So I made a moon with the Lethal SDK which currently is just the Testmoon provided with the SDK. I have exported it and I can also travel to it. But when I try to land nothing gets loaded but black void and the generated dungeon. Does someone have a guide or know a common mistake when trying to export so I know what I did wrong?
#Exporting with Lethal SDK
19 messages · Page 1 of 1 (latest)
You did nothing wrong, the test moon only provides the basic stuff. What you can do is, in the unity project create a cude change it's size and place it under the ship's asset. You might have to change the layers and stuff but that should be all you need to at least walk to the entrance and exits
Ok thanks that's good to hear, I'll test it out when I have time
Just be sure that in your manifest you link the right moon. Because if you just copied the whole folder it'll probably still be linked to testmoon
So open it up with the scene viewer and change the name of all the files in your moon's folder and link the right one with the manifest 🙂
Hey! this issue is somewhat unrelated, but I am currently making a custom moon and whenever I add my .lem file into the plugins folder, it claims that the mod was loaded in the debug console, and then it proceeds to not show the moon in the in game terminal. It would be great if i can get in a call with someone to help fix the issue because I feel like I have tried everything.
I have both Bepinex and Lethal Expansion installed and my moon is currently a carbon copy of the testmoon prefab with a different name. please help me 😢
Did you reference the moon in the manifest file? If you changed the name you'll have to check if it's still referenced as testmoon too.
I actually don't know what didn't work. I opened up my Project again exported once more without changing a thing and then it worked
Did you enable the checkbox whether it should be hidden or not? If yes, then remove the check so it gets listed in the moons menu. You should still be able to travel to it even if hidden though
Oh yeah that too
tysm I’ll check that stuff in a bit
Thank you guys for the help I actually ended up fixing this issue 🙏 , but now im having another problem where the eyeless dogs that spawn are getting stuck. Has anyone else encountered this/how to fix?
I had something similar where birds and stuff are not moving so I would like to know as well X)
😦
yeah anything outside cant navigate the terrain, even the ghost girl just skips in place 😭
@tepid lily @untold grotto
Did you baked the navmesh on the environment object ?
I think I still have the same navmesh as the test moon. I don't think I changed anything except the name. I'll check tonight x)
@untold grotto Yeah you probably need to bake the navmesh.-----In simple words: On left side of screen click on Environment. Then on the right side of the screen click the 'bake' button