#Elf Destiny: Atlantis

1 messages · Page 1 of 1 (latest)

cyan crescent
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With permission from the original creator Zarays (95% of the mods code is still his), and with the help of the mod author of Elf Destiny, I bring you a restored Atlantis mod fully integrated with Elf Destiny.

Description:

This mod adds three new islands in the Atlantic ocean, which are uninhabited at the beginning of the game. Following a chain of decisions, you can settle the islands and develop them into the center of an empire. There is also some content outside these main decisions you can discover along the way.

You have to start new game not in Atlantis, but somewhere in the coast
You'll have decision to declare war on Atlantis
After you win the war you'll have to choose the skill route in which you'll settle these islands and create Atlantis kingdom
Depending on the route there are different requirements, title and modifiers received after you create Atlantis Kingdom
You'll also be able create new culture Atlantian upon creating Atlantis Kingdom, it will get all traditions and innovations from your old culture, but with different ethos
And later you will be able to expand it to empire via other decisions upon conquering the coast.

The Tide of the Elves

Dive into the mysterious world of Atlantis with Elf Destiny.
Uncover ancient secrets and harness the maritime prowess of the sea elves, a race renowned for their raiding skills and deep connection to the ocean.
Govern the remnants of Atlantis, navigate the political currents of medieval Europe as Aelor of Léon, and restore the glory of a lost civilization.
With new characters, artifacts and challenges, this mod invites players to explore a blend of myth and history, where magic meets the high seas.

FEATURES

Newly discovered island in the Atlantic
New elven dynasty.
New bloodline.
Expedition and holy site in Atlantis.
New artifacts from elven expeditions

https://steamcommunity.com/sharedfiles/filedetails/?id=3365342206&searchtext=

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Truly I say to you all, bugs will be there waiting

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My main concern is if the new Atlantean artifacts actually show up at all

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There should be a chance to get them when doing expeditions, and I'm also not sure if they are exclusive to the new Atlantis holy site

wind wing
cyan crescent
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I did add a new eye palette so that might mess things up if you use a mod that does the same

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And I have further plans to sneak in red eyes for Drow

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Drow Atlantean raiders

wind wing
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Okay, cool. I'm using Real Eyes 3.0, her eyes are real pretty. Maybe I'll try adding your changes to hers (if possible) to get the best of both worlds.

cyan crescent
wind wing
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I'm starting a new "Atlantis" game now and will let you know. She says it doesn't work with AGOT, but the heterochromia trait works (I can get lavendar left eye, golden right eye) and the Strong Seed purple eyes works even when Real Eyes is loaded after everything. I know she mainly focused on brown, hazel, green, turquoise, blue and gray, plus changed the eyes for albinos to something not blood red.

earnest anchor
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Some ideas to consider for future updates

  1. Make Maxyron an adventurer with Gallowsbait trait
  2. Make separate culture for Lormelis dynasty, like other elves, add some native sea traditions
    Need to change the way you can create culture in Atlantis decisions, maybe allow diverge option only of culture is not that of Lormelis
naive fern
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Question. How did you handle The Serelion Lormeris Eye boogaloo?

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Who gets priority?

cyan crescent
naive fern
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Something we need to develop is a way to make it possible to either choose the colour of the eyes if you have the traits, or randomize them on inheritance

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So even if you have a billion eye colours you will be able to see them.

naive fern
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Indeed, that is my conundrum as well

cyan crescent
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of course having heterochromia would be really cool

naive fern
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That would require remodelling the entire eye structure of paradox or creating some sort of mask

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As they are bound to one set of eyes

neat ibex
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could a form of trait flagging work? putting it in the code to recognize serelion and lormelis bloodline traits and automatically form a “mismatched eyes” trait.

or i guess it might be easier for it to be linked to a decision. once you have both bloodlines, you could choose to have heterochromia for your dynasty and it taking the place of both Serelion and Lormelis.

i’m just spitballing though. i know that Bloodline fusing and custom bloodlines are on the horizon so it might impede on that.

nova cave
naive fern
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isn't it just a trait?

neat ibex
# naive fern isn't it just a trait?

yuh but they took it a step further and made it customizable with an array of colors to choose from. in this case though, we would only need to worry about serelion and lormelis colors. i guess it’s more of a “how to implement” kind of deal. i haven’t played much of ck3 lately and i’ve heard the new dlcs have changed how the decisions codes work so maybe that way of implementing it might be more difficult than it used to be, im unsure.

wind wing
worn temple
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Markus, what is your current modpack with this mod?

cyan crescent
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When testing i did so with minimum mods

cyan crescent
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Is it….safe? Is it….. alright?

worn temple
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Nah. just interested.

cyan crescent
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You will download and try the mod

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As written

nova cave
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looks like someone already made a chinese translation mod for this

naive fern
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There is always an asian faster than you

nova cave
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Officially front page famous

cyan crescent
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damn I wasn't expecting that

cyan crescent
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And if that's the case that will confuse the divergent culture decision

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they definitely need their own thing

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I need an elven name for some kind of atlantean culture which is impossible to create

nova cave
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Why again cnat it be atlantean?

cyan crescent
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because if you arent playing as them the player will get the event to create atlantean culture down the road

nova cave
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oh

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"Ancient Atlantean"

cyan crescent
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so i should likely have them have an entirely different culture

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while keeping the atlantean culture alive and unspoiled

nova cave
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chatGPT may have ideas

earnest anchor
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I don't know for the name)
But that's what I meant for divergent culture
It's not a separate decision, it's just an event option
Just check and switch it of it character culture is "atlantian elf" or divergent from it already
As it's supposed to be main culture for Atlantis elves

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There are two options for that event
I think it's possible to make a check for divergent option and add some custom localization something like "You're already Atlantian" for disabled option so there will not be any confusion

cyan crescent
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Yes I see what you mean

cyan crescent
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Ithlians

earnest anchor
# earnest anchor There are two options for that event I think it's possible to make a check for d...

