#Custom Terminal

38 messages · Page 1 of 1 (latest)

wicked dirge
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Custom Terminal

Custom terminal is a Lethal Company BepInEx mod that allows for the customization of the ui, lighting and settings of the terminal. I probably haven't added the color of all the objects necessary as I've only been able to test inside of the ship at the moment, if you find something, ping me.

Requires #1182188639472599070

All Config Options and Commands

  • main color theme [N/A]
  • ui transparency [N/A]
  • ui gamer rgb mode [uirgb]
  • light intensity [N/A]
  • light gamer rgb mode [lightrgb]
  • light persistence (outside of terminal) [lightstay]
  • gamer rgb speed [N/A]
  • monitor screen persistence (outside of terminal) [monitorstay]
  • custom wallpaper [wallpaper]
  • wallpaper rgb gamer mode [wallpaperrgb]
  • wallpaper use color theme [wallpapercolor]

Download | Source

blazing palm
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Really well made, everything seems to be working as intended. Worked with every picture I put in.

wicked dirge
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now updated with additional settings and commands for all toggle settings

wicked dirge
true lava
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Is this clientside?

wicked dirge
unreal vine
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does this conflict with other terminal mods?

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like ones that add a clock to it or ones that add more commands

wicked dirge
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it’s not gonna change the color of other people’s added assets like the terminal clock, but it doesn’t cause issues with other mods to my knowledge

safe shard
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Does this mod allow the customization of the text on the terminal, im making a modpack that changes the game a bit to fit my own lore and being able to rewrite some of the things on the terminal would be awesome

pulsar gulch
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:3

wicked dirge
wicked dirge
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that's everything you can change

safe shard
wicked dirge
safe shard
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I mean where the files are

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I was thinking of doing it myself

wicked dirge
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😅 that's not how it works

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there isn't a file for commands

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they're all registered in their respective classes in the actual code iirc

safe shard
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Ah

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So until the game is open source, don't think i can do my idea

wicked dirge
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uh
you can update commands at runtime if you wanna program that yourself

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shouldn't even need any patching

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and the game wouldn't ever become open source, you can decompile it, but it's a paid game, open source is something completely different than what I think you're thinking

safe shard
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Also, i love the mod, just a question, is there a way to change the wallpaper photo opacity? Transparency doesn't change the wallpaper photo

wicked dirge
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There isn’t but good idea

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I made a commitment to a game jam then realized I actually only had 2ish days to do it so I’m focusing on that right now but afterwards I’ll work on this

viral sentinel
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this have any bugs?

wicked dirge
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yeah, but once I can work on it again I have a build with none that I could find

west wasp
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sometimes text is put in places it shouldn’t, like it’ll start up in the shop text and after a bit it’ll transition down to where it’s supposed to type

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or i’ll have to put commands in twice to get them to work

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rlly small nitpicks stuff but figured you might appreciate the feedback, rlly great mod and happy holidays !!

west wasp
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CustomTerminal.Main.FixedUpdate () (at <cddc3e06a80d47d4b2590043dd9af4b0>:IL_00F2) this is being spammed in my log do you know what it means

wicked dirge
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I just don’t have a lot of testing time atm