https://thunderstore.io/c/lethal-company/p/x753/More_Suits/
I made a mod that adds new suits to the game. If you want to add your own suits, just add a .png to the suits folder.
#More Suits
378 messages · Page 1 of 1 (latest)
Hell yeah
so cool so much potential making cool suits
Would it be possible to have model swaps too or nah
or just be me and open up the suit sheets in MS paint and make it look crappy lol
No plans to do that with this mod, that'd be a lot more involved
also just thought how ppl could share their suits they made by just uploading the png
Yup, I plan on sharing a few once I have them done.
Where do you put the suits folder?
i threw everything in one folder and named it moresuits, work fine for me
The suits folder just needs to be in the same directory as the .dll
Ah I did not know that
Generally speaking you should always extract mods into their own folder in the Plugins folder
this guy makes crazy suits
Can you post the skeleton suit?
I'll look into making a modpack with his suits
Hey i tried downloading your mod off of thunderstore and I cant seem to get the melonloader dependency to work because it doesnt exist on thunderstore. any tips?
This is a BepInEx mod
Hey me and my friend have been having fun making custom suits for our friends is there an easy template/markings to have a better understanding of the uv mapping?
I'll attach some pics, dunno if ill release the files, someone way better at art should make their own lol.
There's no easy way of doing it besides using a program like substance painter and painting over the 3D model itself unfortunately.
THE UV MAP
SCARY
Aye Aye captain, i shall cotinue to map the uncharted UVs
my friend joined, with the exact same files, and saw this
This one replaces all the colors with some custom skins, should I make another mod with just new colors?
In terms of the colours(im canadian deal wil my u), i went and organised them (ocd) by the rainbow, and you were missing yellow. but with a mod soley focused on just the colours you may want to add more, like my friend wanted a navy green, so 2 varients of the colours would probably not go amiss, at the cost of immediately running out of room on the coat hanger XD
any1 else their joined friends cant see the suits?
Do you have MoreCompany?
My friends and I have all of the same suit files with the same names, but the suits are in different orders for all of us on the rack. And the suit that a person is currently wearing seems to correspond to that order on the rack, so the selected suit on one client does not match on the other
I've seen the suits being in different orders on the rack but I've never had it select the wrong suit. What other mods are you using?
My friend had Late Company enabled (disabling it did not seem to fix), and we both have FCKSpiders but I don’t think that would affect it
If you've both confirmed you have the same exact mods and files, go ahead and send me a log for both the host and client and I'll take a look.
my friend requested a supreme suit and i thought it was silly, but if anyone wanted it here u go lol
Yo is there palce where people upload suits
Does anyone have a .blend file that they use with these textures?
Or am I simply goin in blind
okay but what goes where? I wanna do stuff with the helmet
The only way to figure that out is trial and error or painting on a 3D model
mmmmmmmm, pain
ty, btw
what program u using?
Blender
More Suits has been updated to 1.2.1, which added a fix to the suits being in different positions on the rack for different players.
https://thunderstore.io/c/lethal-company/p/x753/More_Suits/
More Suits has been updated to 1.3.0, which lets you use it as a library to load in your own suit mods.
would anyone be interested in a photoshop file where (almost) every part of the body is (mostly) separated into layers so you dont have to figure out what goes where?
i was doing a lot of trial and error so i could start making a suit
I'd appreciate that
Anyone have a template for this
so each part has a strong solid color assigned to it for ease of telling parts from each. if you want to put a texture on a layer instead, just cntrl + click the mask for the body part and assign that mask to the texture layer
there is also a uv map at the top layer so you can see exactly which part of the color is actually showing
ignore the random bits of color around, those dont affect the model itself because they're not inside the uv map
i also tried my best to fix some of the random pixels from the original model that were wrong, random black dots, colors that spilled into other parts of the uv map, etc
Thank you so much for this, I've been working on a custom suit for the past few hours through trial and error and figured I should see if this exact thing exists, and it does!
np, if you find anything thats wrong (other than the shoes, those are a nightmare) lmk and ill see if i can fix it
Is there any way I can decompile the mod to see what you done? I want to try to attempt on swapping models.
