#MythicMoons

312 messages · Page 1 of 1 (latest)

ivory dawn
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As mentioned its still in early access - meaning its in a playable state but there are work to be done before full release

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  • Animation for shisha
  • eclipsed suns are weird rn
  • more sfxs
  • samurai stuff
  • bridges bridges bridges
  • and more special stuff including easter eggs :3
ivory dawn
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Progress so far:

  • changed texture streches for grass and pavement
  • faded textures to blend in nicely together
  • trees are 3x bigger
  • fixed some error logs
  • made some terraformation changes
  • concrete bridges on the main island have the same material now and changed their tag to wood instead
  • added in ambient audio for the moon
  • removed wanderingcreatures.dll
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Next up:

  • properly register Shisha as a custom entity (receiving coding help from Darth Figo)
  • animations for Shisha
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When these are done imma update the mod ^^ it’ll still be early release but not far from actual release

ivory dawn
ivory dawn
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After some feedbacks:

  • Changed the lamps at the island buildings
  • Added more light to the island buildings
  • Increased the min-max total scrap value
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Next up:

  • Shisha returns with animations(WOOT!!)
  • Fix weird eclipsed suns

On full release:

  • Bridges not bridging
  • Why do these enemies look different?!
  • Custom scraps (this one comes when im getting the dojo done)
  • Hachiman can move now?
  • Easteregg stuff
livid saddle
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sounds epic

ivory dawn
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Made some progress on the animations, tomorrow i plan on finishing them and i’ve also made great progress on the interior too ^^ the interior wasn’t listed on this server but its a dojo interior

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Little sneakpeak for it (this is a wall, but i’ve got a door with a doorframe, some flooring done too)

ivory dawn
sudden pond
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🔥 fire moon

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cant wait for the custom interior

livid saddle
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im not sure if this is a bug or not but i wanted to report that everytime i hold ALT and press f9 it will route to seichi with no cost at all

ivory dawn
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wat

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also i dont recommend using the moon rn there seems to be a crashing issue (very rarely occouring) cuz of some error logs (i fixed it already but havent posted the update since the deer is still cooking)

ivory dawn
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did you have this happen on any other custom moon?

livid saddle
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when i am in orbit it will route i also have ship windows so they close however when i am landed on any moon the windows will close like it is going to seichi but its not really

ivory dawn
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Routing issue should be caused by different mod 🤔 what mods do you have?

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I dont think its the shipwindows either , tho it does have some flaws currently

livid saddle
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i can try to find out what mod it is that is causing this glitch but it will take me a second

ivory dawn
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Just a heads up - next update is going to be a major update ^^
Im going to go wild a bit with the patch number too since v1.0.0 would be the full release, we are going to jump a bit in the numbers 😅

v0.0.2 -> v0.5.0

It’s going to be uploaded next week probably. Can’t wait to see peoples reaction to the new features :3
(Yes this would mean the moon would be at the halfway mark ^^)

ivory dawn
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v0.0.2 -> v0.5.0

  • Changed the lamps at the island buildings
  • Added more light to the island buildings
  • ncreased the min-max total scrap value
  • Fixed Navmesh issues
  • Fixed some collider warning log issues
  • Fixed Audio error log issues
  • Lowered the amount of trees spawning
  • SHISHA IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)
  • Shisha now has ambient sfxs too
  • SHISHA WHAT ARE YOU DOING?! ShishaWTF
  • Added Xu
  • Added videoclip to the terminal routing scene
  • What are these scraps?
  • WAIT! This has a different colour?
  • ONI?! IT'S COMING AFTER ME HEEELP!
  • Fixed outside custom scraps floating (silly me)
  • Fixed crashing issue
  • Slight changes to the terrain
  • Icon revamped

Testing session with Wesley and TestAccount666 was.. something lmao

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and the mod moved from EARLY RELEASE to BETA now ^^

ivory dawn
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v0.5.1

  • Fixed Dropship not leaving for non-hosts (hopefully)
  • Fixed more Navmesh issues
  • Added more original items to the lootpool
  • Changed a couple of enemies' rarity for balancing
ivory dawn
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v0.5.2

  • Added (forgotten) clip to Shisha's bestiary
  • Fixed Dropship trigger
ivory dawn
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v0.5.5

  • Bugfixes (A LOT!)
  • Added more scrap (theres 10 custom scrap now)
  • Minor changes to the loot table
  • Minor changes to the enemy pool
  • Custom sfx's for pickups and drops on SOME custom scraps
  • Custom attack audio for Oni (it's HANYA btw which is basically the female version, but Oni is more wellknown)
  • Uchiwa DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )
livid saddle
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gucci!

ivory dawn
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v0.5.6

  • Fixed Uchiwa SFXs
  • Fixed Mortar and Pestle having multiple different teacup materials (forgor to remove the material variants there lol)
  • Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
  • Finally revamped README (WOOT!)
  • Added more vanilla scraps
  • Adjusted the rarity for some scraps
  • Uchiwa has a function now :3
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Note

If you don't want to be spoiled, don't press the buttons on the readme

ivory dawn
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v0.5.7

  • Fixed some stuff in readme
  • New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
  • Fixed offset and resting rotation for Taiko
  • Fixed offset for Uchiwa
  • Hachiman is scannable? WAIT WAIT WAIT ITS █████████
ivory dawn
sudden pond
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it looks like a disappointed father

ivory dawn
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Cuz you tried to bonk him

ivory dawn
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v0.5.8

  • Improved Hachiman's █████
  • Changed Oni's settings
    • Sync Movement Speed 0.16 -> 0.2
    • Exit Vent Animation Time 3 -> 4
    • Enemy HP 4 -> 5
    • Turn Speed Multiplier 11 -> 10
  • Changed Taiko's Use Cooldown 1 -> 0.6
  • Actually fixed Taiko's resting position...
  • Changed Taiko's drop SFX
  • Fixed HangarAmbience playing inside and also changed it
  • Added custom InsideAmbience SFX and moved it inside - hopefully -
ivory dawn
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v0.6.0

