#Rank shared across all characters [IMPORTANT] (SHARE)

21 messages · Page 1 of 1 (latest)

stable dawn
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The shift in the ranking system from pre-season 1 to pre-season 4 represents a significant change that alters the core gameplay experience. Previously, individual character rankings allowed players to freely experiment, refine their skills, and discover new strategies while simultaneously earning valuable rewards. This setup fostered a sense of progression and encouraged players to explore different characters without compromising their ability to rank up.

With the new system forcing all characters to share the same ranking, it inherently reduces the motivation to diversify character usage. Players who once had the ability to grind rankings across multiple characters now find themselves restricted, which negatively impacts engagement and strategic experimentation. Instead of rewarding versatility and dedication, the change narrows the scope of progression, discouraging players from utilizing their full roster.

Furthermore, this adjustment appears to prioritize monetization over player experience. By limiting the ability to earn platinum, estone rewards, and other valuable in-game resources, it creates a system where rewards are harder to obtain, potentially pushing players toward microtransactions. This approach can feel restrictive and frustrating, as it diminishes the previously established sense of achievement and investment in character progression.

Overall, the new ranking system fundamentally shifts how players interact with the game, reducing incentives for variety, experimentation, and reward accumulation. A return to individual character rankings would restore the depth and engagement that players enjoyed in earlier seasons, maintaining a balance between challenge and fair progression.

terse bloom
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I called it right away. No idea why anyone disagreed. I do think it’s important they make money but the solution was not perfect.

hasty nebula
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I think a good middle ground is for separate ranks but you can only receive rank rewards one time

lime tide
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Or a maximum amount of characters can receive rewards. So people aren’t leveling to platinum then deleting to farm platinum coins. Maybe three can lvl up separately to encourage experimentation.

Even maybe expanding the amount of characters to season pass holders. So there’s more reason to buy the pass.

grand stream
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What if rank is like, tied to the class?

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Not the character?

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It’s not like they would still exploit this

lone sand
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If they do consider it an exploit that's an oversight by game devs

lime tide
# grand stream What if rank is like, tied to the class?

Very similar thought process.
You get to level up three characters or classes with rewards. Five with season pass. After that no more rewards.

S-Class mercs are expensive and damned if I’m paying $100 to get like ten uses out of them.

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I’m gonna have to make friends oh_no

last field
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They should just cap the rank rewards to number of character slots so people can’t delete and farm chars for plat, since that may be a bit extreme. They also removed solos + trios so effectively cut even a single characters rewards in half. Agreed that this was a very bad change

median spire
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They should change it back if this keeps up alot if people are gonna say fuck it and go play something else me included make your money but don't force everyone to pay for a crappy game

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And that's what your turning it into a crappy game that could have been good

supple garnet
lime tide
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Not to mention i lose rank points if i die while leveling up a new character. Crappy.

terse bloom
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I feel it’s also like a loss of content. My plan now is to play one class per season.

topaz wind
topaz wind