#Let’s talk about the latest Dev Q&A!

126 messages · Page 1 of 1 (latest)

lapis ether
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What were your key takeaways from the Dev Q&A?Class_Ranger

burnt ridge
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oh_no oh_no oh_no oh_no please Devs give us duo dungeons i beg of you my soul will be yours 🙏🏻🙏🏻🙏🏻🙏🏻

chilly mural
burnt ridge
shadow iron
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Ranger may be saved! If it becomes meta like barb was this season however, I will not play until it is fixed. No way I slaved on an under powered class for the love of the game just for everyone to abuse it next season 😭😭😭. It’s all hypothetical but please devs keep the ranger for the rangers ❤️

keen bobcat
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What about game stability crashes seem to be an issue across multiple devices

late vault
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I would like to see like a martial arts class that you can learn differently type of abilities like having one with a guy which allows him to control lightning and fire off the same time won't have somebody that does nothing but mental attacks

indigo fossil
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I think it's good y'all are giving Ranger some attention. I dont think the concerns many had about Ranger being underwhelming were addressed directly though. I hope to see that addressed in more detail in the future. Other than that, the responses for the other concerns look reasonable and is appreciated.

neat raft
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Finally seems might be a helping hand for rangers coming. Man I hope so lol

shadow iron
neat raft
shadow iron
neat raft
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The question asked about bleed. Not the answer…but I think they should have it. If rouge’s have ranged poison. Ranger should have ranged bleed. Just have both healed same way

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But we will see

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Season one was Wiz. Season 2 barb. Maybe S3 ranger lol.

shadow iron
neat raft
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Everyone will always say something is overpowered. Just a fact

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Ranger will never be overpowered as long as pretty much every class can run them down

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They need a bleed in my opinion. Because they have to kite. Everyone just stops chasing and hide behind spiller for 6sec and there back to full

dawn cedar
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I would sprinkle a little love to ranger, maybe giving a little more options of attack style to make it a viable class

neat raft
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But will see.

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Right now there are a few other classes that are better rangers…than rangers lol

dawn cedar
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I notice that almost no fighter uses Fists. It's a good thing to want to use fists to have varying attack but at least give it something more than just increase damage. Maybe make a Monk class instead. Or add a hand parry option. But it's an opinion

zealous loom
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Amazing Answers so far ngl

alpine kernel
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how about dmgoh_no

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i do not want get one tap by wizard or barb in the future

rare locust
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You quite literally answered every question when i posted it in arenas. Thank you devs for really listening to the community.

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Now to just see what's in the patch notes for balancing...

floral drum
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I was looking forward to patch notes anyway let me go about my day

burnt ridge
floral drum
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This season sounds like Fun not gonna lie I'm really excited for all that's coming and I'm happy that the Devs listen to the community and are keeping us up to date with the development process I see a great future ahead for this game and I know it will be a success

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Ps please make the in app purchase websites

zenith sand
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I think you should have an option to offer feedback privately. As much as I love trolls crapping on every single suggestion I make, it would be nice to be able to offer feedback to the dev team privately.

torpid cobalt
wicked geode
wicked geode
torpid cobalt
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Imo we really need Solo Castle, it can be a separate lobby so it won't mess with trio lobby stats. I personally don't care how much you buff mercs I don't want to use them. But I feel like I'm not allowed to play Inferno or ghost king because I'm a solo and it's pretty lame

left crown
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Honestly, it feels like a lot of this was designed to ameliorate the easily addressed concerns, like ranger being unusuably bad in most situations, and suggestions.

Anything balance related getting the same "we will eventually tweak balance we promise" doesn't fill me with hope

floral drum
zenith sand
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Instead of calling someone a “dummy” as someone did above, why not just give the info you’re trying to disseminate without the insults?

lean sedge
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DUDE WHERE ARE WIZARD NERFS.

floral drum
zenith sand
zenith sand
lean sedge
zenith sand
lean sedge
zenith sand
lean sedge
silk rose
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Don't know if this has been asked before or if this is even the right place to ask but:

I'm an android user and whenever I try to log into my account it sends me to a browser to verify which doesn't work so I'm literally unable to play the game on my account.

I've reported this but haven't been given any information. Is this being worked on or am I just going to need to restart on a guest account?

