I wish combat was a bit more than just dodge, dodge, attack, attack, attack, jump attack, dodge, attack. So I suggest more attack options- which are mostly taken from Creative's Melee Designer.
- Charge Attack: By holding the attack button, you can charge up a strong attack with your Longsword, Dagger or Lightsaber. These take a second to change up, and they can only be used while stamina is full. Once used, they deal a LOT more (total) damage than a regular attack and deplete your stamina completely.
- The Longsword uses a spin attack that can land several hits on everyone around and knock back all enemies on the final hit.
- The Dagger uses a drill attack, lunging forward while spinning, that lands several hits. However, if you're behind the target, every hit will deal ×1.5 damage, dealing massive damage to a single enemy.
- The lightsaber allows you to throw the lightsaber, dealing a few hits to everything on its way. After traveling a set distance or hitting an invulnerable object, the player uses the force to return the lightsaber. As long as the lightsaber is flying, the player cannot switch weapons.