I did it once while testing CCA in event

You need to add trigger for an option

option = {
        name = save_dna_interaction
        trigger = {
            copy_paste_not_valid = yes
        }
        scope:recipient = {
            set_global_variable = {
                name = saved_dna
                value = scope:recipient
            }
            custom_description = {
                text = set_saved_dna_loc
                object = scope:recipient
            }
        }
        trigger_event = CCA_editor.1
    }

Add a trigger to check common/scripted_triggers

copy_paste_not_valid = {
    NOT = {
        scope:actor = scope:recipient
    }
}

Add /common/trigger_localization for it

copy_paste_not_valid = {
    first_not = copy_paste_not_valid_desc
}

And localization itself
copy_paste_not_valid_desc:0 "Can #bold not#! use on yourself"

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And there will be custom description why you can't pick that option

cedar flume
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Probably give the uninhabited trait the May Not Marry and May Not Have Children aspects like the eunuch trait

cyan crescent
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lol

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true

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How is it a tribal though? It should be a republic

earnest anchor
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It's republic for me

cedar flume
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It starts as republic but after a month or so it becomes tribal

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i also have some other mods enabled so let me turn them off and see

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There's a decision called Embrace Tribalism that you're able to take even with negative prestige so the AI is probably taking that decision

cyan crescent
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That is weird

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I wonder how the republic of Venice avoids this

untold umbra
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the decision requires to you have all holdings as tribes

naive fern
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indeed

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east fixed it if I recall

limpid tree
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Possible Bug: The Holy Site granted on expedition twice doesn’t correctly fire and instead is always just at The Ring Finger

earnest anchor
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On any expedition site there is always Atlantis event triggered
common\activities\activity_types\expedition.txt
Line 1580

@cyan crescent Better make on_end function like in my old files, I got it covered there

naive fern
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Elf Atlantis is the new hotness rn

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We need to make Markus work overtime

nova cave
cyan crescent
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and this is what you had

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I PISS ON EXPEDITION CODING

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oh i see the issue

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i need the else_if part

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me thinks

cyan crescent
cyan crescent
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Alright I updated it with this change, and I also made it so the uninhabited atlantis thing can no longer marry

naive fern
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else-if is not obligatory

nova cave
# cyan crescent <@211867000505499649> is that right, do i need the `else_if` part

Im not positve what the atlantis_expedition.006 event is, but i suspect you want something like this

            on_end = { # Fires for every attendee
                scope:activity.activity_location = { save_scope_as = activity_location }
                if = {
                    limit = { this = scope:host }
                    scope:activity = {

                        add_activity_log_entry = {
                            key = hunt_completed_success_log
                            score = 80
                            tags = { complete good }
                            character = scope:host
                            show_in_conclusion = yes
                            # EFFECT
                            scope:host = { disburse_expedition_activity_rewards = yes }
                        }

                        if = {
                            limit = {
                                scope:activity.activity_location.barony = title:b_atlantis_ring_finger
                            }
                            scope:host = { trigger_event = atlantis_expedition.006 }
                        }
                        else = {
                            scope:host = { trigger_event = expedition.006 }
                        }
                    }
                }
            }
naive fern
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I understand 0% of this code...

cyan crescent
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I pushed out Zarays suggestion so I hope that works

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😔 🔫

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No more expedition coding

cedar flume
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made an ancient atlantean culture for the elves if you want the files

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these are the traditions

wind wing
cedar flume
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Either Zarays or Markus made it but yeah it's dope

earnest anchor
earnest anchor
earnest anchor
earnest anchor
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Good morning btw🙃

blazing nova
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I got a question. Is it supposed to say "Error - unknown tradition name" for the Guardians of the Abyss tradition?

nova cave
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You just dont understand Markus's creative vision

blazing nova
nova cave
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Errors are a pivotal part of the Elven story

||but also no its not suppose to happen||

shrewd stone
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You should give the uninhabitable placeholder incapable and immortal, it married had a kid and died

naive fern
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Based

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Uninhabitable are people too

naive fern
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DOn't forget sometimes people don't update their elf destiny

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so what is broken is because of wrong version

cyan crescent
shrewd stone
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The unihabited also gets assassinated

cyan crescent
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This mf uninhabited guy

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I’ll have no choice but to look at how the lotr handles ruins

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In truth I never tested the uninhabited guy for too long as I assumed most people would go for Atlantis quickly

naive fern
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so if you are like me who likes harder starts

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u get skill issued

cyan crescent
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I see, I see

cyan crescent
cyan crescent
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so is else_if just not really used anymore

nova cave
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move the second block back inside the block above it

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the if/else back into the if

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there also may be an extra bracket

cyan crescent
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it is the same code as yours

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talk sense

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actually something does look wrong

nova cave
cyan crescent
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alright its out, along with the russian translation and chinese

cyan crescent
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I thought about making the Lormelis start out as adventurers

wind wing
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What was this morning's update? Just general cleanup? BTW your mod is one of those mods that Steam doesn't update when you click "unsubscribe" followed by "subscribe." It looks like it's reloading in the launcher, but the Steam launcher is just a pig. Have to uninstall the mod, hit "update all mods" in the launcher, clear the download cache on Steam, and then re-subscribe.

cyan crescent
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also wtf steam

limpid tree
cyan crescent
limpid tree
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I think one big part is that they, unlike regular elfs, start with good MAA already

cyan crescent
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i did start him out with 200 of the Abyssal Guardians

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I think for the time being I will drop his ambitious trait for content

lyric lance
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@Markus You haven't delete the Chinese file in your mod👀

naive fern
cyan crescent
cyan crescent
bold otter
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Sweeet, thanks

cyan crescent
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if its still broken then i'm afraid i'm in trouble

lyric lance
naive fern
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Yeah, because I remember you asking me to delete and link your mod

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But I never knew afterwwrds if it went fine.

lyric lance
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Well, it doesn't matter, I use the 'replace'

naive fern
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It matters for me 😭😭

lyric lance
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@Generalissimo Well

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You haven't delete it

shrewd stone
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No that's a rare variant of the Chinese language (real)

naive fern
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Bruh

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I couldve aworn I did

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Which mod?

naive fern
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Cuz what I meant was for Invite Elf, Elfess and Supremacy

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since those are the ones i posted

cyan crescent
stray bane
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is this posted anywhere else?

cyan crescent
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or rather, not yet

stray bane
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Okay thanks.

