- 692 Seichi (The Sacred Land)
- 74 Olympus
- 91 Arelion
- ??? [WIP]
#MythicMoons
312 messages · Page 1 of 1 (latest)
As mentioned its still in early access - meaning its in a playable state but there are work to be done before full release
- Animation for shisha
- eclipsed suns are weird rn
- more sfxs
- samurai stuff
- bridges bridges bridges
- and more special stuff including easter eggs :3
Progress so far:
- changed texture streches for grass and pavement
- faded textures to blend in nicely together
- trees are 3x bigger
- fixed some error logs
- made some terraformation changes
- concrete bridges on the main island have the same material now and changed their tag to wood instead
- added in ambient audio for the moon
- removed wanderingcreatures.dll
Next up:
- properly register Shisha as a custom entity (receiving coding help from Darth Figo)
- animations for Shisha
When these are done imma update the mod ^^ it’ll still be early release but not far from actual release
After some feedbacks:
- Changed the lamps at the island buildings
- Added more light to the island buildings
- Increased the min-max total scrap value
Next up:
- Shisha returns with animations(WOOT!!)
- Fix weird eclipsed suns
On full release:
- Bridges not bridging
- Why do these enemies look different?!
- Custom scraps (this one comes when im getting the dojo done)
- Hachiman can move now?
- Easteregg stuff
sounds epic
Made some progress on the animations, tomorrow i plan on finishing them and i’ve also made great progress on the interior too ^^ the interior wasn’t listed on this server but its a dojo interior
Little sneakpeak for it (this is a wall, but i’ve got a door with a doorframe, some flooring done too)
im not sure if this is a bug or not but i wanted to report that everytime i hold ALT and press f9 it will route to seichi with no cost at all
wat
also i dont recommend using the moon rn there seems to be a crashing issue (very rarely occouring) cuz of some error logs (i fixed it already but havent posted the update since the deer is still cooking)
i'll have to check this out
did you have this happen on any other custom moon?
when i am in orbit it will route i also have ship windows so they close however when i am landed on any moon the windows will close like it is going to seichi but its not really
Routing issue should be caused by different mod 🤔 what mods do you have?
I dont think its the shipwindows either , tho it does have some flaws currently
i can try to find out what mod it is that is causing this glitch but it will take me a second
Just a heads up - next update is going to be a major update ^^
Im going to go wild a bit with the patch number too since v1.0.0 would be the full release, we are going to jump a bit in the numbers 😅
v0.0.2 -> v0.5.0
It’s going to be uploaded next week probably. Can’t wait to see peoples reaction to the new features :3
(Yes this would mean the moon would be at the halfway mark ^^)
v0.0.2 -> v0.5.0
- Changed the lamps at the island buildings
- Added more light to the island buildings
- ncreased the min-max total scrap value
- Fixed Navmesh issues
- Fixed some collider warning log issues
- Fixed Audio error log issues
- Lowered the amount of trees spawning
- SHISHA IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)
- Shisha now has ambient sfxs too
- SHISHA WHAT ARE YOU DOING?! ShishaWTF
- Added Xu
- Added videoclip to the terminal routing scene
- What are these scraps?
- WAIT! This has a different colour?
- ONI?! IT'S COMING AFTER ME HEEELP!
- Fixed outside custom scraps floating (silly me)
- Fixed crashing issue
- Slight changes to the terrain
- Icon revamped
Testing session with Wesley and TestAccount666 was.. something lmao
and the mod moved from EARLY RELEASE to BETA now ^^
v0.5.1
- Fixed Dropship not leaving for non-hosts (hopefully)
- Fixed more Navmesh issues
- Added more original items to the lootpool
- Changed a couple of enemies' rarity for balancing
v0.5.2
- Added (forgotten) clip to Shisha's bestiary
- Fixed Dropship trigger
v0.5.5
- Bugfixes (A LOT!)
- Added more scrap (theres 10 custom scrap now)
- Minor changes to the loot table
- Minor changes to the enemy pool
- Custom sfx's for pickups and drops on SOME custom scraps
- Custom attack audio for Oni (it's HANYA btw which is basically the female version, but Oni is more wellknown)
- Uchiwa DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )
gucci!
v0.5.6
- Fixed Uchiwa SFXs
- Fixed Mortar and Pestle having multiple different teacup materials (forgor to remove the material variants there lol)
- Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
- Finally revamped README (WOOT!)
- Added more vanilla scraps
- Adjusted the rarity for some scraps
- Uchiwa has a function now :3
Note
If you don't want to be spoiled, don't press the buttons on the readme
v0.5.7
- Fixed some stuff in readme
- New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
- Fixed offset and resting rotation for Taiko
- Fixed offset for Uchiwa
- Hachiman is scannable? WAIT WAIT WAIT ITS █████████
it looks like a disappointed father
Cuz you tried to bonk him
v0.5.8
- Improved
Hachiman's █████ - Changed
Oni's settingsSync Movement Speed0.16 -> 0.2Exit Vent Animation Time3 -> 4Enemy HP4 -> 5Turn Speed Multiplier11 -> 10
- Changed
Taiko'sUse Cooldown1 -> 0.6 - Actually fixed
Taiko's resting position... - Changed
Taiko's drop SFX - Fixed
HangarAmbienceplaying inside and also changed it - Added custom
InsideAmbienceSFX and moved it inside - hopefully -
v0.6.0
Kanabohas its own script to balance the item outShishareceived LODs- Decreased filesizes on all bundles (~44 MB)
- Fixed
Oni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
Kanabowas changed from 28 lbs to 47 lbs (tested it and i might've left it on that weight by mistake lol, either way it probably still needs optimization)
oh right
- some texture changes for the middle island's platform ._. im so sloppy with my changelog
Is this compatible with version 50 or 55?
