Surely you guys are having a laugh about this Z sword right? You do realize this game is only playable as a Barb and you will lose player base because of this. Every single other class in the game is useless because of the falling attack. Your "nerf" last season did nothing. It needs 10 sec cool down and much narrower hit box so we can side step it. I really can't believe y'all don't play your own game or perhaps you all play Barb and glaze it. Seriously it's very bad, hit fix immediately before the entire season is wasted.
#Zwierhander
74 messages · Page 1 of 1 (latest)
if you don't want play barb, you can just leave this game ——dev
Well even if u try to side step it good players can flick it towards u. Ur not animation locked in the direction of the fall either. Seen it happen plenty of times in hell.
Where good teams know how to use it
@vernal flame yeah that's what I said? Side step doesn't work.
Nah, kind of like how thunder strike is a lot more loose to use now. They can do the same with that.
The barb can be handled 1v1 but you have to build for it. There overbearing for sure and roll over 3s when you stack them. More to do with the fear chaining though.
Well half decent teams have started running double barb wiz. It's borderline oppression
You get stunned/slowed into ts and ur dead
But hopefully with the next update that changes
The undying needs rework. There should be a limit to the amount of hits you can take within its duration or just an absurd hp return instead
Like a max hp increase so your hp% stays the same for berserk but you still get a huge hp pool for its duration
Idk undying I don't think is that bad. But it should come with a penalty
It's just stright up invincibility and with the new skill tree I foresee it being a alot worst
With it scaling even harder
Or the current health scaling being even stronger because of this
Agreed
And this more than true
Like this alone has me worried
The 1st two have dum amounts of hp
Like the amount of vigor stacking that will be done is insane assuming all symbols mean the same stat
So for every heart I'd assume that's vigor
That's +3 vigor
We or gonna see barbs with 1000+hp
I get 13 seconds of invulnerablity on my barb. It's oppressive and an issue. Casual players never even get close to surviving it.
Well yes but that's why u should get a damage debuff for using it
And there rebalancing hp gains on gear
Thats wont address the issue of survivng 13 seconds in the 1v1
Any penalty applied afterwords is moot
I'm saying during the duration of the buff
Which isbwhy i think A itnshould have charges to it so if you take too many free shots you lose it.
Make it a set up like taunt has a count per round
That to
But then it might be too weak
Cuase anyone with mobility just has to back pedal. There should be a path to victory for immobile classes like clerics and an actual threat to mobile classess who usually dance around the barb
Like I struggled as cleric against barbs but had no issue as rogue/wiz/fighter so long as I didn't get ambushed.
So i think their weak without the invulnerablity.
And i only struggled as cleric cause it was difficult to outlast the undying if they were good at landing shots or dodging binds
Well that last part is the point
U should struggle
These classes where never intended to be balanced for solo play
And meant for trios
I was unaware of that. Not that I think it changes the dilemma
Yeah the pc version of the game which this was based off was based solely around trio play
Then goblin caves came out in like playtest 4 or 5
The nature of struggle is the problem. And i played the playtests
I usually solod in trios as a ranger
Yeah well tbf ranger was op back then
Ohh yaa
Unlimited arrows traps had skill checks ect
Bag full a traps and a high traffic room
4 corners room all the way
I swapped to wizard afterwards when i realized zap was hitscan
Dude before people found out about that ladder. Id post up there and trap the shrine
Ran a few trios with 2 other rangers and absolutely shit on everyone who went into that room
Oh yeah
But were getting off topic
The ladder climbup
But yeah the whole idea is that each class is meant to pick up the others slack
I think barb as it is will be too toxic for the casual base
And that its only like thay becuase of a imbalance in powe distribution
But instead make the other classes weaker
Too much of the barbs power is in undying/berserk.
If they nerf them, it still needs to be a theeatening combo or other skills and passive that are weaker will need to be buffed
Or things like that axes need to be buffed so that zwie isnt dominent and skills like axe mastery are worth taking
Theres only a handfull of useful skills and passives and undying/beserk/clash/fear are far and above the best choices