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could you send it as a zip or something, or would that inconvenience you?

cyan crescent
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I imagine the recent elf destiny update will SMITE Atlantis, tread carefully until I update it

blazing nova
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@cyan crescent do you know of any way to make Elf Destiny: Atlantis compatible with Even smaller world map? Because I started a run in 867 and in 1147 the game is running so slow that it becomes a chore.

cyan crescent
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I think there’s that population control mod you can try

blazing nova
blazing nova
cyan crescent
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Also don’t use the rut tradition

blazing nova
cyan crescent
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Elven lol

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Population: elven

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If you go to character finder and remove all filters it tells you how many people there are in the world

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I find that over like 50k or 60k it slows down

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And time to slaughter

blazing nova
cyan crescent
blazing nova
cyan crescent
wind wing
# blazing nova Are there literally no other mods that improve performance?

You could always add Higher Mortality Scythe (https://steamcommunity.com/sharedfiles/filedetails/?id=3178096410) to the game, along with Population Control. And Dark Ages too. That combo should wipe out at least 30% of your population fairly quickly. And if you play with Sappho's Daughter 2, you eventually get the spell to wipe out most of the male population, reducing their global numbers to 6,666. AAAAAAAAAANND you can always set the Black Death in the game rules to fire multiple times and at any time. So the real plague will come and literally decimate cities over and over and over and over . . . .

plucky jacinth
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There are was meant to be a custom royal court

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In the original mod

cyan crescent
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well thats tragic

neat heron
cyan crescent
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indeed I would if I knew how

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a custom court would be experienced gfx modding

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If I was at that level I would be making custom elven hair, clothing and armor

naive fern
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Imagine being on that level? Me and the boys are still on the printf for debug hype train.

plucky jacinth
plucky jacinth
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Finna learn gfx modding just for this

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Might aswell make some custom armour and swords cloths crowns and some other stuff while im at it

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They won’t be good

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But they’ll be good enough

naive fern
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That is how I started on this road of perdition

earnest anchor
plucky jacinth
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Yeah

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I’m not sure either

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All I know is it hasn’t work sinced i started playing this mod

earnest anchor
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It never worked)
He made a draft, and then activities were released
So he wanted to change it to an activity instead
And disappeared without a trace
That event draft is not even triggered anywhere, you only get notification to go get to that volcano

naive fern
frail comet
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So what's the Plan for Atlantis?

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Perhaps you could take some Inspiration from Colonize Valyria and make acquiring Atlantis harder but also more rewarding?

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The main Island needs some boosting at minimum id think, a single barony duchy is just way underpowered. Id say it needs at least three additional Holdings. The other two Islands are kinda okay but qould do with a buff also

frail comet
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Is it possible to go the route of conquering/colonising atlantis after the game has been running for a while?

neat heron
cyan crescent
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I agree upon seeing the other 2 islands being far too large for the counties it has, it could be broken up further

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But I am hesitant on making the central island more powerful

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When using in conjunction with elf destiny, how much more powerful must one be?

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Maybe I make it where the central island takes further effort to rebuild but when rebuilt its the greatest county in the game

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And also I never touched any map modding so that would be something to try and learn

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I updated atlantis because I didn't have to update any of the map stuff

frail comet
cyan crescent
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the harbor was even more powerful so i nerfed that by a lot

cyan crescent
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and then i made it so that its not very likely that they even go for it

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if an adjacent ai ruler has ambitious or brave it will raise their willingness

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Though I think I might just disable the ai from taking atlantis entirely, I don't want them messing things up for the player

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With player adventurers things might take more time now

naive fern
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The harbor was an absolute mood

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straight violation

frail comet
frail comet
# cyan crescent reconstructing the harbor

Oke, I can see that idea. It is a super powerful building. Perhaps in order to make it less extreme have it be a tiered building, ie. you start by rebuilding the ruins of the once great harbour, and then slowly repair it. Perhaps it could even require the lord to be of a specific rank of elf? Perhaps unlock it via a decision. Make it hard and worthwhile.

Personally I would like to see the harbour in their own holding/barony, with a special palace building in the main one. Two baronies like with Mann shouldn't be too extreme. Especially if upgrading the special building/duchy buildings is actually something that takes time and effort. Requiring the Empire of Atlantis for a palace would be a pretty big requirement id say. Even more so if you'd need to first unlock a legend

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As to the colonising in general, I would suggest to base it around the same system that Colonizable Valyria does it. Or well, use the current Colonize Atlantis decision, but instead of going to war, you'd unlock a special Expedition to start to colonize Atlantis. Perhaps even require you to be an adventurer located in Atlantis' ruins, in order to be able to do so.

Obviously the decision should imho only be available to someone who is of the Elven race

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For each additional duchy in Atlantis I would then have the Player be of a one higher tier of Elf. So starting with a simple Elf, then the second Duchy would require being a High Elf etc. Combine that with your plan/idea of cutting the Duchies into smaller ones would make it quite an achievement to actually get a nice and powerful Atlantis

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Once im back at my pc I'll try and make a clearer Version og these suggestions

wind wing
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@cyan crescent looks like you fixed the bug where if you didn't invade Atlantis immediately it got invaded by somebody else. I'm a year into the game and still getting the invade Atlantis option in decisions. Thanks mucho for resurrecting the mod, I love being the elf king of Atlantis.

cyan crescent
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I have finally updated atlantis with the last elf destiny religion update

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no idea if current saves will work, ask me this and perish

frail comet
cyan crescent
frail comet
cyan crescent
wind wing
cyan crescent
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it looks rather dull at the moment

prime tiger
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Hi, are there requirement to create the Empire of Atlantis?

frail comet
lucid epoch
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Any chance to make it so that if you are late to the party and someone else has taken it, you can still take the decision to form the Kingdom chain if you conquer all of it?

cyan crescent
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I'd rather just disable the ai's ability to take it all together

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if I can help it

plucky jacinth
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i am testing this with Sinews of war

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wish me luck

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Idk why i thought that would work

naive fern
plucky jacinth
naive fern
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For sure. But it would be really complex and Markus already has a ton on his plate.

cyan crescent
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looks pretty good actually

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i always wanted manpower in ck3

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But behold, there are too many map mods out there and they are grossly complicated to mod

plucky jacinth
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Sinews is one of the main ones

cyan crescent
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The biggest complaint I get is to get Atlantis to work with the asia expanded mod

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I don't actually know how to make a compatch for these

plucky jacinth
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It would be cool to watch the population go up from 0 as we colonize Atlantis

cyan crescent
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I aim to change the colonization process for Atlantis eventually

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Needs more steps involved and needs to be a bit of a struggle

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Especially if some landless twat shows up with 12 people, how is this twat suppose to colonize Atlantis?

