Not because of the new season,
Not because of the new class.
Not for rumors of a new map,
But for rewards like the battlepass.
Add a reward system that grants incentives and respect to the grind, while maintaining a balance.
Here's the proposal that will retain the players:
Once a character reaches lvl 30, that character enters a prestige status. 30 is still the max level; however, addition xp can be earned for additional level regognit (pips, diamonds, whatever icon you chose) each additional level is rewarded with 30 platinum.
This illiminates the character deletion farming tech.
This retains a reward based system for committing to a character.
Those who have limited playtimes are not shadowed by those with apparent unlimited dungeon exposure.
Day 1 there were over 10k characters. Now in preSeason, feel like the same 300 people every other match.
Lets get the Devs attention with 100+ 👍 ⬆️