Camera Zoom Settings:
Can there be an option for increasing our FOV and/or zooming out our camera?
In the betas, it felt a little too close to the character. I’d like the option of expanding my camera perspective to get more of that MMO feel and to just visualize more of the landscape overall.
kapetownhero
**Detail :
**Dear team,
I write to you as a Brazilian player who has been following the upcoming release of Where Winds Meet with great anticipation. From the very first trailers, I was captivated by the atmosphere, the landscapes, and the promise of a deep story. But along with this excitement, a concern also arises: will we have a Brazilian Portuguese translation?
It may seem like a small detail, but for us it means a lot. Brazil has a huge community of players, passionate about great stories, but who are often left out precisely because of the language barrier. When a game is released without translation, part of the experience is simply lost. It’s like watching a wonderful movie without subtitles: you can see the beauty, but you can’t feel the emotion in the same way.
And Where Winds Meet looks like a game built to move players, to immerse them in its narrative and its culture. It would be a shame if many people couldn’t fully experience that just because they don’t understand every line, every message, every detail of the story.
A Portuguese translation is not just a practical feature; it’s a way of including, of valuing, and of allowing all of us to live this journey in its entirety. It’s about opening the doors so that more people can truly connect with what you are creating.
That’s why I sincerely ask: please bring Where Winds Meet in Brazilian Portuguese. This way, the experience will be able to reach and move even more hearts, without leaving anyone behind.
With hope and admiration,
A Brazilian player passionate about stories
162738492717
outfit colab with 嗜血印 Bloody Spell
supremacy6080
Make the gacha in the game better, doesn't need to be P2W. Everything you pull in the gacha in this game besides the currency needed for skins or the outfits themselves.. Are basically worthless.
irels
on gvg war, change the color on player name specific to their role. Because so many player on the same Spot, sometimes if makes me confuse for looking our healer.
thimberlake
I'm not sure if WWM already has this, but a mentor system where endgame players can interact with newer or less experienced players would be pretty cool
thewanderingbardy_
I’ve been reading up and watching videos all about this game and I’m super hyped!!! The only thing I want to suggest is more occupations similar the Healer and the system surrounding it. I think it’s a brilliant system, I would love to see things like merchants and bodyguards also! They could engage in open world sand box missions where the play with the merchant occupation has a payload he’s transporting across the map that would leave him vulnerable to bandits “aka other players and npcs in the open world”. This would incentivize merchant players to hire players with the body guard occupations to help protect them on the journey! It would definitely enrich the mmo sandbox experience and lead to some one of a kind moments of engagement with other players! 🙏 thanks for hearing me out
sqwanch
The inclusion of hook swords into the game.
As, to my understanding, they are weapons of Chinese origin, they would fit thematically with WWM.
Moreover, their particular design could lead to a rather unique fighting style in-game.
mavericksamurai
**Detail :
**This feedback is a couple of months old, and I copied it into one message using AI to make it clearer. The gameplay foundation is solid, but a few areas feel clunky and could use refinement to improve responsiveness. Interactions, such as opening chests or slipping through wall gaps, often require multiple button presses or awkward repositioning before they register. This seems tied to the interaction bar and slight loading delay. Streamlining or removing the bar would make actions feel faster and more fluid. Movement feels good overall, but sprint activation can be sluggish. Pressing the sprint key doesn’t always trigger instantly, even while mounted. A smoother, more immediate response—possibly with a short dash leading into a sprint—would eliminate delays and improve flow. Mid-air dashing also disrupts momentum, leaving the character feeling stuck in place. Allowing it to carry forward momentum would make aerial movement much smoother and more satisfying. Lastly, the UI feels too keyboard-focused and is cumbersome on a controller. Improving menu navigation and button mapping for controllers would greatly enhance accessibility and user experience. In short, polishing interactions, sprinting, aerial momentum, and controller usability would go a long way in making the game feel more fluid, responsive, and immersive.
sobe._.
Add Path Tracing to WWM. Please and thank you. My PC is ready!
jinxtheworld
I'd love to have a pet following me around while I do quests and eplore the world. <3
pandamun
I would love to see flying swords weapons in the future maybe as a ranged weapon or a magic weapon,
._yuzu.
Maybe à action mode with a réticule
rico4r_77138
i've mentioned this a few months back in the closed beta but it doesn't hurt to ask.PHOTOMODE REQUEST: please add 3 light sources you can controll the brightness/saturation/color of said lights. while the in-game lighting is nice, it would be further enhanced with 3 more sources you can adjust by either turning them off one by one. A game that utilizes this well is FFXIV, where you can freely place your light sources for a phenomenal photoshoot!
mooniruu
**Detail :
**New Weapon Suggestion (Flute):
I just saw a video on YouTube of what looks like an AoE Flute mystic art, and that got me thinking. I would love to see the flute added as an in-game weapon down the line with three suggested martial art styles. These styles can be tweaked and adjusted however the team sees fit.
Ranged Support Flute Style - This would be a music-based, AoE style that focuses on enhancing group performance through various buffs, and each buff is dependent on which notes are being played. This would pair well with dungeons, raids, etc.
Melee DPS Flute Style - This style is more focused on single target damage and doesn’t rely on playing notes as much, but, instead, its style is centered on two stances: Harmony stance & Chaos stance. Harmony stance is focused on swift, precise strikes while stacking attack power. Chaos stance is focused on heavier burst damage while sacrificing some player health in the process.
Melee AoE Flute Style - This style is another music-playing focused martial art. Although it sacrifices a bit of power, it has wide-swinging attacks with some soft crowd control capabilities.
OneManMilitia
kapetownhero
snow covers all over jianghu when winter update comes
thimberlake
option to hide/conceal the secondary weapon, it looks cramped. just show the main weapon.
bagindayorn
I know not everyone may agree but like in martial arts manhwa and animation series it would be nice to have a way to travel by standing on your sword and flying
jaydelavega89
abolish fast travel/teleport. let players do chingong from point A to B or ride a horse across the land like in Black Desert Online. fast travel kills the immersion.
bagindayorn
- no running/jog inside buildings. it kills the immersion. when push the sprint button, only do faster walk but no jog. 2. make camera zoom in more to the character inside the building to feel the immersion. it's a waste when the dev work their behind to give us great architectures and arts buildings only for players to run around without noticing the carving and details of the buildings. i want to 'smell the frower', marvel the scenery. make myself roleplay as a scholar of ancient.
bagindayorn
I feel as though the MMO mode should have more then just raids/dungeons available for players. Having open world bosses/mobs in the MMO mode can help newer players experience the game with other people/friends which increases player engagement while also giving players a more streamlined experience when it comes to MMOs and fighting enemies with friends/people. I dont have many ideas on how to implement them into the game but one way would be to have the mobs set in certain areas and it loops depending on the amount of players or level of players. For Open world bosses, just do the same thing you all did in the story mode and have them set in a area. regarding loot for the open world bosses, you can either make it to where you would need a key to get more rewards or simply limit the amount of times one can get rewards for beating the boss in said amount of days (most MMOs is a week).
vest._.
merchant guild content addition
raifelk
**Detail :
**I’d like to suggest a new content idea related to the Merchant Guild. I found myself really interested in this aspect of the game and thought it could be expanded with a trading or cargo delivery system. At the initial stage—or perhaps after leveling up or reaching a certain rank within the guild—players could gain access to cargo missions. These missions would involve transporting goods between specific locations in exchange for money or a unique currency. Cargo assignments could work in a few different ways: Players might receive a randomly generated destination for their cargo. Alternatively, they could choose the distance or difficulty, with shorter routes offering smaller rewards and longer routes yielding higher ones. To make the system more dynamic, several variations could be introduced: PvP element: cargos could be stealable by other players, allowing them to complete the mission and claim the reward. PvE element: players might face monster attacks or ambushes while transporting goods. Non-combat version: the challenge could come from time limits, intermediate checkpoints, or other environmental obstacles. This system could open the door to even more expansion ideas—such as players gathering materials to craft their own cargos for higher profits, or using caravans to transport multiple cargos simultaneously for greater efficiency. Overall, this feature could deepen the world’s economy, add new layers of progression and risk management, and encourage both solo and cooperative gameplay.
raifelk
Give us a demo on steam since Steam Next event is happening!
pandamun
Give me a Jade-skinned martial sister who cultivates an ice-based martial art
braver
keep add new different event things that can keep happening in multiplayer free roam world
boyovader9788
keep add new different event things that can keep happening in multiplayer free roam world
boyovader9788
I know there's store limitations for why the game on steam and other storefronts will only launch with the default (medium) download options. But can you consider adding the other ones such as extreme, as DLC, like how other games (Monster Hunter Wilds) does it?
elendiel
I would like to suggest that Where Winds Meet receive a Portuguese translation (at least subtitles and menus). This would greatly help the Brazilian community and other Portuguese-speaking players to better enjoy the story, dialogues, and game systems. Adding Portuguese support would significantly expand the game's reach and accessibility, making the experience even more immersive for new players.
ziet__
more story or substory quest for end game Updates/content.bcause the game itself based on arpg with mmo in it
thimberlake
Low drop rate cosmetic drops from all bosses, something combat-related that can be farmed without any time gate.
hohohoyee
Adjust Top Up pricing according to countries, direct conversion from USD is too costly for other countries and please include separate pricing for india as well
dworgon0_0
More cosmetics! Possibly some that are only dropped from certain bosses, I would play this game for 37 days straight if a boss dropped a juicy straw hat, Just for my wandering swordsman vibe
grymshun
Please have SEA / OCE servers at launch. Many people from these continents would love to enjoy the PVP aspect of this game, as this is way more action oriented.
capaxed
Please add Russian language for global release
puro4427
Now that the PC system requirements have been announced, could we have an option to save multiple graphics presets in the settings menu? It would be very useful to easily switch between high-performance mode for combat/battles and high-quality mode for screenshots/photoshoots.
This way, players can save their own custom presets based on their PC specs and quickly load them when needed, instead of re-adjusting settings one by one each time. Thank you!
ruhaitang
give us option to hold the swors on the left hand like in wuxia movie
Give us that os an option or a weapon type like that please
snhcustom
I wanted to ask you to add the subtitles in Italian to the global version, so that I can fully immerse myself in Chinese culture.
bloodystewi_
I hope we can get multiple payment methods when purchasing in-game currency. If we download the game on Steam I'm afraid that we only get Steam Wallet as an only option. It seems to be the case nowadays. So, can u please look into payment methods and make sure we have other options?
sleepines
Increase mob count in the overworld, to make the game feel more lively.
hohohoyee
More combos for all martial arts: After activating a specific skill, the new skill will appear.
thimberlake
Trade System for Organic Open World PvP: Implement a hybrid Silkroad/ArcheAge-inspired trade system where players craft and transport high-value, physical trade packs across dangerous PvP-enabled zones, adopting the Trader/Hunter/Thief roles and a dynamic economy to generate organic, high-stakes open world conflict.
mefox_
在线上的多人模式的休闲玩法中添加象棋,在单人模式中已经做出来象棋的逻辑了,只要改一改就能增加一种玩法
fstac_41013
**Detail :
**Question for the community and devs, I have heard in order to use a poison build or to fire a bow you need a component for each, for example poison powders, or in the case with the bow arrows, why is this? I mean I have also heard there will be frost fire and lightning damage attacks why do we need to be inconvenienced to utilize these elements of the game? I have played many games over the coarse of my life that followed this same mentality and have always thought it was quite stupid and a waste of time for such a trivial and common aspect of the game. Could anyone make this aspect of the game make sense when we have characters literally leaping into flight through maps, is it so hard to believe someone might use chi to poison,burn,freeze,electrify, for bows to not need arrows or armor to not need repairs? Would the game be broken or less fun without them? I would argue the opposite it would be a massive improvement to negate the requirements and allow us that extra time to play and enjoy the game instead of bogging us down with needless grinding in such a tedious manner. Please consider reworking these things in your game, I love elemental damage poisons, archery and armor but without all the extra steps, I would rather slog out an enchanted blade that is imbued with fire element through a long quest line with a cool story than mindlessly kill fodder to farm materials I would need to maintain that same fire on my weapon. In fact I would hate any game that makes me mindlessly farm for an item like that and I’m sure there are other players that agree l, I would say we are most likely the majority although I could be wrong.
Thank you for your time. 
the13ogeyman
Multiple Body Types and Voice Pitch Slider for each gender, to allow for greater customization in how player characters look and sound.
onisaibot
Make Gacha fashion/hair accountwide as it's already a huge money sink
not_zod
It would be really nice to add Arabic translation, personally I have no issue with understanding English, but I know a lot of people who does want to play the game but they are worried about not understanding the system enough, so adding Arabic language would be actually dope.
setzer.emetselch.valentine
so i read many wuxia manhuas and i think it would be good to add sorcery like the demonic faction sorcery for debuffs and all as well as fist weapons and techniques for people that love that type of fighting (never tried the game but watched alot about it and thought it would be good)
haroun0920
Please create one server in South America. This region has around 500 million people, I do believe that this would generate a strong incentive for customers in this area to play Where Winds Meet, since the ping difference would be over 100ms.
.aragun
Click </suggest:1397893686502621204> to submit your game experience feedback!
Add a scythe weapon 
djinn3011
I want to see more shinobi-ish(ninja) skins!!! some clothing that exists now look good but japanese influence is much more cooler. Compare japanese shinobi-ish style to chinese and chinese clothing looks like boring pyjamas. Not asking for pure shinobi costumes but want more chinese clothing to have more influence from japanese - a mix!
cogopup
As a big fan of manhua and manga, I think it’d be great to have an official comic on the main website that summarizes the game’s story. It could be updated with each new chapter or expansion, making it easier for new players to catch up and enjoy the lore. Something along the lines of universe.leagueoflegends.com/en_pl/comic/zed/issue-6 I know it's probably a lot of work but would be cool nonetheless
thacen
random boss event appear on random time in multiplayer mode like the fish boss one.
thimberlake
If u want me to spend any money on game add body sliders and boobs slider so I would pay money in the game. I don't like how skinny female character looks. The outfits they don't look good there not much skin showing it all covered up.
sharpereagle_52436
Add more to fishing like a rare chance to fish some cosmetics like some worn out hat or etc, or around 0.005% chance to get the orb thingy used to exchange for premium cosmetics. Or maybe add more variety of fish that we can maybe put into something like an aquarium for housing.
hohohoyee
Looking forward to see in a coming update to at least duo the campaign.
neoangin
full coop campaign aswell!
diablonbk
Show us the peice of the cash shop and how much real money converts into premium currency.
fingiert
Guild contents such as co-op bosses! Or Raids you can do with multiple members
_gosuu
I would like to see many skins on the sword ⚡
yuri99.990
please add a latency ms display in pc
rocobarroco
More MMORPG oriented features, inc. open world bosses, battles and PvP zones. More open world MMO content.
mishkesusanoo
A Sincere Request: Please Add Vietnamese Language Support for "Where Winds Meet"
damanh
Founders package before launch to support the developers since the game is free to play.