There's a link to the source on Thunderstore so you don't need to decompile anything.
My source code won't help you with model swapping though, you'd be better off looking at the GitHub for Lethal Creatures.
Okay thanks for the info
Guess who's looking at model swapping.
What timing, lmao.
So, I am looking to make a model swap mod that can be used by others, and was wondering if you wouldn't let me build off of yours to make that work.
Seeing as you have already done all the work on adding new suits, it would be pointless to reinvent the wheel, or potentially cause conflicts.
The wheel is pretty square shaped at the moment; look at the source for Lethal Creatures for an idea on how model swapping is done but know that the code is in dire need of a refactor and the asset loading should be done as a single prefab and not as individual assets.
The model swapping part is done. I'm currently looking at assigning the model swap to a suit.
As well as adding that suit to the list, and making it possible to buy it, all things you have already done.
Oh, well that's considerably easier. I just implemented suit textures for Lethal Creatures the other day.
Hardcoding it is as simple as ```csharp
[HarmonyPatch(typeof(UnlockableSuit))]
internal class UnlockableSuitPatch
{
[HarmonyPatch("SwitchSuitForPlayer")]
[HarmonyPrefix]
static void SwitchSuitForPlayerPatch(PlayerControllerB player, int suitID, bool playAudio = true)
{
Texture tex;
switch (suitID)
{
case 0:
tex = LethalCreature.CreatureController.TexBase01;
break;
case 1:
tex = LethalCreature.CreatureController.TexBase02;
break;
case 2:
tex = LethalCreature.CreatureController.TexBase03;
break;
case 3:
tex = LethalCreature.CreatureController.TexBase04;
break;
default:
tex = LethalCreature.CreatureController.TexBase01;
break;
}
SkinnedMeshRenderer[] meshes = player.gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
Debug.Log("Looking for meshes...");
foreach (SkinnedMeshRenderer mesh in meshes)
{
Debug.Log("Found a mesh: " + mesh.name);
mesh.materials[0].SetTexture("_BaseColorMap", tex);
}
}
}```
Yeah, I gave that a look, and it looks surprisingly indepth. personally I won't be implementing IK, and seeing as I plan to make the mod available to others to use, I don't expect others to implement IK either, so it's not as high of quality.
As for adding brand new suits and putting them in the shop, you'll need to take a look at my messy code.
My original idea was to assign a model swap a name, and if any of the changable suits available have that name it would do the swap. If I used your mod as a dependency then if someone wanted to add the model swap as an additional suit they could put a default or blank texture in your suits folder, with the associated .json, which is unbelievably janky.
And awful, but I'm having a difficult time thinking of an alternative.
Also thanks for that suggestion. I was looking at patching SwitchSuitForPlayer, but for some strange reason it was not calling for other people in the lobby. I will give it another look.
I think the best way to handle model swaps would be to pretend More Suits doesn't exist. Implement whatever retextures you'd want in your own mod, with an else statement somewhere to cover any suit textures you didn't hard code for your model swap mod.
Ah. I don't plan on having retextures. I want different suits to be different models.
But sure. I'll figure something out.
Do you mind if I can help you out. I'm a newbie to modding but I would like to get involved. Iwas thinking about using the in game terminal as a another method to model swap. @valid fog
That's certainly an interesting idea.
Well, I wouldn't even know the first thing on how to change the terminal.
Perhaps find some mods that do affect the terminal and look at their source. As for the model swap itself, if you want to use the source code in my mod, obviously it won't be available until it's released
When do you think it will be released?
Unknown as it still needs more work, like ragdoll, blood prefabs, etc...