plucky jacinth
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It would be cool if after you colonize Atlantis it triggers a struggle for the Atlantic Including the Coasts of Spain France Ireland and England And to form the empire

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You have to end it

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It makes it harder to form the empire

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And makes it more fun and interesting

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And wouldn’t a new land suddenly trigger a struggle for it

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And the surrounding regions

cyan crescent
plucky jacinth
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It might be hard tho

cyan crescent
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Greatly

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For me at least

plucky jacinth
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Also overlaps with the Spanish struggle

neat heron
cyan crescent
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NO RUT allowed on the island of Atlantis

regal silo
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Hey, I started a new game to test out the mod and I immediately ran into a wall with the first expand settlements decision. It requires that Weavers be theocratic, but it starts off as lay clergy now. Don't remember that being the case a while back. Is the theocratic requirement intentional?

cyan crescent
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I'll have to take a look when I can

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Damn AELURANS

regal silo
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hahahah thanks

cyan crescent
# regal silo

Hmm.... must be a reason why the previous devs made this theocracy a requirement

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Only one way to find out

untold wharf
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Hello, I have a question. Do you know if there is a limit to the number of traditions you can have with expeditions, or am I just unlucky?

plucky jacinth
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I played As a Muslim Atlantean once

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The sultan of Atlantis

naive fern
untold wharf
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@naive fern No, I took the elf culture during the first expedition and now I have all the elements of the elf and Atlantean culture except the one for object creation.

naive fern
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That is an old bug

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Please report it on the forums

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It was fixed but I gyess it resurfaced

broken kite
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Will delete if this isn't the place but if anyone wants to try to make a compatch between this and Kingdom of Hyrule mod that'd be great. Been trying to make one all morning but I have basically no modding experience.

blazing nova
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@cyan crescent I forgot to ask you what the policy is on people taking the content of this submod and using it to make their own mod.

cyan crescent
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technically i'm not the original owner, nor was the previous one

blazing nova
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So, there effectively is no policy on that?

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Well that is quite convenient for me, since I took a bunch of this submods stuff to make Númenor in Medieval Europe

blazing nova
cyan crescent
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based

blazing nova
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It took me a day to do this but now I can finally do what I first wanted to do.

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I have plans of making this private mod, more into something that I can call "my own", since I have ideas and ripping someones elses work completely and then not doing anything with it, feels wrong with me.

blazing nova
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Markus what has your experience been with nonsensical crashes?

cyan crescent
blazing nova
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Yeah well, for my mod, for some reason, because I did not specify "audio_parameter = european", in the heritage, the game, kept on crashing in October 868. It just confuses me especially because this was never a problem beforehand.

cyan crescent
blazing nova
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Yes.

cyan crescent
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oh boy, i havent played ck3 in a while but i have my own personal mod that messes with cultures

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sounds like its broken now, i dont have that set anywhere

blazing nova
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Markus I need some help. For some reason when I now try to do the Settle for Numenor decision. The ensuing war cannot be concluded due to the peace deal saying "No Target selected". I double checked the cb file but it is identical, except that I change atlantis to numenor and it still worked in this submod. Can you help?

cyan crescent
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that is odd

blazing nova
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I fail to understand it. Especially because it used to work.

cyan crescent
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I'm failing to see the issue

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my only guess is that where it says target_titles = none

blazing nova
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I will try that but I am not optimistic

steel depot
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What is that requirement ?

blazing nova
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Yea it still does not work

cyan crescent
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is that diplomacy or stewardship

steel depot
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stewardship

cyan crescent
#

oh you went down the learning path for expansion

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ah shit i forgot my fix for this was reverted

steel depot
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It was either stewardship or learning i forgot which one i went

cyan crescent
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i'll put out a fix for this now

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but basically its looking for your realm priest for opinion

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but i believe since elf destiny doesnt use a realm priest per say it can't find anything

steel depot
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I tried switching to christianity maybe it was a bug with that since i was the elven religion

cyan crescent
steel depot
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Does this mod also work for normal playthrough ? like without the elf dynasty

cyan crescent
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as well as the rulers in leon

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so you'll have to kill them all and change the county culture

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or not

steel depot
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Aight

blazing nova
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Ok, I tried it. Mine doesn't work but yours definitely does. As a last resort I will reset it back to Atlantis CB File, put my file on the desktop and go through every line change and test it to see where it breaks.

cyan crescent
cyan crescent
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you could always wait and ask east

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he'll probably know more

blazing nova
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I would think that if anyone knew how it would work, it would be you, and I am afraid that East will also not really have an answer and I know from Minecraft Modding that manually testing every combination is best for witling down the real problem.

winged barn
#

Who needs to like me?

cyan crescent
#

resubscribe

winged barn
#

Do I need to put the mod below Elven?

#

or my list I mean?

cyan crescent
#

and yes put atlantis below elf destiny

quaint plover
#

why there is no expedition here? There was one for the first expedition who is supposed to be in Italie but now there is none

quaint plover
wind wing
#

So should I already be an elf (i.e., done the first expedition with Julia and found the realm trinket, etc) before invading Atlantis, or does it matter at all?

wind wing
#

And random follow up question: will Atlantis work with The Fallen Eagle and The Fallen Eagel ED patch? Or is a separate as-yet-to-be-created patch necessary for Atlantis to still show up? I'm gunning for a 532 start date but don't want to miss Atlantis.

naive fern
#

Nope

ember jolt
limber dagger
#

Is there any way to stop the AI from doing the event, making it only become available later (or only if you fulfil something specific)? I want to explore as an adventurer for a while before going to take Atlantis but the damn Greeks keep yoinking it

#

Oh weird, looking in the files and the AI shouldn't be able to take it

limber dagger
#

Is it possible that the placeholder ruler is dying and their heir is taking over?

limber dagger
#

Okay so it seems like this is it? At least I've gotten much further in this time and it's still an option. My solution was using debug mode/save file editing to give "Uninhabited" Celestial (for imortality), and herculean and removing ill (my game had ill, unsure if that's for all) for health boost.

cyan crescent
#

it could just be easier to allow the player to take it even if the uninhabited entity dies

