Feedback created by @stuck cipher
Summary
I feel that the scout hero and scouting units have lost their effectiveness since the outpost disappeared. The current manual paving system is also quite a chore, and I think there's a real need for new, more flexible paving options. I've got some ideas for how scout skills and units could be re-imagined to provide advantages like faster capturing on level one tiles, the ability to skip higher-level tiles, extended vision, and even a deployable scouted zone for capturing unlinked tiles, similar to artillery, but with careful balancing for range and cooldowns.
Explaining Why
- The scout hero and scouting units became less useful after the outpost was removed.
- The current manual paving process is too demanding, requiring frequent connections (at least every 30 minutes).
- This high activity requirement makes it difficult for more casual players to keep up and organize their gameplay effectively.