v50 compatible, for v55 you need companycruiserfix (for all custom moons right now you need that mod - since LLL is not updated yet)
That looks awesome.
v0.6.1
- Fixed lamp materials at
Fire Exit #4 - Added forgotten changes to the previous patch
- Changed scannode from
kanabotoKanabo - Fixed
Hachiman's ScanNode registering as aBaboon Hawk - Decreased filesize again (~ 27 MB)
- Added
Lanternas a buyable item - with it's own script - Fixed waters not watering
- Changed tree collisions
- Changed
Oni's settingsStun Time Multiplier0.75 -> 0.7Door Speed Multiplier2 -> 1.5Angular Speed120 -> 130Acceleration20 -> 30
- Adjusted weight of
Kanabofrom 47 lbs to 37 lbs
In the next patch I will focus on the soundeffects, been a bit busy with other stuff and IRL too so I couldn't get to working on SFXs 😅
v0.6.2
- Updated to v56
- Patching to v56 increased filesize...
- Fixed
Shisha's config spawning Shishanow leaves at nighttime- Changed
Oni's settingsPush Player Force0.16 -> 0Push Player Distance1.26 -> 0Max Count10 -> 8
- Fixed some typos in
Level Description
v0.6.3
- Fixed hazards' settings
- Added
Vain Shroudsspawning - Added
Barberto the enemy pool - Changed
Level enemy valuesMax Enemy Power Count9 -> 12Max Outside Enemy Power Count10 -> 8Max Daytime Enemy Power Count8 -> 7
- Changed
Min Scrap16 -> 18 - Changed
Max Scrap22 -> 24 - Changed some
Eclipsedvariables - Changed
Factory Size Multiplier1.15 -> 1.69 - Changed
Route Price225 -> 333
So SFXs are going to happen in the next patch - had to work on v56 compat (patching the project up caused a lot of issues that i had to fix)
v0.6.4
- Fixed
Shishaacting up - Streched the grass texture a bit more
- Fixed Sun material issues
- Fixed temples' mesh issue
- Removed custom insideSFX - will probably add it as a stinger for the interior later
no sfxs yet again lol - these issues were more important (damn you patcher update)
So uhm another issue - the eclipsed mesh is turned on while its normal daytime/rainy/foggy - this doesnt cause anything just looks weird for now, it is fixed on my end already and i’ll upload it once i’m done with other stuff i’d like to do for the next patch ^^
v0.6.5
- embarrased fixes (no sfxs this time either)
thought i'd put this here 🤷♂️
Someone asked me to point out the important parts of the moon so here it is ^^
v0.6.6
- Filesize compression (66ish~ mb)
- Fixed under water texture
- forgor
Still no SFX changes 😅 - this is a huge thing tho! The moon is now under 100 mb! Yippie 
v0.6.7
- Fixed Eclipsed sun material (oopsie)
v0.6.8
- Fixed dropship (silly me)
- Temporarily removed custom dropship and replaced it with the vanilla one
- Updated the README
Over 10k downloads 🎉
Hell yeah. Gratz.
Thank you! Hopefully you guys like what I have so far and where things are heading! I’m happy with my first moon receiving so much attention.
It’s a learning curve and I’m planning on pushing out more in the summer ^^ there are some that are in WIP behind the scenes. 1 Vanilla-esque, 1 very crazy stuff but I’m still trying to make it feel vanilla-like but it’s going to be wild and 1 that was made by another guy before called SCP Site-19 that I took over and will basically be completely revamped. So 3 moons in total.
Oh and dont you worry, Seichi’s interior is also in the works ^^
v0.6.9 
- Minor terrain touch-ups
- Fixed dropship trigger icon
- Enemy rarity changes
Oni24 -> 32Flowerman52 -> 44Crawler26 -> 28
- Item rarity changes
Teapot35 -> 37Taiko18 -> 20OniMask19 -> 22Vase31 -> 33Cup42 -> 38Mortar and Pestle27 -> 24Shamisen26 -> 21
KanaboandShamisenare no longer conductive scraps- Fixed
OniMasknot playingMaskComedyAttachlocally Spawn Probability Rangechanged 3 -> 5Daytime Enemies Probability Rangechanged 7 -> 6- Changed Tags and Layers on most objects
- Changed Ryu's tree's collider
TakeyWTF
- Updated README
Absolutely love your map. Normally I'm not a big fan of just moons with no unique interior, but the fact that this moon spawns unique items changes that perspective for me plus its just so beautiful there. I'm now also even more excited hearing that there is a unique interior being done too!
I posted a picture of some assets i made for the interior before, I still need to make a ton more tbf
lemme post it again one sec
Also thank you! Let me know if you find something wrong with the moon / needs to be adjusted like scrap rarity or something like that, there are some stuff I'm aware that I want to get back to later ^^
the interior is not done at all, just some models for it - its in the works tho and going to get more of my attention now that the moon is in a stable state
Right now I haven't really noticed much that needed to be tweaked. So far i feel like the unique items are fine. Its really nice to find different stuff there.