.neversaynever_
When releasing weapon attack animation effect cosmetics, make one for each type of weapon. For example, the dual blades got a lightning effect cosmetic. You should also release the same lightning effect cosmetics for all other types of weapons at the same time (Lightning fan, lightning spear, etc.)
hohohoyee
I dont know if someone was already talking about it but i have an idea about the bounty system as i saw when you accept bounty you can easily teleprot to the target few meters away from him and i think its not ok it should be more in depth for example no teleport at all let the hunter find hist bounry in the world searching for clues etc to make better experience for example the bounty could ping on map in few intervals revealing his location for short period of time and the bigger the bounty the faster pings for hunters it should make also other way around the hunted could have a choice if he win a fight defeat the bounty hunter it should decrease his bounty etc and just something like that would be awesome system for bounty hunting in game
piny
**We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period**.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with
Thank you very much 
A wolf mount
It would be really cool if we had a fox with different colors and a wolf with brown ,white and black that would be really cool for mount
wolfgirlvs
Release open-world PVP in a specified map( so only those who wanted to play pvp in openworld will go to this map, it won't hurt player who doesn't want to) . Reason why 1v1 2v2 3v3 can't serve the purpose is because too few players fighting in map. Guild waris always the most exciting moment (number of players at peak as well), but it only happens twice a week. If you make an open-world pvp map, player will appreciate it. In CN version, # players are dropping because there's nothing much to do.
jm90661
In MMO mode, prioritize an open world. Minimize teleportation between activities and encourage travel on horseback or on foot. The game will be more immersive, give the impression of a more living world, and the gameplay experience will be less about navigating menus.
loiso
**Detail :
**I have a suggestion that I believe could really transform the world boss experience. I was thinking about how engaging and well-executed the Jailbreak BountyHunter teleport mechanic is, and it struck me that this same system could be brilliantly repurposed for world bosses. My idea is that when a world boss is engaged, the game could randomly select a handful of players and instantly assign them a new role as "Boss Defenders." Just like receiving a Hunter teleport prompt, we'd get an immediate invitation to be teleported directly into the fight—but this time, our goal would be to protect the boss from the other players. This would completely change the dynamic for me. Instead of the world boss being just another monotonous item on my daily checklist, a simple PvE zerg, it would become an unpredictable PvPvE skirmish. I might be an Attacker one day, and a Defender the next, forcing me to adapt my strategy on the fly. The primary challenge would no longer just be the boss's mechanics, but also the cunning and strength of my fellow players. For me, this would turn a routine task into one of the most memorable and emergent events in the game.
mefox_
I don't know if it's been said already or if it's in the game but i would like to have a mask as a special item that would last less than an hour that would hide the identity of the player when he commits a crime so there's no consequences.
shiroorkona
Allow to input commonly used symbols (like "_", "-", "&") in player's character name. Also, allow to input mixed languages (that's already localized in the game of course) in player's character name.
merolin2016
I haven't played the beta version so idk if this feature is in there or not , i think it's good to have some kind of scroll item or something similar which we can apply to gears and other items to sell them in the trading menu , like normally not all gears and loot are tradable for the currency but there should be a scroll which takes high farm to make and collect so when we attach it to the gear like a weapon or any gear piece which we got from bosses or other places which we want to sell , we can farm other items to make a scroll 📜 which can attach it to that specific gear and it becomes tradable or somthing like that
3_nox
If I could have a selfish request, please consider releasing 蝎心幻影 outfit on launch. I need it for my life to be complete.
kifon
Add PvP zone to allow many players pvp in the open world (not those 1v1,2v2,3v3 mode), just create a particular map for this so that people who dont want to go can just dont go,instead of waiting for guild war on weekend.
jm90661
**Detail :
**End-Game Suggestion: Balanced PvE + PvP Faction System Currently, Where Winds Meet doesn’t feature open-world PvP, but I think there’s huge potential to create a system that satisfies both PvE and PvP players through a dynamic faction war mechanic. Imagine giving players the ability to align with one of two major factions — for example, “Heaven” vs “Underworld,” or “Good” vs “Evil.” Participation could be completely optional, allowing those who prefer a pure PvE experience to remain neutral and enjoy the world without interruption. Players wouldn’t be automatically assigned to a faction; instead, they would need to speak to a designated NPC to “Join the Fight.” This ensures PvE players can remain entirely outside the war system and never risk being ganked or attacked in open-world areas. To keep things balanced, players could have the option to switch factions periodically, preventing one side from overwhelming the other. To encourage long-term participation, the system could include: Faction-based PvP zones or battlegrounds. Seasonal rankings with titles and cosmetic rewards. Unique gear or mounts exclusive to each faction. Dynamic world events that shift depending on which faction is winning. This type of system would not only add end-game replayability but also create an ongoing sense of purpose, community, and rivalry — key ingredients for an MMO’s long-term success.
woahitssuper
I don't recall ever seeing a taxi minigame. Transporting an NPC from point A to point B on horseback, perhaps with a time limit and a best time system. And why not give it some kind of reputation with the NPCs? This would liven up the open world in MMO mode and include a minigame that players would enjoy, like in Cyberpunk or Crazy Taxi.
loiso
Hello, After spending some time watching Chinese Streamers playing the game, I've noticed that the HUD is the same for all platforms and I was wondering if it's possible to make a more suitable HUD for PC users. I feel like having my cooldowns in a corner isn't really practical, since cooldowns plays a major role in the player performance and should always be in the center of your screen. We've had the same issue in New World and after feedback they finally made the UI customizable. I do understand that such a HUD makes total sense for Mobile games but I think it's def not practical for PC players and I would argue even for console players. Thanks in advance
.ash_h.
I would like to see immersive life skills like BDO and/or New World. Gathering and crafting should be a core horizontal progression system that rewards crafters. The game has a solo mode, loads of mini games, this will for sure be a great addition not only as a function, but also RP.
tebverso
**Detail :
**Hello Where Winds Meet Team, I’m a player from Türkiye and a longtime MMORPG fan. I’d like to formally request Turkish language support (UI, menus, tutorials, and subtitles/text) for Where Winds Meet. Turkish players love MMORPGs and form highly engaged communities. Adding Turkish would lower the entry barrier, improve story and system comprehension, and help nurture a strong regional community around your game—driving organic growth through streamers, guilds, and fan content across Türkiye and the Turkish diaspora. Why Turkish support helps: Community growth & creator momentum: easier onboarding for new players; more streams, videos, and guides. Accessibility & retention: better understanding of narrative and complex systems leads to longer playtime. Regional reach: helps expand in Türkiye and among Turkish-speaking players in Europe/MENA. Suggested minimum scope: prioritize UI/menus/tutorials/subtitles first; voice-over can come later. If helpful, I’m willing to assist by reviewing a terminology/glossary draft, collecting community feedback, or coordinating volunteer proofreaders. Could you please let us know: Whether Turkish is on your roadmap, Any approximate timeline you can share, and If you would consider a community-assisted translation approach? Thank you for your hard work—wishing Where Winds Meet continued global success! Best regards, Zahid Buğra Sarıcan Türkiye Email: zbsarican@gmail.com Discord: .penhuolong 中文(简体) Where Winds Meet 开发/运营团队您好: 我是一名来自土耳其的 MMORPG 玩家,特此建议在游戏中加入土耳其语支持(界面、菜单、教程以及字幕/文本)。 土耳其玩家对 MMORPG 类型非常热情,并且会自发建立活跃的社区。加入土耳其语将降低新玩家门槛,提升对剧情与系统的理解,有助于在土耳其及土耳其语社群中打造稳固的社区生态,并通过主播、公会与创作者带来自然增长(包括土耳其以及旅欧/中东的土耳其语玩家)。 为何有帮助: 社区增长与内容生态: 新玩家更易上手,更多直播、视频与攻略内容。 可访问性与留存: 更好理解剧情与复杂机制,提升游戏时长与长期参与。 区域拓展: 有助于开拓土耳其及欧洲/中东土耳其语玩家市场。 最低实现范围建议: 先支持界面/菜单/教程/字幕文本,语音可在后续考虑。 如有需要,我愿意协助术语表审阅、收集社区反馈,或对早期文本进行志愿校对。 想请您告知: 1)是否已将土耳其语纳入规划或评估; 2)是否有大致时间表; 3)是否考虑采用社区协作的翻译方式? 感谢各位的辛勤付出,预祝 Where Winds Meet 在全球市场取得更大成功! 此致 敬礼 Zahid Buğra Sarıcan 土耳其 邮箱: zbsarican@gmail.com Discord:.penhuolong
.penhuolong
I suggest they add more customization to the guild emblems and allow people to apply them to armors and weapons ( I want to wear the uchiha symbol on my back )
itofrosty
Add me in the game
dynost
Craftable boss cosmetics. Make them require rare material drops from bosses (can drop anytime, not time gated). For example, a scarf made out of the fur from the white lion boss. Add some sort of difficult version that can be challenged with other players, with the material having a drop rate of something like 1-2%. Make the cosmetic require around 5-10 of them depending on the quality. This can also be some good endgame activity. Maybe you can also add craftable weapon/mystic art effect cosmetics.
hohohoyee
gloves as a seperate cosmetic
thimberlake
There could be a open pvp zone that has its own currency that you have to loot and when someone kills you they steal your currency. This currency could be exchanged when you leave said zone for cosmetics, inner arts , mystic arts ,etc . Just thought it would be a good addition to pvp since it would be like a true jianghu experience just like when in a wuxia manhwa/manhua a treasure trove is revealed to the world and every sect goes there to get the most treasures possible .
darskiiy
because "flying"now can do only for 1 people.why not u Made a fly animation with 2 people?
thimberlake
Add a berg headgear
quiet4536
The game already uses IDs to uniquely identify a player. Please allow us to use non-unique names for our characters. There is only a single server so it will be very hard to get a name you like especially if you join the game a bit later.
lyn5090
Please put the italian language for us.. we are loving your game and we are hyped so much and we can feel very bad if our language Is not included❤️
ryuk__14
Allow us to hide our names on our screen while in Online mode. Not only it looks a lot better, but it helps with immersion as well.
kifon
would it be possible to add a thicker monks prayer beaded necklace as a cosmetic opion?
xdeluted
Is it possible to add Polish to the game? You have a lot of fans from this country and it would make it easier for us to figure it out
xecstasy
perhaps add some randomness to the game. We all get to pick out class, but where our character originates, we do not know. Perhaps some bloodline seeded skills could be planted per class.
tigerbunny
Add a PVE endgame dungeon system that is coop with matchmaking that doesn't use stamina or some kind so we can have more daily activities in PVE rather than a single 5-man boss fight per day in online mode.
oultrox
Add an option to let our character be an npc in other people's worlds while we are offline. Our character turned npc would be interactable by other playera and can have a chance to interact with the world and jianghu still. We can choose what our character does while taking a break from exploring jianghu and earn a little resources. They can work a side job (earn a little money), do some training (earn a little exp), work a forge (earn a little weapon upgrade materials), be a thief or kidnapper (earn rewards at risk of getting caught) and etc. If at a high enough level perhaps they can encounter other schools or get involved in fights with other players as enemies or allies.
nevarus
I'm currently watching a Donghua and realised in the game from the videos I watched while I wait for the global release next week I thought it would be good if you had "Body Refinement Techniques" that could be equipped in the weapons slots for Tai chi players who like the Hand to hand combat system and it might make pugilist type unarmed builds viable in the future.
booblehead_gaming
Auto Translate AI For Ingame Chat
thimberlake
We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with
Thank you very much
have animal husbandry or farming?
kingxplayer
Auction Hall should be able to be operated from a sect basis like the Merchant. Except it should be able to be placed in the Velvet Shade Sect. As far as I understand the only perk to Velvet Shade Sect is just the ability to have more wives. What if those wives could help as Auctioneers or Receptionist. Being able to have something more than the ability to have more wives would give more incentive to join Velvet Shade.
tigerbunny
if we can marry other players, why can't we marry NPCs. I think its cool if marrying different NPCs gives you little bonuses. Like merchant or farmers gives you money or resources respectively. Marrying a nurse or those on the medical profession gives you healing bonuses to other players.
reign3965
Please add cryomancer abilities like Sub-Zero from Mortal Kombat and fist techniques as a main weapon
average_tomato
Quarterstaff weapon and an unarmed combat style would be awesome!
owenlindeloff
Add a greatsword weapon, similar to the one that the new woman boss was wielding in her first phase.
hohohoyee
blood
fnt_hoodlums
finishers for weapons
sato_zero
Make the localization files open so the community can translate the game into their own language.
ethiop
opt the game in geforcenow so we can play on day 1 please!
araara9969
Cosmetics unlockable from various achievements, and other crazy and random stuff that's not immediately obvious and are rather obscure. Don't actually reveal or mention what needs to be done to unlock them, leave an air of mystery to them. Maybe it's from getting a title or by filling out a boss/enemy/pvp win counter, or by completing a quest, or in a chest in a very hard to reach or remote location. This way, the players will be motivated to explore the game a lot more and make everyone excited when somebody discovers a new one, and try to figure out what to do to replicate it. Add more of them without telling people you did so, and them let them be surprised when they get something new when going through a new zone. The point is to add more mystery to the game that will keep that sense of discovery and wonder going. Posted by Cloudless night
aelmiambj
I would like to suggest to just release the game now already since we can't wait. K thanks 😊
lmmortall84
I was thinking of unique weapons or unique items dropping at random bestowing either special skill's or styles if not already implimented. And also with like life style choices or activities giving you special buff or traits from like cooking, blacksmithing, mining, drinking, teaching, ect giving unique titles for character diversity. Also for schools you join they should have unique skills or styles tied to them only and devs want to get creative at a certain lvl they can have 2 school's and synergize or combine the styles that pair well in future update's and lastly elemental skills should effect surrounding like if a fire move is cast it could light tree's and grass on fire to where passing enemies or players do get burned to make it more lively same with ice or thunder skills in future when it comes to water and stealth or dark based skills should be used in dark or unseen area's for character planning.
darkjoker16
OPEN WORLD PVP OPT IN add a system like world of warcrafts warmode where when im MMO mode we can enable open field pvp and murder eachother if two partys are flagged for pvp
SudoNitro
grandmarshal
please add a middle east node for better latency at launch 🙏
emperorgoku
Make the Pre-Order Bundle available on PC too. Console exclusive Stuff is outdated and shouldnt be a thing in 2025.
kynatara
can you put Poland language in game please 🙏 thanks
lufa_jo
It would be nice if we could buy aura effects from the shop for our characters like a super sayan or mishima lightning 🔥 😄
marcospeakz
AFK gathering of crafting materials 
marcospeakz
Create time limited pvp tournaments with animated special titles and other rewards such as currency for skins
bobapink
would be super cool if the mouth moved when you use vc!
owenlindeloff
Please consider allowing us to change the color/dye direct purchase weapon skins, or make alternate colors for us to buy for direct purchase weapon skins
yawnderei
Please can you guys put WWM to play on boosteroid cloud game? im begging you
.knu
cloth weapons just like Xiaolongnü in The Return of the Condor Heroes
tunaratasandwich
As someone who has played over 200 hours on the Chinese version, I can say this: if the game hadn’t launched on mobile at the same time as the other platforms, mobile players would have been far behind in terms of resources and updates — which would have made them frustrated.