  • Kanabo has its own script to balance the item out
  • Shisha received LODs
  • Decreased filesizes on all bundles (~44 MB)
  • Fixed Oni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
ivory dawn
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  • Kanabo was changed from 28 lbs to 47 lbs (tested it and i might've left it on that weight by mistake lol, either way it probably still needs optimization)
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oh right

  • some texture changes for the middle island's platform ._. im so sloppy with my changelog
copper bridge
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Is this compatible with version 50 or 55?

ivory dawn
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v50 compatible, for v55 you need companycruiserfix (for all custom moons right now you need that mod - since LLL is not updated yet)

ivory dawn
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Lil sneakpeak into the next update :3

ivory dawn
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He got a bit faster ^^

copper bridge
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That looks awesome.

ivory dawn
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v0.6.1

  • Fixed lamp materials at Fire Exit #4
  • Added forgotten changes to the previous patch
  • Changed scannode from kanabo to Kanabo
  • Fixed Hachiman's ScanNode registering as a Baboon Hawk
  • Decreased filesize again (~ 27 MB)
  • Added Lantern as a buyable item - with it's own script
  • Fixed waters not watering
  • Changed tree collisions
  • Changed Oni's settings
    • Stun Time Multiplier 0.75 -> 0.7
    • Door Speed Multiplier 2 -> 1.5
    • Angular Speed 120 -> 130
    • Acceleration 20 -> 30
  • Adjusted weight of Kanabo from 47 lbs to 37 lbs
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In the next patch I will focus on the soundeffects, been a bit busy with other stuff and IRL too so I couldn't get to working on SFXs 😅

ivory dawn
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v0.6.2

  • Updated to v56
    • Patching to v56 increased filesize...
  • Fixed Shisha's config spawning
  • Shisha now leaves at nighttime
  • Changed Oni's settings
    • Push Player Force 0.16 -> 0
    • Push Player Distance 1.26 -> 0
    • Max Count 10 -> 8
  • Fixed some typos in Level Description
ivory dawn
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v0.6.3

  • Fixed hazards' settings
  • Added Vain Shrouds spawning
  • Added Barber to the enemy pool
  • Changed Level enemy values
    • Max Enemy Power Count 9 -> 12
    • Max Outside Enemy Power Count 10 -> 8
    • Max Daytime Enemy Power Count 8 -> 7
  • Changed Min Scrap 16 -> 18
  • Changed Max Scrap 22 -> 24
  • Changed some Eclipsed variables
  • Changed Factory Size Multiplier 1.15 -> 1.69
  • Changed Route Price 225 -> 333
ivory dawn
ivory dawn
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v0.6.4

  • Fixed Shisha acting up
  • Streched the grass texture a bit more
  • Fixed Sun material issues
  • Fixed temples' mesh issue
  • Removed custom insideSFX - will probably add it as a stinger for the interior later
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no sfxs yet again lol - these issues were more important (damn you patcher update)

ivory dawn
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So uhm another issue - the eclipsed mesh is turned on while its normal daytime/rainy/foggy - this doesnt cause anything just looks weird for now, it is fixed on my end already and i’ll upload it once i’m done with other stuff i’d like to do for the next patch ^^

ivory dawn
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v0.6.5

  • embarrased fixes (no sfxs this time either)
ivory dawn
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thought i'd put this here 🤷‍♂️

ivory dawn
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Someone asked me to point out the important parts of the moon so here it is ^^

ivory dawn
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v0.6.6

  • Filesize compression (66ish~ mb)
  • Fixed under water texture
  • forgor

Still no SFX changes 😅 - this is a huge thing tho! The moon is now under 100 mb! Yippie PikaExcited

ivory dawn
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v0.6.7

  • Fixed Eclipsed sun material (oopsie)
ivory dawn
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v0.6.8

  • Fixed dropship (silly me)
  • Temporarily removed custom dropship and replaced it with the vanilla one
  • Updated the README
ivory dawn
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Over 10k downloads 🎉

copper bridge
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Hell yeah. Gratz.

ivory dawn
# copper bridge Hell yeah. Gratz.

Thank you! Hopefully you guys like what I have so far and where things are heading! I’m happy with my first moon receiving so much attention.
It’s a learning curve and I’m planning on pushing out more in the summer ^^ there are some that are in WIP behind the scenes. 1 Vanilla-esque, 1 very crazy stuff but I’m still trying to make it feel vanilla-like but it’s going to be wild and 1 that was made by another guy before called SCP Site-19 that I took over and will basically be completely revamped. So 3 moons in total.

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Oh and dont you worry, Seichi’s interior is also in the works ^^

ivory dawn
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v0.6.9 PikaSmirk

  • Minor terrain touch-ups
  • Fixed dropship trigger icon
  • Enemy rarity changes
    • Oni 24 -> 32
    • Flowerman 52 -> 44
    • Crawler 26 -> 28
  • Item rarity changes
    • Teapot 35 -> 37
    • Taiko 18 -> 20
    • OniMask 19 -> 22
    • Vase 31 -> 33
    • Cup 42 -> 38
    • Mortar and Pestle 27 -> 24
    • Shamisen 26 -> 21
  • Kanabo and Shamisen are no longer conductive scraps
  • Fixed OniMask not playing MaskComedyAttach locally
  • Spawn Probability Range changed 3 -> 5
  • Daytime Enemies Probability Range changed 7 -> 6
  • Changed Tags and Layers on most objects
  • Changed Ryu's tree's collider
  • TakeyWTF takeyWeird
  • Updated README
slim lily
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Absolutely love your map. Normally I'm not a big fan of just moons with no unique interior, but the fact that this moon spawns unique items changes that perspective for me plus its just so beautiful there. I'm now also even more excited hearing that there is a unique interior being done too!

ivory dawn
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lemme post it again one sec

ivory dawn
slim lily
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Right now I haven't really noticed much that needed to be tweaked. So far i feel like the unique items are fine. Its really nice to find different stuff there.