Any tips for making suits? The "sprite sheets" ig seem really complicated and confusing
i sent a photoshop file in here earlier with the parts of the suit isolated, but im not good enough with blender to do coordinate mapping or whatever
shame i dont use photoshop
what do you use?
there is nice
My fellow do you know how to make a custom visor actually look good
so for that you have to check how they do it in the suits that come with extra suits
and make sure you cut it off exactly where the uv map does
Hey everyone! I want to make suits and I'm new to blender. Is there a way to paint only inside of the red circle without going outside of it?
precision i assume
im looking at the uv map on the left on the image you sent me and i can see it going into areas that are not just the visor
anything thats purple in the image i sent is not part of the visor, yet your face goes way into those
how can you paint inside the uv maps?
like you only paint on the selected areas
i would make custom skins but this is the only part that blocks me from doing so
in your 3d view, click on that little cube next to view
then switch to edit mode
then click on the vertices you want
when you go back to texture paint you should only be able to paint on that selection
Thank you!!!! ❤️
what are you using for making the suits in 3d and how do you get the models?
blender for viewing the model
there is an fbx file sent earlier in the chat with the model
oh thanks
np
Are you spposed to open this with blender? That doesnt seem to work
Yeah, you need to import it.
I figured it out sorry 🙏
so i have the model in blender, how would i go about retexturing
@gaunt cloud you uploaded your suit mod wrong.
Remove the .dll file from the package, and change the manifest file to have x753-More_Suits-1.3.0 as a dependency
and probably change the readme to explain what you're adding
Thanks, first time uploading.
I didn't know this chat existed, this would've helped so much the last 2 days. I had 0 experience editing models and had to figure out asset ripping, converting to fbx in unity, and texturing in armorpaint
If you've never used blender before but have used photoshop, armorpaint is a $20 alternative that's super intuitive to use. Has a simple layer system so you can easily mask off areas
So how do i make the UV mesh show up on the model
in blender
because its just completely white
You should take a look at armor paint on YouTube, way easier to use than blender for beginners
I looked at blender first as well but it's so unintuitive for people who've never used a similar program
@tepid frost make sure u have this too
basically as an inside joke i want to make a dobby costume
too bad that theres no good head models for him
alr
I wanted to make a D Class SCP dude but couldn't make blender comfortable to use so I just folded and got armorpaint. Going to make an HEV suit and maybe a big dady from bioshock
WIP
oh that looks very nice
Finished
Dead Space Issac Skin
https://thunderstore.io/c/lethal-company/p/BrotherPig/DeadSpaceIssac_Suits/
Dclass Scp Foundation Skin
https://thunderstore.io/c/lethal-company/p/BrotherPig/Dclass_Suits/
mod manager download should work now, I had my files setup incorrectly
How do you put the texture on the shirt without painting over the straps?
im pretty inexperienced in blender
Probably using UV Maps and the Straps are a different subtool
if you do this(and im pretty sure you can select vertexes on the uv map too) you can just select the shirt and then paint like normal
What program are you using to paint the UVs
either blender or photoshop
I unfortunately don't have photoshop so I use blender & paint.net
Photopea is a free online alternative to photoshop that is almost 100% the same
*I use armor paint though, blender was too confusing
Dew Man, will upload in a bit
Hey!
I wanted to give this a shot but this part confuses me.
Can anyone explain it in more detail or tell me where i can find a more detailed explanation of this?
Im extremely new to modding and making a more suits mod so forgive my ignorance
Here's an example package on how to upload your own custom suits using my mod as a dependency. Simply add your .png files to the moresuits folder, change the manifest.json file to name the mod, and update the icon.png to a 256x256 picture of your suit(s). If you want to upload your mod again, just upload it with the same name but change the version number in the manifest.json
Thank you very much!
anyone got that among us suit mod
is this client sided
yeah i dmd it to u
ty 🥹🥹
Stolen from @lusty ginkgo
https://youtu.be/pmsdI-xs8Pc
Extra information.
This tutorial was made pretty quickly, and I dont actually use UV maps to make my textures lol, so this isn't very useful to me.
