#RANKED

170 messages · Page 1 of 1 (latest)

proper lotus
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I feel like we are getting too much random selection. Me and others would want to fight equal fighters not some noobs who just downloaded the game so i suggest that we would add Ranked gamemode and later competetive E-Sports events 🤡

scarlet rain
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i do not think the game is built for a competitive scene

proper lotus
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Its fighting game

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Ofc its built for a competitive gameplay

scarlet rain
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youll have to make your own animations and such

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so a lot of prep work is required to play

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as you have to animate for a while

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and then of course testing the moveset over and over

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a game like league for example is pretty much set in stone

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theres no maybes and probablies

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but this game has physics and i dont think that would work

proper lotus
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What about rocket league?

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You also have to learn moves

scarlet rain
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yeah but you dont have to make them yourself

proper lotus
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People are still figureing new things out

scarlet rain
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here you both have to fight and create the moveset

proper lotus
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Okay?

scarlet rain
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also the mindset that this could be a competitive game makes me worry people will get toxic about it

proper lotus
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Its like Motosport in real life
evryone has to create their own car and have a driver who is good at driving lol

burnt oasis
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i feel like gladio can support a competitive scene, because its fairly consistent

there isnt a ton of luck when it comes to gameplay which leads to players being able to show their skill 1:1 towards each other without outside influence

burnt oasis
scarlet rain
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a ranked mode i think is good

burnt oasis
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then a ranked mode will lead to a competitive league. such as smudgyo's tourney.

consistency of gameplay is what allows a game to be competitive

scarlet rain
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smudgyos tournament was meant to be fun first

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im worried a dedicated league leads to people playing to win

burnt oasis
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is there an issue with that though?

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i agree that competition will bring out the toxicity. but with most 3rd party leagues, toxicity is not tolerated

tame gust
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The ranking system will also encourage players to win

scarlet rain
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but the game isnt about winning is it

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its there to have fun

burnt oasis
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and some people find winning to be fun

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the challenge of competition

proper lotus
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Well you can still play with your friends?

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if you want to just have fun

scarlet rain
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yeah but im a mod

proper lotus
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But i want dopamine from rekting other random players

scarlet rain
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imma have to deal with the toxicity

burnt oasis
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the toxicity is going to happen regardless, thats a human issue. not a game issue

scarlet rain
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competitive games to me seem to be much more toxic than other games

burnt oasis
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they CAN be. but again, it depends on the community

proper lotus
burnt oasis
scarlet rain
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the rules say to be nice to eachother

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no being toxic

burnt oasis
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i played a vr-shooter competitively for a good bit (was on the #7 team in the US).. toxicity does happen. but the community overall doesnt tolerate it and its punished via mandatory recording for competition

if a league were to organize, having players in seperate vc's or a moderated vc, with chat being monitored in game, toxicity can be handled

proper lotus
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@scarlet rain we can remove crouhc button so people cant dbag and we can put option in menu that says ''Make chat invisible'' Or something like that

scarlet rain
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theres no crouch button

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youll animate your own stuff

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if you animate a teabagging animation we cant stop you

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you do bring up a good point though

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there should be an option to hide chat

tame gust
# scarlet rain its there to have fun

for competitive games, especially ranked games, online should be big enough , Yes you are right, just many people want to play such games more seriously because the combat system in this game is interesting, so rank system would be good for playing with random people, still I think that rank is needed mainly for balance if the online will be good, in order not to lose it players would be good to start from the bottom, let's say I like to fight with strong opponents at once, so I don't care if I rank or not, I'll go to a server where I'll get my ass kicked by a claymore, but most people, especially in a game with this kind of combat, will want a level playing field and to keep both online and balance, rank would be good.

scarlet rain
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ranked i support

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i think its good

burnt oasis
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if ranked it good, then the game can support a league. toxicity is unavoidable, but can still be minimized

digital crag
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There's no rank system being described. No.

mystic siren
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Having ranked based on experience, rather than skill or some winstreak would be nice. Something like a total matches counter to then match with other people

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It wouldn't be the most stable, but it does the job in a simpler way

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MAYBE total wins INSTEAD but who knows

digital crag
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Total wins, Total Kills. Total deaths. K/D. Matches won and lost. This is the ranking system that's common.

burnt oasis
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a point system based around cause of death seems like a logical choice for a ranked system

it will help discourage cheese strats like bleeding your opponent and running away until they bleed out

scarlet rain
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bleeding death may be considered boring but it is a valid strategy especially against heavily armored foes

burnt oasis
scarlet rain
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perhaps but if you fight armored opponents then you cant really get hits on their vitals

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so youll only get bleedout kills

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maybe spine hits on the neck

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so you could be winning but still losing in points

burnt oasis
scarlet rain
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yeah but to treat different victories as different points wise kinda fucks with it

burnt oasis
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not entirely

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if you set, lets say 15 rounds. and you score points based of cause of death

its possible to win more rounds, but lose the "match". and thats by design

scarlet rain
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yeah but then everyone would use armor to guard their vitals no?

burnt oasis
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you want to encourage control and intent, not just wildly flailing, seeing a bleed and running

burnt oasis
scarlet rain
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any encouraging we do on our end would lead to an optimal playstyle

burnt oasis
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with armor being a variable, your loadout points are going to be what balances "meta"

proper lotus
burnt oasis
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so people would be able to exploit that to force a draw and not lose the point. youd have to automate going to the rest round

proper lotus
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But why are you getting hit anyways?

