This mod fixes a bug that is in the base game where the clients and host hear different songs when a boombox is already spawned in the ship at the beginning of a lobby. https://thunderstore.io/c/lethal-company/p/FutureSavior/Boombox_Sync_Fix/
#Boombox Sync Fix
10 messages · Page 1 of 1 (latest)
I pushed out an update that makes this mod compatible with "late join" mods like ShipLobby or LateCompany, and did some additional bugfixes.
Hello, this error pops up in the console: Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
This warning appears even if you don't have any mods installed, so it's no cause for concern.
The mod doesn't seem to work with "Boombox_Playlists: by Batres
- sync doesnt work but music does still play, just not the "right" music
Can you send me a link to this mod? I don't see it anywhere on Thunderstore. I'm gonna go out on a limb anyway and say that there's not much I can do about this. They very likely overwrite the randomizer of the normal boombox to set up songs in a playlist, so it's probably on them to fix this bug.
Is this mod compatible with vanilla players(game won't give an error for them if they join me)?
yeah, they overwrote the randomizer. it plays songs in a single playlist, one by one, in order. i can send you a link if you still want to take a look though? thanks for helping /gen :)
https://github.com/Batres3/BoomboxPlaylists
heres the mod, it seems to be on thunderstore for me?