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Oh 1 issue I had the guitar item (can't remember what its called) and while strumming it I fell through the ship when it took off. I haven't found another again yet to test it out a second time.

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I already love the look of those walls! You gonna make a custom bad enemy to fit the theme too???

ivory dawn
ivory dawn
slim lily
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Just got taken out by the damn braken in there though -_- and had found the instrument again too. Guess he didn't like me playing it inside.

ivory dawn
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I’ll redo the drum’s sfxs cuz they use way too much reverbs and i promised custom sfxs for the rest of the items for a long time 😅

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But had to do more important stuff before

slim lily
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I love the drums lmfao. One of our buddies was beating on it and another person was freaking out saying there's something big coming!!!!!

ivory dawn
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i did a thing 👀

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dunno if people would like vanilla moons' overhaul -> cruiser-friendly, balanced, priced etc.

slim lily
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I would definitely try it out. 😆

ivory dawn
slim lily
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Omg! I demand a usable lightsaber with limited use 😆

ivory dawn
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And that is a huge issue from a lot of perspective

ivory dawn
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Update on SCP Site-19

  • Since BSL is back we agreed that he'll continue working on Site-19 meaning I won't be reworking it - he will
  • That means I will have more time on my own stuff including "Site-██" pikaSmirkLeft
ivory dawn
ivory dawn
slim lily
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I believe Seichi rng hates me 😆 I can never find the unique weapons. I find everything else though.

ivory dawn
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The unique weapons have a low possibility to spawn 🤷‍♂️

slim lily
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I know, that's why I'm saying the RNG hates me cause I know it's there since I find other items.

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I absolutely love this map, and I hope one day you bring the samurai to life as an enemy 😆

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My group loves going to him and visiting him so if one day he turns on them I'll be so happy 😂

ivory dawn
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Right now im adding vegetation to the moon ^^

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Samurai will come to life once in the near future :3

slim lily
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Hell yeah! That's all I needed to hear 😆

ivory dawn
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Currently theres an issue with Lantern - which is a buyable item, LLL causes an issue for it where its sometimes registered and sometimes isnt… i got an info that it might also cause issues for other mods’ buyable items being messed up

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So right now im thinking i might just register it as a scrap item for now until LLL fixes its issue that way its code doesnt need to be removed from SeichiItems.dll

ivory dawn
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So far i’ve added Lotuses, Lakelotuses, Bamboos - tho bamboos are still in wip cuz i just finished working on them an hour ago and im heading to sleep soon ^^

ivory dawn
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Shall I make the lantern have hiplight? (flashlights have helmet lights - meaning if they are pocketed they still light up the room, just naming it hiplight to make it more sense)

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Cant poll otherwise 🤷‍♂️

ivory dawn
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Still need to tweak the nighttime lighting a bit but its getting there ^^

ivory dawn
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v0.7.0

  • Fixed Knife's BloodStabParticle
  • Changed SFX for TakeyPlush
  • Moved TakeyPlush, so its not breaking immersion
  • MithzanWTF
  • Fixed Uchiwa throwing a fit in the logs
  • Added power level configuration to Shisha
  • Fixed Dropship materials
  • Tweaked Waters for Ogopogo (Biodiversity entity, not out yet..)
  • Potential fix on Uchiwa to make the slapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heard swingSFXs)
  • Added more Toris
  • Added glasses and lights to the trophies
  • Tweaked trophies collider a little
  • Changed texture for trophies
  • Changed size of throphies
  • Changed lamps at buildings (THANKS WESLEY...)
  • Changed middle island's platform's texture
  • Tweaked sky
  • Added nighttime sky
  • Terrain touch-up (you can get out of water at some specific places - main reason for this change Driftwood)
  • Added Lotuses
  • Added Lakelotuses
  • Fixed pond's terrain texture
  • Texture touch-up
  • Added Bamboos
  • Content tag changes:
    • Removed SacredLand content tag
    • Added Valley and Paid to the moon
    • Added Organic, Killable, Hostile, Biped, Medium to Oni
    • Added Household, Harmful, Luminescent, Metal, Weapon accordingly to the custom scraps/items
  • Level Matching Properties changes:
    • Changed LMPs for scraps and Oni from Mod Names to Planet Names for future purposes
  • More filesize compression
  • Fixed Stormy weather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later]
  • Changed SFXs:
    • drop SFX for Vase
    • pick up and drop SFXs for Shamisen
    • drop and all playable SFXs for Drum
  • Fixed missing texture for ghost girl's head (trophy)
  • Fixed missing textures for dropship
  • Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
  • Removed "On Release" from readme
  • Temporarily changed Lantern to be a scrap instead of a buyable item
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^smol update

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probably forgor about a couple of more stuff lol

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AH RIGHT forgor

  • Fixed takeyLight incompatibility with Diversity (Diversity doesn't like orphan lightsources ._.)
ivory dawn
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  • Stormy/Foggy weather has cube sun lmao
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fixed it, i'll patch it on sunday

ivory dawn
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v0.7.1

  • Added custom Foggy weather
  • Added LethalToolBox as a dependency
  • Added Smol Poofers to Foggy and Eclipsed weather
  • Added StarlancerAIFix as a dependency
  • Moved MithzanFunkoModel to the easteregg place
  • Organized my project
  • Compressed filesize more
  • Tweaked SunAnims
  • Fixed Cube Sun during Foggy / Stormy weather
  • Updated dependencies
slim lily
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Omg foggy on your map now is EVIL. We didn't expect it to be that bad, then the puffers. 1 by 1 the party kept walking off into the water 😆