Because for intense and purposes I don't have access to my account anymore.

sharp harbor
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Give the bare hand abilities a boost in attack and maybe a power attack like a haymaker or something

south gorge
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so they mention barb being op but have no mention of wizard blink being ridiciulous

twilit dome
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Wiz should be nerf

south gorge
torpid cobalt
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Tbf the HP nerf is gonna hurt wizard alot, now when you do actually catch them they should die/almost die if they rebalance it well

crystal sinew
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On matchmaking:

So I play virtually only on NM and tend to try to undergear a bit to get easier games. If you're maxed out at 650, pretty much every game has 3-4 really good players that are also equally geared and will almost certainly find each other. Which sounds great, but death is so punishing. Maybe more.

So essentially, assuming each of these players is about equal in skill, you are dying ~75% of the time (and losing 6500 points each time)
Compared to if you're intentionally running something like 500 gearscore, you can probably survive and escape 80% of the time

Recommendation -- change the behavior by changing the negative outcome from death. Make it so loss for death is based on the ranking/difficulty/gearscore of opponents in the match, not a static figure. If that's too complicated, it could just be based on the person that killed you (with max points being lost if you die to a monster). And maybe some kind of offset if you kill other players beforehand. I shouldn't lose the same amount of points dying to a royal crown after killing another fully geared player as I do from dying to a full support char in my first 1v1

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but also this maybe is moot once the goblin event ends, since we can no longer clear the goblin room and escape in 3 mins for a 2500 score in the easy games

torpid cobalt
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Boss kills(maybe mobs in higher)/player(not bot) kills/loot should all be apart of rank point gain/loss calculation. I get barely any points after an action packed run and the boring rat sessions are where I actually see the best progress

keen bobcat
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To everyone saying wiz should be nerfed have you even played wiz yet?

keen bobcat
south gorge
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if that wizard fully commits to running from you, the class is far too safe

south gorge
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the class is balanced besides blink

keen bobcat
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You could say the same about rouge

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Class is balanced besides stealth

dull imp
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Devs , could you consider making space slots more accurate like in other extraction games ? Like for example , a long sword is 4 squares vertically , potions just one square , armors 2x2 squares and so on ! I feel is anticlimactic that a potion occupies same space as a zweihander!

south gorge
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rogue is balanced and if you were going to make an argument about something not being fair u could say summersault or dagger throw not stealth

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have u even played rogue

keen bobcat
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No pickpocket stealth allowing movement through out the map is kinda broken

dull imp
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Also , could you make that weapons appear in the character while they are not equipped ? That would make characters look more cool ! And don’t seem weird when they pop out if nowhere a long sword

south gorge
keen bobcat
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Still broken

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No new players complaining about blink just people who are high rank playing nm hell and trios are

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Besides blink glitch’s half the time and gets stuck on just about everything

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😂😂😂😂

dull imp
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What about a system that allows you to use a limited number of collections per character ? Like 7 or 10 collections from perm and other 5 from season , that way you can choose on what your character focus ( if hp , damage or cooldown etc) and don’t just simply stack all , that way we could have very different kind of builds

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Like if someone wants 600 hp, then they have to sacrifice other stats , or maybe 400 hp and the rest on damage or magic etc

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Cause now collection to choose are limited

torpid cobalt
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Collections aren't broken yet but if you keep adding to commons eventually any new player will be massively outstated and out skilled which will probably make them feel like the game is p2w since they need collections to survive but need to survive to get collections(unless they pay gold through plat) not everyone but enough people could feel this way if the collections trend continues

dull imp
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Yea I agree , but I feel at the moment , farming collections is not that difficult since you can enter nm with rented blues , but if we prevent all collections from stacking on a single chatacter , that difference will be less(between news and old players) and also will make the game builds more variable and customizable

crystal sinew
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nobody does it but you can literally buy an item in the shop that negates stealth

violet edge
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Rather than nerf the collection system to create more balance, which we've spent a lot of time working on collecting, why not restrict dungeons to level of gear. Normal - common and uncommon, hard - epic, nightmare - legendary, hell - mythic

soft sonnet
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Will there ever be a multi-class or something like that like this game is somewhat like D&D so there's probably going to be a multi class right?

keen bobcat
gritty tapir
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Global release after this preseason?

tepid turtle
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This could be cool

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1 vs 1 map could be big for the game

shadow iron
gilded sparrow
floral drum
dull imp
floral drum
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I made a point in feed back about separate space for material to encourage crafting and a separate bag for storing materials

dull imp
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yea that could work out too