50dhs
please allow us access to create our characters after pre download for global, before the official launch (i need at least 5 hours)
bobapink
Add bikini outfits to the game so I can run around looking fabulous in swimwear while killing enemies.
carmpocalypse
Make the Goose stronger and make it able to swim on water and gives us some rewards. Also make it in a way that when we defeat it, it doesn't die, but stops attacking us and goes away
distressedbrain
I know this is a wuxia style game so I understand why they haven’t , but consider adding more hairstyles to the game that aren’t long and luscious. (Considering some of your audience are Americans, who traditionally like shorter hairstyles on men).
itofrosty
Can you add a Bear mount please?
xdeluted
new mystic art: Illusion. Can transform into the monster and fight using their skills.
thimberlake
I think it would be cool to have custom U.I skins. Maybe there can be community competition events where people can create their own unique versions of the UI. This would include HP Bar, Menu color/design, icon highlights etc. An example would be a nature theme. Where vibrant branches covers the corner of the HP/guard bar. Around the edges and an opague tree design in the backround when opening up the main side menu. While the background is a dark greenish color etc etc.
yoraidragon
Please add ray tracing to the game on pc for people that loves it
thomasisheelcool
The ability to sleep and sleep with others players and add more love interactions with players, add the ability to romance and marry npc too and add things to do with spouse or husband
kiromatsui
please add macos support for release global players
jxm__
i dont know or this is possible or not but since a lot of people are asking to add their language in the game, what about an option to use local language to the game so it translate the texts in the game and subtitles based on the local language?
thomasisheelcool
I watch alot of wuxia type shows currently on Dashful Youths. I was thinking if there could be different types of tournaments and outside non official combat pvp events that can contribute to world martial arts rnaking system. And i agreed with a previous contributors comments about unique, legendary, mythical item/weapons drops that can be integrated in a wuxia fashion where certain requirements must be meet to possible attain them. Maybe even have a world announcement once those items have been attained to keep it feeling atthentic to the world. These things can add to the grind and passion level to keep the competitive audience engaged forever. these things can also help content creators make the game blow up to what i believe to be the best possible game ever. I know these things probably sound easier said then done.
itzleg3nd_
Cross over martial styles 1
darkjoker16
There should be 'mysterious' Cosmetics and skills unlockable from various achievements, and by doing other crazy and random stuff that's not immediately obvious and are rather obscure. Don't actually reveal or mention what needs to be done to unlock them, leave an air of mystery to them. Maybe it's from getting a title or by filling out a boss/enemy/pvp win/loss counter, or by completing a quest, or in a chest in a very hard to reach or remote location. This way, the players will be motivated to explore the game a lot more and make everyone excited when somebody discovers a new one, and try to figure out what to do in order to replicate it. Add more of them without telling people you did so, and them let players be surprised when they get something new when going through a new zone
cloudlessnight
Sect or Guild missions that deal in acquiring, protecting or maintaining limited (time based or node based) resources where you and others of your faction are sent to complete an objective (escort missions, defending a resource, etc). Other factions, or simply solo players that get wind of this news are incentivized to drop in and try to stop you; incentivize active pvp scenarios. Have this be in the form of high-risk high-reward guild/faction missions (separately from guild wars and stuff, maybe weekly or once per 3 days perhaps?). Other guilds and solo players based in the area this is happening are notified by rumors through npcs, or by other players who observed this happening in the actual location. The opposition can stop you for a fraction of the original high-reward divided by ratio of contributing participants.
cloudlessnight
**Detail :
**I was thinking of skills having differen't varients based on the school's you in like say your in an asassin class as you progress some of your skills changed to have either a dark element, chance of sleep, posion or bleed giving player's more diversity so they don't all end up witht the same thing but once changed it cannot be reverted or the make grind funner allow secret skills to be made finding hinding scrolls around the world dropped from bosses or won through pvp matches or events that allow skills to be aguamented or changed but your only able to aguament with the thing's that based school allow's like the drunk school allow's your moves to inflict sick, dizzy, stun, increase evasaiveness, increase power, or blackout to where you character acts out on its own with random stat's for 15 minutes unless you use food to sober, while other school's like romance and medic allow your moves to heal, leech, charm, bleed, ect but like I said for these varients you have to pvp, do event's preform certain task or find these scrolls out in the world. With a game as massive as this this would greatly boost exploration an immersion. Plus there would be even more variety among player's.
darkjoker16
please make companions so they can help us pickup stuff or help us along in fighting, that would be so great!
bravebgg
Cross over styles maybe? I don't know if my previous post came out right but i was thinking of like cross over styles from certain characters like for an example Serpiroths masmune style for great swords would be perfect since greatsword only has one style.... But to do unlock it they would have to go on a murder spree without getting arrested for a reasonable time to unlock this style and once unlocked to gain the skill's you would have to kill players and hunt down bossses to unlocked set skill's i mean it makes sense because sepiroth literally murdered everyone in FF but again this is just an example i believe having unique cross over styles would a great addition based on event quest in the near future.
darkjoker16
quick release of mobile version
s_mun_virtuoso
On the topic of weapons I noticed there were no shields, so I looked up 10th century and pre-tenth century Chinese shields and found there are tower shields from the Han Dynasty and round shields from the Ming Dynasty and since we already have a "Tank" style being shared areound by content creators I think including these historically accurate shields to the weapon pool to further enhance the immersion of the game "Sword Shield" & "Shield Spear" weapons would be a good addition. (also from a cosmetic perspective as well)
booblehead_gaming
a system to be able to make music in game like in mabinogi and archeage, mastery of the artistry skills that go up each time you make music at first you wont be able the write long sheets and will do wrong notes often but the higher you go the better the music.
Addition of portable instruments to be able to play songs anywhere and enjoy then in the mmo mode with people.
You can link artistry to one of the sects, make it give buffs for a dozen minutes etc you would know better.
faguts
Add a pvp enabled zone in the mmo mode so people can have some open world pvp, or maybe add pvp-enabled dungeon where 2 guilds can fight over a boss?
termisia
Please add talismans and formation master sects.
not_yhzai
add Legendary monster fish for fishing in mmo mode.
thimberlake
A lot of people there wanted a scythe, I even know a quest to get one. The quest is taken from a peasant in the village, and the task is very simple: there's a thousand-hectare field of millet that needs to be harvest. You're given a regular scythe for the duration of the quest. Once you've harvested it, you'll get a combat-ready one. That way, at least those edgelords and dead inside will get some work done🥹 By the way, this would even be in the spirit of wuxia, because that peasant might turn out to be a master of the battle scythe and you, in general, trained in its use
padrinotommy
Hey dev team! I’d love to suggest adding capes or cloaks that players can wear on their backs as symbols of honor, reputation, and status — similar to styles from ancient Chinese dynasties. These capes could represent a player’s achievements, clan rank, or moral path (e.g. noble hero, wanderer, assassin, etc.). It would add more depth and personality to the world of Where Winds Meet, and make every warrior feel truly legendary!
vv6e
The game should have a subscription plan, not be F2P. F2P games attract degenerates. Just look at Throne and Liberty as an example.
carmpocalypse
Add the Character creation early so people can save it as a template for when the game launches
milchenpanda
add the ability to tame animal - mythical or normal animal or the asian cultural animal or some sort of monsters, creature. Grand the ability to train and make that animal as a pet or a tools for PVP or PVE. Give the character the ability cass big halo behind and some special skill for it like those chines martial art movies. For example: the movie "Blood River"
vinh6859
make it more clear to the new players when the heavy skill and switch skill can be unlocked, because before that point the game can feel abit clunky and might push some people away.
sergentspicy
The person who suggested this game should be subscription based should be punished for his suggestion.
booblehead_gaming
allow us to have deeper control of flying. Perhaps make it so we can fly like superman
saiyan0345
I love ingame housing and decorating so I would love to see some focus on that.
sauteedonion
please release mobile version asap, or at least give an announcement 😭
neko101001
/suggest storage optimization and the ability to delete past completed quest resource files
_mystaaa
a Buddah palm set moves would be nice! Also more fist skills
meru_g7
improve the coop mode. We want to play with friends in campaign mode. We want to share quest and win rewards together.
norther1741
As someone who is into Jin Yong's Smiling Proud wanderer or Condor series I want these move sets: Dugu Nine Swords. 18 Dragon Subduing Palms. Dugu's Heavy Sword techniques(MUST BE TAUGHT BY A BIG CONDOR). Meloncholic Palm. And to tease, please just mention Dugu in there. I'd like to know the legend is still mentioned off screen somewhere in the game just like the series. Pretty please?
defiant9112
skins of popular Wuxia/Xianxia characters. Would be pretty damn cool walking around as Yun Che from ATG and his variations like Dark Che. But I get it might be a little difficult getting permission
jamesdude
Skins / Cosmetics from Dynasty Warriors
vladimir.von.carstein
A flying style that allows us to ride our sword in the sky
jamesdude
put parry on the block key like every game ever - perfect timed guard = parry.
sendokufirefist
WHAT I WANT THIS GAME TO HAVE IT MULTIPLAYER -THIS GAME IS THE MOST STUNNING GAME FOR FREE AND COMBAT I HAVE EVER SAW THE GAME HAS BOTH MULTIPLAYER AND SINGLE PLAYER IF THE GAME HAD A MASSIVE MULTIPLAYER I MEAN ALL THE THINGS THAT IS AVAILABLE IN SINGLE PLAYER WILL BE GOOD OF HAVING MOBS AND PLAYER DRIVEN ECONOMY ON MULTIPLAYER AND SOME QUEST AND STORY IN MULTIPLAYER MAKING A MASSIVE MULTIPLAYER GAME WILL BE GOOD (MY PERSONAL THOUGHT)
modaratorgamer
It’d be awesome to have some larger-scale multiplayer modes (like 15v15 or 20v20), like Capture the Flag or Zone Control
.sophiexx
MORE MULTİPLAYER CONTENT RELEASE PLEASE THİS GAME İS AWESOME
thesanbuc
My suggestion is for a privacy option that prevents the players In game name from showing up in a stream / streamers content. A form of anonymity toggle of some variety.
towndrunk0021
add more weapons options like fists staffs saber halbard just more wuxia weapons that you see in the novels and manhua
firebirdredzap
A different font color for the poison ticks/potential crits/etc to help distinguish the damage numbers on the screen
ivanxtz
Air Combat would be huge!
vladimir.von.carstein
Could we have some references to the wuxia game Wandering Sword?
nednostark
booba slider
grandmarshal
**Detail :
**Making it possible for players to marry NPC's. Now, I know there are a lot of NPC's, making it possible to marry EVERY SINGLE ONE would be an impossible task, I'd say, which is why I propose this idea: Make it so only a select few NPC's (preferrably with varying personalities, so that players can choose to pursue whomever they like best) can be romanceable. This could be done in a couple of ways, such as perhaps making each "Romanceable NPC" (I'll refer to them as RNPCs going forward, to make it easier) discoverable as you progress the game or perhaps based on your exploration progress? It could also be made so that you encounter these RNPCs as bosses around the world, and once you defeat them, you can start building relationships, first friendships then romances, and eventually marry them. You would either not be able to repeat the boss fight once you win, or have an option to "spar" against them once you reach a high enough relationship progress, in order to fight them again. With the game's already existing feature of being able to talk with NPC's using AI, I'd say this would be possible. Imagine having a chance encounter with the princess of a martial sect which somehow leads to a fight, and once you defeat her, she asks you to train together, so that she can defend her sect, leading to the two of you slowly getting closer together. Or maybe you'd meet a barbarian obsessed with fighting, and once you defeat him, he shows his respect to you. Maybe there's a jade beauty that has been cursed, leading to her seeking to kill everyone around her, but if you're a doctor, you could cure her and become friends.
genzoz
ingame vc, such region wide, server wide, or proximity vc. i think any of those would make the mmo part much more immersive
spinninghead
Character Customization.
sin_0666
since the pre order owners can download the game in a few hours, let people that are interested start with character creation already as its gonna take hours for some of us 😅
lmmortall84
Character customization for Male does not have ANY short hair options. And the bald option makes the top of your characters head completely white instead of following your skin tone. There are also very little options for Beards, they are all very short 1 day to 2 week beards. No option for Manly beards. Also huge lack of scars & dirt. I also had 0 options for changing my Eye colour.
sin_0666
More PvP Guild vs Guild related, like guild base raid or attack/defense games bettewn guilds
deviliusmartins
Server SA and translation to PT-BR.
billiejoe.
