#Custom Sounds

1 messages · Page 1 of 1 (latest)

main goblet
main goblet
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I'm tinkering with the terminal smile The next update will make adding custom sounds much easier without needing to restart the game every time silly2

main goblet
main goblet
upbeat patio
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oh wait whut nvm it like fully replaces the audio ok thats cool

dark mortar
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how to know name the .wav ingame like Ladder sfx, Eyelesdog atk sfx, etc

dark mortar
main goblet
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Sorry took longer to answer due to GTA 6 trailer you know ^^'

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@lucid wagon, do you think the issue comes from the way you patch playOnAwake clip? I've been able to replicate this issue, but I've noticed that it can be fixed when going back into space and going back on a moon, which restart the setup on compatible playOnAwake AudioSources

lucid wagon
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does it log the playback at all the second time?

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it could be somehow MAYBE caused by my way to circumvent the default playOnAwake.

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as when the scene loads I just get all sources with playOnAwake, disable the Unity flag and instead put a custom component on them that just uses the standard Play() method on its Awake function instead, cuz the vanilla Unity playOnAwake uses some internal method for the playback and I can not touch it with a harmony patch

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I guess the Awake method of a monobehaviour doesn't run in the case the object is just disabled and enabled again like the drop ship

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I'll take a look at that tomorrow

main goblet
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Also whats weird is that even IcecreamTruckFar doesn't log the second time, but I guess it's because they are "link" to the same object (pardon my lack of knowledge on this one 😅)

lucid wagon
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yeah in that case it most definitely is because I am using a standard monobehaviour Awake method which runs only once when the scene is loaded instead of the default playOnAwake which fires every time the object is set active.

broken fjord
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is there something special about Scream1 for the jester? i can't seem to play the audio file that i have set for it

main goblet
main goblet
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A new update is on the way to synchronize custom audios from the host to all clients ThumbsUp
But in the meantime, enjoy this horn silly

broken fjord
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nvm i figured it out
accidentally had some silence for like 40 seconds at the beginning of my sound warm

broken fjord
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man i wish jester had a set timer instead of randomized, would be nice for syncing songs

warped jewel
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Any chance you could add a "random" option? I'd like to make alternatives rather than always play the same sound
Maybe you could hook it up to the file names, like "(sound name)-90.wav" would play that sound 90% of the time

main goblet
main goblet
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Other clients:

lucid wagon
lucid wagon
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@main goblet just updated my mod and added that random sound support, you might need to check yours to see if it let's the sounds with -chance eg. -80 at the end load.

warped jewel
lucid wagon
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it should look for the last underscore with number after it but I might need to make sure the steps arent accidental used for random ones yeah

edit: updated to use - instead of _ now

main goblet
warped jewel
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Ping me when you have it updated

quartz cedar
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@main goblet Hey! Have you released the Soulja boy sounds from your preview video by any chance?🤣 funniest one I've seen put in yet

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Found it! Sorry for the ping, I had to find it😂 comedic gold

main goblet
warped jewel
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Right now there's no way to have multiple sounds with the same random chance (cant have two files with the same name), so can you make the "nickname" for a sound act as a separator of sorts?
Something like:
"Sound"-variation1-30.wav
"Sound"-variation2-30.wav
"Sound"-variation3-30.wav
and so on

Or some other way of doing it

main goblet
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That's why I introduced titled names x)

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Forgot to mention than you can do both in the changelog mb

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For example AlertedSFX-First-20.wav

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And so on

warped jewel
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I tried to do that but it didn't seem to load

main goblet
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Lemme Check

warped jewel
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Either that or the terminal listing is broken, because it only shows one when a nickname is applied

main goblet
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Oh I see the issue

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Let me fix that real quick xd

main goblet
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I will update the mod in a hour, I need to go grocery shopping first xd

agile horizon
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What files do I need to put into bepin?

main goblet
agile horizon
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Oh ok

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Also, I had an issue not too long ago where it made me unable to invite people or let them join me via steam. Was that fixed or is it still doing that?

main goblet
agile horizon
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Oh ok

main goblet
warped jewel
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not an immediate problem, but I cant even see the full list of loaded sounds because I have so many it wont scroll correctly

main goblet
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Havent thought of testing that x)

agile horizon
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Does every audio mod that's goes into the customsounds folder have to be a .Wav?

