#GameMaster

126 messages · Page 1 of 1 (latest)

vapid egret
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  • Customizable server name and round message
  • Optional modifiers such as infinite sprint(you only), infinite credits, and infinite deadline
  • Customizable AI tweaks, mainly focused on speed adjustments
  • The ability to spawn enemies at will
  • Removes all enemies normally
  • Only the host needs to install it, no one else does
  • Hides sent commands, but optionally can show them
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Basically the multiplayer mode from RE3

radiant trail
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any way it could be made that spawnrate scales logarithmically to player count? wondering specifically for bigger lobbies mod

sharp horizon
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I was planning on creating that :)

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Still working out some values though

radiant trail
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very cool

sharp horizon
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I expect to have a beta version done today or tommorow logo

verbal anchor
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Hello! Any plans on adding something about the daily time limit? I love the current deadline in terms of days, but time in one day has the game feeling more like a speedrun and less like a horror exploration :(

upper wolf
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is that lasso enemy, something ripped straight from the game files? looks very interesting weird how its not in the vanilla game.

vapid egret
vapid egret
coral parcel
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@vapid egret i think you broke the commands

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everytime i try to use the godmode or night it just puts on the speed

vapid egret
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Oh shoot I uploaded the wrong build

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Thank you for letting me know

coral parcel
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np

vapid egret
coral parcel
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all is good now thxs

empty hearth
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@vapid egret Can we get a setting to not modify the scrap spawn rate?
I want to run modifiers w/o modifying the spawn rates,
because right now the beginning moons are just as worth running as the expensive moons...
which kinda makes moon progression feel bad

vapid egret
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Done

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implemented directly into configuration manager or can be edited via the cfg file

empty hearth
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Hell yea, awesome!

final barn
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hey i dont know if its intentional or not but with this mod installed flowermen never seem to aggro when looking at them, i installed this to test how to kill them with a shovel but they never go after me unless i go up and hit them, cant seem to find the config for the flowermen either. other than that though this is a great mod

empty hearth
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Also @vapid egret, seems like no matter what, if there are multiple people w/ the mod installed, it resets the settings of the config to the last person to join's settings.
Anyone, even if they aren't the host, will modify the host and everyone else's config.

vapid egret
vapid egret
empty hearth
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overhaul? is that like a coming-soon version?

vapid egret
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Give me some time though it’s a large change. Next day or 2. It will also enable compatibility with other mods such as the big lobby mod

empty hearth
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ah, gotcha

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lookin' forward to it

final barn
vapid egret
final barn
vapid egret
final barn
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gotcha, ty for the quick replies

vapid egret
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New Update:
Built in GUI. Configuration manager is not needed to adjust settings anymore. Use Insert to open up the menu.
Compatibility with other mods, revert a setting in bepinex.cfg to allow for compatibility with other mods such as biggerlobby

Updated to require host for any effects to take place or for the menu to even open. This should prevent anyone with the mod installed from accidentally breaking other lobbies.

https://youtu.be/OdNutbQ18gs

In this video we look at the latest update to the gamemaster mod for Lethal Company which integrates a new GUI built into the mod. This allows us to step away from configuration manager as a UI meaning it will be compatible with other mods. This update also restricts it to host only so you don't accidentally break any games you join.

Source + r...

▶ Play video
iron pendant
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What are the commands to spawn coilheads and jester?

vapid egret
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  • /spawn (name) (optional int amount)
    e.g. /spawn spring 5 - spawns 5 coilheads
    /spawn jester - spawns 1 jester
iron pendant
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Only default bodies are spawned with spring and jester

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Everything else works fine

vapid egret
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oh it's not super obvious sorry. Not all enemies can spawn on every map

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e.g. jester is not available on experimentation

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I have a fix for it, but it's kind of hacky

iron pendant
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Ah ye that makes sense

vapid egret
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if you go to rend, then you can go back to experimentation and spawn jesters

iron pendant
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Forgot that the map restrictions were a thing

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But coilheads not being able to spawn on exp?

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AH ye no they are also set to 0 in selectablelevels for exp i think

vapid egret
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YEah, kinda goofy lol, someday will be fixed completely..only jesters can be added at the moment, haven't finished adding in any other enemy

sudden prawn
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had some problems with it being no more night vision

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pretty weird considering i only touched a bit of the natural spawns

vapid egret
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if it isn't working with the menu can you put in chat /night and let me know if it works that way?

sudden prawn
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or is it a toggle?

vapid egret
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it's a toggle

sudden prawn
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whoops

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gotcha

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and what of the natural spawn commands?