Please focus on the bonding system between players more like marriage, brotherhood etc.. I love the idea of having different relationships with players, it’s a brilliant idea!
@subtle path
.koi.man.
Please add mobs (or even just world boss with cranked up HP) in mmo mode. One of the best features of a game is to raid open world mobs and bosses - a lot of people would enjoy the game and newbies can easily learn boss mechanics. Plus the added difficulty in the mmo mode is very challenging and enjoyable to people. <br/> If not bosses then just classic monster hunt system.
not_yhzai
Add a pvp game mode: trade and caravan system with player roles
I think it would be really cool if Where Winds Meet had a PVP mode on multiplayer trading or caravan system where players could transport goods between cities or regions, and others could take on different roles around that. Like protecting the caravans or trying to intercept them as a thief.
It could add good rewards while together with other players involved depending how much further you go (village, city region) the bigger the reward, more life to the world (if integrated as part of the multiplayer eco system and not just game mode if you can select, and give everyone a reason to explore more of the map while working toward different goals.
spymaster20
Add body customization. Different proportions can give variety to outfits, RP, and gameplay in general. Being able to adjust things like how tall or short a character is, how fat, how muscular, and other similar features would be nice since it can spice up the customization immensely. It might take a bit of adjusting, and it might cause hitbox/reach advantages/disadvantages issues in pvp, but at that scale, its negligible, I think.
cloudlessnight
Get rid of that mechanical nonsense of being in jail
perroea
Remove the mechanic of going to jail, it doesn't make sense. We are human beings and we have real lives, we have better things to do in real life than to be waiting around for when I get out of jail in something virtual.
perroea
A toggle for the option to turn off crossplay would be nice if it doesn't already exist. So that PS players could play with only other PS players.
towndrunk0021
Please include an OCE server, we are big enough to have one! It’ll destroy us all once again if we aren’t able to enjoy the server
thorpey18
A feature that allows guild owners to assign builder roles to members would be nice. Some people in the guilds have creative ways to spice up the base but they can’t help.
bostondalamb
Being able to mix and match outfits for better fashion options
wings_of_hermes2501
combine the solo and multiplayer modes into one large multiplayer mode with all the options from solo mode. It would make this game so much better.
punvb
When starting archery challenge, make my character automatically switch to bow before timer starts. I've had input lag waste a lot of seconds of the timer before I have my bow making me fail the best timer reward. Also, let us sheathe bow with Z same as our weapons, It's annoying having to switch to a weapon and then sheathe.
sin_0666
I suggest to release the game a day early, 14 is a bad luck number
tswizzle1389
**We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period**.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with
Thank you very much 
I personally fan of summoner classes, a new fighting style with the future updates where you add this type of style, summoning deities, spirits, demons.
Game Content: Martial Arts
English
setzer.emetselch.valentine
Instead of Summoning Deities, Spirits or Demons. Mystic/Martial arts that embody these things like Asura Sword skills or tiān shǐ Tai chi skills or Even body refining techniques as inner arts that change how other inner arts interact.
Other Content
English
booblehead_gaming
a weapon type that uses needles
Other Content
English
teruteri
Add open world PK dedicated Dungeon/Map
Other Content
English
xxeltumorxxdiego
add Katanas please
Other Content
believer0
add nodachi weapons like Sir Alonne from DS
Other Content
koutasm
Improve facial expression animations when a player is talking with NPCs that doesn't use ChatGPT
Art Modeling
splinter8648
We NEED body cultivators. For example, a player with the Buddhist sect cultivation that focuses on hand to hand combat.
Game Content: Martial Arts
not_yhzai
Optional Weapon Summon for Healers The Guzheng instrument that can buff team mates and debuff enemies.
Other Content
generic_username117
PS5 pro enhanced support
Other Content
heavenly.demon.exe
Click </suggest:1397893686502621204> to submit your game experience feedback!
-# Please do not repost the same suggestion multiple times. Instead, upvote any suggestions that you agree with.
**Detail :
**Flying Mount Concepts for “Where Winds Meet”
⸻
🐉 1. Spirit Dragons (Azure, Crimson, or Jade)
These aren’t wild beasts. They’re ancient guardians tied to the elements, summoned through inner chi or a rare artifact.
Mounting styles:
• Standing Flight: The rider stands calmly on the dragon’s neck, robes flowing as the creature glides through misty mountains.
• Meditation Pose: The player sits cross legged, levitating slightly above the dragon’s back, showing harmony between man and beast.
• Sky Duel: During midair combat, the rider can leap off, fight briefly, then land back on the dragon seamlessly.
Cool detail:
The dragon’s color and aura shift with your chi type, whether it’s fire, wind, water, or shadow. Its roar can disperse enemy projectiles in midair.
⸻
🕊️ 2. Divine Cranes and Hawks
Sacred birds known to carry sages across realms. Their flight feels calm but powerful, more about elegance than speed.
Mounting styles:
• Shoulder Perch: You ride close to its wings, gliding beside it instead of on top.
• Sky Leap: You can jump off the crane, glide using chi, and call it back to catch you midair.
• Meditative Glide: Perfect for peaceful travel. Music plays softly while the wind hums and the camera pans cinematically.
Unique touch:
When you descend, the crane’s feathers scatter into glowing petals before reforming, a symbol of rebirth and balance.
⸻
🐎 3. Chi Horses / Cloud Stallions
Legends say these horses are born from thunderclouds and can run across the sky when their rider’s heart is pure.
Mounting styles:
• Cloud Step: Instead of wings, the horse gallops on floating wind currents, each hoofstep leaving ripples in the air.
• Wind Rider: You can perform midair slashes as it dashes through clouds.
• Dual Mode: On ground it’s a normal horse, but when sprinting fast enough, it ascends into the air seamlessly.
Bonus idea:
The more perfectly you align your chi timing, the longer it stays airborne.
⸻
🐍 4. Celestial Serpents
Long snake-like beings that weave through the sky like rivers. Rare, silent, mysterious.
Mounting styles:
• Balancing Flight: The rider stands barefoot on its scales, body moving with its rhythm like a martial artist practicing forms.
• Serpent Wrap: During fast travel, it coils around you and launches forward, making you both a blur of motion.
• Dive Mode: It can dive into clouds or fog and reappear elsewhere, great for stealth travel or surprise entry.
Detail:
Its body glows faintly with starlight patterns that mirror constellations in the night sky.
⸻
💨 5. Wind Spirits (Invisible Chi Mounts)
For masters who’ve transcended material mounts, their chi itself becomes the force that carries them.
Mounting styles:
• Chi Glide: You ride the air directly, leaving faint wind trails shaped like wings.
• Inner Flow: When sprinting or leaping, your silhouette becomes semi transparent, showing the spiritual energy driving you.
• Cloud Form: You can briefly disperse into mist to dodge attacks mid flight.
Bonus:
You can summon different wind spirits. One fast, one agile, one durable, each with unique aura effects.
⸻
🔥 Extra Flavor Ideas
• Dynamic Mount Interactions: Feed, meditate, or train with mounts to deepen your bond and unlock new flight stances.
• Aerial Duels: Masters can fight while standing on flying swords or mounts, switching between them mid battle.
• Scenic Travel Mode: Option for cinematic camera with flute or guqin music while flying, perfect for screenshots.
Other Content
abmos
A fist support type weapon, where you can fly up and crash down to do aoe stun, like galios ult from league of legends, and a few other styles of fighting styles with the fist
Combat Fluency
kygym8
Scythe Weapon
Combat Fluency
cruset
Hopefully the devs would really focus on the game being “wuxia”. Some suggestions here doesn’t seem to get it and their suggestions lean towards “xianxia” with all that high fantasy stuff ideas they have. Be for real!
Other Content
teruteri
I would like to create thick female character. It be nice if use add body sliders and boobs slider please.
Other Content
sharpereagle_52436
**We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar. If you have a language suggestion, use the search function first. Chances are its already been posted. If it has support it by upvoting, not by creating a duplicate suggestion.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period**.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with
Thank you very much 
Add scimitar please
Other Content
yukilovandra
It would be great to see the hook sword added to WWM, since it’s a classic weapon in traditional wuxia stories and would fit perfectly with the games world. (Lowkey want to fight like Jet from Avatar the last air bender)
Game Content: Martial Arts
itofrosty
will we be able to play the game on Nvidia game app?
Game Control Accessibility
sm0k3y800
Indonesian/bahasa language please.
Language and Text
thimberlake
create a community game lore contribution event in discord for people to contribute to the games lore, and it will be judged to see if it fits and actually is a valid contribution or not.
Other Content
dqawn
Language and Text
Language and Text
kagami_01010
you should adjust the release timer on steam, it says that it will release in less than an hour while that is not the case.
Other Content
hovsep56
I would like to suggest adding regional pricing for the item mall. Purchasing power varies significantly between countries, and regional pricing would make optional cosmetic items more affordable and enjoyable for all players. Points to consider : people that see an item is way too pricey wont buy even one, but when it is in the affordable range, then they will keep buying it. And after spending some money on a game, they will be more invested in it, and in the long run, buy more. It's a win-win.
Other Content
jsteamid
just launch the game now we all waiting to spend money :) or let us acess the cash shop and pre buy our cosmetics
Other Content
grandmarshal
add world boss in mmo world and some secret dungeons:"
Other Content
i205s
Why don't you put the game on Geforce NOW (cloud gaming), some people want to play the game so much but they don't have the appropriate hardware or enough space (the game is huge) so playing Where Winds Meet on cloud would be a much easier option for a lot of people
Other Content
ninoncolbert
Would a poison darts weapon be illigible for the wuxia vibes?
You shoot them through a pipe and they deal dot dmg every couple of seconds or so
Other Content
stalione0
ADD KATANA
Game Content: Martial Arts
ilyass.212
settings on launch screen, during first boss-fight. I launched the game and my ears got blasted. no way to change this, no way to change graphics either. i get thrown into boss-fight with your pre-determined settings and keybinds, again, no way to change them. I dont understand why you dont let me change settings from start
Game Control Accessibility
therealpen
Option to switch between auto dialouge text or press/click to continue dialogue, i don't want to miss but there be situations where people have to afk and end up missing. Unless game already have the option somewhere or allows to pause at least would be nice. Best to make it only for single player mode.
Language and Text
_fate69
african american hairstylist
Art Modeling
riobabyy
60fps/Performance mode for PS5 users. Add a way to remove post processing to reduce input lag as much as possible.
Other Content
elouxx
keybindings
Interface Interaction
mvrku2138
it'll be great if you guys make it available on macOS
Other Content
blzde
please add deadzone and response curve settings for controllers.
Game Control Accessibility
azzam3854
Allow surnames! Please let us use the space button so that we can create a larger variety of believable names!
Other Content
dragon.priestess
add scars for the eyes
Art Modeling
aztecass_
there is no option to change to legend mode in beginning i think you need to make the text correct it says u can change later anytime difficulty but i cannot now i m stuck on steam cannot delete or create character
Interface Interaction
22210623
amirkhan47
The PS5 interface is quite glitchy. One loses access to the main menu very often through the game. Have to restart the game everytime I want to access the main menu.
Game Control Accessibility
dioangy
Needs analog movement speed control on L stick for controllers, toggle walk or "strolling" doesn't cut it
Game Control Accessibility
seraphim2018
Add a toggle walk button for PC please.
Game Control Accessibility
thaiblood
Add a toggle for aim assist for PC please.
Game Control Accessibility
_melz
add Raw mouse input camera sensitivity for PC please and not mimic controller camera
Game Control Accessibility
_melz
Add the ability to create more than 1 character for brand new playthrough
Other Content
l9guv
Some on PC use Playstation controllers, it would be great if you could add an option to switch between Xbox and PS buttons for in-game button prompts like in FFXIV.
Interface Interaction
samisaevus
Increase naming options. We already have unique player IDs. Allow rhe use of duplicates or spaces.
Language and Text
nefariouslydeft
Let us manually select server region
Other Content
equalness
I feel like the difficulty’s need re tuning on legend the game genuinely feels too easy this is supposed to be the hardest difficulty something that is meant to be a challenge at every hurdle and I just don’t feel it’s near hard enough to say it’s legend
Other Content
thatmarshmallowman
Upgrade your FSR implementation to allow for FSR
Interface Interaction
lainp7
Being able to play legend mode with your friends without having to redo all the stuff in your own world would be really nice since the other difficulties might be too easy to some players.
Game Content: Main Chapter
cloudii_7
Make it possible through game settings to hide User ID from the UI. Having it visible offers no benefit and only obstruct a portion of the screen (occupying a small part is not a justification for not giving the option to disable it)
Interface Design and Layout
equalness
Subtitles stick to the bottom of the screen and are cut in half (on ps5)
Language and Text
mferreira29.
Allow me to Top-up on PC even if I have a PlayStation account connected. I cannot cliam the Battle Pass I purchased on PlayStation on PC, I cannot Top-up on PC, I cannot do anything on PC, simply because I linked my PlayStation account. This is not the requirements by PlayStation, PlayStation only requires that items purchased on PC do not appear to be usable on PlayStation (for example, cash sho currency) and visa versa. It should not mean that i cannot claim my premium rewards from the Battle Pass.
Other Content
2026821770
kitah
Please, revamp the UI on PC, it has too many bad UX patterns that I can't list, but you should stick more on the "don't make me think pattern", which is about be minimalist, but keep it accessible. It is horrible. Clearly a bad adaptation of mobile version.
Interface Design and Layout
tebverso
Please remove the ID: xxx at the bottom left of the screen. Or at least have an option to hide it. Why does it even stay even if you use the Hide UI option (F6)? Its annoying enough to remove my immersion from the game.
