#Tune or remove Drag and Angular drag from weapons (and maybe the player itself).

24 messages · Page 1 of 1 (latest)

cobalt grove
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I've been testing today because many players, myself included, have noticed that physics (especially weapon behavior) feels off. Attacks and overall movement show almost no acceleration.

Looking into the weapons’ Rigidbody components, I found that the Drag and Angular Drag values are sometimes too high. For example, the dagger has a Drag of 0.1, which reduces its current velocity by about 10% per second. This causes the Rigidbody to feel sluggish, almost as if it was moving underwater.

Reducing the Drag and AngularDrag values on weapons and BodyParts will allow higher terminal velocities, giving swings, throws, and unarmed attacks a stronger, more responsive sense of acceleration.

potent ferry
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In culmination with a tweak to this, a tweak to the amount of damage proportional to speed should also be made.
So as to keep it relatively in line with the damage that weapons currently do

limpid bloom
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this would be cool

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I think a system like in TWD saints and sinners would be cool too with a few modifications

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where the trajectory of the attack is what makes it strong

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not the speed

candid bane
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Yesss

eternal grotto
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Thanks to your post, I was able to think about a lot of things.
I had felt something was off about the rotation for a while, but running this experiment gave me certainty.

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I used to think the game’s physics basically replicated reality, with just a few parameters being different. But now I’m starting to think it might be fundamentally different at a much deeper level.

In reality, if you push the end of a stick, it should obviously rotate. But in this video, there’s almost no rotation—it just flies straight. It doesn’t seem like an issue of angular drag being too high or something at that level.

potent ferry
# eternal grotto

This is a perfect example of what ive been trying to explain ever since the first throws!! Finally!

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The force being applied to the weapon almost seems to be applied to the WHOLE weapon all at once, rather than being applied to a location relative to the center of mass.

cobalt grove
open crown
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Yeah. I’ve made a post abt this before but I didn’t really know what the issue was. Whenever I use weapons like the mace or Dane axe they just feel stiff even though they should have a lot of accelerational power at the head of the weapon relative to the end

fair gazelle
merry questBOT
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GG @fair gazelle, you just advanced to level 2!

lofty pine
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testing this ingame and the difference is actually huge

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weapons feel weighty now

cobalt grove
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I did some other changes. Seems like just reducing the Drag and Angular drag isn't enough. But we managed to find a good alternative

cobalt grove
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yes

limpid bloom
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what will it do exacly

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im stupid

potent ferry
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might just have to play it and find out ;)