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Just the constant OH SHI.....followed by gurgling sounds

ivory dawn
slim lily
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Oh it was bad. Especially when the second we land multiple mini poofers come up and spray our ship door adding to it 😆. If we didn't have better spray paint we would have had to abandon the planet. You have to stare at the ground while walking slowly so you don't fall. People not familiar with the layout of Seichi though will for sure die. Since it's our favorite map we already knew the general direction to go in so at least half of us got inside and avoided water. I may have also ended up in the water under the bridge in a safe spot from drowning to tell my friends goodbye while I knew my fate was doomed. (No teleporter yet)

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I have been learning the safe spots to get out of the water, but cause of the fog I ended up back in it after getting out (Don't ask how I pulled that off)

ivory dawn
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i'll try my best to get rid of the original fog so only mine would be there

slim lily
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But my players absolutely hated it and have said Never Again!

ivory dawn
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Unfortunately i dont think the layout can really be adjusted for companycruiser 🤔

slim lily
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The cruiser is actually fine on it.

ivory dawn
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Esp. Since Hachiman is now officially in WIP ^^

ivory dawn
slim lily
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My only request would be making the bridged wider on the sides.

ivory dawn
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We’ll see, i have plans for the side bridges

slim lily
ivory dawn
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Im on a slight break rn cuz i’ve been cooking more moons and got a bit exhausted

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More moons and even 2 interiors are planned - one is the dojo for Seichi

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They’ll come out later on ^^

slim lily
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I tried to practice driving into the water intentionally and using the safe spots to get back out but it was not as easy as I hoped so I came up with the bridge trick.

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I can't wait for the interior!. My group absolutely loves Seichi. It's their favrotie!

ivory dawn
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This is Hoth the star wars moon i accidentally leaked earlier but ot still has no buildings just a couple props layed around

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Wait for the pic to load

slim lily
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I remember you posting something not to long ago.

ivory dawn
slim lily
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Also did you remove fox from your moon?

ivory dawn
slim lily
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That already looks like I'm a be driving on that one.

ivory dawn
slim lily
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I just told ya I tried driving in Seichis water

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😆

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And it almost worked too!

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Do have a clip of me launching the cruiser out of the water and killing a friend with it.

Got another were Bruce the shark took the cruiser and my buddy up into space and got a great view of Seichi.

ivory dawn
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Im planning to add more flora to Seichi

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Just havent gotten there yet - at least the new plants are well received ^^

slim lily
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Can't wait to see it! As long as it don't block my cruiser lol your damn deer already troll me enough.

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I'll be driving on Dines tight paths and your deer just walk right in front of me........

ivory dawn
ivory dawn
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Massive update coming soon

ivory dawn
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v0.7.2

  • Stormy weather tweaked slightly (variables were 3-3 now its 3-5)
  • Foggy weather variables were also tweaked
  • Removed some lamps at the second building cuz they were ugly
  • Reworked crypt fireexit (it had many issues before)
  • Optimizations, filesize compression
  • Fixed TakeyPlush's and MithzanFunkoModel's positions
  • Fixed layers for foilages
  • Snowichi! (DustClouds weather) - this also increased the filesizes ;_;
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Its v0.7.5 not v0.7.2 but whatev Snowichi go brrrr

vernal kettle
# ivory dawn

might wanna reduce the polygons on the deer a bit, it looks sick but lethal is not known for high polygons

other than that this moon looks fantastic!

(also reducing polygons is just good for performance in this game- its why so many modded moons run poorly)

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but this is peak

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looks beautiful

ivory dawn
ivory dawn
ivory dawn
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Got confirmation that the truck works fine on the ice :3

ivory dawn
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Seichi go brrrr another optimization :3

81.8 -> 64.0 mbs

ivory dawn
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v0.7.6

  • Fixed changelog number lol (oopsie)
  • Fixed Poofers spawning on Stormy [i somehow changed it in the latest update(?)]
  • Fixed v0.7.5 missing a change
  • Fixed trophies being too dark (ty Webley)
  • Fixed LetItSnow (snow particles)
  • Fixed Doppler levels on instruments (Shamisen, Taiko)
  • Changed Doppler level for OniMask too
  • More optimization (81.8 MBs -> 64.0 MBs in total)
  • Updated README
ivory dawn
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v0.7.7

  • Fixed Tea cup (something messed it up...)
  • Added new scrap item :3
  • Fixed something (forgor)
  • Removed Dust pan from the loot table
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^ oh yeah i added scannode to the lantern since its a scrap temporarily that was the fix

