#Building The World

16 messages · Page 1 of 1 (latest)

valid sail
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The world of Dark and Darker Mobile already has a strong foundation with its map, dungeons, and regions, but one thing that could elevate the experience is deeper lore and storytelling that connects these locations and characters.

Right now, places like the Goblin Cave, Forgotten Castle, and Towns of the Underlands have incredible potential, but their history and significance feel like a mystery. Adding lore-driven narratives—whether through item descriptions, NPC dialogues, or environmental storytelling—could make the world feel more alive and immersive.

For example:

Goblin Cave – Once an abandoned mine, now a nest of savage goblins who thrive in the dark. Rumors say the tunnels run deeper than anyone knows, connecting to something far more ancient. Was this mine abandoned due to the goblins, or did something far worse drive the workers away first?

Forgotten Castle – A fallen stronghold, its halls echoing with the whispers of betrayed knights and lingering spirits. Who was the last ruler? What tragedy or betrayal led to its demise, and does a remnant of that past still haunt its ruins?

Towns of the Underlands – Hidden beneath the surface, these lawless settlements are home to outcasts, smugglers, and mercenaries. Some say the town was built over an ancient temple, its power still influencing those who live above. What was its original purpose, and could its forgotten magic be rediscovered?

The Hollow Expanse – A barren land where few dare to tread. Some believe it was once a kingdom, wiped out by an unspeakable curse. What force destroyed it, and does that threat still linger?

Tying these locations together with factions, legends, and key figures would create a more immersive experience, giving players a reason to explore beyond just loot. Small details, like journals left behind by fallen adventurers or NPCs referencing past events, could make Dark and Darker Mobile feel like its own unique world rather than just an extension of the PC game.

thorny rampart
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There is zero lore in the d&d universe, unfortunately

pure hornet
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once i get home ill continue my yapping

thorny rampart
pure hornet
thorny rampart
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Seems like just a generic midevail fantasy tropes,

median hedge
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That means they could create their own lore! I agree immersion is important in games!

pure hornet
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Now I have time kek

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Basically, several years ago (most likely hundreds, given the state of the castle, there was a kingdom ruled by a king and his greatest general (GK and SW from pc respectively) Due to the (i’m assuming he’s the court wizard, possibly the Toz if lore is consistent) Court Wizard performing a ritual of undeath, permanently scarring the land and turning the dungeons of the castle to the Inferno we have today. This curse spread along the ruin, infecting all who were there, including a prominent knight, who upon suffering the curse became a specter in his armor, cursed to slay the living. An unnamed amount of years later, a healer named Amara, widely considered to be the first Cleric and the basis of all divine magic, began adventuring in the dungeon and helping all she saw. But, the lich cursed her, thus whenever she healed, she had to take aware an equal amount of life. Eventually, she died, becoming a spirit that absorbs the death and pain in the dungeon. But, in her final days, she crafted the Altars, specifically the Shrines of Healing, as a conduit for her healing.

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i am the ULTIMATE yapper

pure hornet
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This is about half inference from stuff in-game in PC and half making stuff up

pure hornet
valid sail
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The next map should be something like a black forest