#Spellsword Build

3 messages · Page 1 of 1 (latest)

finite pasture
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(2/2) When an enemy starts closing the distance, pop your crystal sword weapon skill and your burning steps. You probably don’t have to worry too much about taking a hit unless it’s a barbarian. Just let your reactive shield proc and if you take another hit or your shield expires, then back up with your high move speed from burning steps, use a protection potion, activate the flame enchantment, and then go back into range. If you take more damage, activate the frost shield, which will also give an extra 15% damage reduction.

If the enemy starts trying to run away, you can either
cast cold wave to bind them or follow them until your burning steps cooldown is back up, which will let you easily close the distance. If you’re fine with relying on burning steps, then you can also use ice shards instead of coldwave if you want a little bit more ranged damage.

If all goes wrong and you’re close to death, just try to run until burning steps is available, which might let you get behind a door to close it and heal.

When it comes to gear, the priority of stats is:
1 - Vigor/HP
2 - Knowledge/magic power
3 - Physical defense/physical damage reduction
4 - Strength/physical power
5 - Magic resistance

Your hardest matchups will be Ranger and ranged Wizards as they’re naturally not going to push you. In this case you have to push them and try to avoid taking damage while closing the distance. Burning steps helps a lot with this

I think that’s about it. If you have any questions or suggestions to make the build even better let me know.

knotty flume
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Just made up this same build and came here and saw yours. It's surprisingly fun and tanky to play.

finite pasture