Interface Design and Layout
.mione.
pt-br subtitle
Language and Text
me_flyer
UI Scale increase, a lot of UI elements including the minimap look extremely small on a wide screen
Interface Design and Layout
asyce
The Talents UI shows no information about the selected talent, until the player Views Details. It doesn't even show the name of the talent. The UI should display information about whatever talent we have selected, without needing to View Details of the talent.
Interface Design and Layout
1045913087
nikomacheia
UI for PC is the worse thing I have seen in terms of Ultrawide support. Everything is too far on the screen edges that my neck is in pain already. Please, allow us to customize the HUD elements and/or make a better GUI for PC users.
Interface Design and Layout
tebverso
I hope you can put visa, debit card, master card for easy topup. for me in malaysia only boost app support and paypal, I dont even use both of it
Other Content
4024449321
komi_chan18
Allows for more keybindings option for PC like maybe add some keybind modifiers Shift +, Alt + and ctrl +. I know there is already ctrl + X but that is only for select teammate.. why can't it be for any other actions?
Game Control Accessibility
_melz
Deflect sfx should be more satisfying.
Interface Interaction
dranegameplay
More than 25% of total players are brazilians, we need a portuguese translation on game, please!
Language and Text
marjaw
payment
Other Content
pemburu69
Trash
Other Content
mocaaoba.
allow for PC keybinds to be changed during the tutorial
Interface Interaction
wafflepanzer
The game is trash fk i I'm not supporting it I ask one fking thing it's still the same ask ur trash gay ass beta fking lazy ass gay game fking racist worthless gay lazy death need stop it's fking stupid as fk it's lazy n. Trash worthless other game going make fun of lazy half ass trash game if u run out of ideas stop making game so gay and lame I'm going bk to call of duty have better death umthen ur lazy trash
Other Content
mocaaoba.
Accessibility options for subtitles. The subtitles are far too small and barely readable. This makes the game incredibly inaccessible for people who need larger subtitles.
Game Control Accessibility
subtextually
Character customization saving is an absolute MUST. People spend hours customizing their character but might need to step away, but there is presently no way to save the customization. The same is true for when you edit a customization—there is virtually zero way to actually save your progress, other than to complete the edit, which then will result in having to spend a customization card.
This missing feature is a massive quality of life problem for this game.
Art Modeling
subtextually
Graphic sliders for shadows, mid tones, highlights is a must in PS5 in particular. I have a 4K TV and the game failed to detect this, locking me out of HD settings.
Instead, what is missing is better brightness adjustment that won’t result in the game being oversaturated. The game often looks terrible on PS5 due to lack of graphic control.
Other Content
subtextually
Locking a basic form of self-expression, like hair color, behind an excessive price tag ($300–600 USD) plus a gacha system in a game that encourages creativity and personalization feels like pure greed to me. I understand that unique hair colors are culturally significant, but putting them behind such a steep paywall isn’t the right way to convey that. Even making them purchasable directly in the shop—priced slightly higher than common dyes—would be far more respectful. Ideally, they should be freely accessible, with only a few truly special colors locked behind extremely difficult content as visual proof of a player’s accomplishments.
Other Content
dysphorish
allow us to play the game without time constriction allowing progression without having to wait several hours in between solo breakthroughs.
Game Content: Main Chapter
rew920
Add the ability to report comments left on signposts. Ive seen some pretty heinous stuff. Tons are helpful but theres also a lot of sexist and racist comments left.
Other Content
jake.from.state.farm
Ability to move the beauty mark face accessory to more parts of the face. People don't only have beauty marks by their left eye.
Art Modeling
cinnamonika
Add advanced customization to PS5 to allow image upload. It makes no sense that this feature is only available on PC when it was marketed as being a default game feature. It is also illegal, both according to Chinese law and American FTC law, to market a feature that isn’t part of the game itself. Some of us spent money on pre-orders in anticipation. Add this feature so that it is not false advertising.
Art Modeling
subtextually
please remove the comments for waymarkers, because many people only use it to insult others and write nasty stuff
Other Content
chaosqueen1980
FIX WALKING CONTROL - The current control scheme for precision walking is confusing. Moving the left stick halfway should activate the slow, precise movement. You currently require a button combination (L2 + L3) for this "strut" mode. This requirement lowers movement precision and causes player frustration. Many players will pass on this game because of this issue. Change the control to match standard game mechanics.
Game Control Accessibility
its.arma
FIX WALKING CONTROL - The current control scheme for precision walking is confusing. Moving the left stick halfway should activate the slow, precise movement. You currently require a button combination (L2 + L3) for this "strut" mode. This requirement lowers movement precision and causes player frustration. Many players will pass on this game because of this issue. Change the control to match standard game mechanics.
Combat Fluency
its.arma
720p full screen resolution option please fsr just won't cut it
Other Content
morg5089
Voice acting is bit rough for English.
Language and Text
zyling443
Heavier sounds for parries. The visual is nice but one of the things that made deflects more satisfying in Wo Long and Rise of the Ronin was the audio
Combat Fluency
akumajay
When using the hold attack for Vernal Umbrella, the Spring Away attack shoot button should be assigned to the right trigger. As it is now, you need to have your right thumb on your right analog and X button at the same time.
Interface Interaction
moonrabbit1977
How can I hide the key bindings from my UI... I am not a re***rd I can remember what "Q" does etc... And the UI is too big, I want to scale it down at least 50%, young people can still see...
Interface Interaction
kaelyn6934
Let's support bring game to Geforce Now, pls.
Other Content
esc1duy
Portuguese (Brazil) subtitles please
Interface Design and Layout
onetestaman
Please, lower the cost of the pearls. We can’t spend €50 just for a simple outfit. We clearly understand that it’s your only source of income, however… Add more simple outfits, lower the price. This feels like pure greed. With prices like this, very few people will buy the regular items. Isn’t it better to lower the cost and have more people buying, rather than keeping the price sky-high and ending up with fewer buyers? Come on, guys! Everyone was excited for this game.
Other Content
._neptune.0z
new character or character delete
Other Content
krexz.
A companion app would be nice something I can access my friends list, check daily’s and other things of that nature.
Other Content
day
Keyboard and mouse support ps5
Combat Fluency
xxeltumorxxdiego
Please, make it so Hair Coloring is free or atleast less expensive. Its so bad, that you have to spend real money for lacklusting colors or get lucky and Gacha for fuller Colors. Generally speaking, it scares most people of, if they see how basic functions are locked behind a paywall.
Other Content
vladimir.von.carstein
make legendary available as a mode even if an account is already progressed
Other Content
curryman.
Fix head acessory placement
Game Content: Main Chapter
remi_lee
Please give us an option to skip dialog instantly some of us play the game just to fight, we do not care about the story.
Interface Interaction
14864238
cartoe
Please give us server selection option
Other Content
prantial
Parrying in motion, so that there is no stop when activating the parry, Please🙏
Combat Fluency
padrinotommy
Pls make the prices for pulls cheaper it's way to expensive even if it's your only source of income. Or make the required pulls for a legendary put it at like 90 or 80 instead of 150 cause for 10 pulls you need to pay almost 30€
Other Content
tom_lel22
Performance mode on PS5.
Other Content
hohohoyee
no time gated breakthrough
Game Content: Main Chapter
kudo_s4n
Please add a pause feature even at a boss fight, as it something which is necessary.
Interface Interaction
bladestealer
Disable audio notes from other players in solo world's. The notes are great, some funny, some useful, you can totally ignore. It's extremely unimmersive to randomly hear strangers with silly music or screaming into their mics, they will keep griefing this way trying to be 'funny'.
Other Content
ucancallmemarco
Remove the level cap. Level caps are never a good thing — you should learn from Tower of Fantasy or something. Why is there even a level cap? It’s dumb.
Other Content
kawahusky
Please simplify music minigame to 4 main buttons on controller like x, circle, square and triangle only. It's very unintuitive and unnecessary close to impossible on controller.
Other Content
outcast_ltu
Please add middle Eastern servers
It's impossible to play online because of the lag
I do think that there is a huge player base here for this game so that's an add bonus
Other Content
stalione0
Performance mode for Ps5 Pro and Ps5
Other Content
cmane76
Tweak the feature to upload a photo or clip of your voice during character creation. I don’t know if anyone has gotten it to work
Other Content
adma5235
Please add the option to use a keyboard for PS5/PS5 Pro users. We need to be able to use a keyboard for that chat system. It is a must!
Game Control Accessibility
schwayeidolon
On the global servers, the ping in co-op mode is quite high. When I press an attack, it takes about 1–2 seconds before the character actually performs the action.And sometimes when a party member revives me, the UI disappears.
Other Content
trozxz
All the event times are stupid they happen at 8:30pm China Time which makes it 6am EST timezone, a lot of people just aren't going to be available for that I know there are more then the US but it definitely needs work
Other Content
booblehead_gaming
Larger font would be great, really struggling to see mission adjectives on the side of the screen
Language and Text
laurac92.
please add the game on PS5 in more regions it's currently not available in India
Other Content
botxd_69
Allow us to rebind absolutely everything to whatever we want. Otherwise, it's currently impossible to rebind certain things like 'select teammate', which is annoying for people with gamepads, MMO mice or accessibility tools.
Game Control Accessibility
villainfucker
put celestial echo with echo jade for f2p people, if someone want to shop them they will do it even if they with echo jade. All f2p gacha have that why i cant take the customization i want on my pg only with high amount of money and not in game when is a f2p. I know this is the only why for let the game be up but all gacha are up and do a lot with people who can play the game and get (or not only if u are luck or play like 24h each day) what they desire.
Other Content
zexorya
Allow us to buy our friends cosmetics through the shop.
Other Content
vernuli.
Please get rid of this energy timegate system just let people be able to grind for gear like BDO and be able to farm to there heart content. This timegating system very limiting seen a lot of done in like level infinite game Moonlight blade which caused the game to be really dead and people quiting with poor retention let people grind and not feel miserable for putting more time into the game.
Combat Fluency
gumiiho
Please fill out the paperwork to get the game released on Playstation 5 in the Netherlands. I think the game is actually compliant with the anti-lootbox/gacha regulations
Other Content
.dis.
Bug in customization, head and body are different colors, can't change the head color no matter what I try.
Other Content
vvamp_squid
high end gacha cosmetic pricing, I understand that its just cosmetic and I have no issues with it really.. but $400-600 USD for the guaranteed chance of getting it is just ridiculous, look at Once Human, the end game gachs for skins is about $100-$200, its still a lot but it is way more reasonable, I personally buy lots of it because it still make sense, this price tag just make me not want to buy it in the first place due to how ridiculous it cost, $400-600 is an entire RTX 5070
Other Content
notabadboi_
the breakthrough timegate is a terrible idea. just use a max level cap until your next season, timegate breakthrough is just going to make people go play something else and with the games that are releases lately it'll get hard to get some if not most people back because they're gonna wait for content and forget about your game.
Other Content
polowbornfly
detail: My issues with immersion at the moments are a) bad rendering of npc clothes and up-close environment on cut scenes. B) English voice acting I had to turn off and put it on Chinese, at this point I would prefer generic ai voice for English voice over lol c) cut scene animation flows quite awkwardly, a smoother transition between mission dialogue and wandering would do WONDERS, also the animations in those dialogues look a little forced d) horse back slow - walk dialogue scenes the camera shakes.
Other than that at the moment very much enjoying the game and the positives outweigh the negatives.
Interface Interaction
jesusisgodforever333
I have a problem with the twitch drops. No conections. My character in not in the game for him. I trying much occasion and nothing.
Other Content
sr.cthulhu
with the game now being in more non Chinese based regions it would be nice to have the ability to freely pick your hair color do to ethnic diversity
Other Content
cj.busha
It would be nice to see the popular suggestions from closed beta implemented. I can't lie, seeing that we still cannot change hair color completely destroyed my interest in spending money on this game in a fraction of a second, and I know that the popular opinion on that topic has been made abundantly clear.
Other Content
burryaga
add more gore, make it where we can cook our food (like Ghost of yotei) , maybe air combos?👀 , Sword clashing where u either gotta time your buttons or Spam a button. thats all I could think of so far Ik it would take some time to do so but I believe in yall take yall time 🫶🏽
Other Content
belltez
would you allow us to manipulate the size of the minimap?
Interface Design and Layout
xdeluted
make co op exploring more enjoyable, i dont know if its doable/figure its hard to, but at the moment at least, theres quite a lot of exploring you cant do co op, some puzzles, heck cant even unlock the tp points in co op, have to go to it myself after in single it feels a bit bad and would be nice to see this improved
Other Content
nabhiri
Hello, I am a player from Russia, and I would like to recommend that you allocate a department to work on the localization of the game, because a huge number of users face a language barrier when they want to play your game. In 2025, there are a lot of methods and schemes for how to localize your game to other languages, and if you don't want to spend a lot of money on it, could you at least insert subtitles in different languages, including Russian? I think everyone knows how to use ready-made translators? Thanks for attention.
Language and Text
alayze.
Hello, I am a player from Russia, and I would like to recommend that you allocate a department to work on the localization of the game, because a huge number of users face a language barrier when they want to play your game. In 2025, there are a lot of methods and schemes for how to localize your game to other languages, and if you don't want to spend a lot of money on it, could you at least insert subtitles in different languages, including Russian? I think everyone knows how to use ready-made translators? Thanks for attention.
Language and Text
0
alayze.
Hello, I would like to request a way to hide the ID on the bottom left, as i own an OLED monitor the ID being statis there constitute a risk of burn in, this happened to me on another monitor when playing a different game that had an ID permanently showing on the screen
Interface Design and Layout
akoul
**We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with**
“The priority has to be the Portuguese translation. Forget new content — the game has very high quality, but it doesn’t have Brazilian Portuguese. That’s unacceptable. Stop everything you’re doing
Language and Text
gustagkg
In payment methods can you add Ideal , Wich is the payment method most dutch/nl people use to pay a lot of us dont persee have paypal or a credit card and only use IDEAl to be able to pay stuff
Other Content
misookaa
I would like to suggest zooming in or out the camera because in keyboard the mouse is locked to changing weapon
Game Control Accessibility
kanoplas0
I would like to suggest having more graphical settings/options.Right now I am having lag ,Textures old on PlayStation 5 pro. Please fix this problem.
