#Cleric res spell nerf

1 messages · Page 1 of 1 (latest)

mellow sonnet
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They should not come back with full health or a large CD on the skill.

There is no reason fights should be lasting 7 mins bc we got clerics res people to full health every 2 second

jovial sigil
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Actually reviving cleric is not that hard to deal with. I am the cleric in the team and I experience a lot of things:
mage spamming electric at me to stop reviving.
teammates become boxes the second he dies and revives without gear.
lack of mana.
The other team ignores my teammate and go straight at me.
The other team find a corner turning to prevent reviving.
The other team blocks the revive by standing in between...

I think revive should be 70% hp or have a (short) cooldown. But it is not that undefeatable

maiden dock
# jovial sigil Actually reviving cleric is not that hard to deal with. I am the cleric in the t...

I agree you can still win against it but finishing a player takes way longer than it takes for you to cast the revive spell. Then the player revives with full health, all ability’s ready to unleash on me who is probably on cooldown and not full health. And at 30 mana and no cooldown you can easily do it multiple times while drinking mana potions and using other skills. I don’t have the answer on how to fix it but some tweaks need to be done

jovial sigil
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Yes, it definitely needs tweaks. Just not that undefeatable.

If you have battle in a narrow corridor, then you can only try to eliminate the emeny after they fall down, and that is hard. But in other scene, a lot easier, either kill the cleric first or stop him reviving.
Our team (average rank 20th) got killed a lot from non-reviving teams. The cleric, me, got rushed by the whole enemy team lol