ivory dawn
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v0.8.0

  • Fixed an issue with pikaSleep (oopsie :p)
  • Changed Risk Level *** A+ -> S ***
  • Changed Route Price *** 333 -> 500 ***
  • Changed spawnweights
    • pikaSleep *** 22 -> 7 ***
    • Lantern *** 15 -> 18 ***
    • Knife *** 5 -> 9 ***
    • Kanabo *** 7 -> 11 ***
    • OniMask *** 22 -> 24 ***
    • Taiko *** 20 -> 22 ***
    • Shamisen *** 21 -> 23 ***
  • Changed values
    • pikaSleep *** 68-133 -> 140-200 ***
    • Tea cup *** 12-24 -> 36-60 ***
    • Taiko *** 48-72 -> 69-90 ***
    • Knife *** 28-84 -> 20-40 ***
    • Lantern *** 8-10 -> 32-56 ***
    • OniMask *** 28-52 -> 48-72 ***
    • Mortar and Pestle *** 24-36 -> 32-46 ***
    • Shamisen *** 42-64 -> 66-84 ***
    • Tea pot *** 24-40 -> 42-76 ***
    • Uchiwa *** 12-56 -> 30-52 ***
    • Vase *** 36-56 -> 62-118 ***
  • Changed Min-Max Scrap *** 18-24 -> 23-29 ***
  • Added Butler with a rarity of *** 34 ***
  • Changed OniMask's tooltip :p
  • Changed Max Power Counts
    • Enemy *** 12 -> 15 *** (inside)
    • Daytime *** 7 -> 8 *** (bees, critters, tulipsnakes)
    • Outside *** 8 -> 9 *** (nighttime)
  • Changed Eclipsed Weather Variables *** 4-6 -> 1-4 ***
  • pikaSleep is now Squeezable >w<
  • Katana says no touchy touchy
  • NO TOUCHY TOUCHY!
  • Fixed stuff in TimeOfDaySunTypeBown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDaySunTypeBEclipseown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDayTypeBStormyown
    • Indirect light intesity
    • SunWithShadows light intesity
  • Updated README
  • Updated dependecy on StarlancerAIFix
ivory dawn
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v0.8.1

  • Fixed Vase value (i might have had a random digit in the max value and it was 8-900 credits in v0.8.0 lmao)
ivory dawn
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We are going to jump again numbers 🤙 still working on it tho

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I cooked Seichi 🔥 I’ll probably patch it in the next few days

ivory dawn
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v0.8.5

  • Little terrain touchup
  • Navmesh changes regarding the weather
  • LunxWTF
  • Snowichi changes
    • terrain touchup here as well
    • quicksnow are a new threat
    • footprints are now visible
  • Scorchi is available on Eclipsed ^^
  • Fixed waters' KillTriggers
  • *** v61 support ***
  • Added new enemy with a rarity of *** 14 ***
  • Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
  • Removed one vanilla scrap, forgor what :p
  • Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
  • Xu is now officially renamed to Unko (joke is over, also Unko fits more since it means poop in japanese)
  • New fix attempt on Uchiwa slap sounds
  • Removed smol Poofers - had issues with them with v60 update (maybe i'll readd them later)
  • Added LethalLib as a dependency since LLL doesn't add it anymore and I do use it for Shisha
  • Fixed stuff in TimeOfDaySunTypeBown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDaySunTypeBEclipseown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Fixed stuff in TimeOfDayTypeBStormyown (again)
    • Indirect light intesity
    • SunWithShadows light intesity
  • Changes to pikaSleep
    • New animation
    • Rescaled
    • Changed grab and drop sfxs
    • Changed weight *** 12 -> 72 ***
    • Changed rarity *** 7 -> 5 ***
  • Updated readme with changes, more description on recently added features, added links to credited peepos
ivory dawn
#

^had an issue, fixed it - i'll later upload the fix but im doing some other stuff for the next update too 😅

ivory dawn
#

v0.8.6

  • Fixed errors with enemies
  • Tweaked snowing particles on DustClouds weather (Snowichi)
  • Shisha changes
    • New bestiary (thank you Wesley)
    • It's collider now has isTrigger on
    • When hit, it will run away
    • Killable with some special stuff ^^
  • Added ScanNode to Lunx
  • Added XuMiscTools as dependency
  • Lava on Scorchi has QuickSand effect and also has BetterCooldownTrigger - hurts the player AND enemies too!
  • Katana has BetterCooldownTrigger - hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY
  • Tweaked Lava textures
  • Updated dependencies
  • Added plus SFXs for being sliced
ivory dawn
#

^ “special stuff” wasnt implemented in the end and forgor to change that in the patchnote, it’ll be a thing later thi :p

#

It is still killable tho so go ham :p

ivory dawn
#

v0.8.7

  • Fixed Kanabo
  • Fixed Lantern's ScanNode (i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position)
  • Unboxed Lunx -> it's in the easteregg place now
  • GrandArmory cages can still be found at the second easter place :p
  • Fixed Katana's Slice
  • Slight unnoticable changes to FireExit with the parkour
  • Unnoticable terrain touch-up
  • Oni can now use the elevators (before, they could call them but they couldnt come up with them)
  • Fixed quickSnows not quickSnowing at the first time someone touches them
ivory dawn
#

50k downloads!! Thanks soo much pikalove

copper bridge
#

Hell yeah, that's awesome.

sudden pond
#

Heres to 50k more!

#

🍻

ivory dawn
raven pivot
#

Found it

#

I'll definitely use this

ivory dawn
#

Heads up to MODPACKERS

I most likely remove XuMiscTools and LethalToolBox as dependencies in the next patch.
Reason being there are 3 tool mods including these two and JLL and they cover some of the same things and all of them are things I require for Seichi. However I might still use XuMiscTools OR/AND LethalToolBox for other upcoming moons later. Its too early to tell. There still need to be discussions about them. We don’t want devs to cover the same tool scripts for moonmakers so XuMiscTools also might be deprecated later. In the meantime til my moon is not updated you don’t need to worry about anything. Im thankful for Xu and Batby to make these scripts! pikalove

ivory dawn
#

feels a bit empty now lol, im adding more stuff in it :p

sudden pond
#

boiling water

#

bridges that combust if you go to fast on them

#

random wild fires

ivory dawn
#

XuMiscTools have been deprecated, I'm still working on my update. You don't need to worry about it being deprecated, the mod still works, its just that it won't be maintained and I've already mentioned I'll be switching from it to JLL.