main goblet
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Yes

lucid wagon
main goblet
frigid dune
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Hey, i'm using your mod (thanks btw it made my life way better) and i was thinking is it possible to "add" more sounds : Killplayerspring and killplayerspring_2 (who do not exist in original game files) so we can have more various sounds for one thing

main goblet
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It's an effecient way of adding more sounds to one audioclip

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Just add _{percentage} add the end of any sounds

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Like JackOLanternHit_50 (50% chance for this sound to play for JackOLanternHit AudioClip)

frigid dune
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OMG

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THANKS

warped jewel
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You can also use the name feature to separate files with the same percentage chance

main goblet
quaint lance
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If you wanted to add more tracks to the boombox, how could it be accomplished?

main goblet
warped jewel
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Update to this soon?

main goblet
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Oh for other file format support, yeah soon xd

quaint lance
warped jewel
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This mod would let you overwrite the existing ones

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and also add more than 5 if you use the random feature

wispy radish
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I've been using this mod extensively btw, great work, Clem comfjj

warped jewel
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Are we waiting for v47?
My mod is basically finished, just need an update here to get final testing done and publish

indigo steppe
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is it possible to delete sounds from the game? I've been trying to get something for the Flowerman but he has 4 different Rustle sounds... is there a way where I can make it only do one rustle sound?

warped jewel
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Replace every sound with the same one, no other way

indigo steppe
wispy radish
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You can also replace sounds with total silence

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that's one way

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to get rid of sounds completely anyway

indigo steppe
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yeah that is what I ended up doing

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did a 10% 90% situation

warped jewel
indigo steppe
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but like, people would need to download the sync one right?

indigo steppe
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ok I figured it out

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now I just need to credit all these wonderful people

warped jewel
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Yo, any news on that update? If you're just taking a christmas break that's all cool

wispy radish
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I wouldn't bother anyone for anything until after the holidays

main goblet
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Maybe when I'm back home Wednesday before my new year vacation

lucid wagon
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hit me up if you need any help with the implementation when you get around to it and I can give you a helping hand.

finite wharf
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Suggestion: Leave networking off by default for the config

pseudo crescent
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Idk if anyone has faced this issue, but I happen to not be able to use customsounds when being with other players. I can’t use any of the terminal commands, the output hangs there, no output. No list, reload, and obv no sync, that was what I was trying to do. What may I be doing wrong? I checked for the network flag to be true in cfg(in lcsound too, but no luck)

royal current
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hey im trying to change the audio icecreamctruck (the rocket supply thing) it says the audio has been replaced with my audio but it plays the original sound

main goblet
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So now it's IcecreamTruckChristmasV2

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Or something like that

royal current
warped jewel
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It will likely go back in the next update, so just include both files to be sure

delicate junco
# main goblet will do

Hey! My customsounds arent in game. I renamed MY wav files to what I want them to replace and put MY files in the custom sounds folder. Have I done anything wrong?

heady lance
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@main goblet I found a pretty significant bug with the customsounds reload command. It's just completely broken. For example, my sound mod works completely fine, but as soon as I reload them, they all disappear from the list and just don't work anymore. In particular, this error message appears:

main goblet
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Reworking a bunch of functions

main goblet
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Should fix this as it's an issue related to LCSoundTool and not CustomSound (Atleast it should be??)

heady lance
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Alright, good to know 👍

warped jewel
main goblet
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probably tuesday or wednesday

lucid wagon
heady lance
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Alright, I found another bug, but this one is honestly just bizzare. I don't know if this is CustomSounds or LCSoundTool, so I'm just reporting it here. So, since I wrote the guide for CustomSounds, a person has reported to me that their sound mod isn't working. Specifically, it includes this specific sound file:

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Now, this sound file does not work with CustomSounds at all. Like, it's on the terminal list, but it's just not played. I grabbed the original Airhorn1 sound, and copied this sound into it, resulting in this sound file:

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And this one WORKS for some reason??? I looked at everything, the codecs, the spectrograms, and I see absolutely no difference between these two .wav files. There HAS to be something that's causing this, but I honestly have no clue.

lucid wagon
# heady lance Alright, I found another bug, but this one is honestly just bizzare. I don't kno...