Game Control Accessibility
caleb3547
thêm ngôn ngữ tiếng việt cho trò chơi
Language and Text
_nsithh
offline mode for single player
Other Content
banana_milk_0_0
Get rid of the time gate for breakthrough, this is not china where some people can play less than others due to laws, or at the VERY LEAST let us explore the map regardless of story progression. Stop punishing players for commiting time to the game. ToF did this and died, Blue Protocol did this and lost a ton of players. Stop dictating how a player should play your game, let them do what they want, how they want, at the speed they see fit.
Other Content
aksis_
Add a dodge counter attack after performing a dodge successfully
Combat Fluency
lucrael
Need to add Oddities on world map instead of showing only on mini map to track for 100% collectibles.
Interface Design and Layout
aero_x_999
Improve Precision Movement on PS5 -
The current walking controls need an immediate update.
Normal left stick movement should include the precise walking function.
Moving the left stick halfway provides better precision.
The current required input (L2 + L3) for "strut" mode is overly complicated.
This control detail is causing many players to stop playing.
Make the controls intuitive.
You will increase player satisfaction and retention with this change.
Combat Fluency
its.arma
let us disable mouse smoothing
Game Control Accessibility
k.o.d.u.h
Open World PVP
Other Content
sgsami
black skin tone would be really great to have.
You can customize skin and face to the very minute detail but having a black or melanin skin tone is incredibly hard to create. My character was a deep red even when I used custom color codes.
This felt almost deliberate. Please do better in making the game more inclusive if your going to allow green skinned characters but not brown? That's weird.
After almost 30 minutes of tweaking I finally got something close but the average player would just give up. That's not ok.
Art Modeling
shelxander
Server region changes required, please give us a way to select regions as one global server causes too much latency, specific region based servers should be there which would give better latency to the game.
Other Content
soheb_kh
there's a heavy input delay when playing controller on steam, please fix it.
also can you please expand upon the controller settings, they are very basic and lacking many features like deadzone adjustment, response curve, and analog area shape.
Game Control Accessibility
azzam3854
Combat fist weapons and Healing as well as Cc , this is a martial arts game but no real styles to play its just Gimmiks ...please make Martial arts real weapons in this game like Fist , Shurikens , nunchuks and so on ....please
Game Content: Martial Arts
jazzkeller
There is too much ms ping in the game. We are joining this game from Türkiye. My guild friends and I cannot play the game in PVP. Please solve this problem because the ms ping is too high. My friends will quit the game :(
Other Content
rinzler_7
The option to revert world level should be more clear or have like a second window confirmation and the player that he wont be able to revert it until 24H have passed. By mistake i clicked that button thinking i was going back to my world and now my world is level 1 and i have to wait 24 hours for it.
Interface Interaction
astantine
co op mount duo
Other Content
shadychaan
When near a chest, the text says "Enable" to open the chest. It should say "Open". You aren't enabling it, you're opening it. Also in settings I noticed where you have an option to enable something or disable something, it says "Close" instead of "Disable". It should either be "On/Off" or "Enable/Disable" and not "Enable/Close". Because you aren't closing it, you're turning it off.
Language and Text
sutochichi
Let us create multiple characters please. At least two characters. 👍
Other Content
sutochichi
Games a bit overwhelming. Perhaps have longer gaps between introducing new systems or events. Spent like an hour just clicking through different menus to try and learn about them. Yes I understand I can just not click on stuff but it would be nice to have a more intuitive system when it comes to events/content
Interface Interaction
pipboy171
I beg let us rebind CTRL and ALT to different buttons please...
Game Control Accessibility
rostame
You got to be kinnding that EXP is not retroadditive. I made almost all side quest and curios etc on the MAP, because every single game that GATEKEEP content and level SAVES excess EXP so the NEXT DAY (or reset) it will be INSTANTLY ADDED !!!! . SO either make side quest / events/ chests etc repeatable if they were done on level lock or give us our EXP that we earned fair & square !
Game Content: Main Chapter
saj.vesper
You didn't give us the option to choose a server when starting the game, forcing players in some regions to play on servers with much higher ms than those they were close to. You may have resolved the issue later and configured new accounts to start on their intended servers, but you still haven't provided a solution for those who have played for hours or already made purchases on their accounts. Please allow us to choose our server and offer us a one-time server change ticket, even if it's for a limited time, to remedy the situation for everyone affected (since the same nickname may have been taken on another server, resetting the nickname of the transferred account and giving a nickname change ticket will prevent potential issues).
Other Content
oka_rin
Boarder less window mode
Interface Design and Layout
honoka.
Make consoles have an in-game cursor, like New World: Aeternum
The clunkiness of the menus using the d-pad/analogue sticks is making the experience of the menus such a pain, especially when you have so so so many paths of menus.
Interface Design and Layout
why2g
Make it possible for the player to walk
Other Content
nnamson255
server problem
Other Content
valhase
Any body modification settings would be adored. At the very least height and muscle intensity, if not more customization sliders for the bodies like we have for the face.
Art Modeling
cristichrys
The UI for PS5 needs to be larger. I can't see the UI unless I'm right in front of my TV and even then it's still hard to see.
Interface Design and Layout
sica
Make the keyboard work on ps5
Game Control Accessibility
cache0715
Please remove the sound of hitting the buttons during the musical minigame. Its awesome and the music is beautiful but the constant clicking of “perfect” “perfect” “perfect” is ruining it.
Other Content
kifon
Please do something about sending inappropriate photos in the in-game chat and censoring certain messages.
Other Content
taro_ow
South America Server! The game is action based, with a lot of parry/dodge systems (awesome combat by the way), but with 150 ping its a poor experience. Please, add SA Server.
Other Content
aoshi5706
disable personal emote use on language chat ... less than 48 there's already hentail & porn picture ...
Language and Text
saellvegr.
Please let us interact with our mounts like we can with cats
Other Content
yucaw.
Im probably not the first one to say this but if we can do the expert to legend option and then NOT able to switch out of legend would be neat, also character deletion/character slots does sound good but there are those who got beta rewards and dont want to delete their character. Unless yall make it possible to keep the rewards from the mail, mainly pre registration/open beta rewards.
Game Control Accessibility
tygspeedy
get rid if the daily level cap or at least make it so it goes up by 20 levels a day instead of 10 because that's literally 1 hour of gameplay or less, this doesn't serve literally any purpose in the game aside from drip-feeding content that is already in the 100GB game we downloaded
Other Content
aksis_
UI scaling, allow us to resize UI. Make icons and chat smaller OR larger. Playing on smaller screen difficult with such large icons and text crowding the screen
Interface Design and Layout
sec0ndus
I’d like to suggest adding some new settings on the ps5 that could help with performance issues and just give people more options. Just being able to adjust graphics, having performance and quality options depending on how people would like to play. Just allowing people to turn off features that could make their games laggier.
Game Control Accessibility
mudzinoo
Silver Needle 15 likes requirement. Its a hassle trying to join every person's co-op world and there's always a chance that they'll reject it. Correct me if I'm wrong but if they have a disease can't they just fix it themselves?
Other Content
itsnotpan
Can you add distance show our location for the quests in the quest menu?
Other Content
mzenton
Idk if they are in the game (im like level 9 ) but i think outpost would be sick to add, just little "villages" where enemies stay and guard some small chests and a large one
Other Content
yeezy06049
nwe'd Fist Weapons/Martial Arts!
Game Content: Martial Arts
deeherou
consider adding more payment methods for each local country. Some of the available options aren’t ones I personally use, which makes it difficult to support the game even though I want to. Expanding the payment methods would make purchases much more accessible for many players
Other Content
nonemy0101_
Please make it so that Medicine Chest (Tin-Yang Ointment) cannot be of higher level than the character, When i reached Yao Yaoyao for the first time, I was able to make my potion lvl 3. nowhere on the UI it mentioned it would change the character level requirement. So i did the upgrade and then realized i had no more ointment equipped, checked in the bag and realized that now it required lvl 41 to be equipped. I was lvl16...
Other Content
drsmash
Change it back to the old notification, it's so hard to see it
Interface Design and Layout
noob.206
add basic combo string between your light attack and heavy attack.. cause right now it feels too generic you got your light attack and your heavy attack. and you can only perform one of the two when fighting
Combat Fluency
_melz
Please make cutscenes have a previously said dialogue button which is also a way to pause cutscenes as well
Game Control Accessibility
mistertortol
A faq page on the discord server. Not guaranteed people will check it all, but at least easier than to repeat the same answers over and over in a chat that already has a cooldown timer anyways. Like this the easiest way is someone points the person asking to the faq page. Questions like capping, what to do for certain stuff, etc. or how to check your compendium or whatever else since these seem to be the ones most asked.
Other Content
lijun_hong
An easy mode for some of the minigames. Even after the tutorials for them, the wordplay and healing minigames are extremely difficult, even in the beginning areas. You have to just spam things for the wordplay and hope you win, and I have no clue how to actually win the healing ones. Either they need to be simplified heavily or given an easy mode for them, cuz I don't know if I can do them at all as they are...
Other Content
louisyamato
Search bar in character gallery on console not working properly. As in order to submit a search you need to press the square button, the problem? You can't as the square button only appears once you start typing something into the search bar, not allowing you submit your search.
To fix this please make it so that once we done typing whatever into the search bar of the character gallery, make it so that when we are finished it actually searched it automaticall, or make it so that the square button stays when there is something in the search bar.
Interface Interaction
scoobster_scoob
Add DLSS/Frame Generation Improve parry responsiveness, especially for long enemy combos.
Combat Fluency
pedrojaeger
Put the game in Brazilian Portuguese, because the Brazilian community liked the game, but many don't play it because it doesn't have the pt-BR language.
Interface Interaction
wrgtehetqhtehet
Please add Vietnamse in game, because Vietnam community love wuxia Chinese game, novel, etc.
Language and Text
hienart95
Please add an option to mute the sound from Community Pins (whitepins). They can really startle players. When I’m exploring the map or focusing on fighting a boss, if I get close to these pins, they suddenly make loud noises. Some players even put scary or shocking sounds in them. Please help control this feature, or simply disable the ability to add sounds to Pins altogether. 😭
Game Control Accessibility
dalifz
Game optimization
Other Content
krakkerzzz
Add help guide in-game because I can't find how to play mahjong without having to start the game and it does not give me enough time to learn how to play the game. It is confusing as hell.
Other Content
gimmewhiskypls
please allow us to reopen npc ai chatbox after we have completed the 100 intimacy with them , I had some interesting/good story chatting with an npc but when i relogged it removed the whole chatbox and I am no longer able to start an chatbox conversation with the ai
Other Content
anlordius
ARENA
Other Content
.mrkamo
The game is coop heavy, many if not most players opt to complete things in coop, but there is no cross progression. Which is foolish and short sighted. If I want to clear a trial, I have to do it once for myself, and once for each coop mate who completed it with me. Why? Why wouldn't everyone in the lobby all get the credit for completing everything? Whether is MSQ or not, cross progression should be a thing.....
Other Content
taiyinshi
A new and separated chat log with time stamps for NPCs and story so I can play with Chinese voice + English dub without missing out details because I cant focus on subtitles while in combat or any other things, and focusing on subtitle = miss out on other things.
Language and Text
blaphomet
i think it's better to make the player gain the flight license/keepsake for lightness skill to be able to obtain in level 3 exploration.. it just feels right
Other Content
_melz
Please make a better guide on how to play mahjong, because all I'm doing is clicking on random tiles, and still does not make sense even with the guide. Your explanation on how to play mahjong is terrible. What is clearing the deck hand first? Is the grey out tiles? If so, why not add that in the explanation? Why do we have to clear it out first? Like you are just explaining the rules but not telling us why do we have to clear out the grey tiles or why the heck do we have to pick missing tiles? What the hell is missing tiles? Does that mean tiles that we have to remove from our hand? And how do you build a tile set because what in the hell does the glowing yellow tiles mean? Do I have to remove them? Or am I going to win?
Other Content
gimmewhiskypls
For the love of god please make a video step by step guide on how to play mahjong.
Other Content
gimmewhiskypls
will we get better Arena opening times? Arena is currently open only between 10am - 4pm. Which is work/school hours. And then from 10pm to 4am. Which is sleep hours. Only unemployed people in EU can play Arena with these opening hours.
Other Content
sin_0666
Please disable world voice messages, its can be easily abused.
Other Content
gimmewhiskypls
Allow multiple characters on the same account as in like making other characters if yk what I mean (mainly cos I’m someone who likes to play the hardest difficulty and get every achievement so want one play though on hardest difficulty and one on the easiest)
Other Content
allusionaryation
allow for mouse buttons to be used for keyboard controls.
Game Control Accessibility
swimfan2229
**Detail :
**the use of ai in this game is frustrating. if you're gonna use it, it's better to use it as a tool for your art, not a replacement. the game is beautiful and i love the environment - but speaking to an NPC who then responds in a robotic ai voice is jarring. just say you didn't want to pay a real voice actor. another thing i'd like to add is using ai chatbots as a way to have players communicate with NPCs comes off as if you're trying to avoid doing any real work/dialogue between the player and NPC. it would take time to create a multiple choice system where the dialogue choices you make have a direct impact on the player characters relationship to the NPC they're talking to, but it would be so worth it and a lot better and less finnicky/janky than what the current system is. idk man. the game has a lot of potential to be good if not amazing. but trying to cut corners through ai sucks and it's frustrating to see it in the gaming world. video games should stay passion projects that devs genuinely care about as opposed to a way to make a quick buck, and it feels like the ai in this game is purely used to cut corners and avoid work
Other Content
nvll
There should be benefits to using the same weapon type for Right and Left hand. If I want to use only spear/spear skills, there should be an Internal or Martial Set that will benefit using same type weapons. Maybe even consider doing it later when weapon skills options grow.
Game Content: Martial Arts
defiant9112
A toggle to prevent hearing people's paid yells. We shouldn't have to hear inappropriate audio clips from brainrotted people.