Oh 1 issue I had the guitar item (can't remember what its called) and while strumming it I fell through the ship when it took off. I haven't found another again yet to test it out a second time.
I already love the look of those walls! You gonna make a custom bad enemy to fit the theme too???
this is unfortunately a vanilla issue since v55 - items sometimes clip thru the whole map ... i got a similar notice from someone yesterday and i did try to recreate it but i was unable to do so... it happens very irregularly but with every item not just custom ones and it also happens inside the facility ._.
well theres Oni roaming the interior already on Seichi ^^ tho its just a masked reskinned and some small changes to it's settings
Oh haven't noticed him yet.
Just got taken out by the damn braken in there though -_- and had found the instrument again too. Guess he didn't like me playing it inside.
I’ll redo the drum’s sfxs cuz they use way too much reverbs and i promised custom sfxs for the rest of the items for a long time 😅
But had to do more important stuff before
I love the drums lmfao. One of our buddies was beating on it and another person was freaking out saying there's something big coming!!!!!
i did a thing 👀
dunno if people would like vanilla moons' overhaul -> cruiser-friendly, balanced, priced etc.
I would definitely try it out. 😆
I accidently leaked this elsewhere so anyway here it is lmao
I’d love to but that would need custom player animation 😭
And that is a huge issue from a lot of perspective
Update on SCP Site-19
- Since BSL is back we agreed that he'll continue working on Site-19 meaning I won't be reworking it - he will
- That means I will have more time on my own stuff including "Site-██"

I believe Seichi rng hates me 😆 I can never find the unique weapons. I find everything else though.
The unique weapons have a low possibility to spawn 🤷♂️
I know, that's why I'm saying the RNG hates me cause I know it's there since I find other items.
I absolutely love this map, and I hope one day you bring the samurai to life as an enemy 😆
My group loves going to him and visiting him so if one day he turns on them I'll be so happy 😂
Right now im adding vegetation to the moon ^^
Samurai will come to life once in the near future :3
Hell yeah! That's all I needed to hear 😆
Currently theres an issue with Lantern - which is a buyable item, LLL causes an issue for it where its sometimes registered and sometimes isnt… i got an info that it might also cause issues for other mods’ buyable items being messed up
So right now im thinking i might just register it as a scrap item for now until LLL fixes its issue that way its code doesnt need to be removed from SeichiItems.dll
So far i’ve added Lotuses, Lakelotuses, Bamboos - tho bamboos are still in wip cuz i just finished working on them an hour ago and im heading to sleep soon ^^
We might work things out about this lmao just been informed about a couple of stuff
Shall I make the lantern have hiplight? (flashlights have helmet lights - meaning if they are pocketed they still light up the room, just naming it hiplight to make it more sense)
Cant poll otherwise 🤷♂️
v0.7.0
- Fixed
Knife'sBloodStabParticle - Changed SFX for
TakeyPlush - Moved
TakeyPlush, so its not breaking immersion MithzanWTF- Fixed
Uchiwathrowing a fit in the logs - Added power level configuration to
Shisha - Fixed
Dropshipmaterials - Tweaked Waters for
Ogopogo(Biodiversity entity, not out yet..) - Potential fix on
Uchiwato make theslapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heardswingSFXs) - Added more
Toris - Added glasses and lights to the trophies
- Tweaked trophies collider a little
- Changed texture for trophies
- Changed size of throphies
- Changed lamps at buildings (THANKS WESLEY...)
- Changed middle island's platform's texture
- Tweaked sky
- Added nighttime sky
- Terrain touch-up (you can get out of water at some specific places - main reason for this change
Driftwood) - Added
Lotuses - Added
Lakelotuses - Fixed pond's terrain texture
- Texture touch-up
- Added
Bamboos - Content tag changes:
- Removed
SacredLandcontent tag - Added
ValleyandPaidto the moon - Added
Organic,Killable,Hostile,Biped,MediumtoOni - Added
Household,Harmful,Luminescent,Metal,Weaponaccordingly to the custom scraps/items
- Removed
Level Matching Propertieschanges:- Changed LMPs for scraps and
Onifrom Mod Names to Planet Names for future purposes
- Changed LMPs for scraps and
- More filesize compression
- Fixed
Stormyweather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later] - Changed SFXs:
- drop SFX for
Vase - pick up and drop SFXs for
Shamisen - drop and all playable SFXs for
Drum
- drop SFX for
- Fixed missing texture for ghost girl's head (trophy)
- Fixed missing textures for dropship
- Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
- Removed "On Release" from readme
- Temporarily changed
Lanternto be a scrap instead of a buyable item
^smol update
probably forgor about a couple of more stuff lol
AH RIGHT forgor
- Fixed
takeyLightincompatibility with Diversity (Diversity doesn't like orphan lightsources ._.)
