#Dynamite Shield Changes

6 messages · Page 1 of 1 (latest)

plain crater
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Allow players to re equip dynamite to the shield once it has used one dynamite charge!

The shield already has extremely low durability making it extremely unviable for combat, but if the rarity were increased to rare it could potentially hold hopefully at least 10 dynamites to explode upon enemies attacking!

Shields have been added in the game are extremely lack luster with the gem shield being the best option for cheap resources so other shields should be increased to allow for more versatility.

The dynamite re equip function should work extremely simply by just allowing it to reappear upon detonation until the shield breaks as long as a player has dynamite in their inventory!

For example, if I had 10 dynamites the shield should only be able to withstand 10 dynamite charges as the dynamite will damage the shield as well.

You could even make it an epic shield for more durability against enemy attacks but the main thing that will destroy the shield is the dynamite itself!

There could also be a small reload animation for the player as simple as a shake to not just have the dynamite be spammed against enemies that use daggers, the player should just simply have to press the block button again when the shield uses a dynamite charge and a 1-2 second reload animation should occur to stick a new dynamite on!

faint nimbus
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like literally

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just make it reloadable like crossbows

lean sinew
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No he's right.

plain crater
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Bump!