#svg verry unoptimized on website
1 messages · Page 1 of 1 (latest)
the svg uses a crazy amount of cpu, on FireFox based browser.
That's actually wild, somehow consuming 4-5 CPU cores 🤣 meanwhile Chrome based is 10x lower
fixed, SVG issue is being looked into it.
Cromite go brr
👌
???
APNG has been around for years and supported by most stuff https://en.m.wikipedia.org/wiki/APNG
It was made by Mozilla, not sure where you got that idea from.
Animated Portable Network Graphics (APNG) is a file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24 or 48-bit images and full alpha transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files...
Only recently standardized? Yikes.
Took them long enough 🤣
AVIF is superior :sip:
Nah... chad webdevs use AVIF with WEBP and PNG fallback 😜
<div id="bunny-avatar" class="image">
<picture>
<source srcset="//images.sayuricane.net/sayuricane.avif" type="image/avif" width="150" height="150">
<source srcset="//images.sayuricane.net/sayuricane.webp" type="image/webp" width="150" height="150">
<img src="//images.sayuricane.net/sayuricane.png" fetchpriority="low" width="150" height="150" alt="" loading="lazy" decoding="async">
</picture>
</div>
💪
compatibility go brr
Skill issue 💅 🗣️ (/s)
I.. I do it on the fly 🤣
Using AI and machine learning™
What, so, you use Sunil?
Yes I tell him to write out the pixels every pageview.
How reliable is he?
About zero at this rate
Is he cheaper than Cloudinary?
He works for free. Internship