v0.7.1
- Added custom
Foggyweather - Added
LethalToolBoxas a dependency - Added
Smol PooferstoFoggyandEclipsedweather - Added
StarlancerAIFixas a dependency - Moved
MithzanFunkoModelto the easteregg place - Organized my project
- Compressed filesize more
- Tweaked
SunAnims - Fixed Cube Sun during
Foggy/Stormyweather - Updated dependencies
Omg foggy on your map now is EVIL. We didn't expect it to be that bad, then the puffers. 1 by 1 the party kept walking off into the water 😆
Just the constant OH SHI.....followed by gurgling sounds
I wanted to get rid of the normal fog but its variables are not behaving correctly in LLL 😩 so it can be super foggy.. hopefully it wasnt that bad 😅
Oh it was bad. Especially when the second we land multiple mini poofers come up and spray our ship door adding to it 😆. If we didn't have better spray paint we would have had to abandon the planet. You have to stare at the ground while walking slowly so you don't fall. People not familiar with the layout of Seichi though will for sure die. Since it's our favorite map we already knew the general direction to go in so at least half of us got inside and avoided water. I may have also ended up in the water under the bridge in a safe spot from drowning to tell my friends goodbye while I knew my fate was doomed. (No teleporter yet)
I have been learning the safe spots to get out of the water, but cause of the fog I ended up back in it after getting out (Don't ask how I pulled that off)
you actually can come out of the water from several places ^^
i'll try my best to get rid of the original fog so only mine would be there
oh yeah okay fair
Oh trust me I've learned multiple places to get out.......mainly cause of the cruiser 😆 but the Fog plus mini poofers saw me fall back in. I personally loved it. It was a very horror movie vibe.
But my players absolutely hated it and have said Never Again!
Unfortunately i dont think the layout can really be adjusted for companycruiser 🤔
The cruiser is actually fine on it.
Esp. Since Hachiman is now officially in WIP ^^
Yeah you can sort of move around with it but its not perfect
My only request would be making the bridged wider on the sides.
We’ll see, i have plans for the side bridges
I drive it down to the middle island then slowly turn it around and park it on the bridge with the front facing the ship for quick leave. Then the truck is now positioned perfectly for 3 doors.
Uh oh
Im on a slight break rn cuz i’ve been cooking more moons and got a bit exhausted
More moons and even 2 interiors are planned - one is the dojo for Seichi
They’ll come out later on ^^
I tried to practice driving into the water intentionally and using the safe spots to get back out but it was not as easy as I hoped so I came up with the bridge trick.
I can't wait for the interior!. My group absolutely loves Seichi. It's their favrotie!
This is Hoth the star wars moon i accidentally leaked earlier but ot still has no buildings just a couple props layed around
Wait for the pic to load
I remember you posting something not to long ago.
Also did you remove fox from your moon?
Nope
That already looks like I'm a be driving on that one.
You can see some paths for the truck ^^
I make my own paths!
I just told ya I tried driving in Seichis water
😆
And it almost worked too!
Do have a clip of me launching the cruiser out of the water and killing a friend with it.
Got another were Bruce the shark took the cruiser and my buddy up into space and got a great view of Seichi.
Im planning to add more flora to Seichi
Just havent gotten there yet - at least the new plants are well received ^^
Can't wait to see it! As long as it don't block my cruiser lol your damn deer already troll me enough.
I'll be driving on Dines tight paths and your deer just walk right in front of me........

Massive update coming soon
v0.7.2
Stormyweather tweaked slightly (variables were 3-3 now its 3-5)Foggyweather variables were also tweaked- Removed some lamps at the second building cuz they were ugly
- Reworked crypt fireexit (it had many issues before)
- Optimizations, filesize compression
- Fixed
TakeyPlush's andMithzanFunkoModel's positions - Fixed layers for foilages
Snowichi! (DustCloudsweather) - this also increased the filesizes ;_;
Its v0.7.5 not v0.7.2 but whatev Snowichi go brrrr
might wanna reduce the polygons on the deer a bit, it looks sick but lethal is not known for high polygons
other than that this moon looks fantastic!
(also reducing polygons is just good for performance in this game- its why so many modded moons run poorly)
but this is peak
looks beautiful
It actually has less verts, but if you have any performance issues while Shisha is near you (can spawn on other moons as well) or with the moon in general let me know!
And thank you^^
Got confirmation that the truck works fine on the ice :3
v0.7.6
- Fixed changelog number lol (oopsie)
- Fixed Poofers spawning on
Stormy[i somehow changed it in the latest update(?)] - Fixed v0.7.5 missing a change
- Fixed trophies being too dark (ty Webley)
- Fixed
LetItSnow(snow particles) - Fixed
Doppler levels on instruments (Shamisen,Taiko) - Changed
Doppler levelforOniMasktoo - More optimization (81.8 MBs -> 64.0 MBs in total)
- Updated README
v0.7.7
- Fixed
Tea cup(something messed it up...) - Added new scrap item :3
- Fixed something (forgor)
- Removed
Dust panfrom the loot table
^ oh yeah i added scannode to the lantern since its a scrap temporarily that was the fix
v0.8.0
- Fixed an issue with
pikaSleep(oopsie :p) - Changed
Risk Level*** A+ -> S *** - Changed
Route Price*** 333 -> 500 *** - Changed spawnweights
pikaSleep*** 22 -> 7 ***Lantern*** 15 -> 18 ***Knife*** 5 -> 9 ***Kanabo*** 7 -> 11 ***OniMask*** 22 -> 24 ***Taiko*** 20 -> 22 ***Shamisen*** 21 -> 23 ***
- Changed values
pikaSleep*** 68-133 -> 140-200 ***Tea cup*** 12-24 -> 36-60 ***Taiko*** 48-72 -> 69-90 ***Knife*** 28-84 -> 20-40 ***Lantern*** 8-10 -> 32-56 ***OniMask*** 28-52 -> 48-72 ***Mortar and Pestle*** 24-36 -> 32-46 ***Shamisen*** 42-64 -> 66-84 ***Tea pot*** 24-40 -> 42-76 ***Uchiwa*** 12-56 -> 30-52 ***Vase*** 36-56 -> 62-118 ***
- Changed
Min-Max Scrap*** 18-24 -> 23-29 *** - Added
Butlerwith a rarity of *** 34 *** - Changed
OniMask's tooltip :p - Changed
Max Power CountsEnemy*** 12 -> 15 *** (inside)Daytime*** 7 -> 8 *** (bees, critters, tulipsnakes)Outside*** 8 -> 9 *** (nighttime)
- Changed
Eclipsed Weather Variables*** 4-6 -> 1-4 *** pikaSleepis now Squeezable >w<Katanasays no touchy touchy- NO TOUCHY TOUCHY!