Make your texture using the UVs of the EnhancedUVModel Then use OriginalModel as your bake target.
Making your texture
Instead of texture painting (like i did in tutorial) use your texture made with EnhancedUVModel as the texture for EnhancedUVModel I'll provide any help needed + Heavily recommend you use EnhancedUVModel.fbx over the old ModifiedModel.obj it has some fixes to normals and the UV map.
it took awhile for me to figure it out but i managed to make my own suit mod with no difficulties other than the tediousness of it all. thanks 753 🙏
Anyone know how to turn an Adobe UV color map into the suit format the game uses? What the game requires vs what I have
Anyone else get portions unpainted when doing it this way?
New minion, with some CHEEKS on the back.
Search BrotherPig on Thunderstore to find it
Yeah, that happened to me on my first attempt at baking it. My issue was that the models were not exactly lined up. I recommend zooming in at multiple angles and using SHIFT to slow down how fast you are moving the selected model in order to be more precise if that makes sense.
Anyone know how to easily make glow effects and how glow works. Does the glow layer need to be a specific color or does it not matter.
Is there a mod that makes the clothing rack bigger? since i wanna add alot of suits, but i dont want them to hang off the rack
can you make a video tutorial for the less inteligent like myself?
I believe in you. With some effort you can push through and figure it out without a video!
at most i found the fbx files and having my vrchat friend edit it
so th esuits now work with lethal creature?
the default suits at least last I checked
these files are not appearing when i click import as the video shows. im not a modder or tech savy xD any advice on what im doing wrong?
nvm figured it out i think
gave up. to hard to figure out. go tit working just for every bit of the texturing to vanish off the model, undo wouldnt even return it to the original state. shits stressful
I feel the exact same way about Blender.
cant paint the regular file cause idk what any of the small things are lioke whats the helmet or cords ext. its very hard to tell. wanted to kinda just... put my face on visor, and try to make a steampunk themed suit/bartender suit but how can you tell what is what beyond the original front and back of shirt and pants?
personally i just paint onto the model in blender (usually arrows if i want to tell which way is rightside up) and see where it pops up on the uv map and i use that as reference when i texture the uv map in photoshop. if i want to test it out ill save a version of the uv map that ive edited on photoshop and drop it onto the model in blender
can be quite tedious sometimes but worth it
also dont worry too much about perfect details because the shader used in game will make a lot of precise detailing useless
I got it as percise as I can and it still does that
Here's how it looks with both overlayed
I think it's literally perfectly aligned lmao
im not a blender wizard so im not sure what could be the problem then.
id say they looked pretty lined up... id rewatch that video and check your bake settings maybe
i went with the settings the person in the video goes with
Yeah my settings are 1:1, the front looks good!
But the back...
could it be misaligned on the X-axis? or any other axis for that matter?
id recommend orthographic mode
if you havent used that already
How do I enable that?
you can use the keypad, 7,9,1,3
ahhh you are using the confusing uv map
some parts of it are really weirdly chopped up
id recommend following the video guide that helps you use a better organized uv map then bake it into that uv map using blender
blender made me rip hair out
it will save you so much time and worry
how so?
almost broke keyboard
uh
the textures vanished and i could only see the grid. i tried undo but it didnt fix it
did you accidentally go into wireframe mode?
anyone have this but normal orange suit
Looks good in ortho as well
taken from the more suits files
thanks
im out of ideas then... sorry
with blender is there a way to fill in the grid shapes on the left side (the non model side) ?