#

theres also the random death rule thing that could be causing death

limber dagger
limber dagger
untold umbra
limber dagger
untold umbra
#

you can also only start building it once you've proclaimed the kingdom of Atlantis

cyan crescent
#

Da

#

I nerfed it because in the original mod the stats were madness

#

still op though

limber dagger
limber dagger
cyan crescent
#

atlantis would turn to like 80 development in 50 years

#

Numbers had to be purged

limber dagger
#

Glory to Atlantis

cyan crescent
#

Vanilla maybe i'd let that slide but when you're an elf, you don't need such crazy stats

#

that quickly

dark canopy
limber dagger
#

What's up with the climb volcano decision? I get a notification for it, but no decision appears

untold umbra
lofty fulcrum
lost vortex
#

hi! how did you guys add your cultural traditions to the pool for expeditions? I'm asking because I just made a submod that adds a couple of traditions too and I wanna find a way to make our mods compatible

untold umbra
#

i have an idea for i guess like second half to the mod, where if you hold the Atlantic empire and control Baleo-Tyrrhenia then you could expand this kingdom into a Mediterranean empire by creating provinces like the Atlantic empire decisions then combined these two empires once you fully control both

#

@cyan crescent any thoughts on this idea?

whole jacinth
#

Eh i just finish restore the Atlantis portal for the 1st time, just want to ask why its not count as a holy site for the mod elven faith? Its sth WIP or i mess sth up?

untold umbra
#

moving the portal doesn't make it a holy site even in the base mod

untold umbra
#

in the atlantis legend it says that atlantis had and empire from Gibraltar and the west side of italy to egypt and then tried to take greece before being beaten by athens

#

i also found this map of a supposed atlantean empire

naive fern
#

Least insane map

#

Where is Hyperborea,The Finish and Korean Empires?

blazing nova
#

@cyan crescent I found out that my bug with the "No Target Selected" occured because of the update from 1.13.2 to 1.14.0 (it worked in 1.13.2 and broke in 1.14.0) and I wanna ask you what you did to make the Atlantis mod work with 1.14?

cyan crescent
#

there is another bug in atlantis regarding casus bellis which has me confused

naive fern
untold umbra
#

one more empire idea, the Greater Baltic made up of the Baltic empire and Scandinavia (minus Norway)

west cypress
#

Could you add to the decision to settle Atlantis as a player only? I find myself stranded so many times as the ai takes it, it's absurd...

blazing nova
naive fern
#

Yeah, but if you take it slow like starting as a count because It is your fav dynasty you get cooked.

cyan crescent
#

I have made it so that the AI stops taking Atlantis, I think the problem is that the initial ruins ruler is getting killed

#

So I must either find a way to make the ruins entirely invincible or allow the player to still take the decision even if the ai "takes it"

cyan crescent
cyan crescent
#

yeah its likely then the ruins thing is dying

#

thus causing a human to inherit and flipping the finger to the player

naive fern
#

Chat you make it immortal and give it the can't get incapable flags?

#

Another way is to simply instead of an event make it a decision of who owns the Atlantid Island can take

#

And make it only for players

#

And say fuck it to the ruin dying

west cypress
#

that or take a page from legacy of valyria and maybe check how they made unpopulated lands? I figure they' be willing to lend you a hand regarding that.

wind wing
west cypress
#

is it normal that atlantis doesnt have an expedition target? Afaik it used to have one.

west cypress
#

is this the correct building available to build in the province of atlantis?

untold umbra
west cypress
#

so it's the regionals that bug out stuff?

#

damn, kinda like it but too many issues I guess

west cypress
#

She is a human, both parents are elves, from the get go if I 'm not mistaken.

naive fern
#

SOme mod could cause this

#

or sometimes shit happens that is why the debug is for

west cypress
#

It was the half elves submod

naive fern
#

Makes sense it is not updated

west cypress
#

Have you experienced random crashes playing with your mod? It tends to happen at one point in the game for me, don't kbnow why. Sometimes the reload fixes it if, sometimes the game isn't salvageable

#

Also, is the volcano chain of events in game and working?

blazing nova
#

I wonder if @cyan crescent ever tried making compatches for map mods? Because I tried it today with Oriental Empires and it's frustrating as hell

naive fern
#

It is really hard

#

Simply because East tied up a lot of the mechanics into the map

#

I would start small. Forget everything that isn't the characters and the buildings

#

Plop them there

#

Next would be the Aeluran framework, which is the main drag.

#

So on

wind wing
#

Speaking of maps, I booted up a new game with MPE and ED appears to be working fine (but Atlantis disappears). First expedition is a go, other expeditions look like I've still got lots of dead ruins to explore. And I have a ton of elves in-game still, plus the Kingdom of Martyuba (sp?). And my red sisters show up as per the usual. Anyone know of any other issues? And @Markus or @naive fern do either of you know what needs to happen to make Atlantis show up? MPE obviously doesn't add assets to the ocean, so I'm wondering if the fix would be as simple as adding the Atlantis map assets to MPE? I'm not a coder or modder, but I'm good a fixing shit, so I'm willing to give it a shot if you could provide some guidance.

naive fern
#

Most expedition sites are ok on MPE, one I know is broken is the Georgia one, as you can't go for it somehow.

To make Atlantis show up you would need to combine both maps on the gfx as well as make some province Id remapping.

#

You also would need to nake some bookmark fixes for later start dates as everyone becomes 100-200 years old and die immediately.

blazing nova
naive fern
#

Probably would need 2 or 3 dudes oding it unless you are crazy

blazing nova
#

It's not really coding. More drawing and testing.

naive fern
#

Yep

#

I suck at both

#

I am already getting cooked by gui modding

#

If I oculd get some help for it I could release a mega compatch for the Better Population Control mod, but GUI SUXXXXXXXXXXXXXXXXXXXXXXX

blazing nova
#

I did Map modding yesterday and it is pain.

nova cave
#

How I picture it in my head

blazing nova
cyan crescent
#

once ck3 adds asia the mod is screwed because I lack the knowledge to mod the map

blazing nova
blazing nova
#

It's not that hard to be honest.

cyan crescent
#

I would of liked to add more holdings to Atlantis

#

Some of the counties are too spacious

blazing nova
cyan crescent
#

Also some of the assigned terrain doesn't make sense, like I think most are plains but some should be mountains

blazing nova
#

No but like actually. You would only have to start painting the provinces.png and then go into definition.csv, unhashtag the new provinces and type in the rgb values of the colours you used in the provinces.png.

#

Wouldn't even have to change the heightmap...