- Fixed stuff in
TimeOfDaySunTypeBownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyownIndirectlight intesitySunWithShadowslight intesity
- Updated README
- Updated dependecy on StarlancerAIFix
v0.8.1
- Fixed
Vasevalue (i might have had a random digit in the max value and it was 8-900 credits in v0.8.0 lmao)
We are going to jump again numbers 🤙 still working on it tho
I cooked Seichi 🔥 I’ll probably patch it in the next few days
v0.8.5
- Little terrain touchup
- Navmesh changes regarding the weather
LunxWTFSnowichichanges- terrain touchup here as well
quicksnoware a new threatfootprintsare now visible
Scorchiis available on Eclipsed ^^- Fixed waters'
KillTriggers - *** v61 support ***
- Added new enemy with a rarity of *** 14 ***
- Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
- Removed one vanilla scrap, forgor what :p
- Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
Xuis now officially renamed toUnko(joke is over, also Unko fits more since it means poop in japanese)- New fix attempt on
Uchiwaslap sounds - Removed
smol Poofers- had issues with them with v60 update (maybe i'll readd them later) - Added
LethalLibas a dependency since LLL doesn't add it anymore and I do use it forShisha - Fixed stuff in
TimeOfDaySunTypeBown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyown(again)Indirectlight intesitySunWithShadowslight intesity
- Changes to
pikaSleep- New animation
- Rescaled
- Changed grab and drop sfxs
- Changed weight *** 12 -> 72 ***
- Changed rarity *** 7 -> 5 ***
- Updated readme with changes, more description on recently added features, added links to credited peepos
^had an issue, fixed it - i'll later upload the fix but im doing some other stuff for the next update too 😅
v0.8.6
- Fixed errors with enemies
- Tweaked snowing particles on
DustCloudsweather (Snowichi) - Shisha changes
- New bestiary (thank you Wesley)
- It's collider now has
isTriggeron - When hit, it will run away
- Killable with some special stuff ^^
- Added
ScanNodetoLunx - Added
XuMiscToolsas dependency LavaonScorchihasQuickSandeffect and also hasBetterCooldownTrigger- hurts the player AND enemies too!KatanahasBetterCooldownTrigger- hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY- Tweaked
Lavatextures - Updated dependencies
- Added plus SFXs for being sliced
^ “special stuff” wasnt implemented in the end and forgor to change that in the patchnote, it’ll be a thing later thi :p
It is still killable tho so go ham :p
v0.8.7
- Fixed
Kanabo - Fixed
Lantern'sScanNode(i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position) - Unboxed
Lunx-> it's in the easteregg place now - GrandArmory cages can still be found at the second easter place :p
- Fixed
Katana'sSlice - Slight unnoticable changes to FireExit with the parkour
- Unnoticable terrain touch-up
Onican now use the elevators (before, they could call them but they couldnt come up with them)- Fixed
quickSnows not quickSnowing at the first time someone touches them
50k downloads!! Thanks soo much 
Hell yeah, that's awesome.
Heads up to MODPACKERS
I most likely remove XuMiscTools and LethalToolBox as dependencies in the next patch.
Reason being there are 3 tool mods including these two and JLL and they cover some of the same things and all of them are things I require for Seichi. However I might still use XuMiscTools OR/AND LethalToolBox for other upcoming moons later. Its too early to tell. There still need to be discussions about them. We don’t want devs to cover the same tool scripts for moonmakers so XuMiscTools also might be deprecated later. In the meantime til my moon is not updated you don’t need to worry about anything. Im thankful for Xu and Batby to make these scripts! 