Other Content
akamu
multiple problems: 1. loading time is abnormal long. I am on a 6-8ms connection after uu booster, connected to Singapore node, and I am located in Singapore as well. PC is a 9800x3d and RTX5080, definitely not an issue with device. 2. unresponsive input - tapping on Q or special skill has massive delay that felt like 200+ms. 3. damage delay - skill is casted, but damage came in late, happens throughout the fight, but one example is 00:18, nameless R went out but damage delay I have seen some players doing super well tho, but either they are in NA or JP, super close to the server. Like CN server you expect player to move to Hangzhou for better experience, for international we gotta migrate? Get yourself together WWM team.
Combat Fluency
yakisoba0581
Ngl , that aoe that happens in the battleroyale is complete pointless and lame. im pretty sure others agree. It has 0 honor on the battlefield
Combat Fluency
yungjefe187
HURRY PLEASE DISABLE WORLD VOICE MESSAGES. Its obnoxious hearing them spam stupid stuff.
Other Content
gimmewhiskypls
Make arena way longer hours or make it enabled 24/7. Not really sure why this is disabled on the global version. And, also the BR is even 24/7. Work hours amongst other things will basically make arena unplayable for a lot of people.
Other Content
shi_6
Ps5 controller better support the down d pad change weapons sometimes doesn’t work. R2 skills tab takes too long to register pressing R2 leading to misinputs. R2 should be instant. Please fix these issues and make it easier to animation cancel on ps5 controller. This will help longevity of the game
Combat Fluency
xxeltumorxxdiego
Disable Mouse Smoothing, in a game where you need to move the camera alot and having mouse smoothing or input lag on the mice is really annoying, make an option to toggle or just straight up disable it
Game Control Accessibility
cebolinh4
Add report, band and more functions to allow users to report abusive players who are breaking the rules and are not good community members. Look into auto-moderation or AI moderation of all chats to prevent abuse and pornographic content.
Quick fix for the pornographic content is to disable all photo sharing in global chat for the time being.
海外玩家没有中国玩家尊重规矩所以需要比较严格的控制。
Other Content
subtextually
Typo on the above suggestion: add report, ban, and mute functions for chat.
Interface Interaction
subtextually
be able to change guqin keybinds to make playing it easier
Game Control Accessibility
wulfkingvt
Chess should have icons instead of characters, or at least a tooltip to explain the characters.
Interface Design and Layout
kingprimesam
begging and beg emote need to change name, cause confusion in completeing sect daily. i suggest change begging to plead, beg to begging
Language and Text
4016580277
kycie
Gif of Gab: Need to be a lot slower; most people cannot read that fast. Sure, Chinese people can read those tent and house drawings quickly, but in English, it takes time...
Other Content
kaelyn6934
Guild Party and Breaking Army times need to be 24 hour time frame. The problem currently is that for North American players, the schedule time for both of these is extremely early in the morning, especially so for those in the West Coast. For the East Coast, the starting time is extremely late. Because this is a global server, it makes sense to have more time friendly options for these events.
Other Content
swagshag
Please add language and text vietnamese
Language and Text
khanhdo93
High latency/ping solution
Other Content
cogopup
If players complain about high ping/latency - why not have a cheap monthley fee so you can buy/rent good servers for EU! I would pay if the price is cheap - 5 dollars or so!
Other Content
cogopup
Character customization on console (Playstation) needs attention. The character you create is not the same looking one in-game. A lot of features are not working properly, doesn't matter where you click or if you change the intensity values like tattoos, scars, eye type, general makeup like lip color, blush, eyeliner, eyeshadows, skin texture, skin age etc, all of them are not working. Also in the first time you create your character, if you wanna change the eyebrows, the new ones are overlapping the standard one making them look weird, double eyebrows, fixing this problem only after going in the Appearance menu in-game.
Other Content
errorusererror
An option to turn off the Audio being added to Signposts would be great. People are attaching ridiculous voice/sound effects/music clips and it's getting really obnoxious.
Other Content
towndrunk0021
add italian language and/or text because a lot of people in italy are complaining about it. More player will come with Italian language!
Language and Text
losdruppo
add xbox icons/support for those who use an xbox controller on PC
Interface Design and Layout
scoopsdelight08
Please give us, for the sake of my sanity, 'a claim all', button that actually does claim ALL.
The amount of times you have
Game Control Accessibility
fingiert
Please make the camera view higher during combat, its so hard to see an enemy's attacks with our body blocking the view
Game Control Accessibility
emri30
We absolutely NEED a way to change from Expert to Legend. I was not aware you cannot make a new character and already spent money on this game only to find out I am not locked on Normal difficulty forever. I understand now being able to revert back from Legend, but not allowing us to select it once we choose normal or expert is ridiculous. Please.
Other Content
dogheist
Twitch account can't be linked on WWM account please fix this
Other Content
hxrezel
This game has some of the most insufferable PvP I've ever seen in my life, it's contant stuns and just truly bad. Diminishing returns need to be a thing.
Combat Fluency
ridrith
Click </suggest:1397893686502621204> to submit your game experience feedback!
-# Please do not repost the same suggestion multiple times. Instead, upvote any suggestions that you agree with.
Canadian region support in topup
Other Content
1047177622
jelluwu
Please fix the ui it looks horrible on pc. Fix key bindings during battle, either make them similar to games like genshin impact or games like nier automata. I'm having trouble memorizing what keys I need to press in combat and find myself spamming normal mouse click attacks because they are so confusing.
Interface Design and Layout
qincheslover
Improve the graphics of the game, I mean make them more flowy and realistic, example horses mains moving when they run. Fix outfits clipping issues, make graphics more smooth, add better facial expressions during dialogue
Art Modeling
qincheslover
First, I want to list the complaints most frequently mentioned by Turkish players. First, the game's main menu needs to be fixed. Currently, there are only “Start Game” and “Exit Game” options. Settings or other features need to be added, and the main menu needs to be fixed. Second, there needs to be more variety in character creation. Third, open trading needs to be added. The game is only focused on the story, so open trading is necessary. In other words, there needs to be interaction between players. Fourth, character deletion or rename characters, which is a major flaw. Fifth, a feature to skip cutscenes is needed; fast-forwarding them is awful. Finally, for Turkish players, Turkish language support is crucial for this game with such a massive story. Other than that, the game is quite good. Translated with DeepL.com (free version)
Other Content
jjhellothere
**Detail :
**PLEASE just COMPLETELY get rid of custom emojis, I would literally have to block every single person that chats in world chat because there are SO MANY GOONERS that are GENUINELY gooning in chat, like people are literally requesting people to send specific kinks they are interested in to actually goon to, THEY ARE NOT JOKING. I DO NOT WANT TO SEE PEOPLE JACKIN OFF IN CHAT BRO. PLEASE completely abolish the custom emoji feature, that was a TERRIBLE idea, did you really not think people would abuse the F out of it? ToT I have asked for help so many times and no one has answered because they are all too busy gooning and sending porn and offensive memes. I just genuinely wanna be able to ask for help in world chat because that's what it's for, talking about the game, but NO ONE IS TALKING ABOUT THE GAME, they are all just actually gooning to porn, or if they do talk about the game it's because they're gooning to it. Please get rid of the custom emoji feature entirely, thank you
Other Content
cloudy.dreams
Click </suggest:1397893686502621204> to submit your game experience feedback!
-# Please do not repost the same suggestion multiple times. Instead, upvote any suggestions that you agree with.
Why can I make my br***ts bigger in real life, but in a fantasy world I can not? Can you explain that to me? It is insanely immersion-breaking.
Art Modeling
kaelyn6934
Please add a russian chat channels.... They are being assholes and spamming in the english channels and dont give a shit. I would love to interact more with others but this is making that impossible.
Language and Text
gioshii
Fix Coop/Multiplayer, you can’t do like 90% of quests with a friend, this is a solo game
Interface Interaction
999999999
kushoten
Lower the dificulty of Pitch Pot Mini game
Interface Design and Layout
sc4596
Make the map icons more distinct do it's easier to see which icon represent what
Interface Design and Layout
ulevi
Add a report function to PvP, there are so many bot and macro users in the Battle royale mode it's beyond a joke.
Interface Interaction
booblehead_gaming
make custom keyboard bindings support two keys like shift+1 or alt+1 and both mousebuttons down etc. would make it so much better and less confusing for players used to mmorpgs.
Combat Fluency
gem00
Pardon Parade
Combat Fluency
spielzeitx
Get rid of this Pardon Parade icon and move it to "Events" it keeps bugging out which prevents me from opening the Menu UI
Interface Interaction
booblehead_gaming
A Walk/Run toggle for PC
Game Control Accessibility
projecktcypher
Add two /Three different combat styles to each sect ex : raging tides exile in spear and fist techniques
Game Content: Martial Arts
if6yt
Hello NetEase & EverStone! Congrats on Where Winds Meet - it's fantastic! This feedback echoes the global community on two key points for the game's success: Regional Servers (SA/NA/EU) Are Essential PvP is Broken: Precise combat (dodges/parries) is destroyed by lag, making ranked unplayable and killing the competitive scene. Co-op Suffers: High ping ruins dungeon and boss mechanics. Solution: Regional servers ensure fairness, retain players, and tap into passionate, spending-ready markets like SA. They build stronger communities than a laggy global server. Localization is Crucial for Global Reach The Problem: The deep Wuxia narrative is lost on non-English speakers. The Solution: Adding languages like PT-BR provides true immersion, gives a competitive edge, and shows you value global fans, building loyalty and hype. Investing in these two areas is critical for the long-term health and growth of Where Winds Meet. Thank you, Lucas (Vlad)
Language and Text
vladhytor
Keyboard Binding
Game Control Accessibility
atomic_000
Please add actual OCE servers in Australia, the game is borderline unplayable outside of the Solo Mode. World bosses and regular open world co-op content is unplayable, pvp modes are unplayable. The only place I have had any sense of stable connection is in the instanced dungeon modes but then I am not even sure if it is as I play dps, stand behind the boss and wail on it while the tank does the inverse on the other side. A lot of people have already dropped the game in Aus due to this and it is a real shame as the world, combat and design is immaculate.
Combat Fluency
technlcal
More hotkeys for menus, allowing assignable slots for more of the menus makes the Game far more usable. They can be unnasigned by default if there is a concern about filling or exceeding the keyboard layout. For example hotkeyable Appearance tab, going straight to the loadouts tab for equipment.
Interface Interaction
noys.
I have a small keyboard, so I don't have all the game's keys. A setting should be added to change the game's key bindings.
Game Control Accessibility
atomic_000
Allow for standard MMO chat channel switching slash commands, so /w for world, /p for last private, /g for guild chat. This DRAMATICALLY increases ingame text chat usability. Another small optimisation on PC would be having enter key close the chat if nothing has been written rather than having to hit enter. For a game this social these things are the difference between people using the RICH ingame chat or just maing their own discord.
Interface Interaction
noys.
please polish the parry. Make it smoother like Wo Long it's really clunky at the moment
Combat Fluency
umapyoiii
Please implement a "Windowed Fullscreen"- Mode for the game. Having to press the Windows Button or Alt-Tab out every time I want to "free" my mouse Is an unnecessary hassle we don't need in modern times anymore.
Interface Design and Layout
crono_____
Please give us the option to customize the game’s UI, not just all or nothing. It would be great to be able to toggle individual elements on or off, or even have dynamic modes for different situations. Right now the UI shows too much unnecessary information, but having it completely disabled isn’t helpful either. Ideally, we could keep only the mini map while exploring, and then have just the health bar and combat abilities appear during fights. Thank you
Interface Design and Layout
vena17.
Remove all cross-server matchmaking for PvP, disable PvP for anyone above a certain ping threshold. This needs to happen or else the PvP will just die. Basically every single game is ridiculously laggy or someone is lagging so badly you can't even hit them with anything. There's no reason why anyone with 150+ ms would want to queue up into arena anyways. I won't touch on the multiplayer-pve stuff but, it's also pretty laggy but it feels like ur around 150 ms. But, in PVP sometimes it feels like I'm playing on the Chinese server again. I've also noticed that some people with CN names that're high on the ladder for 1v1s aren't lagging at all (I know this by how fast they're doing inputs), and it genuinely feels like I'm on 10,000 ms.
Other Content
shi_6
i have a probleme they show me update available please restar client adn log in again ?
Other Content
shisui_11
Please implement a "Borderless Fullscreen"- Mode for the game. Having to press the Windows Button or Alt-Tab out every time I want to "free" my mouse Is an unnecessary hassle we don't need in modern times anymore.
Interface Design and Layout
crono_____
The combat is really good but PLEASE give us an option to always attack in the camera direction. Right now, if I'm facing in one direction with my camera and my character is facing in another direction the attack/skill will go in the character direction. I would LOVE to be able to freely move without the need to target lock all the time.
Combat Fluency
deikhin
Please allow HUD element adjustments. For ultrawide users, not being able to adjust the hud will effect our gameplay experience. Also, most MMOs allow adjustment of minimap/party or raid frames etc.
Interface Interaction
beck19
Remove Daily Level Cap
Other Content
corrupted_datas
Un-prioritise signposts. Each time I have to press R2 to interact with an NPC or object or want to use a skill for a puzzle or even in combat the game prioritises opening a signpost. This should be the other way around.
Interface Design and Layout
luna_nocturna
Balance the PvP... There is 0 ways to escape once you get hit once. It's permanent staggers and even If you use Cleanse ability, they will still stagger you before you can finish cleanse animation.
Combat Fluency
sin_0666
As much as I understand that this games lives and breathes of the cosmetics, I have no clue why dying the outfits we buy with quite frankly a hefty amount of money is as expensive as an outfit. 1000 pearls for 10 rosycloud dyes is diabolical.
Other Content
emii3589
Click </suggest:1397893686502621204> to submit your game experience feedback!
-# Please do not repost the same suggestion multiple times. Instead, upvote any suggestions that you agree with.
Is it possible to make. Co-op more enjoyable? I'm trying to play with my wife and the exploration stuff and unlockables are only on the side of the one Who invites. We are a bit getting unmotivated to continue since we have to do the stuff twice.