I have had few people contact me about their sounds not working as well. Every time I have just re-exported the sound through Audacity and it has suddenly started working while being otherwise identical. I have no idea what is causing it and only thing I can think of is if people use some slightly different or older or something format of sound files, maybe from sketchy online converters or youtube download sites and they do something small that makes the file slightly incompatible?

warped jewel
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At this point some of the sounds in my mod (everything in it has passed through Audacity at some point) have been chain exported three times over and they never stopped working. Definitely some external errors

fervent fossil
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I suppose I'll ask in here as well (though reading up i see theres an update coming soon) i used this mod to create and upload a pack to thunderstore, and it's working for some of my friends' games and not others. has this happened to anyone before/anyone know how to fix it?

warped jewel
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On another note; "Roar" (sound eyeless dogs make before running after you), "Roar_0" (sound forest giant makes while eating you), and all the Step[number] cues don't get separated properly.
This means dogs use the Giant's sound, and all the Step sounds are pooled into the same group (the bracken, puffer, and spider all use the same ones)
Maybe CS still uses _ as a separator instead of - ? I know ST had that changed

lucid wagon
round vale
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Is there anyway to randomize the drop ship music? I've been trying for almost an hour and cannot get it to work

lucid wagon
round vale
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I tried that but only one of the drioship songs show up even after doing that

warped jewel
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Maybe the dropship sound is a constantly playing one. You’d have to wait for CS to update for it to work

lucid wagon
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and for the record, you're not doing anything wrong its a bug in the programming, it should work after the update exactly like described above for all sounds

warped jewel
lucid wagon
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I have no idea. Neither of the mods use "_" as a divider or for anything really so I have no idea why that part would get deleted. If it still does that after the next update I can take a look if it is a bug but for now we will just have to see.

brazen shore
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Can the IcecreamTruckV2 sound not be replaced? I've been trying multiple times to no avail

wispy radish
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It can

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file name is case sensitive

brazen shore
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I have IcecreamTruckV2.wav and IcecreamTruckFar.wav in the customsounds folder

warped jewel
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Customssounds > (folder) > the sounds

brazen shore
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I think I just got it figured out. The audio I was using was too long. I shortened it down to a few seconds and it worked fine.

round vale
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Does anyone have the sound name for the dropshp flying in?

wispy radish
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Though I'm not sure specifically what you're looking for

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if it's the one that plays before the door opens then yeah

warped jewel
vapid crest
wispy radish
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It could be too long

hard epoch
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heyyy i think this mod aint working cause i tried a couple audio packs that use this to load the audio (One of which i made myself, found while troubleshooting)

brisk quail
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The update broke my mod (CookiesSounds) and basically all other sounds mod, I would love for the .ogg & .mp3 change to work tho

brisk quail
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It also broke organization of sound subfolders

before the update, subfolder organization worked well

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The red x represents what doesn't work now, otherwise .ogg properly work, but without the subfolders

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also, not sure if it's a visual bug, but now % on the terminal are messed up and much lower than their given value, 75% would show as 0.75%

main goblet
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I hate when everything works properly for me and my friends when testing but not once released 😭

main goblet
warped jewel
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I'll test my pack in a bit to see what does and doesnt work

warped jewel
main goblet
warped jewel
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Memetastic

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If something doesnt work, ill know lmao

main goblet
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"Replacing 415 audio" wha

main goblet
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wait

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My discord is bugged or we can't send images here no more?

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Yes we can't no more...

warped jewel
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Wonder why

main goblet
warped jewel
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if the thunderstore version works good, but im testing OGG next

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seems like its working

main goblet
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For me, thunderstore version works correctly, even subfolders displaying/loading

warped jewel
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gonna test some of the previously broken sounds

main goblet
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👌

warped jewel
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unless gamemaster stops working... great...

warped jewel
main goblet
warped jewel
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I would assume the step sounds are broken too then

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is there any way to get a save file with all items already in the ship? scrap included

main goblet
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Maybe it can be found on Thunderstore

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Doesn't have one unfortunately

main goblet
warped jewel
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cant put files in here TE_cmonBRUHH
maybe ping a mod and ask them why?

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ill just DM them to you for now

main goblet
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@sick sinew

main goblet
sick sinew
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hai hello

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What's wrong

sick sinew
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You don't have perms

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You need to be part-timer

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I can send them if you wanna send them to me

warped jewel
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Nah its good, I DM'd them to clem
How do I get part timer?

sick sinew
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Just being active in chat or vc's

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It's our level system

main goblet
warped jewel
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Is that a new thing? I know ive sent pictures in here before

sick sinew
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It's like a week old

warped jewel
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ah well, dms work

main goblet
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Oh yeah

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I can't send the .dll too here

main goblet
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Well, just uploaded a hotfix for CustomSounds. If anyone still have issues please tell me!

