#[Optimisation] - Extreme poly counts on certain 3d models
1 messages · Page 1 of 1 (latest)
really?
okay so duck it then
if the devs want the damn list dm me
so there was a huge ass list btw; but dyno decided to delete the ducking thing because obv it's a list of a bunch of data.
okay yeah cool.
* SM_MattressCutted
* SM_SuitcaseOpenCutted
* SM_SuitcaseClosedCutted
* SM_MattressRolled
* SM_Backpack
* SM_BackpackOpenCutted
* SM_BackpackCutted
* SM_BackpackOpen
* SM_SuitcaseOpen
* SM_MattressRolledOut
* SM_NecklaceA
* SM_GhibliTree_Leaves
* SM_Furnace
* SM_BAKED_SplineTube
* SM_SuitcaseClosed
finally.
well. Top to bottom, worst to less worse.
you get no kb or location as the bot ducking deletes it all because it think its spam.
some specific things: a lot of tris on the furnace or on a sign that should just be a texture tbh.
the cut mattress is wild at almost 300k tri's. suitcases closely followed with 299k and the backpack at like 160k. A lot of this should just be a normal map. And some of them need a custom model.
Though the mattresses are quite bad, they're seldom around so i think they're low prio.
Especially on older hardware or on dx11 this can be an extreme performance hit.
ok this bug report is a disaster lmao
especially for how legitimately important it is
someone saw it on the team. 
thats the important part.
Didn't you say coins are in trouble in particular
Also mattresses and suitcases are both rare (especially when cut) so probably low impact overall
But backpacks are really common
The closed non-cut one in particular
kind of. These are just the worst offender
wrost to bad basically.
this list was a quick pull together.
I have yet had the time to go through every single 3d model
as there's quite literally hundreds
822 to be precise.
hmm.
Let me write a script rq
when cutted*
If you attach the list as a file, Dyno shouldn't eat it.
In my opinion, Dyno is doing more harm than good to this community.
well, with a -sadly- rather slow moderation it's better than nothing
given it doesnt even filter slurs lol