ivory dawn
ivory dawn
#

v0.9.0

  • Slightly moved OcclusionArea (1)
  • Baked new Occlusion Culling for better performance
  • Removed a couple more lanterns at the main entrance (they looked ugly)
  • Organized my stuff (im ded)
  • Changed materials on Hachiman (also fixed a part of it)
  • Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
  • A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
  • EVEN MORE
  • Moved, changed some BoundWalls
  • Added LODs to basically everything [help me] (helps in performance)
  • DeadMech looks good again
  • New moonprefab ^^
  • MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
  • Oni and OniMask changes
    • Optimized mask
    • Fixed EyesFilled material
    • Fixed OniMask's animation when its about to stick to the face of a player
    • Fixed HeadOni's animation when its stuck to the face
    • Changed Audio Intervals 5-130 -> 5-110
    • Changed Audio Chance Percent 20 -> 25
    • Changed Scannode from Oni to Oni Mask
  • Changed some internal names
  • Adjusted Doppler level on everything
  • Even more optimizations
  • Fixed every items' Floor Y Offset
  • Fixed every items' Vertical OFfset
  • Fixed interact collider at the main entrance
  • Slightly moved the interact triggers for all entrances
  • Shisha has new features
    • When hit, it will actually run away faster
    • Special stuff #1 - when killed (GOOD for players)
  • Fixed windows at both entrances
  • Switched to JLL
    • Removed XuMiscTools as a dependency
    • Removed LethalToolbox as a dependency
    • Added JLL as a dependency
  • Updated all my dependencies in my unity project
  • Moved a couple of AI Nodes
  • With JLL, my custom fog on Foggy weather finally works as intended (may be tweaked later tho)
  • Fixed Kanabo sound
  • Itemship
    • Readded custom sfx
    • Fixed sound playing whilst landing
  • Reduced filesize a tad bit more
  • Updated unity project to v64
  • Seichi changes
    • pavement texture tiling changed
    • pavement texture is recolored
    • Fixed terrain textures being metallic
    • SurfacedWTF
    • Adjusted ambience a bit
    • Changed ambience SFX
  • Snowichi changes
    • Touched up the textures on the terrain
    • Fixed terrain texture being metallic
    • Touched up terrain
    • Lowered Ice so enemies wouldnt look weird walking on it
    • Added SpawnableOutsideObjects on Snowichi (so they will spawn in an RNG way near AI Nodes on the map)
      • JapaneseMapleTrees can't spawn on this weather
    • Added different ambience SFX
  • Scorchi changes
    • Changed the terrain a bit
    • Touched up the textures on the terrain
    • Tweaked Lava a bit more cuz of some peepos
    • Fixed terrain textures being metallic
    • Added SpawnableOutsideObjects on Scorchi
      • DryTrees new
      • Rocks new
      • Regular trees won't spawn on this weather
    • Changed `Sinking Speed Multiplier 0.3 -> 0.1
    • Moved the InteractTrigger for the Lava
    • Added different ambience SFX
  • Players can now sit down at the Crypt fireexit
  • Updated all dependencies (+)
  • ScarletMansionSeichiPatch - hol' up what is this?!
  • Loottable changes
    • Zeddog rarity 8 -> 1
    • Removed BabyCavedweller (had a rarity of 0 lol, just wanted to check something)
    • Removed GarbageLid
    • Removed 7Ball
    • Removed Brush
    • Removed Remote
  • Added WLOGs (they make me crazy)
  • Updated README with new pictures and more spoilers
#

I’ll be the first to say - I ain’t readin allat

ivory dawn
ivory dawn
#

v0.9.1

  • Updated README
  • Tweaked RaphtaliaVolume (thanks for the recommendation Nikki)
  • Fixed a material on the Dropship
  • Added LevelMusicLib as a dependency
  • Added custom Daytime and Evening musics (5-5)
  • Disabled vanilla TimeOfDay sfxs
  • Fixed Dropship sfx being too quite
  • Oni Mask position is changed
  • Fixed Unko desync
  • Unko's ScanNode is better
  • Updated dependencies
  • Added forgotten previous patchnote
ivory dawn
#

v0.9.2

  • Unko has better emission
  • Unko is now BagConfig compatible
  • Seichi terrain texture touchup
  • Added NavmeshModifiers to every SpawnableOutsideObjects
  • Changed SpawnableOutsideObjects' layer from Terrain to Room
  • Tweaked RaphtaliaVolume a bit more
  • Changed Eclipsed Weather Variables 1-4 -> 2-4
  • Adjusted some LODs
  • Fixed Main Entrance's telepoint so enemies won't get stuck under the stairs
  • Fixed FireExit#2's telepoint so enemies won't get stuck in the second floor
  • Added Offmesh Links to FireExit#2 (second floor) so enemies can reach players there :p
  • Updated dependencies
  • Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
  • Adjusted Seats and their InteractableTrigger at FireExit#4
  • Good old friends are back?
  • Added more WLOGs
  • More filesize compression
  • Added more lanterns
  • Changed Snowichi terraina bit
  • Changed moon prefab's material a bit
ivory dawn
#

100k downloads 🎉 Thank you for enjoying my content! pikalove

Currently I don’t have an update for you guys, I have a couple of things still that I want for the next update of Seichi and I’m also going to be away for a couple of days BUT don’t worry!! I cooked a lot recently in the background and can’t wait for you all to experience them.

copper bridge
#

Hell yeah!

copper bridge
#

Btw

#

Fire moon

#

I would recommend leaves on the floor, And that they make sound

#

That would be a cool mechanic

#

You touch a leave and the dogs hear it

#

Like in this movie called:

#

"a quiet place"

ivory dawn
# copper bridge How to do this animations tho?

