In the current version, the health attribute is far too important, making other stats basically useless. The mobile game should learn from the PC version and turn all attribute bonuses into a curve. Only in this way can the balance be ensured, instead of having only one gameplay strategy for equipping items, which is simply stacking health points. For example, the PC version has developed numerous gameplay strategies, which the mobile game hasn't learned yet. There are so many good aspects in the PC version that the mobile game is really worth learning from.翻译成中文
#The imbalance of equipment affixes and feedback on attributes
4 messages · Page 1 of 1 (latest)
Yes; the meta is vigor rn.
Mages with 600 hp. And barbs with 900 who use surg kits to gain it all back multiple times while tanking to the face…
Hopefully the add a scaling effect. Ie vigor is worth +5: but less as you stack it higher. I do not think a hard cap is appropriate, however.
Facts I've never played pc but after research I learned that hp stacking on squishy class isn't a thing in pc because veger doesn't scale on these classes, a wiz is a glass canon high damage low hp yes you can build a wiz with more hp but never to the point where you are a tank wiz
All stats need a scale some class benefit more from key stat