#Worth playing again (Thumbs reaction for attention)

4 messages · Page 1 of 1 (latest)

gaunt breach
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Not because of the new season,
Not because of the new class.
Not for rumors of a new map,
But for rewards like the battlepass.

Add a reward system that grants incentives and respect to the grind, while maintaining a balance.

Here's the proposal that will retain the players:
Once a character reaches lvl 30, that character enters a prestige status. 30 is still the max level; however, addition xp can be earned for additional level regognit (pips, diamonds, whatever icon you chose) each additional level is rewarded with 30 platinum.
This illiminates the character deletion farming tech.
This retains a reward based system for committing to a character.
Those who have limited playtimes are not shadowed by those with apparent unlimited dungeon exposure.

Day 1 there were over 10k characters. Now in preSeason, feel like the same 300 people every other match.
Lets get the Devs attention with 100+ 👍 ⬆️

winter tapir
#

In addition to this, I think that leveling up needs to be made much faster and more understandable. The character should earn experience equal to 1/10 of the cost of the collected loot, plus experience for killing mobs (2/4/6/8 xp regular mobs, 5/10/15/20 xp elite mobs on the corresponding difficulties of normal/hard/nightmare/hell), plus experience for killing players equal to 1/10 of their GS (or at least 30 xp). At the moment, old players level up characters in the first week thanks to achievement coins from the last season, and new players have to level up their character from scratch for too long. And my personal opinion is that leveling up a character is not the goal of this game, but should only serve as a tutorial before a full-fledged game, and by the time hell becomes available to the player, he should already be level 30.

P.S. It would probably be better if each new "extra" level gave out not platinum but special coins for which you could buy platinum, silver dust, experience potions, etc. without any restrictions for the season. Oh, by the way, you could just make an achievement for each extra level and give out more achievement coins for them, and in the achievement store itself remove the restrictions on purchasing per season, and add platinum there, 10 platinum for 50 coins, for example.

simple wedge
gaunt breach