Hello, #1260836032220237936 #1283994419749457970 #🏋│barbarian #🥷│rogue #1214167497285312512
I've been enjoying your game the last two pre seasons and I have a couple suggestions for you. These come from a background in game design and computer programming...
First, the current season has seen a rise in jump spamming and whack-a- mole play with falling attack. The game at higher levels feels a lot like cleric help barb whack-a-mole. At least half or more of the leaderboard players are Barbarians now because of this. 30/50 in party, and 20/50 in solo last I checked.
To solve this Issue propose the following:
Make it so that hitting the legs while airborne after a jump, knocks the character prone, so they have to take a second to stand up again. This not only reflects reality, it would make for more fair game play. Forcing a real consequence for being hit while jump spamming. The beauty is, you already have the animations for it, so it's not a lot of additional work to implement.
Second, regarding the King of Thrives Rogues. Remove the nerf or most of the nerf you implemented and instead add a stealth break on collision with monsters and players. Basically, if you're invisible and you bump into someone, they see you, and you're no longer invisible. This will make navigating the dungeon more challenging and rewarding, but only so long as the significant nerf to movement speed is removed.
Keep up the good work, I look forward to next season.