#Harmony Patching - Custom Variables

13 messages · Page 1 of 1 (latest)

nimble oasis
#

Gotta keep track of it externally

uneven granite
nimble oasis
#

That's down to how you want to design things / what your problem context is tbh

uneven granite
#

Would I need to use a Network Behavior? Sorry for asking so many questions. Not to sure as I've searched this info up and got nothing.

nimble oasis
#

Could you elaborate on what exactly you're trying to do?

uneven granite
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Yes.

#

I am creating tiers for the Teleporter.

If (Teleporter == Tier1) {
cooldownAmount = 20;
}

If (Teleporter == Tier2) {
cooldownAmount = 10;
}

#

Then it will do functions based on what there tier is in the patches.

nimble oasis
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Hm

#

You'll need to save some data to the save for that

nimble oasis
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To persist it between reloads

uneven granite
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ah