Its okay! I appreciate the help
on the uvmap?
you can do something called island fill.
https://www.youtube.com/watch?v=10Kg4j8juT8
Use face selection in Blender to paint fill particular UV islands.
looks complicated as heck.
not at all!
you underestimate how bad this southern boomer is at computers
i think you should be able to skip right to around 1:25
you should already have the material for the model set up and have a uv map for it to fill
let me try once again to set up model followign the video to get it on blender
👍
btw pockets, i knew your name was familiar. i used to be friended to your account ages ago since we played on the same A Township Tale server
small world lol
your old account*
lol
old account got hacked rip
🫡
can we add bobs
🫡
God, the original uv map fucking sucks lmao
yeah, no its terrible
the only thing that is pretty convenient to retexture is the suit top and pants
other than that... it can get pretty confusing
so if you want to retexture oxygen tanks and visor... those things get chopped up so weirdly
I just saved pockets from using the original UV map cause i realized he was on the wrong one
My god
i was so confused why he was having problems but i see why now
Transferring the enhanced UV to the new one is a pain
i sent it before but if you're just doing a quick color swap, i've isolated each part of the suit in a photoshop file, so you can just change the colors of a few things real fast
Using blender is pretty painful if you've never touched 3D editing software. I payed $20 for ArmorPaint (it's also free if you use github compiler thing) and I am much happier using ArmorPaint. It has way less features and is much simpler to digest. I don't need to render images and stuff so blender is just not for me. ArmorPaint looks more like photoshop
honestly might grab it just based on that, as someone that knows how to use it it just seems less ofa headache
Hi, i am trying to upload my own suits using this as a template and every time i try to upload the zip folder thunderstore tells me it is missing the manifest.json but its not
make sure everything in the json has the correct structure
im completely out of my element but it looks lit it does right, i didnt mess w what was there originally besides renaming it
I have an easy to use template aswell. It has the hands, chest, helmet, respirator, tank, straps, ect all masked off into separate areas so you dont paint over the wrong area. It's a fantastic software for beginners who don't need the whole animation and rendering part.
Idk if I'm allowed to just give you the software, I tried looking it up but I can't find anything. Thing is, you can just download ArmorPaint for free from their open source github but you have to use some github compilers to ptu the software together which is time consuming, but if you pay $20 it's just there and ready to use. So IDK if I can just give it out to people.
It says in the license that you can freely redistribute it soooooo.
Yeah it would seem you are free to distribute it if you build a version yourself
That's a very fair system they're using though, basically makes it freeware with a convenience fee.
Don't know if anyone will understand who this is
anyone know if there are any mods that work around the suits hanging off the rack, like having a rack cycle or rack extension mod? even just the ability to move the rack would be great
sassy the sasquatch from the big lez show aye
now what
I cant seem to figure the next part out cause its not doing the thing corectly
its not baking right or something
Leave in at 450, then after an hour turn it down to 370
I have the colored UV but blender crashed so that’s all I have now.
Been at this all day so I give up for now and am taking a break
Got this done at least
also amazing work by the way
👍
unsure where the baking went wrong
lots of small imperfections... is that normal?
specifically the back
can someone help me bake this or fix the bake? unsure what im messing up on
your issue on the back appears to be that you're having the stripes go over the metal parts of the tank
chocolatey bit at the end of the cornetto mate
can someone make a bracken player model, we do be trolling
@shut hornet It wasnt doing this on the other model.
There a mod that lets you use the enhanced uv model instead of the original? Can’t get the enhanced to bake right and I’ve tried five times. I don’t want to be on blender all day again
Ohhh I see what you're saying, the issues came about when trying to transfer uv maps?
mmmhmm
thats why I keep saying it dont wana bake right
anyone know if there is a good way to see if the suits are working properly in game without having someone join your session and put it on?
ok so... its finally done thanks to Sev. how do I put my suit in?
We need a bigger coat rack for all these suits.
this just got uploaded
not exactly a larger suit rack but it works
I'm curious how people are getting png images on their suits, like for the visors for example? using the 2d image it seems incredibly impractical to manually line them up, and using blender i don't know if it's even possible to add images. How do you guys who have made custom suits do that?
where?
i take the uv map, and open gimp and just past a face on the visor
also how it looks like i have a leather mask
Trying to upload my suits but thunderstore keeps saying my manifest.json is invalid? Anyone know what the issue may be? I ran it through the checker and it says it's valid.
