#A few more ideas of aftermath patches on rogue

8 messages · Page 1 of 1 (latest)

jade dagger
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I just thought of something, about rogue’s invisibility giving off an alert every 5 seconds. Is it possible to make it give silhouette alert after rogue player move after a specific amount of distance (Around 30m to 50m), instead of every 5 seconds? That way it makes the invisible actually useful with king of thieves. Also please remove king of thieve’s damage reduction cap, or at least make it -10% instead as a return buff patch for removing invisibility after object interaction. Not to say the patch on rogue was bad, but it is sorta too much. (I am a wizard player, but I still feel unfair for the rogues…and their poison was the one that need the most nerf.)

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do give me your ideas for how bad it could be.

gaunt nimbus
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Personally I believe it shouldn't pulse if your standing still and yeah it should pulse every 8-10 meters you move, 30-50 is an insanely long distance. So, lol, no! Also Personally I believe the 50 % damage nerd for running KOT is perfect.

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Poison is perfect

jade dagger
# gaunt nimbus Poison is perfect

You are right on the distance, it does feel too far. 8~10 sounds good.

How about 30% dmg nerf, but 20% dmg buff on poison for KoT rogue, while 20% dmg nerf on poison for other rogue?

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so make the poison like 2~16 dmg on 8 stacks for normal poison tipped and poison cloud rogue, but make it 3~24 on 8 stacks for KoT rogue?

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Make it at least not that easy for ambush poison tip rogue to melt a fighter in 4 stabs.

gaunt nimbus
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Kot getting a small buff to poison doesn't sound bad but I would leave the 50% damage nerf.