brisk quail
lucid wagon
main goblet
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JacuJ thought that Roar_0 was Eyeless dog roar and Roar was Forest Giant roar, but Roar is used in both and the AudioSource update then fixes this eyes_glasses

lucid wagon
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nice, good to know!

wispy radish
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I haven't been able to get my menu music to randomize properly, though I might be doing it wrong

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uh oh

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I wasn't smart and updated the CustomSounds mod without backing up my sound packs

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gotta redo so much stuff now SADGEULTRAHD

main goblet
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Will do it rn!

wispy radish
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it's fine, honestly my b that I did not back it up properly.

queen parcel
queen parcel
brisk quail
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has MusicAmbiance(1-3) worked for anyone?

brisk quail
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Issue #1

[forget about the mp3s those are placeholders]

some sounds simply do not work and their % display on the terminal isnt showing as it should even with correct formatting

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I found that the mod hates the number 33
even if u add it up to 100%, it still wont take the 33's, fixed this by just incrementing each file by 1

so:
34
34
34

brisk quail
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It seems to just mostly reject equal percentiles

main goblet
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Will be fixed with next LCSoundTool update

brisk quail
vapid crest
queen parcel
orchid birch
hard epoch
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soo i swear this api breaks everytime i try to play with friends it will work one second then not the next, im not salty and would like to help but idk whats going on cause there is no rhyme or reason to when in crashes and all im getting as an error is that "[Warning:LCSoundTool] Legacy path contains the requested audio file at path"

vapid crest
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I get the same error, i think it's a normal message everybody gets

vapid crest
orchid birch
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I see, ty

main goblet
main goblet
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I will release a hot fix in a couple hours to fix that

brisk quail
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AlleyFactoryAmbiance
& probably FactoryWindAmbiance

aren't being logged in the debug console with f5

lucid wagon
vapid crest
smoky onyx
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Why my custom sounds are not working? @main goblet

main goblet
smoky onyx
warped jewel
smoky onyx
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but I have a question

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Does anyone who downloads my mod need to do this for BepInEx.cfg? Or is there a way to fix this and update my mod? @warped jewel @main goblet

warped jewel
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LCsoundtool needs it set to true for it to work, so yes

main goblet
main goblet
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Hotfix released ThumbsUp

brisk quail
# main goblet Hotfix released <:ThumbsUp:1058417833404530688>

anything related to equal-repeated percentile numbers fixed in the new hotfix?
OpenBox-90.ogg
OpenBox-bug-5.ogg (only one will be picked out of the bugs for the rest of the round)
OpenBox-bug1-5.ogg

(bug was that if there are repeated percents, it will only choose one of them for the rest of the game/orbit instead of randomizing truly)

warped jewel
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randomization was fixed, should be

next radish
warped jewel
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The customsounds folder is separated now

next radish
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oh damn

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just seen :)

main goblet
next radish
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(I'm also happy we can use mp3's since wav files are so big sometimes)

warped jewel
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ogg files are even smaller nerd

next radish
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lol, mp3's suit my needs :)

brisk quail
warped jewel
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except for sub 80 hz
then ogg can go suck it lol

brisk quail
brisk quail
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unrelated but I wonder if there's a mod that does a better job at scrolling on the terminal, cause rn scrolling through the terminal trying to see all the custom sounds under cs list isn't really showing everything, since the scroll skips a bunch

vapid crest
hoary pike
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I have a very simple question
If I want my friends to have the same sounds as me, can i just send the entirety of the "CustomsSounds" folder or do they have to launch the game with the mod to let it create the folder and then add the sound files ?

hoary pike
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I now have another question
I tried replacing the boombox music by my own and succesfully did, but now only one music comes up with the boombox.
How can I fix that ?

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Does it have something to do with the length of the music?

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I've let one of the orginal music also. It played once and from then never again and only one music could play

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I guess I can use another mod specifically for the boombox music
But maybe it might affect other sounds i've put so please let me know what is this issue's origin (and it also would be easier to only have this mod to use)

brisk quail
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hi @lucid wagon and @main goblet , you guys should make a joint discord server if you haven't already, i'd love for to have dedicated channels for suggestions, bug reports etc.. feels kinda naggy hitting y'all up here everytime xD

having dedicated channels would make it a lot easier for u guys to see things when u actually want to

if r u in need of a server ur feel free to use my server, i'm totally willing to transform it into whatever u guys want, we already have roles permissions & channels ready^^

queen parcel
hoary pike
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is it possible to have multiple sounds to play randomly instead of one single sound?

hoary pike
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can you explain?