You need to assign a green material in blender with emission to the whole model and add a wireframe modifier to it- spin the model around for the animation, I kinda messed up and its not looping perfectly but its an easy fix tbh but always forgor about it

ivory dawn
copper bridge
#

But thanks for the help tho

ivory dawn
copper bridge
#

Good luck with it! I haven't installed the moon (I don't like to add custom moons to my gameplay) but it looks hella cool

ivory dawn
copper bridge
#

yeah

#

blender

ivory dawn
#

And theres also a gimmick for ScarletDevilMansion interior where the whole moon is desaturated when that interior is picked - makes it blend in better with it :p

copper bridge
#

You should make an interior for the moon

#

Like the mansion

#

But it's more like a japanese house

#

And it has some roots in it

#

That crosses some walls

#

and etc

#

It would add aesthetic on my opinion

ivory dawn
#

That is gonna be a thing, I made a couple of models but interior are a different breed xd I’m gonna release a couple of moons soon tho and after that my focus will shift to interiors

#

The interior for this moon will be a dojo

copper bridge
#

I hope one day i can know how to model/code, I'm very creative

copper bridge
ivory dawn
copper bridge
#

Oh

#

Alright

#

That doors are creepy

#

would look cool

ivory dawn
copper bridge
#

@ivory dawn Yep, Your moon is getting totally added to my new Modpack

#

Which one? Can't say it, That's just some spoilers ahead

#

Nevermind i actually can't because of some exceptions

#

Sorry

ivory dawn
copper bridge
#

but a important mod interfieres with your moon so i cannot put it

copper bridge
#

If you were to share with the mod dev, even privately, that might be able to be corrected.

sudden pond
#

Cuz if theres a mod incompat it would be nice to know

#

Unless this is not an actual error and more of a modpack preference issue

copper bridge
#

Is not a problem of the moon

#

It's other thing

#

I cannot share it though, Too much spoilers

glossy pilot
#

People always complain that mods don't work well together... maybe if people reported bugs that wouldn't be a thing lol

sudden pond
#

it will be big

#

bertha 2

copper bridge
#

I love how they think any of us care about spoiling their modpack.

ivory dawn
livid saddle
#

what happened to the redwood giant menu intro?

sudden pond
ivory dawn
ivory dawn
#

v0.9.5

  • Lantern
    • Fixed FloorYOffset
    • Light stays on when dropped
    • Light stays "on" when pocketed
    • Custom turn on and off SFXs
  • Fixed Kanabo and Uchiwa sound
  • Fixed Seats (oopsie..)
  • Increased spawnchance of Smol Poofers
  • Removed Katana's mesh collider (Bodies won't fling out of existence now lol)
  • Fixed Volcanic and SnowyAmbience not playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes)
  • Moved Rodrigo and his Seamine to the easter egg location
  • Updated dependenices in unity project and in manifest as well
  • *** Spookichi ***
  • Added XuMiscTools back
  • Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why XMT is back)
  • Added a couple of more DeniedPoints using XMT to control RNG spawning even more
  • Fixed temples' prefabs
  • Adjusted ambience SFXs
  • Adjusted custom musics
  • Added CherryBlossoms to Seichi
  • Reworked LetItSnow (there are 4 different snow particles now and none of them are just spheres)
  • Changed some trees' colliders and their spawning rotations
  • Added custom icons for Seichi scraps
  • Changed Video Reel (ty Wesley)
ivory dawn
#

Right i forgor to add this to the changelog but Smol Poofers are on other moons too like Espira and Acidir (and maybe Cosmocos too I dont remember)

ivory dawn
#

[WIP] MythicMoons

#

MythicMoons ETA - 31st Oct.
Now I'm off to sleep, I'll try to fix my smol issues I have on Seichi soon (some are already fixed) but Imma celebrate my birthday tomorrow pikaBelieveinChu (or today ig lol)

sudden pond
#

thats pretty mythic

ivory dawn
#

v0.9.6

  • ||Added MortarNPestle to the cauldrons' consumable items' list ||
  • Fixed Lantern for clients
  • ||Fixed Cauldrons not eatin the sacrificed items for clients ||
  • ||Added two more pumpkins to Spookichi||
  • Updated dependencies
copper bridge
#

Oooo~

ivory dawn
#

v0.9.7 - Seichi

  • Fixed Cauldrons triggering for all players everytime
  • Fixed Cauldrons' interacttrigger so players can get the items all the time (also changed the text)
  • Adjusted SeichiFog (foggy weather) - no more fog indoors
  • Adjusted SnowichiFog (dustclouds weather) - no more fog indoors
  • Updated dependencies in unity project and in manifest as well
  • Spookichi only
  • Added BoooVolume
  • Removed Mineshaft and Facility
#

MythicMoons

sudden pond
#

No way, you made 3 seichi planets?!?!

ivory dawn
#

Pushed updates to fix the issues ^^

livid saddle
# ivory dawn

oh wait wow so areion is connected to Diversity lure awesome

ivory dawn
ivory dawn
#

v0.9.8 - Seichi

  • We are back to normal Seichi
  • Spookichi is still available
  • Hopefully Cauldrons are good now(?)
  • Slauchi (When Slaughterhouse meets Seichi .-.)
  • Unko network varaible bug fixed

v1.0.2 - Arelion

  • Elevator synced (hopefully)
  • Added MoreNodes to the base layout so RadMechs wouldnt be freaking out
  • Removed uninteractable Blackboxes from spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)

v1.0.2 - Olympus

  • Added MoreNodes so Radmechs wouldn't freak out
  • Atlas was added
  • Changed Sky and Fog Global Volume's Fog's tint
  • Changed bronzeSword's positions

