#Zwierhander

74 messages · Page 1 of 1 (latest)

orchid nymph
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Surely you guys are having a laugh about this Z sword right? You do realize this game is only playable as a Barb and you will lose player base because of this. Every single other class in the game is useless because of the falling attack. Your "nerf" last season did nothing. It needs 10 sec cool down and much narrower hit box so we can side step it. I really can't believe y'all don't play your own game or perhaps you all play Barb and glaze it. Seriously it's very bad, hit fix immediately before the entire season is wasted.

median nebula
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if you don't want play barb, you can just leave this game ——devlaughmeme

vernal flame
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Well even if u try to side step it good players can flick it towards u. Ur not animation locked in the direction of the fall either. Seen it happen plenty of times in hell.

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Where good teams know how to use it

orchid nymph
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@vernal flame yeah that's what I said? Side step doesn't work.

median nebula
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you mean you wanna trick auto aim?

orchid nymph
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Nah, kind of like how thunder strike is a lot more loose to use now. They can do the same with that.

eager valley
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The barb can be handled 1v1 but you have to build for it. There overbearing for sure and roll over 3s when you stack them. More to do with the fear chaining though.

vernal flame
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You get stunned/slowed into ts and ur dead

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But hopefully with the next update that changes

eager valley
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The undying needs rework. There should be a limit to the amount of hits you can take within its duration or just an absurd hp return instead

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Like a max hp increase so your hp% stays the same for berserk but you still get a huge hp pool for its duration

vernal flame
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Idk undying I don't think is that bad. But it should come with a penalty

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It's just stright up invincibility and with the new skill tree I foresee it being a alot worst

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With it scaling even harder

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Or the current health scaling being even stronger because of this

eternal grotto
vernal flame
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Like this alone has me worried

eternal grotto
vernal flame
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Like the amount of vigor stacking that will be done is insane assuming all symbols mean the same stat

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So for every heart I'd assume that's vigor

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That's +3 vigor

eternal grotto
eager valley
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I get 13 seconds of invulnerablity on my barb. It's oppressive and an issue. Casual players never even get close to surviving it.

vernal flame
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Well yes but that's why u should get a damage debuff for using it

eager valley
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And there rebalancing hp gains on gear

vernal flame
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Or get slowed

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Like if ur gonna be unkillable it should come at a % cost to you

eager valley
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Thats wont address the issue of survivng 13 seconds in the 1v1

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Any penalty applied afterwords is moot

vernal flame
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I'm saying during the duration of the buff

eager valley
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Which isbwhy i think A itnshould have charges to it so if you take too many free shots you lose it.

eternal grotto
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Make it a set up like taunt has a count per round

eager valley
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Or b its a massive hp injection

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Na. Maybe remvoe the speed boost it gives

vernal flame
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That to

eager valley
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But then it might be too weak

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Cuase anyone with mobility just has to back pedal. There should be a path to victory for immobile classes like clerics and an actual threat to mobile classess who usually dance around the barb

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Like I struggled as cleric against barbs but had no issue as rogue/wiz/fighter so long as I didn't get ambushed.

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So i think their weak without the invulnerablity.

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And i only struggled as cleric cause it was difficult to outlast the undying if they were good at landing shots or dodging binds

vernal flame
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Well that last part is the point

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U should struggle

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These classes where never intended to be balanced for solo play

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And meant for trios

eager valley
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I was unaware of that. Not that I think it changes the dilemma

vernal flame
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Yeah the pc version of the game which this was based off was based solely around trio play

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Then goblin caves came out in like playtest 4 or 5

eager valley
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The nature of struggle is the problem. And i played the playtests

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I usually solod in trios as a ranger

vernal flame
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Yeah well tbf ranger was op back then

eager valley
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Ohh yaa

vernal flame
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Unlimited arrows traps had skill checks ect

eager valley
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Bag full a traps and a high traffic room

vernal flame
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4 corners room all the way

eager valley
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I swapped to wizard afterwards when i realized zap was hitscan

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Dude before people found out about that ladder. Id post up there and trap the shrine

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Ran a few trios with 2 other rangers and absolutely shit on everyone who went into that room

vernal flame
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Oh yeah

eager valley
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But were getting off topic

vernal flame
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The ladder climbup

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But yeah the whole idea is that each class is meant to pick up the others slack

eager valley
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I think barb as it is will be too toxic for the casual base

vernal flame
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It is

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And I worry that the "nerf" to damage and what not won't be enough

eager valley
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And that its only like thay becuase of a imbalance in powe distribution

vernal flame
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But instead make the other classes weaker

eager valley
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Too much of the barbs power is in undying/berserk.

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If they nerf them, it still needs to be a theeatening combo or other skills and passive that are weaker will need to be buffed

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Or things like that axes need to be buffed so that zwie isnt dominent and skills like axe mastery are worth taking

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Theres only a handfull of useful skills and passives and undying/beserk/clash/fear are far and above the best choices