@gaunt cloud dead space suit needs emission it'd be top tier
Just go copy someone elses _suit pack from thunderstore and edit it with your name. Can just go copy mine, search up BrotherPig
yeah im trying to use the improved uv now which actually has the visor in one piece so it seems a lot easier with that one
i just followed the bake tutorial and my resulting image came out incredibly scuffed so im not actually sure how to use it lmao
Thank you!
I can help fix scuffed bakes (works 70% of the time)
if anyone needs help I will gladly pass on what I learned ^-^" cause blender is stressful
my dm's are open.
I have encountered some sort of bug that prevents any suits from spawning on the rack at all, default or otherwise. I tried installing and uninstalling and changing the config, deleting and reinstalling the config, nothing works. I've been trying to get suits to spawn on my rack for an hour and I might actually be about to do something drastic
wow I got super close to killing myself, figured out what it was. Some interaction with the lesssuits config interacting with any additional suits and probably just disable/enable shenanigans as the other mods update one at a time. Fixed it by deleting all of my profiles and recreating the modpack one mod at a time. With all the mods exactly the same, it made two different codes and the second one has only the suits it's supposed to. I never touched any of the config stuff and only had the extra suit colors mod, which has been working fine for days, before they all disappeared.
Sorry I think I forgot to send it https://bonelab.thunderstore.io/c/lethal-company/p/Verity/TooManySuits/
My friend has this downloaded, but all the suits just turn up orange, does anyone know how to fix this? It works for me
my friend had this happen aswell and I think it was because he was on a different version
not 100% sure if it's the cause
Everyone needs the same mod / files
I finished four suits I think... how do I... add them to the game? or make my own mod with it?
if its making a mod, people have mentioned earlier, but if you just wanna have you and a couple friends play with them, you can just have everyone add them to their moresuits folder with the other suits
make a mod using this if you want it on thunderstore
if it's just for friends just share your files with them
suits workin with new update?
yep
https://thunderstore.io/c/lethal-company/p/Degenerates/Fuzzy_chaos_gang_Suits/
all done! thank you. works like a dream... probably going to just keep adding cursed suits to it. wait is there a limit to how many suits you can add??
no limit but they start going off the rack
Delete your old save
same for me on a new save
I did. still empty rack for some reason
You guys probably have another mod that's causing issues, it worked fine for me once I used a new save.
Used this but yes not working idk why. Ima try again. Only mod I have is the “bigger lobbies mod”
Bigger lobbies is probably broken right now
Do you have an option to disable base game suits and only load modded ones?
There's definitely a valid reason for why I would want to do this.
That's alright. I can probably figure it out myself, since it's kind of specific to my purpose.
@stuck chasm I've reviewed your pull request but I'm going to have to reject it for the reasons I responded with. If you want to and need any help with converting it into its own mod I'd be glad to help.
thank you for the consideration! i still left a comment that i highly suggest you read as i have left options for getting this implemented and meeting your criteria of modularity and optimization!
i also expanded on my previous comment and implemented a quick mockup of what a more modular system would look like! i think it definitely hits home on both modularity (possibility of other mods expanding while staying optimized) and optimization!
I'll get around to your PR eventually, after the holidays.
I’ve made over 12 skins since I got here and figured it out. Thanks again 753
in the mod manager there should be a button in settings to open the plugins folder
hehe
i even got a pizza from your mod. thanks owo"
yeah no problem, thanks so much!
happy holidays to you bud 
anyone have the normal suit colors but for the enhanced model?
The thicc model replacement makes this mod bug out sometimes, changes every suit to the orange thicc woman suit. Im sure its a config issue though
what would I need to do, to enable and use the mask map?
I created one (channel packed and all) but not sure how to go about the json
{
"_MaskMap": "Engineer_mask.png"
}```
how would i go about uploading a skin pack??
(i have no idea what im doing with uploading)
how do you switch pages on the closest?
This mod doesn't have pages by default, that's another mod adding them