-- Gonna work on some big updates for Arelion and Olympus just been a bit burnt out so bare with me and my barren moons pikaCry

ivory dawn
#

Pushed an update for the moonpack, MythicMoons because it was missing a dependency, nothing else changed (XuMiscTools for Seichi)

ivory dawn
#

v1.0.4 - Arelion

  • Added MoreAINodes to BuildVar4 (oops I didnt have lol)
  • Added even more AI nodes outside around the Volcano
  • Fixed some small issues with some additional Reverbs on all Building Variations
  • Removed Dice (Cup of Dice is still an item that is actually big enough to see lol)
  • Added Pilum

v1.0.3 - Olympus

  • Fixed Main doors
ivory dawn
#

v0.9.9

  • OniMask "Wake Up" SFXs changes:
    • Audio Min-Max Intervals 5-130 -> 60-120
    • Audio Chance Percent 20 -> 30
  • OniPlayerEnemy "Wake Up" SFXs changes:
    • Audio Min-Max Intervals 6-16 -> 40-120 (wtf Zeekerss)
    • Audio Chance Percent 40 -> 30
  • Smol poofer changes:
    • Changed name to Pop poofer
    • Smoke Prefab's colour and size tweaked a little
  • Terrainworks
  • Adjusted BooVolume (Spookichi) and RaphtaliaVolume (SDM-SeichiPatch)
  • Fogs' blending mode at the mountains are now Additive instead of Overwrite
  • More optimizations
  • Added more DeniedPoints
  • Fixed SnowichiFog and SeichiFog
  • Adjusted some settings for SnowichiFog and SeichiFog
  • Oops, Snowichi only Christmas update
  • Configs, configs everywhere!
  • You've got mail!
  • New skybox
ivory dawn
#

v0.9.10 - Seichi

  • YOU'VE GOT MAIL!!! <- GO AND GET IT!
  • Only 1 mailbox can spawn instead of a max of 4
  • Fixed an audio issue with mailbox
  • Added mailboxParticles
  • Added some NavMeshModifiers to add AND remove navmesh on the ice (it built navmesh under ground since I had ice there oops. >.<)

Also updated MythicMoons

  • Seichi's most recent update
  • Arelion's Roman pilum has been fixed (and probably did some other stuff that I totally forgor)
ivory dawn
#

Shadowdropped a new moon called Lurkin, Im aware that many will not like it / it's not something that most will play frequently but I really wanted to make this one and Im satisfied, it could be improved ofc. I hope that some of you will enjoy that 1 time you guys will try it out, maybe some of you will like it enough that it'll be a moon you'll visit sometimes.

Anyway with that out of the way I only have one question for you guys:

  • Do you REALLY know Lethal Company? I dont think so... Prove me wrong. pikaSip
livid saddle
ivory dawn
#

Olympus v1.0.4

  • Added ContentTags and adjusted some items (being conductive and whatnot)
  • Massive filesize decreased
  • Changed Volume
    • new cubemap (skybox)
    • different fog and tint
  • Changed Local Volumetric Fog
  • Removed navmesh from a bunch of surfaces
  • Added OffMeshLinks for Main Hall (enemies can come out now, they wont get stuck)
  • Changed colors for bridges and Atlas
  • Added more lights in the Main Hall
  • Added doorsound to Main Hall doors

Arelion v1.0.5

  • Added ScanNode to DBoxs
  • Added ScanNode to Audiolog (I wanted to add the other lorestuff audios too but they are not done yet)
  • Fixed an audiobug for Roman pilum (MythicMoons had this fix already)
  • Added ContentTags and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already)
  • Roman flag is a weapon now (MythicMoons had this fix already)
  • Massive filesize decreased
  • Increased the spawnrate of MouthDog 14 -> 24
  • New cubemap (skybox)
  • Changed the values of Min-Max Scrap 20-25 -> 24-29
  • Changed Risk Level A+ -> S+
  • Posters are more readable now

Seichi v0.9.11

  • Optimized even more
    • MASSIVE filesize decreased
    • Touched up the temples
    • Touched up the two bridges leading to the middleisland
  • Skybox changes
    • Changed a bunch of things here, probably unnoticable mostly (clouds, tint, fog, skybox's cubemap etc.)
  • New sun texture
  • Fixed an unnoticed issue with the Katana
  • Foilage is set to Bush tag
  • Added a chirstmas tree :3
  • Added Hachiman's friend s1ckachu
  • Removed WLOGs
  • Reworked the regular daily and evening musics (huge thanks to Spinmaster!)
  • Rodriguez fixed the Old Seamine
  • Christmas lights vibin'
  • *** Merry Christmas ***
  • Bandage on an error for Kanabo
ivory dawn
#

Olympus v1.0.4

  • Upped the quality for some terrain textures
  • Custom fog for foggy weather
  • Removed free additional loot at the eastegg place (may return in some way in the future)
  • Added ReverbTriggers for Main Hall (also fixes weathereffects going thru)

Arelion v1.0.6

  • Increased Badge's rarity 11 -> 18
  • Custom fog for foggy weather

Seichi v0.9.12

  • Goodbye Christmaschi!
  • Added a ton of support to LethalElements (well the beta version of it rn)
    • Blizzard weather happens on Snowichi
    • Snowfall weather however happens on regular Seichi
    • Heatwave weather happens on Scorchi
    • Added SnowRemovers to lanterns
  • New package arrived
  • Shork buddy arrived
  • Easteregg place updated
  • Shisha bundle will unload as intended if players want to remove them in the config
  • Changed some Lava volumes
    • Continuous Damage 0.33s -> 1s (reason: enemy hitboxes collide with lava way too frequently)
    • Removed some overlooked checkmarks
  • Removed KnifeStab sfxs from Katana (reason: they still played randomly throught playsessions, even tho we fixed this already with Jacob (?))
  • Adjusted custom fog 3.7 -> 6 (its less dense)
ivory dawn
#

Seichi v0.9.13

  • Added Idle animation to Shork
  • Removed Shisha temporarily (don't you worry it'll be back and better than ever!)
  • Added config option to remove the Mailbox
  • Removed Christmas stuff so they don't get bundled unnecessarily (~7 mb- lol)

(+ MythicMoons update now has a somewhat alright readme)

open haven
#

ni

ivory dawn
#

Thank you all for the 250k+ downloads and 100+ dependancies on Seichi! yaypikaLove