#

And the province terrain is just inside common/province_terrain...

#

maybe go in the game mapeditor and fix some of the building and unit location but it would quite literally be a 5-minute job.

cyan crescent
blazing nova
#

inside the map_data folder.

#

In the same place as definition.csv

naive fern
blazing nova
#

I could also just guide you through it, on VC?

#

Probably quicker than editing a whole video

naive fern
#

Probably. It will have to be in the backburner for now then. I have been sick this whole week and am late on a lot of stuff.

blazing nova
#

It will have to be tomorrow then because I currently don't have my mic.

naive fern
#

No worries, there is no rush. I can't do it this week either I am literally in bed sick

blazing nova
#

@cyan crescent I made my Numenor mod compatible with More Provinces Expanded and I could provide the mod files to you to make it compatible with the Atlantis mod? You should only have to rename some things back to their Atlantian counterparts and be merry on your way.

blazing nova
#

Wait just a moment

#

How do I get it to you?

cyan crescent
#

this will get some of the complaints off my back

blazing nova
cyan crescent
#

the many complaints

#

atlantis doesnt work with this, doesnt work with that, etc etc

blazing nova
blazing nova
#

Oh god please no. Not again.

cyan crescent
#

you don't need to do it lol

blazing nova
#

The problem with that is that the Heightmap.png is a fiddly bitch and crashes at the first sign of tampering from me.

cyan crescent
#

the mod wont work soon enough anyway

#

dont worry about it

#

or rather, the asia mod will not be needed soon

blazing nova
#

Do you want a Fallen Eagle compatch instead?

cyan crescent
#

i thought it worked

#

i havent tested it but not sure if i ever got complaints about it

blazing nova
#

Is there a Atlantis Fallen Eagle compatch?

cyan crescent
#

no

blazing nova
#

I don't think it would work by itself, since you would have to add the provinces to the map anyhow?

untold umbra
#

i don't think fallen eagle alters the map that much

blazing nova
cyan crescent
blazing nova
#

The only hurdle would be the heightmap really, which I could spend a lot of time and effort into making it work?

#

I do feel like I owe it to you, somehow.

cyan crescent
wind wing
#

Any chance of a compatch for @cuomo860's Early Bookmarks - Legends of Europe? MPE is a requirement, pretty sure its map mirrors MPE's map.

blazing nova
blazing nova
#

People I am getting somewhere

#

I think I might have this compatch finished today even.

blazing nova
blazing nova
#

@cyan crescent ?

naive fern
#

Based

cyan crescent
blazing nova
#

I am done

blazing nova
#

@cyan crescent sadly I couldn't send the file over discord which is why I have to upload it to file.io.

#

You could then upload it to steam and call it AEP - Atlantis compatch?

blazing nova
#

@cyan crescent ?

cyan crescent
blazing nova
#

But I am going to bed now.

cyan crescent
#

you've done well

blazing nova
#

I have worked on this compatch for the whole night and it is dawn now.

#

Goodnight

blazing nova
naive fern
#

Weird

#

didn`t ave that happen on mine

blazing nova
untold umbra
#

thought of something that could be done with the volcano event perhaps once the event activates you get the decision to climb one the volcanoes and depending on which one you climb you get a different county modifier so if you climb the crown volcano you get a modifier improving men at arms represenitng using the volcano for blacksmithing and if you climb the hand volcano you get a modifier representing using volcanic ash for farming

wind wing
blazing nova
#

Wow you have a lot of mods enabled, I would reckon a guess that EPE fixes it...

blazing nova
blazing nova
#

@cyan crescent I also now made a More Bookmarks Plus compatch, just like the last ones you can just rename some things in the files and have it working for Atlantis. I also wanted to ask you what you thought of the previous compatches?

cyan crescent
cyan crescent
#

ok

cyan crescent
#

titles and province names no doubt

#

or province names stayed the same?

blazing nova
blazing nova
blazing nova
cyan crescent
blazing nova
naive fern
#

You made for MPE with MB+ not only for MB+ right?

blazing nova
#

Well I made a compatch for MPE, Mb+ and this mod.

#

So I have 3 compatches (two for the individual mods and one for both combined)

naive fern
#

Built different

blazing nova
naive fern
#

Well I am on my way to test this. Hopefully I can figure out what is what

naive fern
#

Are all the three mods on the same ZIP?

blazing nova
blazing nova
naive fern
#

Yeah owuld make it easier

blazing nova
naive fern
#

@cyan crescent I think there is a bug caused by Elf Atlantis that is making the Champion Event for Elf Destiny not summon an Elf.

#

random_traits_list = { # Elf
count = 1
elf = {
weight = {
base = 85
}
}
high_elf = {
weight = {
base = 15
}
}
}

#

It uses the deprecated elf traits not race

#

no one ever noticed this?

#

I mean of the players, I would have never looked at that as a modder anyway

cyan crescent
naive fern
#

You need to check the rest of those events

#

It also causes the Plea for Help event to recruit Akan

#

Etc

wind wing
tired tree
#

Is there any incompats that would make the skill decision to not show after u settle atlantis after the war?

blazing nova
wind wing
#

Just FYI @Markus Atlantis is working fine except I'm not getting the decision to fire to form the Kingdom of Atlantis for some reason. Not sure why. I invaded per the usual as an adventurer, rejected the offer by the current ruin ruler to take a single county if I called off my invasion, and now I'm the proud owner of the whole island. But I'm only the Duke of Atlantis. Pretty sure in prior playthrus I got an option to form the Kingdom.

untold umbra
wind wing
naive fern
#

It should be in the majot decisions

#

Major*

#

I had just played Atlantis and it had it.

#

Some things are bugged in it right now but the decision wasn't one of them.

wind wing
tired tree
#

Is there a limited amount of time that you have to take the decision before it disappears?

