#Explosive Trap is Annoying
99 messages · Page 1 of 1 (latest)
Ye they really needa increase the amount of time it takes for it to place, allowing more counterplay via dodging or fighting back.
I’ve killed so many etrapper rangers so lemme give some tips.
- If they are running up to you, watch their hands. The trap will appear in their hands so you may have time to jump back or to the side and avoid it.
- The etraps, though annoying, can be disarmed rather quickly, allowing you to pursue them or force them to waste all their trap charges. It is boring but doable.
- If the ranger is running away with traps behind them, most of the time they won’t have a weapon in their hand. The traps still stun, but if you are willing to take that or have antistun, the traps will only tickle you if they don’t have a weapon equipped.
That’s a lot or boxes to check just to deal with one ability from one character though. In trios it’s pretty hard to deal with for melee characters and the rangers bow special attacks hit extremely hard in melee for some reason.
I always try to jump back but if anything else touches the trap the blast radius is deceptively large. That feels really bad to die to something that you outplayed.
The traps also provide a lot of control. I like the ability as a trap not a melee spell.
True but those same boxes can somewhat be applied to hunting traps which doesn’t get any complaints since it’s buff in ps3.
I feel that they js need to either rework the damage and nerf the placement time or just do the latter. Maybe even nerf the amount of traps given to 12 w/ trap mastery.
I just don’t want them to become a useless ability or completely deleted like I’ve seen so many people protest. I remember someone many months ago asking for many different types of traps, and if he was still playing the game now, he’d be upset to see how much pushback his wishes are getting.
I will say that when the trap was revealed I immediately found it odd that it had a stun. To me, that encroaches on the niche of hunting trap and leads people down the path of always picking one over the other.
I think the AOE is very questionable, the radius seems way too big. The deploy speed is too fast. I’d like to see something like this.
Stun removed. Deploy speed slowed down. Damage increased. This makes it behave like a trap and be totally different than hunting trap.
The stun really needs to go imo. Even with the fast deploy speed it’s the stun that is oppressive.
If the damage does get improved then I can see the stun getting removed. Tho the placement speed wouldn’t be much of an issue anymore since stun locking would be removed.
It should never be a good idea to deploy a trap on top of a melee character. That should be punished. That’s my opinion anyway, traps should be traps, not melee spells. I would almost go so far as to say it shouldn’t be deployable in melee at all.
Just seems very weird to ever be placing traps on someone in melee. That’s not a trap 😅
I used to do that all the time with the h traps. It wouldn’t work most of the time or resulted in my still getting hit, but it worked decently since I knew how to play around a trap to make distance. Melees have plenty of ways to get around a trap anyway and if etraps don’t have a stun, placing one on a melee would be a terrible play anyway.
It’s more like a last resort play but as etraps are now it definitely needs a nerf.
The trap does too much of everything, it needs a strong identity. Being a regular explosive is great imo. Hits hard and punished mistakes. Allows for clever plays. The stun is overkill.
If you run into a really skilled ranger at the top ranking, you basically have no chance. It’s not easy to land melee hits because once you get close, they’ll drop an explosive right under your feet with perfect timing. If you stop to disarm the trap, you get shot. If you try to run, you get shot. Honestly, if you face a good ranger, you’re not going to win. Jumping left or right to dodge doesn’t matter — if they’ve got both an overpowered skill and high-level mechanics, you just can’t beat them.
Even against a normal ranger with just regular abilities, it’s already tough to fight a skilled player. But now they have this explosive stun skill too. Right now, player numbers are dropping hard because of this skill. In the rune/item trading groups for this game in Thailand, people are quitting and complaining about this one skill nonstop. It’s making the game feel really toxic.
Nice to hear a perspective from another server. Well said! @hazy briar
This skill is ruining the game.
Ye im seeing a lot more ppl complain abt and part of the reason ive been thinking it’s not too op was bcz rangers counter trapper rangers 😭
So my view is biased
Earlier I lost because I very clearly jumped over a trap and it exploded anyway. Prior to that my input didn’t register after 8 pressed on an ability.
My friend just quit because of the unbalanced pvp.
So did one of mine 😭
In lobby Oreos three shotted me in the front with a dagger. Basically pointless to play.
As ur barb?
Second half of the season always gets worse and worse.
Fighter that time
I had to quit my barb due to rogues
Rogues always end up bein a problem end of season XD
Seems like rogue needs a backstab stub nerf to 1.5 secs and some kind of damage nerf maybe, and rangers need a etrap damage, placement time, and/or stun time nerf
Atleast it ain the armour carver
*frostpiercer
Yes, something needs to change. It’s just not even fun.
Thankfully those issues aren’t as prevalent in solo dungeons as rarely anyone brings BIS there
Haven’t played against frospiercer but all the unique weapons are too good
Frostpiercer is imo the most overpowered one
And they make the game more and more lethal all the time. More collections.
Every spear hit gains a ranged attack that does 15 true damage and slows in a way that stacks with other slows. The ranged attack itself even triggers polearm mastery slow.
Not surprised. They don’t even think the uniques through.
And the never seem to listen to feedback
I understand them taking balance changes slow in the mid season, since they kinda jumped the gun against the rogues in either ps1 or ps2
Js gotta hope some sizable changes are made currently strong abilities and weapons
I would like to play this game long term but if they can’t get things in order I might leave. Brainless slow balance updates. Took them a month to need frost touch and it recked the season.
