#Giant Beehives

19 messages · Page 1 of 1 (latest)

muted pebble
#

Imagine a beehive but super big, the bees could be bigger as well. It could replace all beehives with their large version or add a chance for a beehive to be enormous and have more value and weight.

lethal gate
#

how do you imagine being able to successfully loot this

light walrus
heavy night
#

supermassive beehive 😭

muted pebble
lethal gate
#

just sounds like an incredibly minor tweak that wouldn't really do anything but make beehive collecting less fun

muted pebble
lethal gate
#

you misunderstand spectacle for fun gameplay

muted pebble
#

It's just something I'd like to see, as it sounds very easy to make for someone who knows how to make mods in the first place, I figured maybe someone would make it :)

lethal gate
#

assuming the bees do more damage, and knowing that it weighs more, even the fact that it is higher in value wouldnt really make it more interesting

#

just raising values all around, though simple, doesn't make for great content

#

maybe someone will make it though

#

who knows

muted pebble
# lethal gate you misunderstand spectacle for fun gameplay

Not all mods are meant to make gameplay fun imo, some spectacle is also appreciated, and while it doesn't ADD anything new to the game, it changes something that exists in a way that can make it more diverse and have more risk-reward with exponentially higher prices.

I guess it's pretty comical and could be fun to see a mate carry a hive the size of a large axle with huge bees (not necessarily faster than small bees) chasing him. I wouldn't want this as a part of the vanilla game but as an optional little mod, I'd have a bit of a blast personally ngl.

light walrus
#

it might not be that simple as if the game uses a custom pathing system for them then scaling them will make there pathfinding break

#

as sclaing an objects moves its origin point

#

in alot of cases

#

biggest example is scaling the ship makes it shift if you look at the ship from the outside it shifts to the right if you scale it

#

and the ships item placing breaks when you scale it if you place an object for example on the right of the ship it gets put way off to the left