#

Or did the ai settle it before me?

cyan crescent
#

the ai shouldnt be settling, but currently a problem where if the ai ruins dies it goes to a regular person

#

either i need to stop those ruins from dying or allow the player to take the decision regardless who holds atlantis

#

or both

naive fern
#

Ruin can't get immortal trait?

tired tree
#

This guy has settled it for me

#

It was two different ppl over there at a earlier point

#

Ig he took over

cyan crescent
#

tf

#

ruins going on a pilgrimage or something

tired tree
#

Lol have no idea

#

I saw the decision at one point

#

Then looked back n it was settled

#

2nd ruler died from the samething

wind wing
#

No matter if it's the idiot ruin or someone else who hold Atlantis, you can still conquer it easily. Biggest army I've ever encountered there is 3000 troops, and they always offer you a barony upon invading, so you can get landed automatically if you have enough troops to pose a threat. I always just refuse and conquer. You need something like 30+ dev in every county for the "establish kingdom" decision to pop up though, so you can go tall for a while before you branch out to conquer Brittany (or England, etc.).

naive fern
#

Makes sense

tired tree
#

Ahh didnt know you needed 30 dev for the decision to pop

untold umbra
#

it depends on what option you choose in the event when you conquer the island if you choose the stewardship one then it's development or if you choose martial then you just have to raid a lot

tired tree
wispy turret
#

I used the martial decision to settle atlantis and I'm struggling to fulfill the expand and proclaim kingdom decisions, I'm not killing anyone in battle (possibly compatibility issue with battleground commanders?) and the duels you get from events in Elven ruins don't count towards your kill count

#

to clarify, this is the requirement I'm struggling to meet

#

The elven ruin duels with the golems may be bugged, I would also like it if you can have an alternative requirement instead of this one (make it an OR requirement, something like conquer 2 duchies or something)

naive fern
#

The duels is stupid hard to go by. It is even worse if you try the prowess one. The only way I have gotten them is by virtue of the More Single Combats mod, otherwise it has been ages since I have gotten one in battle.

tired tree
#

Can anyone explain this

#

Ive won but some how its becoming my primary title and seraphine usurps my other titles

untold umbra
#

it maybe weird but that is supposed to happen you get the island and someone else gets your old title

#

i don't know why that's the case though

tired tree
#

Hmm

#

I dont like that

#

Anyway to prevent it from happening?

naive fern
#

Nope. It is supposed to be a migration like the Hungarians.

tired tree
#

Not good

wind wing
#

Just settle Atlantis first, then go conquer Brittany, take France, then start the invasion of England early. No need for puny titles like the Kingdom of Venice until you start the push to take the Byzantine Empire and just steamroll every kingdom in your way. Watch you foes flee before 20,000 warg riders.

wind wing
wispy turret
naive fern
tired tree
blazing nova
wind wing
wind wing
#

@Markus, are planning to update Atlantis for 1.16 and Khans? My nomad hordes are staring out over the water at the volcano, ten thousand horses on the coast of Brittany, waiting impatiently for ships to raze Atlantis after destroying all of Europe. Ride fast, kill and burn everything, rape and pillage! Sincerely, Kublai Khan

blazing nova
wind wing
#

Congrats on the new job! Are you remaking the map for Atlantis for Markus? If so, that is super-cool of you.

blazing nova
#

Once All under Heaven releases he or I will be able to update this mod within a day.

blazing nova
#

@cyan crescent I recently updated my mod to have an "uninhabited" culture, which gives everyone of this culture the uninhabited trait. I did that because the ruler of the islands, with the uninhabited trait, keeps on dying and breaking the migration cb. Now however I have a new problem, sometimes the trait succeeds to make the character invisible but other times (seemingly randomly) some characters become this black person. Do you know how to fix this?

cyan crescent
#

I recommend you look in the lord of the rings mod where they apparently have ruins in that mod that do not die

#

See maybe how they do it

#

The ruins in your mod and Atlantis keep dying due to traveling deaths and the random death rule being enabled

#

At least that's what people have reported

plucky jacinth
#

@blazing nova why don’t you just give uninhabited the immortal trait

#

And in case he dies

#

Give the trait to his heir aswell

blazing nova
plucky jacinth
#

Oh

#

Ok

cursive tartan
#

Is this mod going to be updated now the main mod is updated?

tired tree
#

One can hope

naive fern
#

I think he is waiting for auh

stoic orbit
#

Most of us working on map expansions are

lofty fulcrum
#

How hard do you think auh will break mods not touching maps?

#

Cause we all know those are fucked

cyan crescent
#

Atlantis has again been destroyed

stoic orbit
#

You knew it was coming my guy. Honestly though, it’ll be pretty easy for you to restore the map part of the mod. Not sure about the rest.

blazing nova
#

I have taken a look at the map changes and it doesn't seem too difficult (yea famous last words) and grace you with an updated map tomorrow or the day after.

blazing nova
#

I have been working on this for the last 5 hours and the heightmap is by far the most difficult part. PDX changed the scale to not be proportional with the old map wich makes positioning and scaling Númenor very difficult. I have to get both position and scale exactly right.

blazing nova
#

I am so done with the Heightmap. I have spent 2 hours straight on this shit now. Coloured areas are the provinces and the grey is the land

naive fern
#

Oof

blazing nova
#

It almost lines up perfectly.

stoic orbit
#

Height maps are a bitch, it's true.

#

Especially if this is your first time working with them.

blazing nova
stoic orbit
#

Yeah, don't do that.

#

Line up your heightmap to the land in a separate image file, and then scale the image to the boundaries you need it to be at, and just copy and paste the relevant map parts into their relevant map files on a new layer and merge down.

blazing nova
#

I am not going to finish this today because of the game being stupid and mean to me

stoic orbit
#

It do be that way.

untold umbra
#

at least progress is being made and in any case elf destiny itself also needs to update

blazing nova
#

Ok I nearly got everything done (Heightmap, provinces, terrain masks). The only slightly not working part is apparently the tree leaf mask. But I will deal with that tomorrow. I am quite happy with my progress today, I got 99% done in 13 hours.

naive fern
#

Based gigachad

blazing nova
#

Maybe this is just me but since 1.18 the map looks notably desaturated. The plains, the forests and the fields look notably less green and more grey. In contrast the fields in Mesopotamia, India and China look much more green and vibrant.

naive fern
#

They changed it like that yes

blazing nova
#

Now that I'm done I was wondering if Markus would want the files in question? In order to make updating atlantis easier.

cyan crescent
#

i'll do the map updates and then wait for the rest of whatever else is needed after elf destiny is updated

blazing nova
blazing nova
stoic orbit
#

Mhhmmm.... Monke.

cyan crescent
#

also did you say you had a fix for a crash that involved the cb's?

