#[Optimisation] - Extreme poly counts on certain 3d models

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dry trout
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BRO

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really?

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okay so duck it then

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if the devs want the damn list dm me

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so there was a huge ass list btw; but dyno decided to delete the ducking thing because obv it's a list of a bunch of data.

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okay yeah cool.

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* SM_MattressCutted
* SM_SuitcaseOpenCutted
* SM_SuitcaseClosedCutted
* SM_MattressRolled
* SM_Backpack
* SM_BackpackOpenCutted
* SM_BackpackCutted
* SM_BackpackOpen
* SM_SuitcaseOpen
* SM_MattressRolledOut
* SM_NecklaceA
* SM_GhibliTree_Leaves
* SM_Furnace
* SM_BAKED_SplineTube
* SM_SuitcaseClosed
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finally.

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well. Top to bottom, worst to less worse.

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you get no kb or location as the bot ducking deletes it all because it think its spam.

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some specific things: a lot of tris on the furnace or on a sign that should just be a texture tbh.
the cut mattress is wild at almost 300k tri's. suitcases closely followed with 299k and the backpack at like 160k. A lot of this should just be a normal map. And some of them need a custom model.
Though the mattresses are quite bad, they're seldom around so i think they're low prio.

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Especially on older hardware or on dx11 this can be an extreme performance hit.

green lily
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ok this bug report is a disaster lmao
especially for how legitimately important it is

dry trout
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thats the important part.

green lily
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Didn't you say coins are in trouble in particular

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Also mattresses and suitcases are both rare (especially when cut) so probably low impact overall
But backpacks are really common
The closed non-cut one in particular

dry trout
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wrost to bad basically.

dry trout
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I have yet had the time to go through every single 3d model

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as there's quite literally hundreds

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822 to be precise.

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hmm.

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Let me write a script rq

sterile torrent
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If you attach the list as a file, Dyno shouldn't eat it.

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In my opinion, Dyno is doing more harm than good to this community.

dry trout
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given it doesnt even filter slurs lol