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please

brisk quail
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I believe the Thunderstore download page has a Wiki where it tells u about having multiple sounds^^

hoary pike
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lemme check

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i checked it but I don't see any explanation about this anywhere

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It would be useful for me, I would like to make it so for exemple when you grab an object, you have a 1 in 10 chance to get a special sound

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Or just having multiple sounds to replace one

brisk quail
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you can absolutely do that, we did it with CookiesSounds

hoary pike
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oh
I'll download the CookiesSounds to maybe find out how it's done

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I guess you just need to put the same name multiple times and add something after if needed

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i'm going to try

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You need a dash

hoary pike
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no wait i don't get it it's not working anymore lol

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i had to do this

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now it's working again

lucid wagon
hoary pike
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Ok that makes a lot more sense
Thank you!

hoary pike
brisk quail
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i think it only supports 1-100 chances, wish u could make it higher tho

hoary pike
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any idea where the "PhoneTheme3" sound plays?

lucid wagon
# brisk quail i think it only supports 1-100 chances, wish u could make it higher tho

I'll remove the limit from it then, if this is some thing people need. It already supports any number as it just scales the check between minimum and the maximum total chance for that sound, so if you overcap it currently to lets say like 297% total chance by adding 3 sounds with 99% chance each it will pick a sound with that being the maximum, so in theory each sound will have 1/3 chance. I will remove the hardcoded 100% chance limit per sound so then in theory you can add anything up to 2147483647 :)

hoary pike
brisk quail
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i mean i'm saying "if u could pull it off" but ofc u could nub xD

warped jewel
hoary pike
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haha i knew i hadn't heard it anywhere

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ty

hoary pike
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Are the "AmbientMusic" sound files currently used?
I just want to be sure

lucid wagon
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yes, they play semi randomly when you're on the moons.

hoary pike
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oh ty
from where do you guys know all of that?
also what about "Stinger_EnterDefaultMaze"? looks like a debug thing so i'm unsure

hoary pike
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Is "FallingAir" an actual sound when falling? never heard it if so

warped jewel
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And “FallingAir” is the sound for the extension ladder falling over

hoary pike
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Thanks

hoary pike
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Also is there a sound for creatures appearing from the ground? (not the one for the leviathan, the others)

warped jewel
hoary pike
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Oh ok
And 🥲 because there are no sound for mobs appearing from the ground
I wanted to put some boss music

finite wharf
finite wharf
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is there any functionality for using RNG between multiple sets of sounds?
aka 20% chance for set A, 30% for set B, etc
if not how difficult would implementation be?

finite wharf
finite wharf
# warped jewel Then do 33/33/34

I mean, theres 3 sounds that are modifying different parts(specifically lowaction, highaction1 and highaction2), and If I wanted to add variation to which 3 sounds to pick, this method wouldn't work

warped jewel
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Ah, I get it
That's not how the action sounds work though, they all activate under specific circumstances
High action 1 and 2 play when you are in immediate danger/see a dead body, with the two crossfading in volume depending on how far away the threat is. Low action plays for ~8 seconds after you are no longer in danger and then fades out completely

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If you plan to make it play music, I would recommend making highaction1 just a few milliseconds of silence. I found it to be very distracting to have both playing

finite wharf
warped jewel
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The two sounds also change in pitch, so having it like that will make it go out of sync immediately... NOP

finite wharf
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the pitch variation would happen with anything

warped jewel
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True, but having them separated will mean one will play at (I dont know the values exactly) a higher tempo, while the other is far lower. It'd sound weird to say the least

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I'll show you, hold on

finite wharf
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it's rng between 4% slower and 4% faster

warped jewel
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Like, this is how it would sound like in practice

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Well, exaggerated, but still it would almost always sound very off

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Even a 2% difference will completely mess it up within seconds

finite wharf
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first half was -4 and second was +4

warped jewel
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Also if your project is at all big I would recommend re-exporting everything as .ogg
It's significantly smaller in file size (my mod became literally 10x smaller) and has no discernible clarity difference

hoary pike
warped jewel
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mp3 files are smaller than wav, but not nearly as small as ogg files

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the tradeoff is heavy compression, so they might get artifacting at really low/high frequencies and loading it all takes a slight bit longer

main goblet
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I would recommend using mp3 instead of ogg

hoary pike
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Why so

main goblet
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Compression means decompression, which can be heavy at runtime

warped jewel
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1 seconds of white noise in:
wav ~ 180 kb
mp3 ~ 30kb
ogg ~ 10 kb
The most optimal setup i'd say is ogg for very long files and mp3 for very short/common ones

main goblet
warped jewel
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wait... how long are we talking here? TE_peepoStare