burnt oasis
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if player 2 is bleeding, and they killed player 1.

player 1 (the host) could just wait until player 2 dies from bleedout to force a draw

proper lotus
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but if there is ranked

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then dedicated server is the host not the player

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Server counts 5s after first player death

burnt oasis
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which would require an automatic restart. as i said

proper lotus
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And then its finished

proper lotus
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Well its not hard is it?

burnt oasis
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idk, im not a dev. i just feel a point system would be more dynamic and give players more expression over how they end the fight

scarlet rain
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yeah but it also enforces a playstyle

burnt oasis
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elaborate how it would force a playstyle

proper lotus
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Automatic restart?

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how so?

scarlet rain
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if you bleed me to death 2 times and i vital hit you 2 times i win

even though we both killed the other twice

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giving less points for bleed deaths is scuffed

proper lotus
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you cant kill eachother 2 times

burnt oasis
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yeah you can lol

scarlet rain
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random isnt proposing that

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im fine with best of 3

proper lotus
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Draw isnt considerd winning round

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Its like Paper-Rock-Cisor

burnt oasis
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lets say its "first to 15 points"

with a dynamic point system, you have reasoning to attack different kill requirement

scarlet rain
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yeah but you can just do best of 3 or 5

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people will adjust to bleed and run setups

proper lotus
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Its much better than points

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''fair''

scarlet rain
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if bleed and run becomes common people will get better at countering it

burnt oasis
proper lotus
scarlet rain
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guard better

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block parry riposte

burnt oasis
scarlet rain
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but it is

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people will adapt

proper lotus
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Whole game is built on skill?

burnt oasis
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if your opponent can cause you to bleed then run away (with augmented movement once move editor comes out). what can the bleeding player do

proper lotus
scarlet rain
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not get hit

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like

burnt oasis
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everyone gets hit

scarlet rain
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yes

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including the bleed runner

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so then they are bleeding too

burnt oasis
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possibly, possibly not

scarlet rain
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yeah

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thats part of the game

burnt oasis
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lets say i run a reach weapon, get a single bleed on you. then just spend your bleedout time running away

what is your counterplay AFTER you start bleeding

proper lotus
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or even 8

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lol

scarlet rain
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id rather add the rule that not actively engaging the enemy takes away points

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as in

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hey you havent blocked moved towards the enemy or attacked them

proper lotus
scarlet rain
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it would not

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this would require staff

proper lotus
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Both would lose points then?

proper lotus
scarlet rain
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no

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well

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depends

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if the system is automated then yes its unrealistic

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but if its just done by people in their free time then it isnt

burnt oasis
proper lotus
scarlet rain
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if you win by being a bleed runner noone will acknowledge your achievement

proper lotus
burnt oasis
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bleed runners would still have their choice in fighting, but its not going to be as impactiful on a scoreboard as a head/heart shot

scarlet rain
proper lotus
# scarlet rain stat cards?

Yeah?
Statistics that show K/D, How you died, how you have gottent your 666 kills lol
Sorry my english is bad and i dont know how to express myself very good in english

scarlet rain
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take your time

burnt oasis
proper lotus
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If either of you bothers, you could let us know what conclusion did you guys reach

proper lotus
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Vital body kills*

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Or something like that

scarlet rain
tame gust
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@scarlet rain I thought, and in general it’s better not to add a ranking system, it needs to be replaced with something more original, well, I mean, more suitable for hardcore players but not losing newcomers, well, the most important thing is to do it so that people don’t see the ranked game button and more didn’t know that the game has this, it’s not necessary to make the game salty and competitive, or rather, it needs to be more refined so that it is not a sports game, but the spirit of swordsmen and fun remains, you can make a danger system for each player by keeping statistics of their not just winnings, but their mistakes in their skill, well, that is, there will be in-game statistics that will determine the level of danger and let the player choose which level he wants to fight with, add just a random game, and a game with these levels, maybe I just wrote what was written here, but my idea is in order to give the player freedom, that is, the player must choose how and where he will go and with whom he will fight, add a danger level only for a separate mode where you can select a person with a specific level so that the player chooses the difficulty according to his preferences, and in contrast to the rank, the danger level will always fall without wagering and for each of your deaths and not for a won round, my idea is to make a very strict system but not imposed like ranks and does not allow you to win back so that it exists only to retain hardcore or players who just want to have fun or beginners mode where you can choose for yourself which player you will mate with, it will probably be terrible to implement all this, there are a lot of holes, but I want to give the author an idea, how can we make a balance between a great indie game and retaining players

mystic siren
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I clicked "go to present" and got paragraph jumpscared.

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Occasional hosted tournaments here and there through the discord would be quite nice to do. I'll see to it that, at some point, we do another tournament before Full release drops.

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I will just need to find a reasonable time since I got exams rn. Though, the whole concept of having a somewhat competitive scene that shines and then fades away in an almost wave-like manner would keep the game either fresh or just ensure that people don't CONSTANTLY hunt for the best combos/strats.

celest cipher
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Yeah I think no ranked, but tournaments is better, more fun and less toxicity