XuMiscTools have been deprecated, I'm still working on my update. You don't need to worry about it being deprecated, the mod still works, its just that it won't be maintained and I've already mentioned I'll be switching from it to JLL.
v0.9.0
- Slightly moved
OcclusionArea (1) - Baked new Occlusion Culling for better performance
- Removed a couple more lanterns at the main entrance (they looked ugly)
- Organized my stuff (im ded)
- Changed materials on
Hachiman(also fixed a part of it) - Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
- A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
- EVEN MORE
- Moved, changed some
BoundWalls - Added
LODs to basically everything [help me] (helps in performance) - DeadMech looks good again
- New moonprefab ^^
- MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
OniandOniMaskchanges- Optimized mask
- Fixed
EyesFilledmaterial - Fixed
OniMask's animation when its about to stick to the face of a player - Fixed
HeadOni's animation when its stuck to the face - Changed
Audio Intervals5-130 -> 5-110 - Changed
Audio Chance Percent20 -> 25 - Changed Scannode from
OnitoOni Mask
- Changed some internal names
- Adjusted
Doppler levelon everything - Even more optimizations
- Fixed every items'
Floor Y Offset - Fixed every items'
Vertical OFfset - Fixed interact collider at the main entrance
- Slightly moved the interact triggers for all entrances
Shishahas new features- When hit, it will actually run away faster
- Special stuff #1 - when killed (GOOD for players)
- Fixed windows at both entrances
- Switched to
JLL- Removed
XuMiscToolsas a dependency - Removed
LethalToolboxas a dependency - Added
JLLas a dependency
- Removed
- Updated all my dependencies in my unity project
- Moved a couple of AI Nodes
- With JLL, my custom fog on
Foggyweather finally works as intended (may be tweaked later tho) - Fixed
Kanabosound Itemship- Readded custom sfx
- Fixed sound playing whilst landing
- Reduced filesize a tad bit more
- Updated unity project to v64
- Seichi changes
pavementtexture tiling changedpavementtexture is recolored- Fixed terrain textures being metallic
SurfacedWTF- Adjusted ambience a bit
- Changed ambience SFX
- Snowichi changes
- Touched up the textures on the terrain
- Fixed terrain texture being metallic
- Touched up terrain
- Lowered Ice so enemies wouldnt look weird walking on it
- Added
SpawnableOutsideObjectsonSnowichi(so they will spawn in an RNG way near AI Nodes on the map)JapaneseMapleTreescan't spawn on this weather
- Added different ambience SFX
- Scorchi changes
- Changed the terrain a bit
- Touched up the textures on the terrain
- Tweaked
Lavaa bit more cuz of some peepos - Fixed terrain textures being metallic
- Added
SpawnableOutsideObjectsonScorchiDryTreesnewRocksnew- Regular trees won't spawn on this weather
- Changed `Sinking Speed Multiplier 0.3 -> 0.1
- Moved the
InteractTriggerfor theLava - Added different ambience SFX
- Players can now sit down at the
Cryptfireexit - Updated all dependencies (+)
ScarletMansionSeichiPatch- hol' up what is this?!- Loottable changes
Zeddograrity 8 -> 1- Removed
BabyCavedweller(had a rarity of 0 lol, just wanted to check something) - Removed
GarbageLid - Removed
7Ball - Removed
Brush - Removed
Remote
- Added
WLOGs(they make me crazy) - Updated README with new pictures and more spoilers
I’ll be the first to say - I ain’t readin allat
v0.9.1
- Updated README
- Tweaked
RaphtaliaVolume(thanks for the recommendation Nikki) - Fixed a material on the Dropship
- Added
LevelMusicLibas a dependency - Added custom
Daytime and Evening musics(5-5) - Disabled vanilla
TimeOfDaysfxs - Fixed Dropship sfx being too quite
Oni Maskposition is changed- Fixed
Unkodesync Unko'sScanNodeis better- Updated dependencies
- Added forgotten previous patchnote
v0.9.2
Unkohas better emissionUnkois now BagConfig compatible- Seichi terrain texture touchup
- Added
NavmeshModifiersto everySpawnableOutsideObjects - Changed
SpawnableOutsideObjects' layer fromTerraintoRoom - Tweaked
RaphtaliaVolumea bit more - Changed
EclipsedWeather Variables1-4 -> 2-4 - Adjusted some
LODs - Fixed
Main Entrance'stelepointso enemies won't get stuck under the stairs - Fixed
FireExit#2'stelepointso enemies won't get stuck in the second floor - Added
Offmesh LinkstoFireExit#2(second floor) so enemies can reach players there :p - Updated dependencies
- Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
- Adjusted
Seatsand theirInteractableTriggeratFireExit#4 - Good old friends are back?
- Added more
WLOGs - More filesize compression
- Added more
lanterns - Changed
Snowichiterraina bit - Changed moon prefab's material a bit
100k downloads 🎉 Thank you for enjoying my content! 
Currently I don’t have an update for you guys, I have a couple of things still that I want for the next update of Seichi and I’m also going to be away for a couple of days BUT don’t worry!! I cooked a lot recently in the background and can’t wait for you all to experience them.
Hell yeah!
How to do this animations tho?