#

i think this was it

#

#🍻the-great-hall message

#

actually now that i'm looking into it i dont see anything like this in atlantis

#

did i copy paste something wrong? it looks like everything is shifted

blazing nova
#

Oh and forgot something

#

You need this to not have the border fog clip Atlantis. Also delete "watercolor_rgb_waterspec_a" in gfx/map/water, since 1.18 doesn't use it anymore. The surround mask goes into gfx/map/surround_map

#

What to do about the coat of arms I do not know since that isn't happening on my end and don't know what causes it.

stoic orbit
#

The vanilla projection is just too ass. Sorry PDX, but it’s true.

blazing nova
#

They bothered with the papermap but not that

stoic orbit
#

Yeah, well, the projection is still bad, even if they have made modding the map a little easier by removing that particular image to work around.

cyan crescent
#

everything is further south basically

#

i feel like i'm missing something

blazing nova
#

Oh that is just the game doing weird things with positioning

#

Inside the gfx/map/map_object_data

#

If you want fresh ones just open the map editor and then select Map Objects Editor and there you can edit them individually. Then just look into user/documents/Paradox Interactive/Crusader Kings III/generated and you will find these there as well + some more exotic ones.

cyan crescent
#

awesome that worked

#

only thing left now is the terrain for atlantis has suffered

blazing nova
#

I did spent 4 hours on those masks.

cyan crescent
#

i think its because some of these are within folders when they werent before

#

does this look correct

blazing nova
cyan crescent
#

and i'm assuming it works on your end?

blazing nova
#

They will not be registered if outside of those folders

blazing nova
#

It might look desaturated in the winter but they are there

#

Sometimes going into the map editor and saving will fix it.

cyan crescent
#

this is july

#

i'm curious what yours looks like

blazing nova
#

Just type into the console "map_editor" and it will fix it.

cyan crescent
#

that did indeed fix it

#

you're right though about how they changed the colors of the map entirely

blazing nova
# cyan crescent that did indeed fix it

Did it spit out a bunch of errors beforehand saying "Oh these files aren't 8-bit or something"? Because I had to go into gimp and save them all as 8-bit greyscale

cyan crescent
#

everything seems less colorful

blazing nova
#

You opened Map Editor, which takes an awful amount of time and saved it all, while'st my game has been starting in the background...

#

Did you notice any difference in Game Launch speeds between 1.17 and 1.18?

cyan crescent
#

in 1.17 it was 50/50 that my pc would completely freeze

#

one of the main reasons why i stopped playing for a bit

blazing nova
blazing nova
cyan crescent
blazing nova
cyan crescent
#

this is odd... why wont the game do this from the jump

blazing nova
#

Also now my game finally booted up

#

This is July

cyan crescent
#

wait did i put those trees in myself or are they suppose to be there?

blazing nova
cyan crescent
blazing nova
cyan crescent
#

ok i must of had too much fun pressing random buttons in map editor

blazing nova
#

They should be a lot more spread around...

cyan crescent
#

or where should it be located

blazing nova
#

content_source/map_objects/masks

cyan crescent
#

does the file name start with trees?

#

ah forest

blazing nova
#

tree_leaf_01_mask?

cyan crescent
#

i dont see that on my end

blazing nova
#

wrong folder

#

go back to where

#

the descriptor is

cyan crescent
#

ah my bad, i see it now

blazing nova
#

The forests in those masks are just painted on textures on top of the terrain. These are 3d objects.

cyan crescent
#

so when you load up you dont need to go into map editor to see the proper terrain?

blazing nova
#

You could also skip the saving to standard destination by clicking 'save all'

cyan crescent
#

ok so its when i click map object painter on the left is when the trees show up

#

does this look right

blazing nova
cyan crescent
#

uh actually it doesnt look right, some trees are going into the water

#

i did the save as option, going ot relaunch to see if it worked

#

when i click on map object painter is it just adding random trees or something?

blazing nova
#

Just need to select the right mask. Right click to delete and left click to do more

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Select this one, to just have that tree type appear

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Also the 'save as' should appear as something like this. Do note how the location on the right leads to the mod

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That should be all. I am going to bed now.

cyan crescent
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Thank you

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I'll do a quick fix for the mod for now

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And maybe another when elf destiny updates

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And I'll credit you of course

blazing nova
blazing nova
# cyan crescent I'll do a quick fix for the mod for now

Sorry that the papermap is so weird looking around Atlantis, but they changed it and I am horrible at art design. I couldn't make it look good if I tried. So I might try to get someone else to maybe fix it and add it in the east asian paper map as well

naive fern
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We need darker water papermaps

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They look so good

cyan crescent
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Atlantis lives because of you

stoic orbit
somber depot
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How i can get 1.17.1 version of Atlantis? The latest version crash the game.

untold umbra
somber depot
stoic orbit
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Download an old copy of the mod by changing its version in Steam.

somber depot
stoic orbit
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You don't change it in that screen.

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On the mod's page, there's a way to do it, but it's finnicky.

cyan crescent
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Had to get a quick fix out just now because I forgot I had placed a different culture file in the mod on my end a while back for my own purposes, it was causing all elven cultures to spawn no gene people

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The no gene people are no more

naive fern
stoic orbit
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Fix the trees while you’re at it.

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I had Atlantis at the bottom of my modlist and it was barren.

cyan crescent
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nevermind its everywhere

cyan crescent
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I fixed the world not having trees and what not but now we still have the issue of Atlantis being treeless

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@blazing nova When I went into map editor myself and did 'save as' it created this 'generated' folder within gfx/map/map_object_data and this is what was inside of that. I'm wondering if this is the reason why I can't see the trees and what not that you made?

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and if I go into vanilla I see a whole bunch in here

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so my fault was going into map editor and generated nothing so the whole map was treeless

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I know you later gave me the files for the locators but all I need now I believe is the generated folder

blazing nova
plucky jacinth
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I think that the exalt the Atlantean empire should turn it into a hegemony

grave bough
stoic orbit
grave bough
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There ya go

cosmic rapids
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Hello is the County of Outer Crown really not part of the expand duchy decision, or is there something else stopping me from getting the establish kingdom decision to pop up?

untold umbra
cosmic rapids
untold umbra
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i think atlantis might be to far left currently and it seems to be messing with the army movement

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i tried to go to the sea in front of the isle and the route it wants to take takes me into the void beyond the world then back up

wind wing
stoic orbit
untold umbra
cursive tartan
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so altantis seems to be untextured and is this funny colour of brown