Other Content
quicksh07
Please make it possible to change server time, currently server time being CN time or very close to it is super bad for any and all EU guilds, A lot of events for EU players can be done only between 5AM and 4PM, meanwhile a mjority of players and player activity is done from around 19:00 to 23:00 especially during the weekdays. Making server time be CET or even GMT would fix a lot of those issues. Right now its annoying to host guild events coz of the huge time differance
Other Content
funkyfox
Guilde
Other Content
2039479290
ilias99manii
add daggers as weapon/marshal arr
Game Content: Martial Arts
princess_srb
Option to replay cutscenes in a menu or maybe some kind of memory hall. similar to that of monsterhunter wilds
Other Content
xc_
Add short hairstyle customization options
Other Content
myklon
Add the ability to rotate the character 360 degrees in photo mode.
Interface Interaction
myklon
More dogs, pet the dogs.
Other Content
nednostark
Changing difficulty to Legend after Character Creation like the rest of the difficulty options. People are having to find work arounds to delete their character and / or use a brand new accounts to play a difficulty you can only use at character creation. And even when people delete their characters you cant get your original name back and a big "uh oh" to anyone who payed any RL money for cosmetics before they found out they cant change the difficulty after creation nor be able to delete or add more characters. Would you please unlock legend difficulty?
Game Content: Main Chapter
kaliex
1
Interface Interaction
wizzlepop_
In game, we can pet the cat, but the dog is not. I need pet the dog
Other Content
phatsky.07
Detail: add female and male companions for single player mode helping in combat and carry burden like fallout/skyrim
Other Content
borz88
add parry stun to pvp. right now its just inf comboes.
Combat Fluency
kinemochitsuki
is there a way to move the side menus closer to the center of the screen on ultra wide displays? in ultra wide screen, it's very hard to see the edges of the screen. A good implementation would be something like in Helldivers 2, they have a display setting called HUD Edge Offset. Basically it moves the side details/menus closer to the center of the screen.
Interface Interaction
_jwhy
In game bug, character can ride horse with npc
Other Content
dumb_face
Why the game doesn't have WINDOWED FULLSCREEN, a game like this needs a lot of searching for guides on youtube and google. With multiple monitor I usually just move the mouse to go to the other monitor or press windows key, but with fullscreen mode I have to alt-tab (2 buttons instead of one). Since most if not all games have windowed fullscreen I hardly use alt-tab and its not a habit anymore to move to my second monitor, so I keep forgetting and my mouse is stuck in the monitor until I alt-tab, which I am not quite used to anymore and it needs two key presses instead of one. So please add Windowed fullscreen.
Art Modeling
jsteamid
wish to add Vietnamese
Language and Text
minhhoang6401
As an enjoyer of cozy customization games like ACNH and Sims, I’d love it if a personal “home base” was provided which could be customized. Nothing as extensive as the Sims, but a simple elegant place we can gradually improve upon by obtaining collectibles. Maybe mannequin displays for outfits, trophy shelf of sorts, ect.
Other Content
kdadrew
So i lowered my world to level 2 so i could try a boss out and then later i discover that i can't change it back to level 3 in 24 hours so this made me feel like not join the game in the meantime which is very frustrating to be honest and we as a players should be able to change that whever we want to ...
Game Control Accessibility
leu14
In PVE when the enemy exits range and the battle ends their health is fully restored. For those of us who play more ranged styles this hinders that playstyle and means enemies often 'end' the battle and get their health back.
Change it so the range of battle is larger, it takes 30s after battles end to get health back, or their health regenerates slowly instead of instantly filling
Combat Fluency
chaibella
high ping problem for eu players
Other Content
nolastoler
When on does a perfect parry or deflection I think there should be a sound or atleast some affects so I know I did it
Combat Fluency
xtradue
Please stop locking progress. I understand you don’t want people to fly through the content but to only give us 10 levels for a Saturday is really insane. If you want people to keep playing your game, you need to unlock the progress locks. Your game is super good but there’s no point in continuing to do stuff if all xp gets stored and then we don’t even get that xp back at once when the lock is removed the following day. A lot of your players just want to grind and level so we can play end game content and have the entire world available to us.
Other Content
bananiesplit
Make switching ingame genders free…
I don’t want to pay for irl switching genders and ingame switching genders 😭
Other Content
aduelbetween
Please reduce all the different menus where you can “collect” rewards. It’s so confusing and easy to forget how to get to a certain page to see an outfit you want or other thing. It would be nice if the menus were more streamlined or at least a “claim all reward” button somewhere. I had rewards from day one I didn’t even know I had to claim hidden in the armpit of a menu I never looked at
Interface Interaction
bananiesplit
please adjust the guild events to a different time zone. Currently guild party and GVG is at 12:30am est and 1:30am est respectively. Even if we adjust the times. Guild party is 12:00am to 12:30pm est.
Other Content
zoeku
the game is unplayable for me right now cuz of the server please provide a proper server for each region
Other Content
.saltycappuccino
Cannot click menu
Interface Interaction
4019726794
exudonge
Reaction is too slow, make it faster please.
Combat Fluency
serdar1796
When you press enter, open the last chat you used.... Why does It automatically put me into my Private messages with 213123 unread messages from AI's and people I healed.
Interface Interaction
sin_0666
When engaged in Co-op play, the game freezes or crashes entirely and game mechanics freeze up (parry, dodge, general combat damage) also, when a companion is fighting alongside you, please consider making it that if the player attacks, the companion does not block said attack instead of being absorbed by the enemy. Thank you!
Combat Fluency
iamnibz
Please add Vietnamse in game, because Vietnam community love wuxia Chinese game, novel
Language and Text
enter_0101
Hey ive been trying to join the sect Nine mortal ways ive restarted my game 3 times already and tried to fix it as good as possible but the npc still not respawning back also cant talk to the guy giving u the quest ''San Qian''
Other Content
gun_woo123
Add a "claim all" button so we don't have to navigate through all the menues. It's very phone app like and kinda a pain in the tooshie on consol.
Interface Interaction
boofireheart
More quests and a deeper storyline
Game Content: Main Chapter
rynoneee
change the arena Time gate, 23h-5h is just not Logic. Or just remove the limitation.
Game Control Accessibility
oleiak08
Please give us more freedom to dye armor/hair. It's one of the weirdest backwards things about this game is how crazy the character creator is, but how limited the armor/hair customization is.
Art Modeling
jamps
Arabic language
Language and Text
ffxb
make wallstride glide.. glide properly.. really weird how you can only do it on startup of wallstride while you're in the air (double jump.. triple even) then you would just stop all momentum then "gliding" straight down
Game Content: Martial Arts
_melz
If we can marry other players, why can’t we marry NPCs? I think this would make the game even more fun, especially with the NPCs’ AI. It would be great if you could make NPCs marriage-able, because I can’t exactly marry my bro you know, and most players are males. Everyone wins if NPCs can be married, and it’s not just me I’ve seen a lot of people asking for the same thing.
Other Content
zexaxprr
We would like to remind everyone to please refrain from spamming suggestions that are exactly the same or very similar.
If you have a suggestion, use the search function first. Chances are its already been posted. If it has support it by upvoting, not by creating a duplicate suggestion.
The development team reads all suggestions, but will not prioritize those submitted most frequently within a given timeframe.
We also reserve the right to remove suggestions that are either exactly the same or very similar if they are submitted very often in a short period.
Please read the small hint from the Goose-Bot and upvote any suggestions that you agree with
Thank you very much
make world boss fight real time after 1st engage, playing a cutscene everytime is annoying
Combat Fluency
rnoba
none
Game Control Accessibility
4016870767
astramyxin
please fix multiple jumps not working randomly throughout the game (no i am not in a restricted zone and my stamina is full)
Other Content
tiantu
fix ps4 controller freezing and wheel not bound correctly
Game Control Accessibility
alii1199
Problem ps5 game buy Ps plus
Other Content
casarus15
During battles like boss battles where there is a restricted space or invisible wall. Please indicate the boundary visually when you get close to it. As during battles its a pain when you end up not being able to dodge due to the invisible wall without visual ques
Combat Fluency
chaibella
Hello. Seriously, how does a company as big as NetEase release Where Winds Meet without Brazilian Portuguese? It’s hard to understand — is it a lack of awareness about how important the language is? Lack of effort? Lack of investment? Because it makes zero sense to ignore Brazil, especially knowing the game had huge potential here. And the worst part: we’re not even asking for voice acting. Just subtitles and translation. Basic stuff. Other games, like Marvel Rivals, are adding PT-BR normally. So why can’t NetEase do the same? It honestly feels like a total lack of responsibility and respect toward Brazilian players. It’s embarrassing to see such a big company treat Brazil this way.
Language and Text
mathewnt
Give us accessibility to rezise, move and customize the UI and remap keys as we like.
Interface Design and Layout
tassuc
Everytime I launch the game on Steam, I keep getting a pop up saying the game wants to make changes to my device or something like that. And you have to choose to agree. This pop up is really annoying to have to do it every launch. So is there not a way to remember your choice or can it not just be a one time thing?
Other Content
sutochichi
make it compatible with steam deck
Interface Design and Layout
jerkface4647
Male and Female
Language and Text
hizuru2376
add Polish language 🇵🇱
Language and Text
xecstasy
Gu Le Music - I have trouble with this part of the game. I'm in story mode and still have trouble with most of the game. It's not intuitive and to be honest totally overwhelming the sheer stuff that there is to do, but I am slowly making progress. However, Gu Le Music parts don't seem to have a "Story" mode to them and if it has, it's way too difficult to play the songs. Especially when the screen seems to fill with 10+ button pushes in quick succession. I suffer from Arthritis in the hands, I'm 75y young and kind of expected the music to play much like other games, Fortnite, Guitar Hero, etc. Story mode (easy) would have less buttons than the next level for example. I'm not sure if others have the issue, but it seems, this wonderful part of the game, maybe getting overlooked simply due to how hard certain sections of the songs suddenly become, ruining the experience. Will this get looked into and maybe adjusted for, less gifted hero's?
Game Control Accessibility
2023660220
imagit
Se deplaçer automatiquement a dos de cheval vers un point selectionner si on le souhaite ou non.
Game Control Accessibility
kross_95
When you open the menu in solo campaign please pause the game. This would also help those of us experiancing bugs around delayed menu interaction
Interface Interaction
chaibella
Remove level gating system from Solo mode. Let us decide if we want to finish the main story in one sitting. Give us more freedom what we can do in that regard.
Game Content: Main Chapter
splinter8648
Please disable bttlepass pop up. This killed me, I posted the video on reddit,
Interface Interaction
clumsy2796
Fix the crashes on ps5
I've had around 14 crashes and counting it is insane
Other Content
stalione0
Missing major core feature "Custom single button" We're missing a key setting that exists in the Chinese version of the game: the custom single-button option for Mystic Skills. This feature lets players assign direct keybinds instead of having to hold ALT to access the second set of Mystic Skills. As shown in the screenshot, the absence of this option makes gameplay unnecessarily inconvenient and frustrating. It would be greatly appreciated if this could be implemented as soon as possible.
Game Control Accessibility
Click </suggest:1397893686502621204> to submit your game experience feedback!
-# Please do not repost the same suggestion multiple times. Instead, upvote any suggestions that you agree with.
MISSING MAJORE CORE FEATURE, full coop campaign, mission count for all teh player if there are at same lvl of quest
Game Content: Main Chapter
marmottebonjour
We desperately need to have more stamina. Or at least be able to still block or dodge without stamina. It’s insane how little we have
Combat Fluency
2muchquenton
Character Skins
Other Content
sohl
Add chinese chess and go, maybe also other asian games like shogi as leisure events. Especially chinese chess is already implemented as riddles, so it should be possible to implement it for multiplayer without too much effort.
Other Content
.meril
Create sound distinctive sounds for barefoot, shoes, and boots, along with light, medium and heavy outfits. Wearing outfits like the bathrobe or the Ephemeral Bloom and walking around sounding like I still have boots on breaks my immersion. You could create distinctions and how the sounds be coded to coincide with that. Like Barefoot sounds with + Medium sounds or Shoes with Heavy sounds.
Art Modeling
1033666743
sohl
Right now, Australian and New Zealand players are connecting through other regions, which results in noticeably higher ping and makes both combat and exploration feel less responsive. The game is incredible, but the latency can really hold back the experience on our end.
Would the team consider adding an Oceania (OCE) server?
A dedicated OCE server would:
-
Provide stable, low-latency gameplay for Australia, New Zealand and nearby countries
-
Improve PvP fairness
-
Make group content more accessible
-
Help grow the local player base and long-term community
There’s a strong MMO community in Oceania and a lot of us would love to play Where Winds Meet properly if we had a server closer to home.
Other Content
moustaki_man
I would like an easier way for PS5 (and controller) players to leave boss rooms after finishing them. I can't figure out how to do it except waiting 3 minutes for the timer to kick me from the room.
Interface Interaction
araaraufufu
Do not prevent players from creating characters with names that already exist. In the english alphabet, there's a far more limited selection of characters that in Chinese, and all the decent options for names disappeared before i even started playing it. In a game that has immersion centric modes, its counter productive having a restriction like this that forces you to have nonsensical names just to be able to play the game. I was able to get mine by using special characters, but other friends were not so lucky and simply opted to not play the game entirely. The frustration from this issue will only grow as the game's playerbase expands, and the sooner this is solved the better. Please used UID's or something else for unique identifiers and give a renaming certificate to every player.
Language and Text
naga6540
why is fan glider a skill which requires almost twice the amount of effor to get worse than meteor flight?
Game Content: Martial Arts
bighen216
Bug: delayed menu after doing the healer/doctor quest. Please fix this!
Interface Interaction
booter.botter
please give us the black market. The F2P players need it and that's the only other place aside from gacha we can get harmonic cores for advanced hairdye from
Other Content
lyquidparade
Allow player's in mulitplayer have the same perks as solo so we don't always have to keep going back an forth it makes it easier to interact with player's let alone make more friends. Having two modes is cool but why should one lack certain content aside from the other where's the joys in that? Us as player's should be able to play solo an access everything as well as in multiplayer. I don't want an empty multiplayer where i just see player's i wanna see npcs an enemies too there also. Maybe its just me but that's just how I feel!
Other Content
darkjoker16