architecture is built around the principles essential for serial production:
Character and World Consistency (Continuity): The key challenge in a series is maintaining the appearance of characters and locations. For this, we have the Assets system. Using the /add_asset command, we create a "passport" for each character or important object. From that point on, the assistant will use this exact description in every shot, ensuring visual unity throughout the entire series.
Narrative Structure: A series is a story broken down into scenes and shots. The /sequence command is the primary tool for this. It allows you to describe an entire episode, which the [EDITOR] agent then methodically breaks down into a sequence of shots, working on each one consecutively.
State Management: The world of a series changes from episode to episode (and even from shot to shot). A character might get injured, or an object could break. The internal State Tracker monitors these changes. When you approve a shot (/approve), the system records the new state of the world and carries it over to the next shot.
Iterative Workflow: Working on a series requires constant adjustments. Our workflow is structured like a film set: we "shoot" a take, you (the director) review the result and provide feedback (/refine), we "reshoot," and this continues until you are satisfied and give the /approve command.