Btw
Fire moon
I would recommend leaves on the floor, And that they make sound
That would be a cool mechanic
You touch a leave and the dogs hear it
Like in this movie called:
"a quiet place"
You need to assign a green material in blender with emission to the whole model and add a wireframe modifier to it- spin the model around for the animation, I kinda messed up and its not looping perfectly but its an easy fix tbh but always forgor about it
Actually what I’d like to do is to make some cherry blossom leaves fly around occasionally ^^
I don't know unity so, i'm fcked up
But thanks for the help tho
That would still be cool
This sounds fun and I have an idea how to do it, I might do something similar later :p
Alright
Good luck with it! I haven't installed the moon (I don't like to add custom moons to my gameplay) but it looks hella cool
This is done in blender 😅
Totally understandable, tho I hope you’ll try it out one day :p the moon changes a lot when its Eclipsed or Dustclouds weather. (Also on custom weathers like Windy and Meteor Shower from CodeRebirth)
And theres also a gimmick for ScarletDevilMansion interior where the whole moon is desaturated when that interior is picked - makes it blend in better with it :p
That's cool
You should make an interior for the moon
Like the mansion
But it's more like a japanese house
And it has some roots in it
That crosses some walls
and etc
It would add aesthetic on my opinion
That is gonna be a thing, I made a couple of models but interior are a different breed xd I’m gonna release a couple of moons soon tho and after that my focus will shift to interiors
The interior for this moon will be a dojo
I hope one day i can know how to model/code, I'm very creative
What is a dojo
Its like a training building for martial arts

@ivory dawn Yep, Your moon is getting totally added to my new Modpack
Which one? Can't say it, That's just some spoilers ahead
Nevermind i actually can't because of some exceptions
Sorry
what do you mean?
I couldn't say it because it would spoil a lot of my modpack
but a important mod interfieres with your moon so i cannot put it
If you were to share with the mod dev, even privately, that might be able to be corrected.
Cant you just dm s1ckboy privately with the issue if you need to keep it hidden?
Cuz if theres a mod incompat it would be nice to know
Unless this is not an actual error and more of a modpack preference issue
Is not a problem of the moon
It's other thing
I cannot share it though, Too much spoilers
People always complain that mods don't work well together... maybe if people reported bugs that wouldn't be a thing lol
cant spoil
it will be big
bertha 2
I love how they think any of us care about spoiling their modpack.
done
what happened to the redwood giant menu intro?
thats a weird looking carrot
Menus are going to be updated soon, I realized some issues with that one so I deprecated it
v0.9.5
- Lantern
- Fixed
FloorYOffset - Light stays on when dropped
- Light stays "on" when pocketed
- Custom turn on and off SFXs
- Fixed
- Fixed
KanaboandUchiwasound - Fixed
Seats(oopsie..) - Increased spawnchance of
Smol Poofers - Removed
Katana's mesh collider (Bodies won't fling out of existence now lol) - Fixed
VolcanicandSnowyAmbiencenot playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes) - Moved
Rodrigoand hisSeamineto the easter egg location - Updated dependenices in unity project and in manifest as well
- ***
Spookichi*** - Added
XuMiscToolsback - Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why
XMTis back) - Added a couple of more
DeniedPointsusingXMTto control RNG spawning even more - Fixed temples' prefabs
- Adjusted ambience SFXs
- Adjusted custom musics
- Added
CherryBlossomstoSeichi - Reworked
LetItSnow(there are 4 different snow particles now and none of them are just spheres) - Changed some trees' colliders and their spawning rotations
- Added custom icons for Seichi scraps
- Changed
Video Reel(ty Wesley)
Right i forgor to add this to the changelog but Smol Poofers are on other moons too like Espira and Acidir (and maybe Cosmocos too I dont remember)
[WIP] MythicMoons
MythicMoons ETA - 31st Oct.
Now I'm off to sleep, I'll try to fix my smol issues I have on Seichi soon (some are already fixed) but Imma celebrate my birthday tomorrow
(or today ig lol)
thats pretty mythic
v0.9.6
- ||Added
MortarNPestleto the cauldrons' consumable items' list || - Fixed
Lanternfor clients - ||Fixed
Cauldronsnot eatin the sacrificed items for clients || - ||Added two more pumpkins to
Spookichi|| - Updated dependencies
Oooo~
v0.9.7 - Seichi
- Fixed
Cauldronstriggering for all players everytime - Fixed
Cauldrons' interacttrigger so players can get the items all the time (also changed the text) - Adjusted
SeichiFog(foggy weather) - no more fog indoors - Adjusted
SnowichiFog(dustclouds weather) - no more fog indoors - Updated dependencies in unity project and in manifest as well
Spookichionly- Added
BoooVolume - Removed
MineshaftandFacility
MythicMoons
No way, you made 3 seichi planets?!?!
Pushed updates to fix the issues ^^
oh wait wow so areion is connected to Diversity lure awesome
yes and some lore is coming later just waiting on some voicelines 
v0.9.8 - Seichi
- We are back to normal
Seichi Spookichiis still available- Hopefully
Cauldronsare good now(?) Slauchi(When Slaughterhouse meets Seichi .-.)Unkonetwork varaible bug fixed
v1.0.2 - Arelion
- Elevator synced (hopefully)
- Added
MoreNodesto the base layout so RadMechs wouldnt be freaking out - Removed uninteractable
Blackboxesfrom spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)
v1.0.2 - Olympus
- Added
MoreNodesso Radmechs wouldn't freak out - Atlas was added
- Changed
Sky and Fog Global Volume's Fog's tint - Changed
bronzeSword's positions
-- Gonna work on some big updates for Arelion and Olympus just been a bit burnt out so bare with me and my barren moons 
Pushed an update for the moonpack, MythicMoons because it was missing a dependency, nothing else changed (XuMiscTools for Seichi)
v1.0.4 - Arelion
- Added
MoreAINodestoBuildVar4(oops I didnt have lol) - Added even more AI nodes outside around the Volcano
- Fixed some small issues with some additional
Reverbson all Building Variations - Removed
Dice(Cup of Diceis still an item that is actually big enough to see lol) - Added
Pilum
v1.0.3 - Olympus
- Fixed
Maindoors
v0.9.9
OniMask"Wake Up" SFXs changes:Audio Min-Max Intervals5-130 -> 60-120Audio Chance Percent20 -> 30
OniPlayerEnemy"Wake Up" SFXs changes:Audio Min-Max Intervals6-16 -> 40-120 (wtf Zeekerss)Audio Chance Percent40 -> 30
Smol pooferchanges:- Changed name to
Pop poofer Smoke Prefab's colour and size tweaked a little
- Changed name to
- Terrainworks
- Adjusted
BooVolume(Spookichi) andRaphtaliaVolume(SDM-SeichiPatch) Fogs' blending mode at the mountains are nowAdditiveinstead ofOverwrite- More optimizations
- Added more
DeniedPoints - Fixed
SnowichiFogandSeichiFog - Adjusted some settings for
SnowichiFogandSeichiFog - Oops,
Snowichionly Christmas update - Configs, configs everywhere!
