#Holy Sites and Expeditions.

1 messages · Page 1 of 1 (latest)

modest sparrow
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I've been trying to go to a new expedition site every time, looking for Holy Sites, but I later realized (after re-visiting) the same place multiple times that it all of a sudden turned into a Holy Site.

Would it not be better that each Expedition site had a chance to generate as a Holy Site only upon first visit? And if it's not a holy site it's not a holy site?

This way I can just keep going back to the same place over and over again to grind out Holy Sites within or close to my realm which feels cheap and easy to cheese.

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It is also very odd that ALL expedition sites are also Holy Sites from the get-go.

quaint rose
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So, the holy sites are not really holy sites. They turn into holy sites, but they all have the same bonus, and it's a weak bonus that wont get too out of hand as you start unlocking more and more sites. If the Aelurans got access to proper holy sites at these numbers, well, it wouldn't be very fair to the other faiths...

modest sparrow
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Just wondered if there is any way at all to hide Non-Actually-Holy-Sites.

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So that Expeditions are more important too.

quaint rose
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Well, because they turn into a holy site after the second visit, all expedition sites can become holy sites on visit number two. Solution if you don't want a ton of them? Just visit each site once. There's enough of them to get everything from the expeditions only visiting them each once.

modest sparrow
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PandaThink Instead of having to cut/hide stuff I think this could just be re-flavoured in-game.

Okay, insane curve-ball idea:
The Expeditions and such are re-flavoured to show that it's not just exploration, but re-furbishment.

So the player is encouraged to visit the same places, especially those near them, multiple times to slowly upgrade them over time.
So instead of being a holy site on visit number 2 you're encouraged to visit the same place 5-6 times, with escalating danger AND reward, culminating with the place being cut off from expedition, but being turned into a Holy Site.

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This way you'd have an effect of spreading out the Elf realm/religion/repairing the old kingdom, especially near/around your lands.

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(I have no idea how easy to do or feasable this would be given CK3s code.)

quaint rose
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The check would be simple enough to change from 2 to 5 or 6, depending on which is preferred. As for the difficulty, that would require writing a lot of events... more than I think any of us are really willing to sit down and write right now... both in the literal writing of story, but writing of txt files holding the building blocks for each subsequent event for your expeditions... It's a nice thought, but more effort than it's worth at this time, when the idea right now is to add more sites for the expanded map brought with AUH. Refactoring sites while adding new ones... isn't a great work load plan.

modest sparrow
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Right now someone starting in Ireland or Iceland has a really easy time. wheeze

quaint rose
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Well, it certainly won't be me reworking this system. I have my own big project for ED right now that I've been wracking my brain over.