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Like I do have some very long files with full ogg compression in my mod. Havent noticed any problems with the decompression though, besides a long initial bootup time

hoary pike
warped jewel
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you sure? I have like 25 minutes worth of music alone in the pack and it all loads in less than 10 seconds

hoary pike
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anyone knows the sound of the snare flea going on someone's head?

warped jewel
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ClingToPlayer and ClingToPlayerLocal

hoary pike
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you are valuable to the company

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again, how do you know all of this? there's no way you just went through every file and remembered each one of them

warped jewel
# hoary pike again, how do you know all of this? there's no way you just went through every f...

Landmine sounds are bundled under "Mine()". Except for PressLandmine.
MetalHatchOpen/Close are used in the company trapdoor and in maze lockers.
BreakerBoxOpen/Close and DoorOpen/Close are actually inverted.
The little girl disappearing and pulling the apparatus both play LightFlicker.
The store dropship plays music for 29 seconds.
The jester's windup time varies by ~5 seconds.
Grabbing a dead body plays StartJump, which is also used for jumping. On the other hand BodyCollision is used specifically.
for when you place a body on the company selling counter.
The Nutcracker's music resets every time it fires.
MetalWalk is the only footstep type that is missing a number in one of the variants.
ChewMeat1 is a random ambient sound, despite the implication of the name.

I vaguely remember what I did yesterday, but I remember all this shit in excruciating detail

The human mind is an enigma

eager tiger
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anything else?

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jk lol

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thats pretty crazy tho

warped jewel
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Hold on, neeed to dig through my memories

eager tiger
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oh shit 💀

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this reminds me of how i know every card in clash royale, their interactions, health, elixir cost, etc

warped jewel
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JetpackThrust1 has to be extremely loud to sound normal volume ingame
TVKittenTheme doesn't fully finish playing I think
Opening a gift box plays the sound for dropping the gift box and whatever it turned into at the same time
The phone scrap only screams at you when you hold it for the second time, not the first time you pick it up
The masks and the little girl both use Laugh
You can still hear the player and surrounding sounds on the radio even though they have technically already died
VoiceHey is a random sound, even though it sounds like it should be a sound for the little girl
DangerousMoodAmbience plays (almost) on loop when at the company
"Angry" belongs to the hoarder bug
MaskComedyAttach is the sound for having the mask be attached to your face, but ironically the sound source isn't attached to the player and just stays where it started playing in the world
Frighten has 2 variants, 1 and 3
LongRoar plays when the thumper first spots you, ShortRoar plays if it spots you again shortly after losing sight of you
Rustle is one of two footstep sounds the bracken uses, not to be confused with Rock, Grass, and Gravel, which are exclusively for the player
You can hear the shell hitting the floor after firing a shotgun
Gravel and GravelWet are player footsteps, though they aren't limited to walking on gravel despite the implication
monsternoise and growl are the only two lowercase sound files
WoodCreak is an ambient sound, not to be confused with WoodB which is the sound for walking on the wooden floor of the mansion, not to be confused with WoodStep which is for walking on the stairs and bookshelves of the mansion (zeek, why)

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Can't think of any other random trivia

eager tiger
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it seems like zeek focused on game immersion a lot

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and ambience/effects more than anything

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it explains why sound cues are really important in lethal and why the game sounds so good in general

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the last part about WoodCreak/WoodB/WoodStep is also so funny to me 😆 that seems like a pain to discover and deal with when modding

vapid crest
warped jewel
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Pickup is basically useless, thank zeekers for that… but drop sounds are all unique

vapid crest
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Thank you!!

hoary pike
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Thanksss

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What is FinishCharging btw? I know i've heard it but i don't know where

warped jewel
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Unused im pretty sure

hoary pike
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🤨
anyway does the BoomboxMusic3 file just never plays or is it a bug from the mod? (or maybe i just got superrrrr unlucky)

warped jewel
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Decided to do a full compile of all the game's sounds and explanations of where and when they play. It's mostly accurate
#1178139851397271633 message

hoary pike
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Wow

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That is going to be so helpful

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I never will have to ask ever again lol

hoary pike
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@warped jewel
I have a few questions
At some point in the txt you talk about a "trivia section", what is it
Also for HoarderBugCry the description says "unused*", is the star a mistake or did you forget to complete it (same for LockpickPlayer, PowerRoom1, Radio1, DarkAmbience "Ambience when inside*" BushRuttle1/2 "Ambient sounds when in forest environment*", Angry1 "Eyeless dog sound*", SuddenStep2 "Little girl footsteps*")

I got to say it is really useful though, I just think there might be a few errors that I'll check out
And I might make a version of your txt file with all mobs sounds gathered for each of then

warped jewel
# hoary pike <@478949646497218560> I have a few questions At some point in the txt you talk ...