- You've got mail!
- New skybox
v0.9.10 - Seichi
- YOU'VE GOT MAIL!!! <- GO AND GET IT!
- Only 1
mailboxcan spawn instead of a max of 4 - Fixed an audio issue with
mailbox - Added
mailboxParticles - Added some NavMeshModifiers to add AND remove navmesh on the ice (it built navmesh under ground since I had ice there oops. >.<)
Also updated MythicMoons
- Seichi's most recent update
- Arelion's Roman pilum has been fixed (and probably did some other stuff that I totally forgor)
Shadowdropped a new moon called Lurkin, Im aware that many will not like it / it's not something that most will play frequently but I really wanted to make this one and Im satisfied, it could be improved ofc. I hope that some of you will enjoy that 1 time you guys will try it out, maybe some of you will like it enough that it'll be a moon you'll visit sometimes.
Anyway with that out of the way I only have one question for you guys:
- Do you REALLY know Lethal Company? I dont think so... Prove me wrong.

Olympus v1.0.4
- Added
ContentTags and adjusted some items (being conductive and whatnot) - Massive filesize decreased
- Changed
Volume- new
cubemap(skybox) - different fog and tint
- new
- Changed
Local Volumetric Fog - Removed navmesh from a bunch of surfaces
- Added
OffMeshLinksforMain Hall(enemies can come out now, they wont get stuck) - Changed colors for bridges and Atlas
- Added more lights in the
Main Hall - Added doorsound to
Main Halldoors
Arelion v1.0.5
- Added
ScanNodetoDBoxs - Added
ScanNodetoAudiolog(I wanted to add the other lorestuff audios too but they are not done yet) - Fixed an audiobug for
Roman pilum(MythicMoons had this fix already) - Added
ContentTags and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already) Roman flagis a weapon now (MythicMoons had this fix already)- Massive filesize decreased
- Increased the spawnrate of
MouthDog14 -> 24 - New
cubemap(skybox) - Changed the values of
Min-Max Scrap20-25 -> 24-29 - Changed
Risk LevelA+ -> S+ - Posters are more readable now
Seichi v0.9.11
- Optimized even more
- MASSIVE filesize decreased
- Touched up the temples
- Touched up the two bridges leading to the middleisland
- Skybox changes
- Changed a bunch of things here, probably unnoticable mostly (clouds, tint, fog, skybox's cubemap etc.)
- New sun texture
- Fixed an unnoticed issue with the
Katana - Foilage is set to
Bushtag - Added a chirstmas tree :3
- Added Hachiman's friend
s1ckachu - Removed
WLOGs - Reworked the regular daily and evening musics (huge thanks to Spinmaster!)
Rodriguezfixed theOld Seamine- Christmas lights vibin'
- *** Merry Christmas ***
- Bandage on an error for
Kanabo
Olympus v1.0.4
- Upped the quality for some terrain textures
- Custom fog for foggy weather
- Removed free additional loot at the eastegg place (may return in some way in the future)
- Added
ReverbTriggers forMain Hall(also fixes weathereffects going thru)
Arelion v1.0.6
- Increased
Badge's rarity 11 -> 18 - Custom fog for foggy weather
Seichi v0.9.12
- Goodbye
Christmaschi! - Added a ton of support to LethalElements (well the beta version of it rn)
Blizzardweather happens onSnowichiSnowfallweather however happens on regularSeichiHeatwaveweather happens onScorchi- Added
SnowRemovers to lanterns
- New package arrived
Shork buddyarrivedEastereggplace updatedShishabundle will unload as intended if players want to remove them in the config- Changed some
Lavavolumes- Continuous Damage 0.33s -> 1s (reason: enemy hitboxes collide with lava way too frequently)
- Removed some overlooked checkmarks
- Removed KnifeStab sfxs from
Katana(reason: they still played randomly throught playsessions, even tho we fixed this already with Jacob (?)) - Adjusted custom fog 3.7 -> 6 (its less dense)
Seichi v0.9.13
- Added Idle animation to
Shork - Removed
Shishatemporarily (don't you worry it'll be back and better than ever!) - Added config option to remove the
Mailbox - Removed
Christmasstuff so they don't get bundled unnecessarily (~7 mb- lol)
(+ MythicMoons update now has a somewhat alright readme)
ni

