JetpackThrust1 has to be extremely loud to sound normal volume ingame
TVKittenTheme doesn't fully finish playing I think
Opening a gift box plays the sound for dropping the gift box and whatever it turned into at the same time
The phone scrap only screams at you when you hold it for the second time, not the first time you pick it up
The masks and the little girl both use Laugh
You can still hear the player and surrounding sounds on the radio even though they have technically already died
VoiceHey is a random sound, even though it sounds like it should be a sound for the little girl
DangerousMoodAmbience plays (almost) on loop when at the company
"Angry" belongs to the hoarder bug
MaskComedyAttach is the sound for having the mask be attached to your face, but ironically the sound source isn't attached to the player and just stays where it started playing in the world
Frighten has 2 variants, 1 and 3
LongRoar plays when the thumper first spots you, ShortRoar plays if it spots you again shortly after losing sight of you
Rustle is one of two footstep sounds the bracken uses, not to be confused with Rock, Grass, and Gravel, which are exclusively for the player
You can hear the shell hitting the floor after firing a shotgun
Gravel and GravelWet are player footsteps, though they aren't limited to walking on gravel despite the implication
monsternoise and growl are the only two lowercase sound files
WoodCreak is an ambient sound, not to be confused with WoodB which is the sound for walking on the wooden floor of the mansion, not to be confused with WoodStep which is for walking on the stairs and bookshelves of the mansion (zeek, why)