#Wizard is unbalanced.

8 messages · Page 1 of 1 (latest)

slender shard
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On wizard’s kit, his spell selections are unbalanced, as thunder strike has been the only way to do better damages and control while others are underwhelming. It is often seem that wizards with thunder strike are too overpowered and annoying to deal with, while other type of wizards are too easy to deal with. What players needed isn’t simply a nerf on wizard’s thunder strike, but to adjust wizard’s whole spell kit again to make it worth the use.

wooden path
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Yes, we don't need another rogue incident. Buff what cannot be used because it's not viable and nerf what is providing an unfair advantage to a class. Both sides win and you'll get more build variety out of your game!

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From what I've seen, Fireball and Fire walk combined with Lightning strike and zap as well as the build spicy6432 has are the only builds available to wizard. Anything less and you'll be a cakewalk to the opposition.

slender shard
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Also, it may be a good moment to nerf rogue’s poison and buff KoT just a tiny bit to make it worth the use.

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Otherwise, you devs basically killed all those players who joined to enjoy KoT rogue

wooden path
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They basically nerfed what made Rogue a rogue and kept the real problem which is the poison damage

Once, I was in the training area and I swear a rogue with the rental poison dagger was ticking 24 DAMAGE with poison and they were naked. 227 HP to 1 in not even 10 seconds with 33.47% damage reduction.

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Healing potion doesn't even detoxify poison like it says in the description and it would be nice if it provided a 5 second poison immunity so that it isn't just reapplied immediately after.

slender shard