#Some Aether animals like Phygs and Flying Cows have their textures broken by the animal remodels
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I assume there's probably a way to do it with an optional resourcepack or something like that
Why not bring it up to them if it needs changing on their end? I am sure they'd know how to deal with it
perhaps there's good reason for things to be this way
changing vanilla models isn't a good idea
ik yeah
farcr and probleyes doing all of the combability models and textures for mods that add a passive mob variant
best way to do it is to keep vanilla animal models as is but spawn all naturally generated passive animals with the NML custom models
I dunno if i should make a separate ticket, but Friends and Foes mooblooms are also affected by this, since they use the default mooshroom model.