#Potat Base
1 messages · Page 1 of 1 (latest)
it was saved in 4.0 so that would be why, I think
but that's ok the vrm opens up without any issues
Tried getting a uvmap from the Potat in Blender, but I'm still too noob to fully know what I'm doing, as I got a uv map with a huge circle in the middle that obstructed everything, so this was the best I could do with Photoshop. Any chance of getting a proper uvmap from someone more advanced at Blender? Thanks in advance.
Thanks for this base, by the way, it's really useful.
Thanks to @regal oracle , I managed to get the correct UVmap for the Potat, I'm leaving it here for anyone who wants to make new skins for the lovely creature 🙂
how would one swap the uv map for the one posted above? i'm complete noob lol just started messing with blender yesterday
If you're already on Blender, you can probably work on the model as is... the UVmap is mostly for people who want to texture in Photoshop and then add said textures on Unity.
Found it
@delicate wyvern

Hi everyone this is the new potat!!
There is a license agreement that states that you may modify but you may not use it for something outside Mikoverse!
You can modify (using any program of your choice), sell (inside or for mikoverse) and play inside Mikoverse.
@lapis lantern you mean this one ^?
^
There was the VRM file before, but i suppose it was deleted because it didnt have the license metadata
Thank you!!!

Hey trip! Thank you but we need to distribute the zip file instead
Not that I'm aware of, you'd have to do some powerful magic to change the VRM into that format



