feedback:
character selection:
being able to view what skills would unlock from each origin while selecting them would be very nice (to avoid having to go to a wiki each time)
if changing race doesn't change class (for example swapping to human from one of the other races), not having your abilities wiped would be a nice qol while trying to set up a build
dropdown menu selections:
for any dropdown menu where selecting multiple options is expected (masteries, soul fragments), having it be a "toggle on/off" instead of "select, then click +, then select next option" would be greatly appreciated (example: https://streamable.com/h1u1x9 ), this would make it much quicker to select all the wanted soul fragment effects etc
armor & stats:
while selecting very specific stats is very useful for something like an akka build, for generic builds being able to select a piece of armor and then select/check off all stats you're willing to have would be much preferred (example, say I'm using the stalker helmet and am fine with an item containing any 2 of power ability damage, crit chance, crit damage and resistance piercing plus either projectile amount or projectile damage), this would make it much easier for the auto-planner to select something that's "good enough" for regular rituals or shattered rituals for most builds, plus you could combine this with making one stat required (for example crit damage here), same for skills, allowing any of selected armor skills
for selections of skills/artifacts/eldritch gear:
allow making the first artifact required, forcing it to be picked first, very relevant for for example Blood of Ulth Vuul or Eye of the Berserker builds, having to turn off auto-build mode to enforce it feels silly
instead of dropdown menus, having it open up a submenu that displays all the options (similar to how they're displayed in the archive, allowing for tooltips etc) instead feels more intuitive for me, but that's personal preference (example mock-up attached)