So guys abt this new passive how abt we just up the movespeed cap of rogue from 330 to 340 or 350 ( this is not accurate nums plz someone calculate the actual amount for 15%)
Now now hear me out it would mean alot of rogues would have to drop double jump which is usually just cringe and rage inducing for this new passive i personally would 100% run
Though I usually run lockpick expert over double anyways but just cuz I don't wanna build the muscle memory to just think abt jumping mid fight but enough about me why would this make rogue better
Team fortress 2 a very old popular fps game has a class that can maybe give some insight on this passive skill so a scout is 26% faster than most classes in this game and is recognized with its high burst damage shotgun to be a incredibly high skill ceiling character with the strengths being able to run away from ur fights and decide when you want to fight
Tf2 is 17 years old now and ppl have never thought of the scout as cheap or anything of the sort I think this passive should only make us move 15% faster than other ppl I'm not doing the math game devs plz do so and test it atleats once with actual players amd get therye opinions I'm begging you
Also the reason I say 15% as a starting point is bc lowkey don't want to get stabbed by a guy with v8 engines for legs and stunlocked so 15% as a test and then the players have to somehow reach above the cap using centaur rush maybe or smth of the sort maybe a kit idk
Or just make them get that much more speed when they use weakpoint I just think it being untied might be more fun for me ( but if it's tied to weakpoint idk enhanced weakpoint it could be balanced ngl its super fucking loud when you hear it just keep ur eyes open) also when you use this skill it'd go over move speed cap however much ur away from it plus the extra 15% on top of the original 30% so it'd be 45% more move speed when using weakpoint but I'm ngl maybe just add max health reduction or smth
-20% max health