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like say yes or no to spawn stuff?

vapid egret
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"natural spawn" means enemies will spawn naturally through the level as if there was no mod. It does nothing else, you can still spawn enemies in with the / command or via the menu

radiant trail
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@vapid egret hey any way to make this only usable if the host is the one with it installed sneed

vapid egret
radiant trail
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holy shit

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so cool

rocky hollow
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Will it be possible to have unlimited stamina and nightvision in public lobbies as well?

radiant trail
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hopefully not lol

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unless host permits

empty hearth
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Saw a mod called MikeTweaks, where the dev modified the weight values of equipment as well as upped the item slots from 4 -> 6.
Granted, this may require all users to have GameMaster, but as long as nothing breaks the "host-only setting modification", these may be good additions.

sudden prawn
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@vapid egret whats the command for specific enemies spawning?

vapid egret
lilac shard
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doesn't work

empty hearth
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@vapid egret Suggestion:
Make slider for settings adjust in increments of 0.125

Report:
Pretty sure this mod completely breaks Discounts in the store (have not seen a single discount).

vapid egret
vapid egret
vapid egret
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I'm rewriting the source right now to be better organize and prevent future bugs/issues.

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This update will come with a thunder store release and some new features. All enemies will be available on all maps, a disable button to allow the game to be ran vanilla with the mod installed, and if I can iron out the bugs, direct item spawning.

idle sundial
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dumb questin maybe but is there a tut on how to intall and set it up

vapid egret
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actually yes

idle sundial
idle sundial
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does the XP change currently work? my rank got reset and im trying to set it abck to what i had but nothing seem to change

vapid egret
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so the way the xp works is it's kinda odd, I'm overriding something called a coroutine and it doesn't work normally. It does kinda work but it's not reliable by any means

placid bison
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is it supposed to give you 50k scrap always?

rocky bobcat
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The games mono, create a prefix and rewrite the method. Just make sure your prefix method returns false so it doesn't run the original method

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And then from there, you could call a custom coroutine if you needed ShrugShrug

vapid egret
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iirc the original reason I did that was because someone had asked for xp change, not a level change

rocky bobcat
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The xp is calculated in SetPlayerLevel isn’t it?

vapid egret
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New download link, preferred over github

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I believe so yeah

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thinking override it, call the coroutine the way it does and just bypass the calculations that it does?

rocky bobcat
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Yea this is where it does the XP calculation

vapid egret
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I'll give it a go, still kinda a noobie with this, thank you for the help

rocky bobcat
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You can completely override methods with harmony if you aren't aware

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Ignore the errors but with a prefix, you can return a bool instead of void

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Returning false at the very end will prevent the original method from running, it's nice because it will let you completely override the method

vapid egret
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sheesh I had no idea, I think I had that implemented somewhere on accident

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I'll give it a go and do some testing

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I'm still rewriting the whole thing right now

rocky bobcat
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And if the original method ever returns an actual value, you can use the "(return type) __result" parameter to modify it

heavy steppe
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i’m going to try the mod when i arrive home soon but i wanted to ask if i can just remove or prevent a specific enemy from spawning rather than all?

vapid egret
fringe marten
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i cant open the menu when i press insert

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and im not sure if im doing the commands right so i open chat and press "/" then type in a command right? but when i do it doesnt seem to work i think im just not doing it right

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nvm ima just use the notepad i forgot about it

vapid egret
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Make sure youre on the latest version, v1.11

stiff drum
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Why does it randomlly do some event that spawns landmines under everyone? Is there a button to toggle that?

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Btw, fun ass mod. I had a bunch of laughs with it🤣

fringe marten
vapid egret
vapid egret
fringe marten
vapid egret
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And you’re pressing your insert key?

fringe marten
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yea im using a laptop so i have to press the print screen key. theyre combined and it didnt work so i did fn + screen key to see if it would do anything and it didnt. i have a seperate keyboard but i just wanted to see if i could to it with my laptop

strange scarab
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nightvision stuck on in lobbies despite me having it turned off and reset game

vapid egret
manic badger
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downloaded the mod however it just gives you 50k currency

vapid egret
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You have infinite credits turned on, go into the menu or cfg file and turn it off and/or do other things

vapid egret
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Alright, here’s the deal. I’m dropping support for this mod. The GitHub repo will be left up so forks can be made and the useful pieces of the source can be utilized as an example. It will be listed as unstable. I don’t have the time to update it and I kinda coded myself into a ditch that I can’t really climb out of. It was my first mod and definitely a learning experience. Thanks yall!

fringe marten
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for a first mod it was great