Every season something is extremely op and the best players crutch on it and dominate with uniques.
Damage way too high. I wonder if they will ever fix this.
Every weapon needs scaling, thats why rogues are so easy to break with good gear, physical power stacks no differently on any weapon, but 100 physical power hits way different when its inflicted twice every second as opposed to a huge lumbering axe or sword's once every two seconds.
Idk why they bothered scaling the abilities so much if they were gonna make every single weapon 1:1 on physical power, seems incredibly lazy. Weapon scaling would make combat a lot less toxic in this game and make vigor stacking less neccessary.
Wow what a beautiful death, surprising so that rogue has to be but what intrigued me is that you deviated and took the damage in the same way this was a mistake, rogues are fragile but with the correct lethal build.
My thoughts at that moment when I saw the portal open, was that even if there's someone guarding it, I still should have enough time to take it before he can kill me, or he uses the portal for himself, which would had work for me too. I thought about waiting for someone to show up before entering the portal, but what I didn't thought was that I was gonna get killed in 3 stabs, no wonder why all the lobby died to him, I wasn't even able to hear the footsteps
It's really frustrating I understand you but for a rogue to be able to kill like this you have to understand that he also made an effort to assemble this build the rogue is very strong when he leaves the stealth if he is using the passive ambush, if you were with the animal instinct rune you would kill him easily because bard is a great class rank SS at least
You can’t defend this, man. Rogue is overpowered as hell. Other classes can wear just as good of gear and better and die instantly. Rogue caused clerics to go extinct.
Animal instinct? I kinda knew he was around there, but I was just not looking for a fight, just wanted to escape, so I don't even bother in trying to be cautious
I use this class I know it can be very strong but it is one of the classes that only works when he surprises the enemy, and I'm not defending I was even confused with death because there she the bard clearly deviated if you look at the slow video it was not for the hitbox to have suffered damage
I understand but be more cautious when you know that rogues are in the match you could have used your stealth with the lyre to get there more safely
Actually no, most of us use or habe used the class homie, ive been 3 shotted multiple times with an almost 600 hp cleric by only rogues.
Well, 3 times to be exact
Just an observation, I myself have suffered a lot against other rogues
As a former rogue main myself, yes getting a surprise attack helps, but we usually 1v1 just fine without
Yeah, maybe
I'm sorry if it sounded rude just part of the game experience even if it frustrates us it's part of us to grow more
No one's saying theyre uncounterable, we're saying given a 750 gear rogue and every other class in pvp, the rogue has clear advantage (with armor carver specifically)
yes
I don't wanna sound rude either, but as someone who has sunk a ton of hours into rogue, I can damn near smell them 2 rooms away.
And that doesn't help if they want you dead and have the gear
The only 100% reliable counter ive found is a trap ranger.
And any good rogue isnt gonna fall for traps
I digress
The reason armor carver is bad is bc weapons have no scaling
The warrior with a big shield is an almost natural enemy against the rogue hahaha
I keep forgetting fighter exists mb
Horrible to kill warriors with that shield
Rogues have the option of fleeing and escaping so even if there is someone strong they usually don’t have to take the fight.
Shield is getting nerfed.
But even with the two counters mentioned, everyone else is at a geared rogue's mercy
Rogue hits way too hard. It’s just crazy and not fun to play against. Dying instantly is annoying in 800 gs.
Why does the damage need to be so high? The game is supposed to be fun for everyone. The rogue damage will make all casuals quit.
Hehehehe yes you're right a rogue with an armor devourer is really ruthless in 1x1 melee
If they would just scale damage like they should have from the jump rogue would scale down immensely in late game power, they'd still be strong, but they won't be 3 shotting
I can't choose not to fight a rogue 😔 just pray they don't notice me, otherwise they'll chase me till am dead
The PC version already scales weapon dmg, they could just use the formula im sure
It's because it greatly reduces physical defense in addition to the fixed reduction of the character's attributes
Lowkey the high gear rogues in hell are the reason I main trap ranger now.
I hate rogues so much. In trios if I attack their teammate they can get behind me and kill instantly. Everyone is wearing costumes so you can’t always know of there is a rogue.
You played well, it was just a lack of luck
Be more prepared against stealth
I love how off topic from the original post this is 😂
yes yes 😂😂😂
But this does tie into the talk I had a few weeks ago abt a rogue 4 shotting me before the backstab stun was even over
I was more upset by how long the stun lasted rather than the damage tho 😂
Just kidding, buddy, don't be mad at me, I really needed this nerf, it was unbearable
Most of the times I go full purple into hell, I don't feel confident enough to go with good gear yet
Nah dw you good. In my opinion the backstab nerf would be the only rogue nerf.
Me personally I save all my good gear for SR, i do well enough with purples, only the odd whale takes me out and even then its a 50/50 people are so busy looking for etraps they forget snares exist.
I like to wear my second best set at all times but after losing several high end kits instantly I finished the season in epics because it was just a waste of gold.
2 seconds Is enough for 2 stabs into a castillon into even more stabs, most people are dead before the stun is over, and if not the castillon either finishes them off, or further disables then while theyre finished off
And Thats with mediocre gear
Fr they needa nerf that stun duration to 1.5secs and prolly nerf a bit of the damage
Yeah, unless you're hunting whales purples are fine, they make very little difference in the grand scheme unless youre spending 10s of thousands per piece on Bis