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but still, be able to see the full sprite of the item in the bag ,make the game more beautifull

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and will give it more sense to me at least , to have different sizes in items

dusty osprey
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Are there any plans to add controller support as in beta?

dull imp
jolly moon
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Open worldwide playing 🙏🏻

gilded sparrow
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I read good news for the Ranger.🤩
Generally had good buffs and good rework in my opinion.
I'm looking forward to trying this out, I think I'll use Roll and Concussive Kick.❤️
My only concern is the 20% speed malus when classes move backwards (I'm used to Ranger attacking backwards now), otherwise the weapons now seem to be slightly stronger.
But we will see everything very soon.
Excited.🏹🥰

royal iris
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Thank you devs for constantly working on the game. It is really engaging. However, certain changes that were introduced jn preseason 3 are “questionable” . And its not clear why there is one class , that every season gets stronger and stronger (press skull emoji if u know what k mean)

  1. fighters - terrible changes to evade and shield rush. Making them very clunky to use. And sometimes unusable
  2. movement speed change - its logical , make sense, mimics PC version. But, its a mobile game, ppl dont have so much control over a character with touch screen (i know there are”crab” gods, im talking a about average joe). Many classes had only one way to keep up with (skull emoji) by attacking and keeping the distance. But now, it is nerfed but Barbarians speed isnt. So its a buff to barbs again.
  3. barbarian is most powerful and unbalances class. Highest hp, highest speed. Access to most dmg weapon - zwie. His skills and passives are also strong. Undying - is the most OP unbalanced skill that should be deleted.

I might be tripping, but i alway see that a lot of ppl complain about Barbs, Zwei jump atk, barbs speed and Undying . But what gots changed is opposite - barbs getting stronger. Good example Maul buff - works great for barb, backwards speed nerf - barbs are happy, rogues have no iframes on somersault - barbs smile, fighters have no iframe an shield rush - barbs celebrating .

royal iris
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Wizard has now no stagger on TS - barbs happy too. Wiz does not have 3d flash - you know it. Wiz dmg from concentration is now only 10% - undying 800+ barb coming for u. And list goes on n on. Something is not right . Sorry for crying out loud but its unfair.

wicked geode
# zenith sand I second this.

Might I suggest that those that Do go in to Solo, NOT Try to kill other players! We All want to get out Alive not Knocking On Death's Door.

wicked geode
zenith sand
zenith sand
wicked geode
wicked geode
zenith sand
wicked geode
royal iris
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Well, this is common move in Coop pvp games to indicate peaceful intentions like that. But, dont count on that too much. You can try and crouch stand a few times but be ready to fight back instantly. Long story short, dont try at point blank distance. Also, after u both agree on being chill to each other, youd better move different directions. To avoid teaming up. And avoid meeting a 3d party which you can miss due to lower caution . Buut usually when ppl are geared they dont do this and either fight instantly or retreat instantly. If not being chased then another party agreed to be chill.

royal iris
# wicked geode That's why I avoid it because I bring Epic or Legendary Equipment.

Actually nightmare coop has more pvp than Hell. In hell yes, you might be very unlucky and keep getting in lobbies with try hards that hunt ppl left and right, not caring about mobs, but also its is common that every one are very chill and just grind the dungeon on its own n extract once full. Especially right now with arena. Sweaty players are killing each other there. So more free time for dungeon crowlers

torpid cobalt
# royal iris Actually nightmare coop has more pvp than Hell. In hell yes, you might be very u...

It's so backwards that you need to get farmed by hell gear players to get the gear to enter hell just for them to never be around and now it's free loot. These smurfs in NM, the leaderboard, and KD are all a joke rn with this setup. None of them truly earned it they just gatekeep anyone else from competing by abusing the far too high gear score. (We had this issue not even 4 days in🤦🏽‍♂️) I know it's easier more fun and profitable but you guys are killing the game by ruining it for the majority of the playerbase with these actions. Yes they need to balance properly but at the end of the day you top players don't NEED to farm players in NM non stop you could mostly all be in hell permanently with the massive bank such players inevitably have.

dense fossil
sterile oar
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dev q&a? more like 'ask devGPT'

quartz sage
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Please add the chat feature and can open the map after death ... because it is useful to mark the location and tell the team without speaking via mic

quartz sage
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And the red point for some features, why is it still there? Even though it doesn't need to be opened again ... like friends and action features in lobby