The trivia section is just copy-paste from what I already posted in this channel, I forgot to add an explanation for the action sounds.
As for the star, it means i'm not 100% sure of the description's accuracy as I don't remember hearing the sound myself. They're either educated guesses or faint memories of where it might play. There shouldn't be any unintentional stars, though feel free to correct me

Also all the mob sounds are specified and you can find them with ctrl + f and then searching for the name. I can separate them from the rest of the sounds, if that's what you mean?

hoary pike
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i'll try to help a bit then

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ah yes i missed the trivia part at first sorry

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About the Creak sounds I believed it was the sound for vents opening and not ambient as the StrangeSound also play this role but I might be wrong

warped jewel
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The creak sounds are ambience. VentCrawl and VentOpen might be what you're looking for

hoary pike
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I'm not looking for them actually but I really thought it was for the vents because each tim I hear one of those I find a monster not long after 1000QuotaStare

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You forgot to explain how HighAction and LowAction sounds work int the Trivia section btw

warped jewel
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I did say that

hoary pike
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Huh
I don't know where then

hoary pike
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JacuJ I think the StrangeNoise files are way rarer than the Creak files you should maybe precise it

warped jewel
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It doesn't really matter that much, they both play in the same circumstances
I'd need someone to check the values regardless

hoary pike
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hm
i might try to look into that someday

warped jewel
hoary pike
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👍

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This one must be wrong, I know for sure it plays close but outside the facility
(you can even trigger it close to walls)

warped jewel
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Yeah it might actually be
wont update that, but will change it

eager tiger
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What's the total number of sound files in this game?

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👀

warped jewel
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770

eager tiger
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Is there a category of sounds with the most files? Or is that harder to find out

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I assume there's tons of ambient sounds

warped jewel
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ambience would take the cake for most sounds, yeah
there's about 40

eager tiger
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I found a mod to remove it tho

warped jewel
eager tiger
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Actually I just remembered

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The mod I used to remove that creak sound on the ship got depreciated 😭

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And was the only mod that did that

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So hopefully it continues to work in the future

warped jewel
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you could just do it yourself

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if it's only one sound it's a simple as can be to make

warped jewel
hoary pike
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🤔

eager tiger
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I'm not a programmer

hoary pike
finite wharf
hoary pike
hoary pike
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Is it possible to make looping sounds random?
I know you can but like from what i've seen the game just chooses one randomly to loop undefinetely instead of randomly choosing one each time it's looping

warped jewel
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from what I understand about the game's systems, thats a fat maybe

hoary pike
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wdym

lucid wagon
warped jewel
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LCS works by replacing the sounds at runtime right? is there no way to make it choose a new sound when the replacement file ends?

lucid wagon
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which is not impossible to do but I am just saying that not gonna happen in the near future at least.

hoary pike
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Sad

hoary pike
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Yo I have a very specific question
You see I have replaced the sound called StrangeNoise3 by my own and the weird thing is that when going to rainy march it started playing all the time pretty much even when i got on another planet without the same weather
I really wonder if it is a bug or something, I had never heard it before that and suddenly it played a LOT

hoary pike
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How is the rng working for looping sounds? Do they change everytime you boot up the game or is there some sort of trigger?

lucid wagon
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and it is assigned when you boot your game

warped jewel
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would it be possible to have multiple sets of sounds that change per level?

lucid wagon
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yes

hoary pike
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:o

hoary pike
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Okay so
I confirm what JacuJ said about the randomisation of sounds being not synced between players even tho it's activated in the config files of every player

lucid wagon
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custom random sounds should be working no problem, but vanilla random sounds do not get synced because they use the games own randomization system, which is intentional behavior.

warped jewel
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Nah, custom sounds are syncing either

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ive heard that from 2 others now

hoary pike
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Yes it just doesn't work for now :/

lucid wagon
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then I need more details, which sounds don't work? What other mods do you have installed? etc.

warped jewel
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Light mods, nothing that should affect audio significantly. Basically all sounds from what I saw

hoary pike
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I have a bunch of other mods, and i think not a single sound is synced

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also is it normal that the creak sounds and rock ambience sounds are just repeated all the time? it could be how the game works but it's a bit weird i think

tawdry barn
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I was wondering what happens if two different mod packs have the same audio file. How does CustomSounds load and is there a way to force a load order?

main goblet
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Alphabetical order

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And no there is no way

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that would be too tedious to set up think

tawdry barn
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I’m assuming that’s alphabetical in folder order.

main goblet
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A override Z

tawdry barn
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Thank you.

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I’ve been working on thing that could end with a large audio replacement library. But I want to make sure that any small library’s, like the braken pack, would override the broader pack.

hard osprey
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I have replaced several sounds that all work, but the Bracken Killing sound 'CrackNeck' doesn't seem to work.

I have put in a sound called CrackNeck.wav

Is there something else that could be going wrong?

main goblet
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Weird, you might need to specify the AudioSource

hard osprey
main goblet
hard osprey
main goblet
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I don't know the name of the AudioSource for the bracken

hard osprey
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I'll try specifying an audio source with what I stated before and see if it works then.

main goblet
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If that still doesn't work I will try to replace it myself to check if there is any potential fixable issue

hard osprey
# main goblet If that still doesn't work I will try to replace it myself to check if there is ...

I'm really not sure what the issue is.

I tried having the custom sound added both ways now but only the vanilla sound plays. I've triple checked that I have the right sound added. I don't have any other sound modifying addons. All of the other custom sounds work.

I have attached the LogOutput with LCSoundTool's logging turned on.

Other modpacks use the name 'CrackNeck'. That is also what the list uploaded by @warped jewel said it should be as well. I do not know what is wrong.

warped jewel
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Here's the AudioSource if you need it
NeckCrackAudio:CrackNeck

hard osprey
warped jewel
warped jewel
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Actually scratch that, you just messed up the name lol

hard osprey
hard osprey
warped jewel
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"CrackNeck"

hard osprey
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That was my problem.

In my defense... my modteam is called 'Cackling Maniacs'

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But seriously thanks for the help folks.

main goblet
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I had too much stuff to do at my work, I haven't been on my pc that much lately 😅

warped jewel
main goblet
warped jewel
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Sure
That old list has errors though, so it might be easier to copy the current github version and modify it for CS

main goblet
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I've taken a look at loaforcsSoundAPI, impressive work. There's no need for me to update CustomSounds anymore since it depends on LCSoundTool

warped jewel
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There are still a few bugs though? Or is that also dependant on Soundtool?

warped jewel
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Dang

main goblet
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    -   Fixed audio clip with titles and specified audiosource not being restored correctly
    -   Fixed audio clip trying to restore itself multiple times if multiple files of the same audio clip but with difference percentage was in the list```
warped jewel
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Just updated the documentation btw, there was a fix or two in there

main goblet
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Those are the only bugs I saw/had that are fixed since a month, was waiting for a LCSoundTool update

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I will update CustomSounds in the coming days to add coroutine and multithreading, since it was the last issue that was bugging me the most

lucid wagon
# main goblet I've taken a look at loaforcsSoundAPI, impressive work. There's no need for me t...

Kind of a late reply, but I've had a month or two break from my mod and lc overall and just happened to look through this discord again today. I looked through their mod as well, and I gotta say that it is very solid and beautiful implementation, definitely the way to go in the future as far as sound mods go. It is built from the ground up to make support for soundpack type mods so much easier, kinda glad I can now semi-retire SoundTool and only keep it maintained.

lucid wagon
# main goblet Those are the only bugs I saw/had that are fixed since a month, was waiting for ...

What fixes are you specifically been waiting for? I am not aware of anything specific you need for CustomSounds to be bug free? but do let me know with a dm and I will try to push out one final bigger update at some point fixing some more bugs and after that I will just keep the mod maintained and forward people toward loaforc's sound mod for any more complex inquires or feature requests.

hoary pike
ornate verge
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Hey all, haven't seen this question answered yet...
I'm replacing the IcecreamTruckV2 and IcecreamTruckFar sounds in the game with a bunch of files, but the near and far versions don't match up? It always plays a random version of both, where I would like the near version to always match the far version. Is this even possible? Thanks!

warped jewel
ornate verge
tawdry barn
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any news on how the audio sync is going?

hoary pike
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Any update ?

warped jewel
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did you mean to send these here..?

vapid crest